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{{Player |
{{Player |
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|title1=The Players |
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|image=NewPlayerRender.png |
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|image= |
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|caption=The player standing up with a [[Spotlight]] in their hand and a [[Straplight]] on their chest. |
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<gallery> |
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PlayerRenderFix.png|Render |
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GLRevive.png|Render (Being Revived) |
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PLAYER.png|Icon |
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</gallery> |
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|caption= |
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|image1= |
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<gallery> |
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NewPlayerRender.png|Standing |
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PlayerRenderNew.png|Minecart |
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brodiedtoseeklmao.png|Seek-Infected |
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Player Gloombat Egss Infested.png|Gloombat Egg-Infested |
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RevivePlayer.png|Revived |
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PLAYER.png|Icon |
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</gallery> |
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|floors= |
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All Floors |
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|date_added= |
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|damage= |
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|objective=Escaping ''[[DOORS]]'' |
|objective=Escaping ''[[DOORS]]'' |
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|allies= |
|allies= |
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*[[El Goblino]] |
*[[El Goblino]] |
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*[[Bob]] (Neutral) |
*[[Bob]] (Neutral) |
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[[The Mines|Mines]]: |
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*[[Louie]] |
*[[Louie]] |
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|enemies= |
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|opposition=Hostile [[Entities]]/[[Hazards]]. |
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{{Scroll Box| |
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|sounds=See [[{{PAGENAME}}#Audio|Audio]] section|floors=All Floors}}{{Quote|quote="Doors, doors, doors all around me."|speaker=The player when opening a door, [[2024 April Fools Event]] or the [[Modifiers#List_of_Modifiers|Voice Acting Modifier]]}} |
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*'''''Hostile [[Entities]]''''' |
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The '''player''' is the character that the person playing ''DOORS'' controls. |
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'''[[The Hotel|Hotel]]:''' |
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__TOC__{{Clear}} |
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*[[Seek]] |
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== {{Icons|Door}} Voice Lines == |
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*[[Screech|Screeches]] |
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Voice lines were a part of the [[2024 April Fools Event]]. They were added permanently as a [[Modifiers|Modifier]]. |
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*[[Rush]] |
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<div class="article-table" style="width:100%"> |
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*[[Ambush]] |
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<tabber> |
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*[[Dread]] |
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|-|Grabbing a Key= |
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*[[Hide]] |
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[[File:Key_pickup.ogg]] |
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*[[Snare]] |
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Noises heard when player picks up a key |
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*[[Jack]] (Neutral) |
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* "Guys! Guys! Guys! I found the key!" |
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*[[Shadow]] (Neutral) |
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* "Ah, I got a key!" |
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*[[Sally]] |
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* "Guys, I found the key!" |
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*[[Timothy]] |
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* "I just found the key, key, key, key!" |
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*[[Dupe]] |
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* "Yeah! I got the key." |
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*[[Eyes]] |
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* "Aw man, got the key, now I can unlock the door." |
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*[[Halt]] |
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* "No locks can stop me!" |
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[[The Mines|Mines]]: |
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* "I got a key!" |
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*[[Giggle|Giggles]] |
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* "Guess who just got a key?" |
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*[[Grumbles]] |
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|-|Opening a Door= |
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*[[Queen Grumble]] |
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[[File:opening_a_door.ogg]] |
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*[[Gloombats]] |
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The sounds that can be heard by opening the doors. |
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'''[[The Backdoor|Backdoor]]:''' |
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* "Welcome to a new room!" |
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*[[The Backdoor|Haste]] |
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* "Eeerk!" |
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*[[The Backdoor|Blitz]] |
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* "New room alert!" |
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*[[The Backdoor|Lookman]] |
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* "Ladies first!" |
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[[The Rooms|Rooms]]: |
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* "Oh, after you." |
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*[[The Rooms|A-60]] |
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* "New room." |
