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* "Guys! Guys! Guys! I found the key!"
* "Guys! Guys! Guys! I found the key!"
* "Ah, I got a key!"
* "Ah, I got a key!"
* "Guys, I found the key!"
* "Guys, i found the key!"
* "I just found the key, key, key, key!"
* "I just found the key, key, key, key!"
* "Yeah! I got the key."
* "Yeah! I got the key."
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|-|Opening a Door=
|-|Opening a Door=
[[File:opening_a_door.ogg]]
[[File:opening_a_door.ogg]]
The sounds that can be heard by opening the doors.
The sounds that can heard by opening the doors.
* "Welcome to a new room!"
* "Welcome to a new room!"
* "Eeerk!"
* "Eeerk!"
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* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref>
* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref>
** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..."
** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..."
*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], Rush, and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it.
*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it.
** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she".
** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she".
* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin.
* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin.
* There are many times where the ''player'' will think to themselves:
* There are many times where the ''player'' will think to themselves:
** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title of the said painting, e.g. "This painting is titled "Perch"".
** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title said painting, E.g. "This painting is titled "Perch"".
*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted with, results in the ''player'' stating: "This isn't a painting."
*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted, results in the ''player'' stating: "This isn't a painting."
*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the ''player'' stating that "This painting doesn't seem to have a title."
*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted, results in the ''player'' stating that "This painting doesn't seem to have a title."
* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref>
* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref>
** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?".
** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?".
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** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description.
** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description.
** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs".
** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs".
* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and use essential items with their left hand while holding and using non-essential [[items]] in their right.
* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and unlock doors with their left hand while holding and using [[items]] in their right.
* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios:
* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios:
** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen.
** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen.
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*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100).
*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100).
** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active.
** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active.
* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack.
* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player succesfully, death messages can reveal to us that we actually died to a heart attack.


== {{Icons|Gallery}} Gallery ==
== {{Icons|Gallery}} Gallery ==
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He sees you.png|A ''player'' which is somehow on top of a [[Drawer]].
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]].
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game).
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game).
NewPlayerRender.png|A ''player'' standing.
NewPlayerRender.png|Standing
PlayerRenderNew.png|A ''player'' in a minecart.
PlayerRenderNew.png|Minecart
RevivePlayer.png|A ''player'' being revived.
RevivePlayer.png|Revived
PLAYER.png|The icon for the ''player''.
PLAYER.png|Icon
</gallery>
</gallery>
|-|Animations=
|-|Animations=
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=== Shield Damage ===
=== Shield Damage ===
[[File:ShieldDamage.wav]]
[[File:ShieldDamage.wav]]
=== Ear Ringing ===
=== Ear Ringing (Extremely Quiet) ===
[[File:Ringing.mp3]]
[[File:Ringing.mp3]]
=== Death (Default) ===
=== Death (Default) ===
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=== Explode ===
=== Explode ===
[[File:Explode.mp3]]
[[File:Explode.mp3]]
=== Breathing ===
[[File:Player Breath (Dread).mp3]]
{{!}}-{{!}}Consumable Items Use=
{{!}}-{{!}}Consumable Items Use=
=== [[Bread]]/[[Cheese]] Eat ===
=== [[Bread]]/[[Cheese]] Eat ===
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== {{Icons|Gallery}} References ==
== {{Icons|Gallery}} References ==
<references />
{{Reflist}}


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