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{{Player |
{{Player |
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|image= |
|image= |
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<gallery> |
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|caption=The player standing up with a [[Spotlight]] in their hand and a [[Straplight]] on their chest. |
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PlayerRenderFix.png|Render |
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|objective=Escaping ''[[DOORS]]'' |
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GLRevive.png|Render (Being Revived) |
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|allies= |
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PLAYER.png|Icon |
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*[[Guiding Light]] |
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</gallery> |
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*[[Curious Light]] (Neutral) |
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|caption= |
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|image1=<gallery> |
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PlayerRenderNew.png|Minecart |
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PlayeerRenderStand.png|Standing |
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PlayerRenderSeek.png|Seek Death |
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RevivePlayer.png|Revived |
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PLAYER.png|Icon |
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</gallery> |
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|floors= |
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All Floors |
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|date_added= |
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|damage= |
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|creator(s)= |
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|sound1= |
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|sound2= |
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|sound3= |
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|objective=Escaping [[DOORS]]|allies=*[[Guiding Light]] |
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*[[Curious Light]] |
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*[[Glitch]] (Occasionally) |
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*[[Jeff]] |
*[[Jeff]] |
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*[[El Goblino]] |
*[[El Goblino]] |
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*[[Louie]] (Occasionally)|enemies=*Hostile [[Entities]]|sound_1='''Damage''' |
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*[[Bob]] (Neutral) |
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[[File:DamageNoise.mp3]]|sound_2='''Ear Ringing (Extremely Quiet) |
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*[[Louie]] |
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[[File:Ringing.mp3]]|sound_3='''Death''' |
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|opposition=Hostile [[Entities]]/[[Hazards]]. |
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[[File:FigureKill.wav]]|title1=Player|sound_4='''Enter [[Elevator]] |
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|sounds=See [[{{PAGENAME}}#Audio|Audio]] section|floors=All Floors}}{{Quote|quote="Doors, doors, doors all around me."|speaker=The player when opening a door, [[2024 April Fools Event]] or the [[Modifiers#List_of_Modifiers|Voice Acting Modifier]]}} |
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[[File:Player.ogg]]}} |
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The '''player''' is the character that the person playing ''DOORS'' controls. |
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{{Quote|quote="Another room down!"|speaker=The players when opening a door, [[2024 April Fools Event]] and [[Modifiers#List_of_Modifiers The Voice Acting Modifier]]}} |
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__TOC__{{Clear}} |
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== {{Icons|Door}} Voice Lines == |
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Voice lines were a part of the [[2024 April Fools Event]]. They were added permanently as a [[Modifiers|Modifier]]. |
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<div class="article-table" style="width:100%"> |
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<tabber> |
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|-|Grabbing a Key= |
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[[File:Key_pickup.ogg]] |
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Noises heard when player picks up a key |
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* "Guys! Guys! Guys! I found the key!" |
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* "Ah, I got a key!" |
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* "Guys, I found the key!" |
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* "I just found the key, key, key, key!" |
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* "Yeah! I got the key." |
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* "Aw man, got the key, now I can unlock the door." |
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* "No locks can stop me!" |
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* "I got a key!" |
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* "Guess who just got a key?" |
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|-|Opening a Door= |
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[[File:opening_a_door.ogg]] |
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The sounds that can be heard by opening the doors. |
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* "Welcome to a new room!" |
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* "Eeerk!" |
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* "New room alert!" |
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* "Ladies first!" |
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* "Oh, after you." |
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* "New room." |
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* "Follow me!" |
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* "Follow me!" (different tone) |
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* "This way everybody!" |
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* "C'mon everybody!" |
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* "Knock knock, anybody in here?" |
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* "Eeerrk!" |
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* "Rev up those fryers!" |
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* "Make way, I'm entering the room!" |
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* "Hello?" |
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* "Make way, here I come!" |
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* "Let me get the door for you." |
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* "Open sesame!" |
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* "I'm coming in!" |
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* "Door's open." |
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* "Eeeerk!" |
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* "Eeeeerrrk.." |
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* "Errrk! You like my door impression?" |