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*[[The Rooms|A-90]] |
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* "Follow me!" |
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*[[The Rooms|A-120]] |
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* "Follow me!" (different tone) |
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'''[[2023 April Fools Event|SUPER HARD MODE!!!]]:''' |
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* "This way everybody!" |
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*[[2023 April Fools Event|Jeff the Killer]] |
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* "C'mon everybody!" |
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*[[2023 April Fools Event|Greed]] |
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* "Knock knock, anybody in here?" |
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*[[2023 April Fools Event|Subspace Tripmine]] |
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* "Eeerrk!" |
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'''[[2024 April Fools Event|Retro Mode]]:''' |
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* "Rev up those fryers!" |
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*[[2024 April Fools Event|SEEKING WALL!!!!]] |
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* "Make way, I'm entering the room!" |
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*[[2024 April Fools Event|DRAKKOBLOXXERS]] |
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* "Hello?" |
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}} |
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* "Make way, here I come!" |
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|creator(s)= |
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* "Let me get the door for you." |
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|sound_1='''Main Sounds''' |
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* "Open sesame!" |
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* "I'm coming in!" |
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'''Damage''' |
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* "Door's open." |
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[[File:DamageNoise.mp3]] |
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* "Eeeerk!" |
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'''Ear Ringing (Extremely Quiet) |
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* "Eeeeerrrk.." |
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[[File:Ringing.mp3]] |
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* "Errrk! You like my door impression?" |
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'''Death (Default)''' |
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* "A door! That's the name of the game!" |
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[[File:FigureKill.wav]] |
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* "I hope there's something cool in here!" |
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'''Death ([[Figure]])''' |
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* "Eeerrk! (Uuurk!)" |
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[[File:PlayerFigureKill.mp3]] |
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* "What I want hides behind another door!" |
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'''Death 3 ([[Grumble]])''' |
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* "Oh boy, another door! (Oh boy, another door!)" |
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[[File: GrumblePlayerKill.mp3]] |
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* "One step closer to victory!" |
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'''Death 4 ([[Eyes]]) |
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* "Heheheheah! New room. (Eeh!)" |
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[[File:Eyes-HeadPop.ogg]] |
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* "Any creatures in here?" |
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'''Losing Oxygen''' |
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* "I hope there's nothing scary in here. (Oh, uh.. door?)" |
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[[File:LosingOxygen.ogg]] |
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* "Knock knock! Who's there? The door." |
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'''Explode''' |
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* "New door time!" |
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[[File:Explode.mp3]] |
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* "I wonder when Floor 2 is coming out." |
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|sound_2='''Consumable Items Use''' |
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* "I hope I don't die in here!" |
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'''[[Bread]]/[[Cheese]] Eat''' |
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* "Live, laugh, new room." |
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[[File:Eatfood.ogg]] |
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* "Eerk. Er-errr-rk!" |
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'''[[Smoothie]] Drink''' |
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* "I hope nothing kills me in here." |
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[[File:SmoothieDrink.mp3]] |
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* "Guess who just opened a door?" |
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'''[[Moonlight Float]] Drink''' |
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* "Papa's opening a brand new door!" |
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[[File:MoonlightFloatDrink.mp3]] |
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* "Mmm, door." |
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'''[[Starlight Vial]] Drink''' |
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* "Ding ding!" |
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[[File:Vial of Starlight Use.mp3]] |
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* "Open for business!" |
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'''[[Starlight Bottle]] Drink''' |
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* "The life of the party has arrived!" |
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[[File:Bottle of Starlight.mp3]] |
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* "I'm-I'm entering the room?" |
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'''[[Starlight Jug]] Drink''' |
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* "Wait, we can go this way." |
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[[File:Starlight Jug sounds.mp3]] |
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* "Another open door." |
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|sound_3= |
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* "(puh) I just (puh) op-ened the door! (puh, puh)" |
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|sound_4=}} |
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* "Door noise." |
