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* "Guys! Guys! Guys! I found the key!" |
* "Guys! Guys! Guys! I found the key!" |
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* "Ah, I got a key!" |
* "Ah, I got a key!" |
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* "Guys, |
* "Guys, i found the key!" |
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* "I just found the key, key, key, key!" |
* "I just found the key, key, key, key!" |
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* "Yeah! I got the key." |
* "Yeah! I got the key." |
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|-|Opening a Door= |
|-|Opening a Door= |
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[[File:opening_a_door.ogg]] |
[[File:opening_a_door.ogg]] |
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The sounds that can |
The sounds that can heard by opening the doors. |
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* "Welcome to a new room!" |
* "Welcome to a new room!" |
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* "Eeerk!" |
* "Eeerk!" |
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* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
* The ''player'' names every entity themselves, besides those who can name themselves, being [[El Goblino]], [[Jeff]], [[Bob]], and [[Timothy]].<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1110146470759374909 "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)"] – RediblesQW, Discord</ref> |
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** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..." |
** This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..." |
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*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]] |
*** Surprisingly, this only happens with [[Halt]], [[Figure]], [[Ambush]], [[Dread]], [[Gloombats]], and [[Grumble]]. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the ''player'' named it. |
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** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
** This seemingly excludes [[Floors|subfloor]] entities, as the Curious Light only tells names that were either thought of by itself ([[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], the [[The Backdoor|Lookman]], and [[The Backdoor|Haste]]), or in the unique case of [[The Backdoor|Blitz]], were thought of by someone else who it simply refers to as "she". |
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* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin. |
* There is a [[Secrets|secret]] where if a ''player'' either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin. |
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* There are many times where the ''player'' will think to themselves: |
* There are many times where the ''player'' will think to themselves: |
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** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
** Prior to the Floor 2 update, interacting with the radio in [[Jeff Shop|Jeff's Shop]] would cause the ''player'' to state that "Pressing and twisting all the buttons and knobs seems to do nothing." |
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** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title |
** When interacting with a normal [[Paintings|painting]], the ''player'' will state the title said painting, E.g. "This painting is titled "Perch"". |
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*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted |
*** An exception to this painting rule is the paintings leading up to [[Seek]]'s chase, which, when interacted, results in the ''player'' stating: "This isn't a painting." |
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*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted |
*** Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted, results in the ''player'' stating that "This painting doesn't seem to have a title." |
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* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref> |
* There is a possibility that the ''player'' is not the first to arrive at [[Hotel|The Hotel]], as there are clumps of meat found throughout the Hotel and [[The Mines]], potentially meaning that other people had been here and got killed.<ref>#[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Is the brown stuff around the hotel supposed to be flesh or crap?" A:"meat-like substance" -WowzersItsMe]</ref> |
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** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?". |
** El Goblino also once said "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?". |
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** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
** The ''player'' doesn't find [[Giggle]]'s pranks funny as seen in the "Not Funny" achievement description. |
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** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs". |
** The ''player'' shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs". |
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* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and |
* The ''player'' appears to be ambidextrous, as they pick up [[gold]] and unlock doors with their left hand while holding and using [[items]] in their right. |
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* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
* The ''players'' have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios: |
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** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen. |
** Inside a [[firedamp]] room, the ''player'' can survive for 52.7 seconds before running out of oxygen. |
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*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100). |
*** If the ''player'' isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100). |
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** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active. |
** The ambience of losing oxygen and after Sally's jumpscare sounds similar to [https://www.youtube.com/watch?v=Q4Ju0QkDW1o ambience] from Tattletail when Mama Tattletail is active. |
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* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player |
* According to Guiding Light and Curious Light's death messages, the ''player'' starts hallucinating when picking up [[Glitch Fragment|Glitch Fragments]], causing them to see glitched entities. If glitched entities "kill" the player succesfully, death messages can reveal to us that we actually died to a heart attack. |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
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He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
He sees you.png|A ''player'' which is somehow on top of a [[Drawer]]. |
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A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
A Player At The Muro During Seek's Old Cutscene.webp|A ''player'' behind [[Seek]] (Hotel- version of the game). |
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NewPlayerRender.png| |
NewPlayerRender.png|Standing |
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PlayerRenderNew.png| |
PlayerRenderNew.png|Minecart |
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RevivePlayer.png| |
RevivePlayer.png|Revived |
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PLAYER.png| |
PLAYER.png|Icon |
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</gallery> |
</gallery> |
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|-|Animations= |
|-|Animations= |
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=== Shield Damage === |
=== Shield Damage === |
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[[File:ShieldDamage.wav]] |
[[File:ShieldDamage.wav]] |
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=== Ear Ringing === |
=== Ear Ringing (Extremely Quiet) === |
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[[File:Ringing.mp3]] |
[[File:Ringing.mp3]] |
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=== Death (Default) === |
=== Death (Default) === |
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=== Explode === |
=== Explode === |
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[[File:Explode.mp3]] |
[[File:Explode.mp3]] |
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=== Breathing === |
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[[File:Player Breath (Dread).mp3]] |
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{{!}}-{{!}}Consumable Items Use= |
{{!}}-{{!}}Consumable Items Use= |
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=== [[Bread]]/[[Cheese]] Eat === |
=== [[Bread]]/[[Cheese]] Eat === |
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== {{Icons|Gallery}} References == |
== {{Icons|Gallery}} References == |
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<references /> |
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{{Reflist}} |
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{{Navigation}} |
{{Navigation}} |