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{{Stub|More info}}
{{Player
The '''player''' is the main protagonist in [[DOORS]]. They are the one who progresses throughout the story of the game.
|image=NewPlayerRender.png
|caption=The player standing up with a [[Spotlight]] in their hand and a [[Straplight]] on their chest.
|objective=Escaping ''[[DOORS]]''
|allies=
*[[Guiding Light]]
*[[Curious Light]] (Neutral)
*[[Jeff]]
*[[El Goblino]]
*[[Bob]] (Neutral)
*[[Louie]]
|opposition=Hostile [[Entities]]/[[Hazards]].
|sounds=See [[{{PAGENAME}}#Audio|Audio]] section|floors=All Floors}}{{Quote|quote="Doors, doors, doors all around me."|speaker=The player when opening a door, [[2024 April Fools Event]] or the [[Modifiers#List_of_Modifiers|Voice Acting Modifier]]}}
The '''player''' is the character that the person playing ''DOORS'' controls.
__TOC__{{Clear}}
== {{Icons|Door}} Voice Lines ==
Voice lines were a part of the [[2024 April Fools Event]]. They were added permanently as a [[Modifiers|Modifier]].
<div class="article-table" style="width:100%">
<tabber>
|-|Grabbing a Key=
[[File:Key_pickup.ogg]]
Noises heard when player picks up a key
* "Guys! Guys! Guys! I found the key!"
* "Ah, I got a key!"
* "Guys, I found the key!"
* "I just found the key, key, key, key!"
* "Yeah! I got the key."
* "Aw man, got the key, now I can unlock the door."
* "No locks can stop me!"
* "I got a key!"
* "Guess who just got a key?"
|-|Opening a Door=
[[File:opening_a_door.ogg]]
The sounds that can be heard by opening the doors.
* "Welcome to a new room!"
* "Eeerk!"
* "New room alert!"
* "Ladies first!"
* "Oh, after you."
* "New room."
* "Follow me!"
* "Follow me!" (different tone)
* "This way everybody!"
* "C'mon everybody!"
* "Knock knock, anybody in here?"
* "Eeerrk!"
* "Rev up those fryers!"
* "Make way, I'm entering the room!"
* "Hello?"
* "Make way, here I come!"
* "Let me get the door for you."
* "Open sesame!"
* "I'm coming in!"
* "Door's open."
* "Eeeerk!"
* "Eeeeerrrk.."
* "Errrk! You like my door impression?"
* "A door! That's the name of the game!"
* "I hope there's something cool in here!"
* "Eeerrk! (Uuurk!)"
* "What I want hides behind another door!"
* "Oh boy, another door! (Oh boy, another door!)"
* "One step closer to victory!"
* "Heheheheah! New room. (Eeh!)"
* "Any creatures in here?"
* "I hope there's nothing scary in here. (Oh, uh.. door?)"
* "Knock knock! Who's there? The door."
* "New door time!"
* "I wonder when Floor 2 is coming out."
* "I hope I don't die in here!"
* "Live, laugh, new room."
* "Eerk. Er-errr-rk!"
* "I hope nothing kills me in here."
* "Guess who just opened a door?"
* "Papa's opening a brand new door!"
* "Mmm, door."
* "Ding ding!"
* "Open for business!"
* "The life of the party has arrived!"
* "I'm-I'm entering the room?"
* "Wait, we can go this way."
* "Another open door."
* "(puh) I just (puh) op-ened the door! (puh, puh)"
* "Door noise."
* "Eeerk"
* "Rrrreerrk!"
* "Eerre eerre!" (record scratching)
* "Ladies first!" (different tone)
* "Oh, after you!"
* "Opening the door!"
* "It's this way!"
* "Last one to the door is a rotten egg!"
* "Anybody in here?"
* "Errrrrrk!"
* "Open sesame!"
* "I'm opening the door..?"
* "Hey, these hinges are a little rusty."
* "Another room down!"
* "Doors, doors, doors all around me."
* "Knock knock, who's there? The door." (different tone)
* "New room time!"
* "Let me in here!"
* "Ooopenin' the doooorr!!"
* "Doooooooor!"
* "Hellooooo?"
* "Hellooooooo!"
* "Door, door, door, door, door-door-door, door, door."
* "Door noise."
|-|Grabbing an Item=
[[File:Grab_item.ogg]]
Noises heard when player picks up an item
* "Aw yeah, I got an item!"
* "Item get."
* "Papa's got a brand new bag!"
* "Oh yeah!"
* "Uhh, new item alert!"
* "I just got something!"
* "Oh shoot! What's this?"
* "Awesome! An item!"
* "Oh yeah! Got an item!"
* "Got a brand new bag!"
* "I wonder what THIS does?"
* "Got a new item!"
* "Oh yeah! Item."
* "Got a brand new item."
|-|Taking damage=
[[File:Player_hurt.ogg]]
Noises that can be heard when a player takes damage.
* "Ouuch!"
* "Ouch!"
* "Ouch!"
* "Uugh!"
* "Owie!"
* "Uugh!"
* "Ugh!"
* "Ow!"
* "Eugh!"
* "Uughh!!"
* "Ouch!"
* "That hurt."
* "Eeeouuch!!"
* "Eeeouch!"
* "Eeeouch!!"
* "Eouch!"
* "Owie!"
|-|Dying=
[[File:Player_die.ogg]]
Noises that can be heard when a player dies.
* "Owwwww!"
* "Owww!"
* "Uuhh!"
* "Eughh!"
* "Bleh!"
* "I'm dead!"
* "DOwwww!"
* "Dude I just died."
* "Ohhh no I'm dead!"
* "Bro, no, bro! I'm dead!"
* "Oh no, oh nooo!"
* "Eek! I died."
* "Oh my gosh I got killed!"
* "Dude this game sucks!"
* "Bruh!"
* "BrUh!"
* "BrUh!"
|-|Reviving=
[[File:Player_revive.ogg]]
Noises that can be heard when a player revives.
* "I'm back."
* "I'm back from the dead."
* "Just spent some robux."
* "I bought a revive!"
* "Waaahaa... hoo!!"
* "Did you guys miss me? (I'm back!)"
* "Back from the dead."
* "I.. I'm alive!"
* "OOOOOO.."
* "OOOOOO.." (higher tone)
* "I have risen."
</tabber>
</div>