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{{Quote|quote="Doors, doors, doors all around me."|speaker=The player when opening a door, [[2024 April Fools Event]] or the [[Modifiers#List_of_Modifiers|Voice Acting Modifier]]}} |
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* "Eeerk" |
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* "Rrrreerrk!" |
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The '''Player''' serves as the main character in ''[[DOORS]],'' who progresses throughout the game. They survive numerous [[List of Entities|entities]] throughout their path, which grows to be more difficult the farther on they get. |
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* "Eerre eerre!" (record scratching) |
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=={{Icons|Trivia}}Trivia== |
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* "Ladies first!" (different tone) |
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*It’s heavily implied that the ''player'' has died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the [[Revives|Reviving]] feature appears to be strongly connected to the Guiding Light in various ways. |
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* "Oh, after you!" |
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*The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
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* "Opening the door!" |
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**This can be seen when dying to an entity for the first time, as the [[Guiding Light]] will state that "You died to who you call..." |
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* "It's this way!" |
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***Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it. |
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* "Last one to the door is a rotten egg!" |
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**This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
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* "Anybody in here?" |
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* "Errrrrrk!" |
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* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game choses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin. |
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* "Open sesame!" |
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*There are many times where the ''player'' will think to themselves: |
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* "I'm opening the door..?" |
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**Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
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* "Hey, these hinges are a little rusty." |
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**When interacting with a normal [[Paintings|painting]], the ''player'' will state the title said painting, E.g. "This painting is titled "Perch"". |
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* "Another room down!" |
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***An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted, results in the ''player'' stating: "This isn't a painting." |
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* "Doors, doors, doors all around me." |
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***Another exception to this painting rule is the painting "Spacetime" (the door 60 painting) which, when interacted, results in the ''player'' stating that "This painting doesn't seem to have a title." |
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* "Knock knock, who's there? The door." (different tone) |
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* "New room time!" |
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*There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout [[Hotel|The Hotel]] and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref> |
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* "Let me in here!" |
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**[[El Goblino]] also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?" |
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* "Ooopenin' the doooorr!!" |
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*Certain badge descriptions might be seen as how the ''player'' feels about entities and gameplay. |
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* "Doooooooor!" |
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**The ''player'' finds [[Ambush]] loud and obnoxious as seen in the "Unbound" achievement description. |
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* "Hellooooo?" |
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**The ''player'' doesn't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description. |
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* "Hellooooooo!" |
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**The ''player'' hates [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it. |
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* "Door, door, door, door, door-door-door, door, door." |
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**The ''player'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description. |
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* "Door noise." |
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** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
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|-|Grabbing an Item= |
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**The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that "they can't feel their legs". |
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[[File:Grab_item.ogg]] |
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*The ''player'' appears to be ambidextrous, as they pick up [[gold]] and unlock doors with their left hand while holding and using [[items]] in their right. |
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Noises heard when player picks up an item |
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*The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
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* "Aw yeah, I got an item!" |
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**Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen. |
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* "Item get." |
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**Underwater, in a [[Floods|flood]], the player can survive for 21.25 seconds before running out of oxygen. |
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* "Papa's got a brand new bag!" |
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**Touching Seek's Goop in [[the Dam]], the player can survive for 3.35 seconds before running out of oxygen, (although, the ''player'' will die from [[damage]] in most cases before running out of oxygen). |
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* "Oh yeah!" |
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**If the player gets damaged by [[Sally]]. However, Sally only removes some oxygen, and the player will always survive. |
