<infobox layout="stacked">
<title source="title"><default>The Caverns</default><format>The Caverns</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>The Caverns are a major location in The Mines. Notably, it's where the first Seek chase takes place. It also leads straight to The Nest.
Overview
The Ravine (Room 140)
The Caverns begin with a long, flooded room with exposure to the outside, with a pipe overhead leaking black goo. When the players reach the end of this room, more goo will begin to leak from the pipe and Seek will rise from the water before giving chase. This room spawns at Door 140 and 195 respectively. The Guiding Light takes the form of a trail of blue particles.
Broken Bridges
The first half of The Caverns consists of caves, with broken bridges that players have to jump across. Players will have their jump enabled for the first half of the Seek chase. In Room 145, players will enter a cutscene in which the player fails the jump and falls onto a moving minecart, formed by Guiding Light.
Minecart Rail
The corresponding half is a minecart rail, where players have to duck to avoid obstacles and steer between different tracks. There will be tracks splitting into 2 or 3 paths, with the Guiding Light showing the correct path. If players select the wrong track or do not select a track in time, the minecart will follow the incorrect track and crash into a wall or fall into a pit, resulting in their death. The player will take 40 damage and temporarily have their vision blurred if they fail to duck under the obstacles in time.
Room 149
The final room consists of a platform with lockers each side, and a gate and buffer stop that prevents the minecart from moving, therefore ending the Seek chase. The minecart then starts moving again and continues on the rail, until a cutscene plays in which Queen Grumble appears and the player falls into The Nest.
The Caverns last for 9 Doors, starting from Door 140 and ending at Door 149.
Notes
- It's important to know that while holding A/D to steer, it slows down the player's minecart which might result in Seek catching up.
- Whilst in a minecart, you cannot use, or even select any items, such as a Crucifix, to save you. This makes Doors 145-148 extremely difficult due to the speed of the minecart and the little time you have to pick the right path, illuminated by Guiding Light.
- According to most players, this is the hardest Seek chase out of the two that occur in The Mines.
Tips
- Look ahead to give yourself as much time to react as possible, especially during the minecart section.
- Holding A/D can make your minecart slower to make it easier to react. However, this also means that Seek might be able to catch up.
Bugs
- If the player uses a Revive (when no other players are alive) as soon as the Seek chase is over, the minecart might stop moving right as it enters Door 150.
- There is a small chance that Guiding Light will disappear throughout the minecart chase, making it impossible to tell which way to go.[2]
Trivia
- The Seek chase in The Caverns is proceeded by the second Seek chase, which occurs in The Sewage Pipes.