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* "A door! That's the name of the game!" |
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* "I hope there's something cool in here!" |
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* "Eeerrk! (Uuurk!)" |
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* "What I want hides behind another door!" |
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* "Oh boy, another door! (Oh boy, another door!)" |
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* "One step closer to victory!" |
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* "Heheheheah! New room. (Eeh!)" |
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* "Any creatures in here?" |
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* "I hope there's nothing scary in here. (Oh, uh.. door?)" |
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* "Knock knock! Who's there? The door." |
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* "New door time!" |
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* "I wonder when Floor 2 is coming out." |
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* "I hope I don't die in here!" |
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* "Live, laugh, new room." |
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* "Eerk. Er-errr-rk!" |
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* "I hope nothing kills me in here." |
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* "Guess who just opened a door?" |
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* "Papa's opening a brand new door!" |
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* "Mmm, door." |
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* "Ding ding!" |
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* "Open for business!" |
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* "The life of the party has arrived!" |
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* "I'm-I'm entering the room?" |
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* "Wait, we can go this way." |
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* "Another open door." |
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* "(puh) I just (puh) op-ened the door! (puh, puh)" |
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* "Door noise." |
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* "Eeerk" |
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* "Rrrreerrk!" |
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* "Eerre eerre!" (record scratching) |
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* "Ladies first!" (different tone) |
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* "Oh, after you!" |
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* "Opening the door!" |
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* "It's this way!" |
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* "Last one to the door is a rotten egg!" |
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* "Anybody in here?" |
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* "Errrrrrk!" |
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* "Open sesame!" |
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* "I'm opening the door..?" |
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* "Hey, these hinges are a little rusty." |
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* "Another room down!" |
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* "Doors, doors, doors all around me." |
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* "Knock knock, who's there? The door." (different tone) |
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* "New room time!" |
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* "Let me in here!" |
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* "Ooopenin' the doooorr!!" |
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* "Doooooooor!" |
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* "Hellooooo?" |
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* "Hellooooooo!" |
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* "Door, door, door, door, door-door-door, door, door." |
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* "Door noise." |
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|-|Grabbing an Item= |
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[[File:Grab_item.ogg]] |
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Noises heard when player picks up an item |
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* "Aw yeah, I got an item!" |
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* "Item get." |
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* "Papa's got a brand new bag!" |
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* "Oh yeah!" |
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* "Uhh, new item alert!" |
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* "I just got something!" |
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* "Oh shoot! What's this?" |
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* "Awesome! An item!" |
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* "Oh yeah! Got an item!" |
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* "Got a brand new bag!" |
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* "I wonder what THIS does?" |
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* "Got a new item!" |
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* "Oh yeah! Item." |
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* "Got a brand new item." |
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|-|Taking damage= |
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[[File:Player_hurt.ogg]] |
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Noises that can be heard when a player takes damage. |
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* "Ouuch!" |
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* "Ouch!" |
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* "Ouch!" |
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* "Uugh!" |
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* "Owie!" |
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* "Uugh!" |
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* "Ugh!" |
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* "Ow!" |
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* "Eugh!" |
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* "Uughh!!" |
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* "Ouch!" |
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* "That hurt." |
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* "Eeeouuch!!" |
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* "Eeeouch!" |
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* "Eeeouch!!" |
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* "Eouch!" |
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* "Owie!" |
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|-|Dying= |
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[[File:Player_die.ogg]] |
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Noises that can be heard when a player dies. |
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* "Owwwww!" |
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* "Owww!" |
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* "Uuhh!" |
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* "Eughh!" |