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* "Uhh, new item alert!" |
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***If the player isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100). |
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* "I just got something!" |
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**The ambience of losing oxygen sounds similar to ambience from Tattletail when Mama Tattletail is active. |
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* "Oh shoot! What's this?" |
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* "Awesome! An item!" |
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== {{Icons|Door}}Voice Lines == |
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* "Oh yeah! Got an item!" |
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Voice lines are a part of the [[2024 April Fools Event]]. They were added back as a [[Modifiers|Modifier]]. |
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* "Got a brand new bag!" |
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{| class="sortable mw-collapsible mw-collapsed fandom-table article-table" width="100%" ! |
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* "I wonder what THIS does?" |
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|- {| |
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* "Got a new item!" |
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!{{Icons|Door}} Voicelines |
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* "Oh yeah! Item." |
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|- |
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* "Got a brand new item." |
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|<tabber> |
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|-|Taking damage= |
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|-|Player= |
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[[File:Player_hurt.ogg]] |
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===Opening a Door=== |
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Noises that can be heard when a player takes damage. |
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[[File:opening_a_door.ogg|middle||262x262px]] |
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* "Ouuch!" |
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<p><i>The sounds that can heard by opening the doors.</p></i> |
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* "Ouch!" |
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*"Welcome to a new room!" |
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* "Ouch!" |
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* |
*"Eeerk!" |
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* |
*"New room alert!" |
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* |
*"Ladies first!" |
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*"Oh, after you." |
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* "Ugh!" |
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* |
*"New room." |
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* |
*"Follow me!" |
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*"Follow me!" (different tone) |
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* "Uughh!!" |
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*"This way everybody!" |
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* "Ouch!" |
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*"C'mon everybody!" |
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* "That hurt." |
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*"Knock knock, anybody in here?" |
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* "Eeeouuch!!" |
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* |
*"Eeerrk!" |
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*"Rev up those fryers!" |
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* "Eeeouch!!" |
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*"Make way, I'm entering the room!" |
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* "Eouch!" |
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* |
*"Hello?" |
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*"Make way, here I come!" |
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|-|Dying= |
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*"Let me get the door for you." |
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[[File:Player_die.ogg]] |
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*"Open sesame!" |
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Noises that can be heard when a player dies. |
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* |
*"I'm coming in!" |
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*"Door's open." |
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* "Owww!" |
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* |
*"Eeeerk!" |
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*"Eeeeerrrk.." |
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* "Eughh!" |
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*"Errrk! You like my door impression?" |
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* "Bleh!" |
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*"A door! That's the name of the game!" |
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* "I'm dead!" |
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*"I hope there's something cool in here!" |
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* "DOwwww!" |
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*"Eeerrk! (Uuurk!)" |
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* "Dude I just died." |
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*"What I want hides behind another door!" |
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* "Ohhh no I'm dead!" |
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*"Oh boy, another door! (Oh boy, another door!)" |
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* "Bro, no, bro! I'm dead!" |
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* |
*"One step closer to victory!" |
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* |
*"Heheheheah! New room. (Eeh!)" |
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*"Any creatures in here?" |
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* "Oh my gosh I got killed!" |
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*"I hope there's nothing scary in here. (Oh, uh.. door?)" |
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* "Dude this game sucks!" |
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*"Knock knock! Who's there? The door." |
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* "Bruh!" |
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* |
*"New door time!" |
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*"I wonder when Floor 2 is coming out." |
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* "BrUh!" |
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*"I hope I don't die in here!" |
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|-|Reviving= |
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*"Live, laugh, new room." |
