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{{Stub|More information and photos.}}{{Info}}{{Delete|Details in this page already covered in [[The Nest]] as well as [[anchor]]}} |
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[[de:Sender]]{{About|Transmitter|[[Anchor]]}} |
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{{Mechanics |
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|title=Transmitter |
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|image=File:TransmitterRender.png |
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|type=[[Features|Feature]] |
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|usage=Used to find Anchors in [[The Nest]] |
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|sound1='''Sounds''' |
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*Transmitter Beep/Ping |
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[[File:TerminalPing-1.ogg]] |
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*Transmitter Button Press |
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[[File:AnchorButton.ogg]] |
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|sound2=}} |
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<choose> |
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<option> |
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{{Quote|ALL SYSTEMS FUNCTIONAL<br> |
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''PRESS TO POWER BRIDGE|The message on the ''Transmitter'' after all [[Anchor|Anchors]] are activated.}} |
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</option> |
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<option> |
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{{Quote|ANCHOR CODE _<br> |
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PLEASE LOCATE AND INPUT CODE:<br> _|The message on the ''Transmitter'' to locate an [[Anchor]] and locate it}} |
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</choose> |
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=={{Icons|Overview}} Overview== |
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The ''Transmitter'' is the device that connects to the [[Anchor|anchors]]. There are two large screens, on displaying instructions while the other displays the anchors and a pressable button as well. Upon reaching [[The Nest]] the player will have to press the button to activate the doors. Then they will have to report back after each anchor is completed to start the next anchor and to activate the bridge. There is also a large satellite on top with a red light that points to the current anchor. |
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== |
== Function == |
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The |
The Transmitter's purpose in room 150 is to detect the [[Anchor|anchors]] set up across Door 150. The button panel in front of it activates the main machine and the main part has a satellite dish on the top to detect the nearby anchors. The screen will display the letter anchors that need to be configured to power the bridge. Depending on the number of players present, the machine will display four or six anchors that need to be configured. The satellite dish will beep red once active. The transmitter beeps once every few seconds, followed by the beep of the corresponding anchor console, giving the player an audio cue to locate the console. |
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== {{Icons|Bugs}} Bugs == |
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*Sometimes the ''Transmitter'' can freeze, not locating the specific anchor. |
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=={{Icons|Trivia}}Trivia == |
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*The closer the anchor is to the ''Transmitter'', the faster the second beep will play. This allows experienced players to differentiate some anchors easily just by the speed and direction of the beep. |
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*Although the code is shown on the screen of the ''Transmitter'', it will also appear on the screen of every alive player, in the left bottom corner, with its corresponding anchor letter. |
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*Sometimes, the ''Transmitter'' can point to directions that can make players go into loops, making them usually lost. |
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* The ''Transmitter'' helps the player to escape The Nest, Door 150 |
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* The amount of anchors will differ based on the amount of players that are still alive. |
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** 1 player = 4 anchors (A-D) |
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** 2 players = 5 anchors (A-E) |
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** 3+ players = 6 anchors (A-F) |
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== {{Icons|Achievement}} Related Achievements == |
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{{Achievement|image=Trespassing Badge.png|title=Trespassing|text=Sorry, sorry!|text2=Escape the Nest.}} |
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=={{Icons|Gallery}}Gallery== |
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<tabber> |
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|-|In-game= |
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<gallery> |
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Transmitter.png|A cropped screenshot of the ''Transmitter'' in-game. |
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Console150.png|The ''Transmitter''. |
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000.png|The ''Transmitter'' displaying a code. |
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Console 777.png|Ditto but 777. |
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Starting point.png|The room with the ''Transmitter''. |
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File:TransmitterRadar.png|thumb|The radar on top of the transmitter. |
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File:RadarFlash.png|thumb|Ditto, but flashing. |
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FinalMessageTransmitter.png|The final message on the ''Transmitter''. |
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Haste-in-the-nest.png|[[The Backdoor|Haste]]’s effects while in the room with the ''Transmitter'' |
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</gallery> |
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|-|Assets= |
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<gallery> |
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TheMines_ConsoleVectorGraphics.png|The image graphic of the ''Transmitter''. |
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</gallery> |
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</tabber> |
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{{Navigation}} |
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[[Category:Miscellaneous]] |
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[[Category:Features]] |