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* A-120 is a node (rusher) entity, following the normal path of each room, in reverse order, similar to Front Rush. But has a special behavior in its path. Moves horizontally at an approximate of 45 studs per second. |
* A-120 is a node (rusher) entity, following the normal path of each room, in reverse order, similar to Front Rush. But has a special behavior in its path. Moves horizontally at an approximate of 45 studs per second. |
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** We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes". |
** We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes". |
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* Every |
* Every new room A-120 enters, it will look for players in it. |
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** If there are no players in the room, it will continue following the Path Nodes. |
** If there are no players in the room, it will continue following the Path Nodes. |
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** If there are players in the room, it will choose a player, the last one in the priority list if there are multiple. |
** If there are players in the room, it will choose a player, the last one in the priority list if there are multiple. |