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[[File:Player_revive.ogg]] |
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*"Eerk. Er-errr-rk!" |
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Noises that can be heard when a player revives. |
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*"I hope nothing kills me in here." |
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* "I'm back." |
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*"Guess who just opened a door?" |
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* "I'm back from the dead." |
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*"Papa's opening a brand new door!" |
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* "Just spent some robux." |
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*"Mmm, door." |
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* "I bought a revive!" |
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* |
*"Ding ding!" |
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*"Open for business!" |
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* "Did you guys miss me? (I'm back!)" |
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* |
*"The life of the party has arrived!" |
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* |
*"I'm-I'm entering the room?" |
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*"Wait, we can go this way." |
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* "OOOOOO.." |
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*"Another open door." |
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* "OOOOOO.." (higher tone) |
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*"(puh) I just (puh) op-ened the door! (puh, puh)" |
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* "I have risen." |
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*"Door noise." |
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*"Eeerk" |
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*"Rrrreerrk!" |
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*"Eerre eerre!" (record scratching) |
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*"Ladies first!" (different tone) |
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*"Oh, after you!" |
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*"Opening the door!" |
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*"It's this way!" |
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*"Last one to the door is a rotten egg!" |
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*"Anybody in here?" |
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*"Errrrrrk!" |
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*"Open sesame!" |
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*"I'm opening the door..?" |
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*"Hey, these hinges are a little rusty." |
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*"Another room down!" |
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*"Doors, doors, doors all around me." |
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*"Knock knock, who's there? The door." (different tone) |
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*"New room time!" |
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*"Let me in here!" |
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*"Ooopenin' the doooorr!!" |
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*"Doooooooor!" |
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*"Hellooooo?" |
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*"Hellooooooo!" |
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*"Door, door, door, door, door-door-door, door, door." |
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*"Door noise." |
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===Grabbing an Item=== |
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[[File:Grab_item.ogg|middle||262x262px]] |
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<p><i>Noises heard when player picks up an item</p></i> |
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*"Aw yeah, I got an item!" |
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*"Item get." |
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*"Papa's got a brand new bag!" |
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*"Oh yeah!" |
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*"Uhh, new item alert!" |
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*"I just got something!" |
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*"Oh shoot! What's this?" |
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*"Awesome! An item!" |
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*"Oh yeah! Got an item!" |
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*"Got a brand new bag!" |
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*"I wonder what THIS does?" |
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*"Got a new item!" |
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*"Oh yeah! Item." |
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*"Got a brand new item." |
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===Grabbing a Key=== |
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[[File:Key_pickup.ogg|middle||262x262px]] |
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<p><i>Noises heard when player picks up a key</p></i> |
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*"Guys! Guys! Guys! I found the key!" |
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*"Ah, I got a key!" |
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*"Guys, i found the key!" |
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*"I just found the key, key, key, key!" |
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*"Yeah! I got the key." |
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*"Aw man, got the key, now I can unlock the door." |
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*"No locks can stop me!" |
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*"I got a key!" |
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*"Guess who just got a key?" |
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===Hurt=== |
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[[File:Player_hurt.ogg|middle||262x262px]] |
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<p><i>Noises that can be heard when a player takes damage.</p></i> |
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*"Ouuch!" |
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*"Ouch!" |
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*"Ouch!" |
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*"Uugh!" |
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*"Owie!" |
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*"Uugh!" |
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*"Ugh!" |
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*"Ow!" |
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*"Eugh!" |
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*"Uughh!!" |
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*"Ouch!" |
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*"That hurt." |