== Trivia ==
== {{Icons|Modifiers}} Modifiers ==
[[File:Unloadedcharacter.png|thumb|Character DOORS gives you when you take too long to load.]]
{{Scroll Box|height=400px|
* It’s heavily implied that the player has died many times, but always comes back.
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}}
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}}
{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Last Few Breaths|textcolor2=#c05865|text2=Enter with 50% MAX health.|textcolor3=#c05865|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Breath'|increase=10}}
{{Modifier|bordercolor=#f2546d|bgcolor=#501f28|textcolor=#f2546d|text=Last Breath|textcolor2=#c24c5c|text2=All damage (except for non-fatal) results in an immediate death.|textcolor3=#c24c5c|text3=Requires 'Not Five Stars'|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Few Breaths'|increase=20}}
{{Modifier/2|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|text=Didn't Skip Leg Day|textcolor2=#bcbc88|text2=Movement speed is faster.|restrictedmodifiers='Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=50}}
{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=Faster, Faster, Faster|textcolor2=#93bc7d|text2=Movement speed is significantly faster.|textcolor3=#93bc7d|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=75}}
{{Modifier/2|bordercolor=#bbecfb|bgcolor=#454e53|textcolor=#bbecfb|text=MAXIMUM OVERDRIVE|textcolor2=#96b3bc|text2=Movement speed is incredibly fast.|textcolor3=#96b3bc|text3=Requires 'Hotel Hell', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=125}}
{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=My Knees Are Killing Me|textcolor2=#bf8a6d|text2=Crouching is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Legs Are Killing Me'|increase=5}}
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}}
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}}
}}
== {{Icons|Achievement}} Related achievements ==
These are badges that are centered around the ''player'' only.