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* "Bleh!" |
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* "I'm dead!" |
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* "DOwwww!" |
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* "Dude I just died." |
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* "Ohhh no I'm dead!" |
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* "Bro, no, bro! I'm dead!" |
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* "Oh no, oh nooo!" |
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* "Eek! I died." |
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* "Oh my gosh I got killed!" |
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* "Dude this game sucks!" |
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* "Bruh!" |
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* "BrUh!" |
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* "BrUh!" |
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|-|Reviving= |
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[[File:Player_revive.ogg]] |
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Noises that can be heard when a player revives. |
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* "I'm back." |
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* "I'm back from the dead." |
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* "Just spent some robux." |
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* "I bought a revive!" |
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* "Waaahaa... hoo!!" |
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* "Did you guys miss me? (I'm back!)" |
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* "Back from the dead." |
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* "I.. I'm alive!" |
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* "OOOOOO.." |
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* "OOOOOO.." (higher tone) |
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* "I have risen." |
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</tabber> |
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</div> |
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The '''Players''' are the main protagonists in ''[[DOORS]]'', who progress throughout the game. They survive numerous [[List of Entities|entities]] throughout their paths, which grows to be more difficult the farther on they get. |
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== {{Icons|Modifiers}} Modifiers == |
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=={{Icons|Trivia}}Trivia== |
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{{Scroll Box|height=400px| |
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*It’s heavily implied that the ''players'' have died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the [[Revives|Reviving]] feature appears to be strongly connected to the Guiding Light. |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
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*The ''players'' name every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
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**This can be seen when dying to an entity for the first time, as the [[Guiding Light]] will state that "You died to who you call..." |
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{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Last Few Breaths|textcolor2=#c05865|text2=Enter with 50% MAX health.|textcolor3=#c05865|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Breath'|increase=10}} |
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***Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that you named it. |
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{{Modifier|bordercolor=#f2546d|bgcolor=#501f28|textcolor=#f2546d|text=Last Breath|textcolor2=#c24c5c|text2=All damage (except for non-fatal) results in an immediate death.|textcolor3=#c24c5c|text3=Requires 'Not Five Stars'|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Few Breaths'|increase=20}} |
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**This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
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{{Modifier/2|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|text=Didn't Skip Leg Day|textcolor2=#bcbc88|text2=Movement speed is faster.|restrictedmodifiers='Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=50}} |
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{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=Faster, Faster, Faster|textcolor2=#93bc7d|text2=Movement speed is significantly faster.|textcolor3=#93bc7d|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=75}} |
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* There is a [[Secrets|secret]] where if a ''player'' takes too long to load, they get a custom "I ❤ DOORS" merch skin. |
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{{Modifier/2|bordercolor=#bbecfb|bgcolor=#454e53|textcolor=#bbecfb|text=MAXIMUM OVERDRIVE|textcolor2=#96b3bc|text2=Movement speed is incredibly fast.|textcolor3=#96b3bc|text3=Requires 'Hotel Hell', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=125}} |
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*There are many times where ''players'' will think to themselves: |
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{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=My Knees Are Killing Me|textcolor2=#bf8a6d|text2=Crouching is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Legs Are Killing Me'|increase=5}} |
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**Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause a ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
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**When interacting with a normal [[Paintings|painting]], a ''player'' will state the title said painting, E.g. "This painting is titled "Perch"". |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
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***An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted, results in a ''player'' stating: "This isn't a painting." |
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*** Another exception to this painting rule is the painting depicting "[[The Three Architects]]", which, when interacted, results in a ''player'' stating that "This painting doesn't seem to have a title." |
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*There is a possibility that the ''players'' are not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout [[Hotel|The Hotel]] and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or shit" A:"meat-like substance" -WowzersItsMe]</ref> |
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**Although a more popular theory about this substance is that this meat is from [[Figure]], due to it usually appearing in areas it's been in. |
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* Certain badge descriptions might be seen as how the ''players'' feel about entities and gameplay. This is not confirmation, however, and is simply just a guess. |
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**The ''players'' find [[Ambush]] loud and obnoxious as seen in the "Unbound" achievement description. |
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**The ''players'' don't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description. |