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*"Eeeouuch!!" |
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*"Eeeouch!" |
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*"Eeeouch!!" |
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*"Eouch!" |
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*"Owie!" |
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===Dying=== |
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[[File:Player_die.ogg|middle||262x262px]] |
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<p><i>Noises that can be heard when a player dies.</p></i> |
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*"Owwwww!" |
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*"Owww!" |
|||
*"Uuhh!" |
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*"Eughh!" |
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*"Bleh!" |
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*"I'm dead!" |
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*"DOwwww!" |
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*"Dude I just died." |
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*"Ohhh no I'm dead!" |
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*"Bro, no, bro! I'm dead!" |
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*"Oh no, oh nooo!" |
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*"Eek! I died." |
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*"Oh my gosh I got killed!" |
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*"Dude this game sucks!" |
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*"Bruh!" |
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*"BrUh!" |
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*"BrUh!" |
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===Revival=== |
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[[File:Player_revive.ogg|middle||262x262px]] |
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<p><i>Noises that can be heard when a player revives.</p></i> |
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*"I'm back." |
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*"I'm back from the dead." |
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*"Just spent some robux." |
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*"I bought a revive!" |
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*"Waaahaa... hoo!!" |
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*"Did you guys miss me? (I'm back!)" |
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*"Back from the dead." |
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*"I.. I'm alive!" |
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*"OOOOOO.." |
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*"OOOOOO.." (higher tone) |
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*"I have risen." |
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</tabber> |
</tabber> |
||
|} |
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</div> |
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== {{Icons|Modifiers}} Modifiers == |
== {{Icons|}}{{Icons|Modifiers}} Modifiers == |
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{{Scroll Box|height=400px| |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
||
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
||
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
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}} |
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== |
=={{Icons|Achievement}}Related Achievements== |
||
These are badges that are centered around the ''player'' only. |
These are badges that are centered around the ''player'' only. |
||
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}} |
}} |
||
== |
=={{Icons|Gallery}}Gallery== |
||
* It's heavily implied that the ''player'' has died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the feature appears to be strongly connected to the Guiding Light in various ways. |
|||
* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
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** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..." |
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*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], Rush, and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it. |
|||
** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
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* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin. |
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* There are many times where the ''player'' will think to themselves: |
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** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
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** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title of the said painting, e.g. "This painting is titled "Perch"". |
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*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted with, results in the ''player'' stating: "This isn't a painting." |
|||
*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the ''player'' stating that "This painting doesn't seem to have a title." |
|||
* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref> |
|||
** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?". |
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* Certain badge descriptions might be seen as how the ''player'' feels about entities and gameplay. |
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** The ''player'' finds [[Ambush]] loud and obnoxious as seen in the "Unbound" [[Achievements|achievement]] description. |
|||
** The ''player'' doesn't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description. |
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** The ''player'' hates [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it. |
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** The ''player'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description. |
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** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
|||
** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs". |
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* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and use essential items with their left hand while holding and using non-essential [[items]] in their right. |
|||
* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
|||
** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen. |
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** Underwater, in a [[Floods|flood]], the ''player'' can survive for 21.25 seconds before running out of oxygen. |
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** Touching Seek's Goop in [[the Dam]], the ''player'' can survive for 3.35 seconds before running out of oxygen, (although, the ''player'' will die from [[damage]] in most cases before running out of oxygen). |
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** If the player gets damaged by [[Sally]]. However, Sally only removes some oxygen, and the ''player'' will always survive. |
|||
*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100). |