* The player names every entity themselves, besides El Goblino, Jeff and Bob.
{{Achievement
* There is a secret where if a player takes too long to load, they get a custom made "I LOVE DOORS" merch skin
|image=Welcome Badge.png
|title=Welcome
|text=Enjoy your stay!
|text2=Join for the first time.
}}

{{Achievement
|image=Welcome_Back Badge.png
|title=Welcome Back
|text=Are you enjoying your stay?
|text2=Join another day.
}}

{{Achievement
|image=Join The Group Badge.png
|title=Group Member
|text=You're one with the cool kids now!
|text2=Join the LSPLASH group (and get a free revive)!
}}

{{Achievement
|image=Buddy_System_Badge.png
|title=Buddy System
|text=Everything's better with friends!
|text2=Play a run with a friend.
}}

== {{Icons|Trivia}} Trivia ==
* It's heavily implied that the ''player'' has died many times but keeps coming back judging by both the [[Curious Light]]'s and the [[Guiding Light]]'s dialogues,<ref>"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - [[Curious Light]]</ref> as well as with how the feature appears to be strongly connected to the Guiding Light in various ways.
* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref>
** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..."
*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], Rush, and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it.
** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she".
* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin.
* There are many times where the ''player'' will think to themselves:
** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title of the said painting, e.g. "This painting is titled "Perch"".
*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted with, results in the ''player'' stating: "This isn't a painting."
*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the ''player'' stating that "This painting doesn't seem to have a title."
* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref>
** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?".
* Certain badge descriptions might be seen as how the ''player'' feels about entities and gameplay.
** The ''player'' finds [[Ambush]] loud and obnoxious as seen in the "Unbound" [[Achievements|achievement]] description.
** The ''player'' doesn't like dealing with [[Halt]] as seen in the "Two Steps Ahead" achievement description.
** The ''player'' hates [[Screech]] as seen in the "I Hate You" achievement description, in which they scream at it.
** The ''player'' figured out that the [[Crucifix]] wouldn't work on Figure for long in the "All Figured Out" achievement description.
** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description.
** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs".
* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and use essential items with their left hand while holding and using non-essential [[items]] in their right.
* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios:
** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen.
** Underwater, in a [[Floods|flood]], the ''player'' can survive for 21.25 seconds before running out of oxygen.
** Touching Seek's Goop in [[the Dam]], the ''player'' can survive for 3.35 seconds before running out of oxygen, (although, the ''player'' will die from [[damage]] in most cases before running out of oxygen).
** If the player gets damaged by [[Sally]]. However, Sally only removes some oxygen, and the ''player'' will always survive.
*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100).
** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active.
* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack.