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**The ''players'' hate [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it. |
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**The ''players'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description. |
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**The ''players'' don't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
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**The ''players'' show fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that "they can't feel their legs". |
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**The only problem with this theory is that a lot of badge descriptions are references to other games, which would mean the ''Players'' would likely somehow know these as well. |
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*The ''players'' appear to be ambidextrous, as they pick up [[gold]] and unlock doors with their left hand while holding and using [[items]] in their right. |
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* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
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**Inside a [[firedamp]] room, the ''players'' can survive for ~52.7 seconds before running out of oxygen. |
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** Underwater, in a [[Floods|flood]], the player can survive for ~21.25 seconds before running out of oxygen. |
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**Touching Seek's Goop in [[the Dam]], the ''players'' can survive for ~3.35 seconds before running out of oxygen, (although, the ''players'' will die from [[damage]] in most cases before running out of oxygen). |
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***If the ''players'' aren't in any of these scenarios, the oxygen will increase up to 100 slowly (~15.4 seconds to go from 0 to 100). |
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=={{Icons|Modifiers}} Modifiers== |
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{{Modifier |
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|text=Tripped |
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|text2=Enter with 50% health. It can be healed back. |
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|increase=5 |
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|bordercolor=#ffa093 |
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|bgcolor=#6b281e |
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|textcolor2=#c1786e |
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|textcolor=#ff9294 |
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}}<br> |
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{{Modifier |
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|text=Tripped And Fell |
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|text2=Enter with 10% health. It can be healed back |
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|increase=10 |
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|bordercolor=#ff9294 |
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|bgcolor=#521d1e |
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|textcolor=#ff9294 |
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|textcolor2=#c16e6e |
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}}<br> |
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{{Modifier |
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|text=Last Few Breaths |
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|text2=Enter with 50% MAX health. |
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|increase=10 |
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|bgcolor=#521f26 |
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|bordercolor=#ff7386 |
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|textcolor2=#c05865 |
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|textcolor=#ff7386 |
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}}<br> |
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{{Modifier |
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|text=Last Breath |
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|text2=All damage (except non-fatal) results in immediate death. |
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|text3=Requires 'Not Five Stars' |
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|increase=20 |
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|bordercolor=#f2546d |
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|bgcolor=#521f26 |
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|textcolor=#f2546d |
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|textcolor3=#c24c5c |
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|textcolor2=#c24c5c |
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}}<br> |
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{{Modifier/2 |
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|text=Didn't Skip Leg Day |
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|text2=Movement speed is faster. |
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|decrease=50 |
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|bordercolor=#f9ffb8 |
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|bgcolor=#51561e |
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|textcolor=#f9ffb8 |
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|textcolor2=#bcbc88 |
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}}<br> |
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{{Modifier/2 |
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|decrease=75 |
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|text=Faster, Faster, Faster |
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|text2=Movement speed is significantly faster. |
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|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift |
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|bordercolor=#bbf8a4 |
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|bgcolor=#3d652e |
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|textcolor=#bbf8a4 |
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|textcolor3=#93bc7d |
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|textcolor2=#93bc7d |
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}}<br> |
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{{Modifier/2 |
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|text=MAXIMUM OVERDRIVE |
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|text2=Movement speed is incredibly fast. |
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|text3=Requires 'Hotel Hell', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift |
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|decrease=125 |
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|bordercolor=#bbecfb |
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|bgcolor=#454e53 |
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|textcolor=#bbecfb |
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|textcolor2=#96b3bc |
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|textcolor3=#96b3bc |
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}}<br> |
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{{Modifier |
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|text=My Knees Are Killing Me |
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|text2=Crouching is significantly slower. |
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|increase=5 |