|||
** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active. |
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* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack. |
|||
== {{Icons|Gallery}} Gallery == |
|||
<tabber> |
<tabber> |
||
|-|In-game= |
|-|In-game= |
||
<gallery> |
<gallery> |
||
Unloadedcharacter.png|The placeholder DOORS character the player gets, after the game takes too long to load their avatar. |
Unloadedcharacter.png|The placeholder DOORS character the player gets, after the game takes too long to load their avatar. |
||
I forgot is this riker?.png|Ditto, but in The Adit and with another player nearby. |
|||
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play. |
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play. |
||
Guiding Light revive.gif|The ''Player'' being [[Revives|revived]] by [[Guiding Light]]. |
Guiding Light revive.gif|The ''Player'' being [[Revives|revived]] by [[Guiding Light]]. |
||
Line 275: | Line 373: | ||
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
||
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
||
NewPlayerRender.png|A ''player'' standing. |
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PlayerRenderNew.png|A ''player'' in a minecart. |
|||
RevivePlayer.png|A ''player'' being revived. |
|||
PLAYER.png|The icon for the ''player''. |
|||
</gallery> |
</gallery> |
||
|-| |
|-|Assets= |
||
<gallery> |
<gallery> |
||
PIdle.gif|Idle Animation. |
PIdle.gif|Idle Animation. |
||
Line 304: | Line 398: | ||
SnareLoop2.gif|Ditto. |
SnareLoop2.gif|Ditto. |
||
</gallery> |
</gallery> |
||
|-|Asset Images= |
|||
<gallery> |
|||
11991721847.png|The image that appears on the screen whenever the ''Player'' uses any [[Curious Light|Starlight]] items or the [[Green Herb|Herb Of Viridis]]. In-game, it is colored Yellow for [[Curious Light|Starlight Items]] and Green for the [[Green Herb|Herb of Viridis]]. ID Number is 11991721847. |
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16492673033.png|The image that appears on the screen whenever the ''Player'' is getting attacked by [[The Backdoor|Haste]] or [[Dread]]. In-game, it is colored Black whenever getting attacked from either [[List of Entities|entities]]. ID Number is 1649267033. |
|||
6100076320.png|The image that appears on the screen whenever the ''Player'' takes [[damage]]. In-game, it is colored red to fit the color of blood, to give the feeling that the ''Player'' is bleeding from the [[damage]] they took. This image also appears on the screen whenever the ''Player'' is [[hiding]] inside of a [[Hiding|Hiding Spot]]. ID Number is 6100076320. |
|||
11702660971.png|The image that appears on the screen during the [[Eyes]] jumpscare. In-game, it is colored Blue, White, Gray and Purple. This image was also originally used for the scrapped version of [[The Backdoor|Haste]]. |
|||
6529387545.png|An unused image titled "Vignette Seek" in the game files, implying that it would be on the screen whenever the player is getting attacked by Seek. |
|||
</gallery> |
|||
|-|Audio= |
|||
{{#tag:tabber|General= |
|||
=== Damage === |
|||
[[File:DamageNoise.mp3]] |
|||
=== Shield Damage === |
|||
[[File:ShieldDamage.wav]] |
|||
=== Ear Ringing === |
|||
[[File:Ringing.mp3]] |
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=== Death (Default) === |
|||
[[File:FigureKill.wav]] |
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=== Death ([[Figure]]) === |
|||
[[File:PlayerFigureKill.mp3]] |
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=== Death 3 ([[Grumble]]) === |
|||
[[File: GrumblePlayerKill.mp3]] |
|||
=== Death 4 ([[Eyes]]) === |
|||
[[File:Eyes-HeadPop.ogg]] |
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=== Losing Oxygen/Hit by Sally === |
|||
[[File:LosingOxygen.ogg]] |
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=== Explode === |
|||
[[File:Explode.mp3]] |
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=== Breathing === |
|||
[[File:Player Breath (Dread).mp3]] |
|||
{{!}}-{{!}}Consumable Items Use= |
|||
=== [[Bread]]/[[Cheese]] Eat === |
|||
[[File:Eatfood.ogg]] |
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=== [[Smoothie]] Drink === |
|||
[[File:SmoothieDrink.mp3]] |
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=== [[Moonlight Float]] Drink === |
|||
[[File:MoonlightFloatDrink.mp3]] |
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=== [[Starlight Vial]] Drink === |
|||
[[File:Vial of Starlight Use.mp3]] |
|||
=== [[Starlight Bottle]] Drink === |
|||
[[File:Bottle of Starlight.mp3]] |
|||
=== [[Starlight Jug]] Drink === |
|||
[[File:Starlight Jug sounds.mp3]] |
|||
{{!}}-{{!}}Footsteps= |
|||
===Brick=== |
|||
[[File:FootstepHandlerBrick1.wav]] |
|||
[[File:FootstepHandlerBrick2.wav]] |
|||
[[File:FootstepHandlerBrick3.wav]] |
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=== Diamond Plate === |
|||
[[File:FootstepHandlerDiamondPlate1.wav]] |
|||
[[File:FootstepHandlerDiamondPlate2.wav]] |
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=== Fabric === |
|||
[[File:FootstepHandlerFabric1.wav]] |
|||
[[File:FootstepHandlerFabric2.wav]] |
|||
[[File:FootstepHandlerFabric3.wav]] |
|||
[[File:FootstepHandlerFabric4.wav]] |
|||
[[File:FootstepHandlerFabric5.wav]] |
|||
[[File:FootstepHandlerFabric6.wav]] |
|||
[[File:FootstepHandlerFabric7.wav]] |
|||
=== Marble === |
|||
[[File:FootstepHandlerMarble1.wav]] |
|||
[[File:FootstepHandlerMarble2.wav]] |
|||
=== Glass === |
|||
[[File:FootstepHandlerGlass1.wav]] |
|||
[[File:FootstepHandlerGlass2.wav]] |
|||
=== Grass === |
|||
[[File:FootstepHandlerGrass1.wav]] |
|||
[[File:FootstepHandlerGrass2.wav]] |
|||
=== Metal === |
|||
[[File:FootstepHandlerMetal1.wav]] |
|||
[[File:FootstepHandlerMetal2.wav]] |
|||
=== Neon === |
|||
[[File:FootstepHandlerNeon1.wav]] |
|||
[[File:FootstepHandlerNeon2.wav]] |
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=== Plastic === |
|||
[[File:FootstepHandlerPlastic1.wav]] |
|||
[[File:FootstepHandlerPlastic2.wav]] |
|||
=== Sand === |
|||
[[File:FootstepHandlerSand1.wav]] |
|||
[[File:FootstepHandlerSand2.wav]] |
|||
=== Water === |
|||
[[File:FootstepHandlerWater1.wav]] |
|||
[[File:FootstepHandlerWater2.wav]] |
|||
=== Wood === |
|||
[[File:FootstepHandlerWoodl1.wav]] |
|||
[[File:FootstepHandlerWood2.wav]] |
|||
[[File:FootstepHandlerWood3.wav]] |
|||
[[File:FootstepHandlerWood4.wav]] |
|||
[[File:FootstepHandlerWood5.wav]] |
|||
[[File:FootstepHandlerWood6.wav]] |
|||
[[File:FootstepHandlerWood7.wav]] |
|||
[[File:FootstepHandlerWood8.wav]] |
|||
[[File:FootstepHandlerWood9.wav]] |
|||
[[File:FootstepHandlerWood10.wav]] |
|||
[[File:FootstepHandlerWood11.wav]] |
|||
=== Clown Shoes === |
|||
[[File:FootstepHandlerClown1.wav]] |
|||
[[File:FootstepHandlerClown2.mp3]] |
|||
}} |
|||
</tabber> |
</tabber> |
||
== |
=={{Icons|Gallery}} References== |
||
<references /> |
|||
{{Reflist}} |
|||
{{Navigation}} |
{{Navigation}} |
||
{{DEFAULTSORT:Players}} |
|||
[[es:Jugador]] |
|||
[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
||
[[Category:DOORS]] |
[[Category:DOORS]] |
||
Line 417: | Line 412: | ||
[[Category:The Rooms]] |
[[Category:The Rooms]] |
||
[[Category:The Backdoor]] |
[[Category:The Backdoor]] |
||
[[es:Jugador]] |