== {{Icons|Gallery}} Gallery ==
<tabber>
|-|In-game=
<gallery>
Unloadedcharacter.png|The placeholder DOORS character the player gets, after the game takes too long to load their avatar.
I forgot is this riker?.png|Ditto, but in The Adit and with another player nearby.
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play.
Guiding Light revive.gif|The ''Player'' being [[Revives|revived]] by [[Guiding Light]].
RushNewbadge.png|The ''Player'', as seen in the "In Plain Sight" [[Achievement]].
Buddy System Badge.png|Two ''players'' as seen in the "Buddy System" achievement.
YoureIt.png|The ''player'' as seen in the "You're It" achievement.
Seek’s victim.jpeg|A ''player'' who has been infected by [[Seek]].
BatmothDeath.png|A ''player'''s corpse after dying from a swarm of [[Gloombats]].
Guiding Light Phys.png|A ''player'' swimming in Guiding Light's death screen area.
GuidingLightDeath.png.png|Ditto, but in Curious Light's dialogue.
FUCKYOUPLAYER-Figure.png|A ''player'' being decapitated by [[Figure]].
Figurekillingsome1.png|Ditto, but old.
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]].
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game).
NewPlayerRender.png|A ''player'' standing.
PlayerRenderNew.png|A ''player'' in a minecart.
RevivePlayer.png|A ''player'' being revived.
PLAYER.png|The icon for the ''player''.
</gallery>
|-|Animations=
<gallery>
PIdle.gif|Idle Animation.
PRunning.gif|Run Animation.
PRunningBackward.gif|Running backwards Animation.
Jumpanimplayer1.gif|Jump Animation.
Land-anim1.gif|Land Animation.
ClimbLoop.gif|[[Climbing]] Animation.
ReviveAnimation.gif|[[Revives|Revive]] Animation.
Figure-kill-anim1.gif|A ''Player'' being killed by [[Figure]].
Minecartfall1.gif|A ''Player'' falling out of a minecart onto stalagmites.
Minecartfall2.gif|Ditto.
Grumbleanimplayer.gif|A ''Player'' being eaten by a [[Grumble]].
Grumbledie-1.gif|Ditto.
Playerdie-to-queengrumble.gif|An unused/scrapped animation for a ''Player'' being eaten by the [[Queen Grumble]].
Queenanimplayer2.gif|Ditto.
Sludge-eat.gif|A ''Player'' being dragged down and consumed by a [[Seek|Seek Sludge]].
Sludge-eat2.gif|Ditto.
Vacuum-animation1.gif|A ''Player'' falling into the [[The Backdoor|Vacuum]].
SnareStart.gif|A ''Player'' stepping on [[Snare]].
SnareStart2.gif|Ditto.
SnareLoop.gif|A ''Player'' stuck on Snare.
SnareLoop2.gif|Ditto.
</gallery>
|-|Asset Images=
<gallery>
11991721847.png|The image that appears on the screen whenever the ''Player'' uses any [[Curious Light|Starlight]] items or the [[Green Herb|Herb Of Viridis]]. In-game, it is colored Yellow for [[Curious Light|Starlight Items]] and Green for the [[Green Herb|Herb of Viridis]]. ID Number is 11991721847.
16492673033.png|The image that appears on the screen whenever the ''Player'' is getting attacked by [[The Backdoor|Haste]] or [[Dread]]. In-game, it is colored Black whenever getting attacked from either [[List of Entities|entities]]. ID Number is 1649267033.
6100076320.png|The image that appears on the screen whenever the ''Player'' takes [[damage]]. In-game, it is colored red to fit the color of blood, to give the feeling that the ''Player'' is bleeding from the [[damage]] they took. This image also appears on the screen whenever the ''Player'' is [[hiding]] inside of a [[Hiding|Hiding Spot]]. ID Number is 6100076320.