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|bordercolor=#ffbb93 |
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|bgcolor=#63351b |
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|textcolor=#ffbb93 |
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|textcolor2=#bf8a6d |
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}}<br> |
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{{Modifier |
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|text=My Legs Are Killing Me |
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|text2=Movement speed is significantly slower. |
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|increase=10 |
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|bordercolor=#ffa093 |
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|bgcolor=#6b281e |
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|textcolor=#ffa093 |
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|textcolor2=#c1786e |
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}}<br> |
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{{Modifier |
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|text=Injuries |
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|text2=Missing health will also reduce speed. |
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|increase=5 |
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|bordercolor=#ffa093 |
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|bgcolor=#6b281e |
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|textcolor2=#bf8a6d |
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|textcolor=#c1786e |
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}} |
}} |
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== {{Icons|Achievement}} Related achievements == |
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== {{Icons|Achievement}}Related Achievements== |
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These are badges that are centered around the ''player'' only. |
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These are badges that are centered around the ''players'' only. |
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{{Achievement |
{{Achievement |
||
Line 225: | Line 205: | ||
}} |
}} |
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== |
=={{Icons|Gallery}}Gallery== |
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* It's heavily implied that the ''player'' has died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the feature appears to be strongly connected to the Guiding Light in various ways. |
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* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
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** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..." |
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*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], Rush, and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it. |
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** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
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* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin. |
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* There are many times where the ''player'' will think to themselves: |
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** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
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** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title of the said painting, e.g. "This painting is titled "Perch"". |
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*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted with, results in the ''player'' stating: "This isn't a painting." |
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*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the ''player'' stating that "This painting doesn't seem to have a title." |
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* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref> |
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** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?". |
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* Certain badge descriptions might be seen as how the ''player'' feels about entities and gameplay. |
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** The ''player'' finds [[Ambush]] loud and obnoxious as seen in the "Unbound" [[Achievements|achievement]] description. |
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** The ''player'' doesn't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description. |
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** The ''player'' hates [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it. |
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** The ''player'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description. |
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** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
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** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs". |
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* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and use essential items with their left hand while holding and using non-essential [[items]] in their right. |
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* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
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** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen. |
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** Underwater, in a [[Floods|flood]], the ''player'' can survive for 21.25 seconds before running out of oxygen. |
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** Touching Seek's Goop in [[the Dam]], the ''player'' can survive for 3.35 seconds before running out of oxygen, (although, the ''player'' will die from [[damage]] in most cases before running out of oxygen). |
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** If the player gets damaged by [[Sally]]. However, Sally only removes some oxygen, and the ''player'' will always survive. |
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*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100). |
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** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active. |
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* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack. |
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== {{Icons|Gallery}} Gallery == |
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<tabber> |
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|-|In-game= |
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<gallery> |
<gallery> |
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Unloadedcharacter.png|The placeholder DOORS character |
Unloadedcharacter.png|The placeholder DOORS character ''players'' can get, after the game takes too long to load their avatar. |
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Guiding Light revive.gif|A ''Player'' being [[Revives|revived]] by [[Guiding Light]]. |
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I forgot is this riker?.png|Ditto, but in The Adit and with another player nearby. |
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Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play. |
