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== A-120 == |
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== {{Icons|Behavior}} A-120 (Extremely detailed behavior) == |
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* Natural A-120's can only spawn when a door to a new room is opened. The room must be one of the specifics where node entities can spawn (usually mentioned as "with hiding spots"). It has no delay. It doesn't produce any cues: no lights flickering and no earthquakes. |
* Natural A-120's can only spawn when a door to a new room is opened. The room must be one of the specifics where node entities can spawn (usually mentioned as "with hiding spots"). It has no delay. It doesn't produce any cues: no lights flickering and no earthquakes. |
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** We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes". |
** We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes". |
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* Every |
* Every new room A-120 enters, it will look for players in it. |
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** If there are no players in the room, it will continue following the Path Nodes. |
** If there are no players in the room, it will continue following the Path Nodes. |
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** If there are players in the room, it will choose a player, the |
** If there are players in the room, it will choose a player, the first one in the priority list if there are multiple. |
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*** The priority list |
*** The priority list is in reverse alphabetical order, according to their usernames. The first one out of the players in the room will be the chosen one. |
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*** A |
*** A "Player Node", that acts exactly as a Path Node, will be added in front of the player's face, a few studs in front. Each Player Node has one Path Node assigned, which will say where A-120 starts going towards the Player Node. |
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**** When A-120 reaches |
**** When A-120 reaches the assigned Path Node, it will go towards the Player Node. When it reaches it, it will go to the remaining Path Nodes as normal. |
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***** |
***** The Player Nodes are only used for its corresponding A-120, not for others. |
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***** This specific Path Nodes assigned to the Player Nodes will become "Rebound Nodes" for the next A-120's that spawn. |
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***** If an A-120 still hasn't registered a player's position when reaching a Rebound Node assigned to them, it will be treated as a normal Path Node. |
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****** If an A-120 reaches a Rebound Node (created by a previous A-120), it will instantly go towards a Player Node (the first one in the priority list<ref>Same priority list used for creating Player Nodes: reverse alphabetical order of the player's usernames.</ref> if there are already multiple). After reaching the Path Node, it will continue through the path as normal following the Path Nodes. Can do multiple rebounds if there are more Rebound Nodes. |
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* Now, with this information we can say the exact path A-120 takes, in summary: |
* Now, with this information we can say the exact path A-120 takes, in summary: |
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** A-120 follows Path Nodes and |
** A-120 follows Path Nodes and Player Nodes<ref>Starts going towards Player Nodes when it reaches its closest Path Node from the same room.</ref>, going back to a Player Node<ref>The first one in the priority list. Same priority list as before: reverse alphabetical order of the player's usernames.</ref> (if there is any) when reaching Rebound Nodes (if there is any). |
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*** A-120 will despawn when reaching the last Node (when there isn't any remaining Node). |
*** A-120 will despawn when reaching the last Node (when there isn't any remaining Node); can be of any type. |
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**** If the last Node is a Rebound Node, it will despawn once it reaches its assigned player (if it is alive). |
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* When a player enters its raycast, they will instantly die and get ragdolled and flinged towards it. |
* When a player enters its raycast, they will instantly die and get ragdolled and flinged towards it. |
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** God Mode avoids the instant death, but not the fling and ragdoll, which is permanent (until the player gets unragdolled through any other way). |
** God Mode avoids the instant death, but not the fling and ragdoll, which is permanent (until the player gets unragdolled through any other way). |
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* A-120 has an approximate movement speed of 45 studs per second (when moving only horizontally). |
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** When A-120 moves vertically it can reach way higher speeds, same applies for other node (rusher) entities. |
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''All A-120 investigation made by me, supported by Box and others.'' |
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