11702660971.png|The image that appears on the screen during the [[Eyes]] jumpscare. In-game, it is colored Blue, White, Gray and Purple. This image was also originally used for the scrapped version of [[The Backdoor|Haste]].
6529387545.png|An unused image titled "Vignette Seek" in the game files, implying that it would be on the screen whenever the player is getting attacked by Seek.
</gallery>
|-|Audio=
{{#tag:tabber|General=
=== Damage ===
[[File:DamageNoise.mp3]]
=== Shield Damage ===
[[File:ShieldDamage.wav]]
=== Ear Ringing ===
[[File:Ringing.mp3]]
=== Death (Default) ===
[[File:FigureKill.wav]]
=== Death ([[Figure]]) ===
[[File:PlayerFigureKill.mp3]]
=== Death 3 ([[Grumble]]) ===
[[File: GrumblePlayerKill.mp3]]
=== Death 4 ([[Eyes]]) ===
[[File:Eyes-HeadPop.ogg]]
=== Losing Oxygen/Hit by Sally ===
[[File:LosingOxygen.ogg]]
=== Explode ===
[[File:Explode.mp3]]
=== Breathing ===
[[File:Player Breath (Dread).mp3]]
{{!}}-{{!}}Consumable Items Use=
=== [[Bread]]/[[Cheese]] Eat ===
[[File:Eatfood.ogg]]
=== [[Smoothie]] Drink ===
[[File:SmoothieDrink.mp3]]
=== [[Moonlight Float]] Drink ===
[[File:MoonlightFloatDrink.mp3]]
=== [[Starlight Vial]] Drink ===
[[File:Vial of Starlight Use.mp3]]
=== [[Starlight Bottle]] Drink ===
[[File:Bottle of Starlight.mp3]]
=== [[Starlight Jug]] Drink ===
[[File:Starlight Jug sounds.mp3]]
{{!}}-{{!}}Footsteps=
===Brick===
[[File:FootstepHandlerBrick1.wav]]
[[File:FootstepHandlerBrick2.wav]]
[[File:FootstepHandlerBrick3.wav]]
=== Diamond Plate ===
[[File:FootstepHandlerDiamondPlate1.wav]]
[[File:FootstepHandlerDiamondPlate2.wav]]
=== Fabric ===
[[File:FootstepHandlerFabric1.wav]]
[[File:FootstepHandlerFabric2.wav]]
[[File:FootstepHandlerFabric3.wav]]
[[File:FootstepHandlerFabric4.wav]]
[[File:FootstepHandlerFabric5.wav]]
[[File:FootstepHandlerFabric6.wav]]
[[File:FootstepHandlerFabric7.wav]]
=== Marble ===
[[File:FootstepHandlerMarble1.wav]]
[[File:FootstepHandlerMarble2.wav]]
=== Glass ===
[[File:FootstepHandlerGlass1.wav]]
[[File:FootstepHandlerGlass2.wav]]
=== Grass ===
[[File:FootstepHandlerGrass1.wav]]
[[File:FootstepHandlerGrass2.wav]]
=== Metal ===
[[File:FootstepHandlerMetal1.wav]]
[[File:FootstepHandlerMetal2.wav]]
=== Neon ===
[[File:FootstepHandlerNeon1.wav]]
[[File:FootstepHandlerNeon2.wav]]
=== Plastic ===
[[File:FootstepHandlerPlastic1.wav]]
[[File:FootstepHandlerPlastic2.wav]]
=== Sand ===
[[File:FootstepHandlerSand1.wav]]
[[File:FootstepHandlerSand2.wav]]
=== Water ===
[[File:FootstepHandlerWater1.wav]]
[[File:FootstepHandlerWater2.wav]]
=== Wood ===
[[File:FootstepHandlerWoodl1.wav]]
[[File:FootstepHandlerWood2.wav]]
[[File:FootstepHandlerWood3.wav]]
[[File:FootstepHandlerWood4.wav]]
[[File:FootstepHandlerWood5.wav]]
[[File:FootstepHandlerWood6.wav]]
[[File:FootstepHandlerWood7.wav]]
[[File:FootstepHandlerWood8.wav]]
[[File:FootstepHandlerWood9.wav]]
[[File:FootstepHandlerWood10.wav]]
[[File:FootstepHandlerWood11.wav]]
=== Clown Shoes ===
[[File:FootstepHandlerClown1.wav]]
[[File:FootstepHandlerClown2.mp3]]
}}
</tabber>

== {{Icons|Gallery}} References ==
{{Reflist}}

{{Navigation}}

[[Category:Miscellaneous]]
[[Category:DOORS]]
[[Category:Game Mechanics]]
[[Category:Hotel]]
[[Category:The Mines]]
[[Category:The Rooms]]
[[Category:The Backdoor]]
[[es:Jugador]]
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