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play. |
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RushNewbadge.png|A ''Player'', as seen in the "In Plain Sight" [[Achievement]]. |
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File:Buddy System Badge.png|Two ''players'' as seen in the "Buddy System" achievement. |
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File:YoureIt.png|A ''player'' as seen in the "You're It" achievement. |
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File:Seek’s victim.jpeg|A ''player'' who has been infected by [[Seek]]. |
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File:Guiding Light Phys.png|A ''player'' swimming in Guiding Light's death screen area. |
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File:FUCKYOUPLAYER-Figure.png|A ''player'' being decapitated by [[Figure]]. |
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File:Figurekillingsome1.png|Ditto, but old. |
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Guiding Light Phys.png|A ''player'' swimming in Guiding Light's death screen area. |
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File:He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
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GuidingLightDeath.png.png|Ditto, but in Curious Light's dialogue. |
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FUCKYOUPLAYER-Figure.png|A ''player'' being decapitated by [[Figure]]. |
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Figurekillingsome1.png|Ditto, but old. |
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He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
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A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
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NewPlayerRender.png|A ''player'' standing. |
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PlayerRenderNew.png|A ''player'' in a minecart. |
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RevivePlayer.png|A ''player'' being revived. |
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PLAYER.png|The icon for the ''player''. |
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</gallery> |
</gallery> |
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|-|Animations= |
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<gallery> |
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PIdle.gif|Idle Animation. |
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PRunning.gif|Run Animation. |
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PRunningBackward.gif|Running backwards Animation. |
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Jumpanimplayer1.gif|Jump Animation. |
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Land-anim1.gif|Land Animation. |
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ClimbLoop.gif|[[Climbing]] Animation. |
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ReviveAnimation.gif|[[Revives|Revive]] Animation. |
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Figure-kill-anim1.gif|A ''Player'' being killed by [[Figure]]. |
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Minecartfall1.gif|A ''Player'' falling out of a minecart onto stalagmites. |
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Minecartfall2.gif|Ditto. |
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Grumbleanimplayer.gif|A ''Player'' being eaten by a [[Grumble]]. |
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Grumbledie-1.gif|Ditto. |
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Playerdie-to-queengrumble.gif|An unused/scrapped animation for a ''Player'' being eaten by the [[Queen Grumble]]. |
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Queenanimplayer2.gif|Ditto. |
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Sludge-eat.gif|A ''Player'' being dragged down and consumed by a [[Seek|Seek Sludge]]. |
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Sludge-eat2.gif|Ditto. |
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Vacuum-animation1.gif|A ''Player'' falling into the [[The Backdoor|Vacuum]]. |
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SnareStart.gif|A ''Player'' stepping on [[Snare]]. |
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SnareStart2.gif|Ditto. |
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SnareLoop.gif|A ''Player'' stuck on Snare. |
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SnareLoop2.gif|Ditto. |
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</gallery> |
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|-|Asset Images= |
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<gallery> |
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11991721847.png|The image that appears on the screen whenever the ''Player'' uses any [[Curious Light|Starlight]] items or the [[Green Herb|Herb Of Viridis]]. In-game, it is colored Yellow for [[Curious Light|Starlight Items]] and Green for the [[Green Herb|Herb of Viridis]]. ID Number is 11991721847. |
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16492673033.png|The image that appears on the screen whenever the ''Player'' is getting attacked by [[The Backdoor|Haste]] or [[Dread]]. In-game, it is colored Black whenever getting attacked from either [[List of Entities|entities]]. ID Number is 1649267033. |
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6100076320.png|The image that appears on the screen whenever the ''Player'' takes [[damage]]. In-game, it is colored red to fit the color of blood, to give the feeling that the ''Player'' is bleeding from the [[damage]] they took. This image also appears on the screen whenever the ''Player'' is [[hiding]] inside of a [[Hiding|Hiding Spot]]. ID Number is 6100076320. |
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11702660971.png|The image that appears on the screen during the [[Eyes]] jumpscare. In-game, it is colored Blue, White, Gray and Purple. This image was also originally used for the scrapped version of [[The Backdoor|Haste]]. |
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6529387545.png|An unused image titled "Vignette Seek" in the game files, implying that it would be on the screen whenever the player is getting attacked by Seek. |
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</gallery> |
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|-|Audio= |
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{{#tag:tabber|General= |
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=== Damage === |
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[[File:DamageNoise.mp3]] |
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=== Shield Damage === |
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[[File:ShieldDamage.wav]] |
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=== Ear Ringing === |
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[[File:Ringing.mp3]] |
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=== Death (Default) === |
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[[File:FigureKill.wav]] |
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=== Death ([[Figure]]) === |
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[[File:PlayerFigureKill.mp3]] |
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=== Death 3 ([[Grumble]]) === |
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[[File: GrumblePlayerKill.mp3]] |
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=== Death 4 ([[Eyes]]) === |
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[[File:Eyes-HeadPop.ogg]] |
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=== Losing Oxygen/Hit by Sally === |
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[[File:LosingOxygen.ogg]] |
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=== Explode === |
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[[File:Explode.mp3]] |
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=== Breathing === |
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[[File:Player Breath (Dread).mp3]] |
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{{!}}-{{!}}Consumable Items Use= |
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=== [[Bread]]/[[Cheese]] Eat === |
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[[File:Eatfood.ogg]] |
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=== [[Smoothie]] Drink === |
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[[File:SmoothieDrink.mp3]] |
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=== [[Moonlight Float]] Drink === |
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[[File:MoonlightFloatDrink.mp3]] |
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=== [[Starlight Vial]] Drink === |
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[[File:Vial of Starlight Use.mp3]] |
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=== [[Starlight Bottle]] Drink === |
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[[File:Bottle of Starlight.mp3]] |
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=== [[Starlight Jug]] Drink === |
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[[File:Starlight Jug sounds.mp3]] |
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{{!}}-{{!}}Footsteps= |
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===Brick=== |
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[[File:FootstepHandlerBrick1.wav]] |
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[[File:FootstepHandlerBrick2.wav]] |
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[[File:FootstepHandlerBrick3.wav]] |
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=== Diamond Plate === |
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[[File:FootstepHandlerDiamondPlate1.wav]] |
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[[File:FootstepHandlerDiamondPlate2.wav]] |
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=== Fabric === |
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[[File:FootstepHandlerFabric1.wav]] |
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[[File:FootstepHandlerFabric2.wav]] |
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[[File:FootstepHandlerFabric3.wav]] |
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[[File:FootstepHandlerFabric4.wav]] |
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[[File:FootstepHandlerFabric5.wav]] |
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[[File:FootstepHandlerFabric6.wav]] |
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[[File:FootstepHandlerFabric7.wav]] |
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=== Marble === |
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[[File:FootstepHandlerMarble1.wav]] |
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[[File:FootstepHandlerMarble2.wav]] |
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=== Glass === |
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[[File:FootstepHandlerGlass1.wav]] |
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[[File:FootstepHandlerGlass2.wav]] |
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=== Grass === |
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[[File:FootstepHandlerGrass1.wav]] |
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[[File:FootstepHandlerGrass2.wav]] |
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=== Metal === |
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[[File:FootstepHandlerMetal1.wav]] |
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[[File:FootstepHandlerMetal2.wav]] |
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=== Neon === |
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[[File:FootstepHandlerNeon1.wav]] |
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[[File:FootstepHandlerNeon2.wav]] |
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=== Plastic === |
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[[File:FootstepHandlerPlastic1.wav]] |
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[[File:FootstepHandlerPlastic2.wav]] |
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=== Sand === |
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[[File:FootstepHandlerSand1.wav]] |
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[[File:FootstepHandlerSand2.wav]] |
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=== Water === |
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[[File:FootstepHandlerWater1.wav]] |
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[[File:FootstepHandlerWater2.wav]] |
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=== Wood === |
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[[File:FootstepHandlerWoodl1.wav]] |
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[[File:FootstepHandlerWood2.wav]] |
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[[File:FootstepHandlerWood3.wav]] |
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[[File:FootstepHandlerWood4.wav]] |
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[[File:FootstepHandlerWood5.wav]] |
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[[File:FootstepHandlerWood6.wav]] |
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[[File:FootstepHandlerWood7.wav]] |
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[[File:FootstepHandlerWood8.wav]] |
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[[File:FootstepHandlerWood9.wav]] |
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[[File:FootstepHandlerWood10.wav]] |
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[[File:FootstepHandlerWood11.wav]] |
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=== Clown Shoes === |
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[[File:FootstepHandlerClown1.wav]] |
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[[File:FootstepHandlerClown2.mp3]] |
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}} |
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</tabber> |
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== {{Icons|Gallery}} References == |
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{{Reflist}} |
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=={{Icons|Gallery}}References== |
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<references /> |
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{{Navigation}} |
{{Navigation}} |
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{{DEFAULTSORT:Players}} |
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[[es:Jugador]] |
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[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
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[[Category:DOORS]] |
[[Category:DOORS]] |
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Line 417: | Line 232: | ||
[[Category:The Rooms]] |
[[Category:The Rooms]] |
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[[Category:The Backdoor]] |
[[Category:The Backdoor]] |
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[[es:Jugador]] |