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Revision as of 16:59, 29 January 2023 by SirDJBacon06 (talk | contribs) (I noticed when playing against A-120 that it came back like ambush once, but that may be a bug. Figured I'd add it)
"Oye... who do you think built this place? The Rooms, I mean. "
- El Goblino (altered)
The Rooms is currently a stub. Help the wiki by expanding it! The article will be finished soon.
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<infobox layout="stacked"> <title source="title"><default>The Rooms</default><format>The Rooms</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. This floor is filled with 1000 rooms of office-like spaces that uses different entities, all straight from the game this floor was based on, Rooms (excluding one).

Overview Overview

Unlike other floors, The Rooms can only be accessed through a secret door found in Door 60 of the Hotel called Door A-000. Said door is locked, and can only be opened by activating the lever in Door 61, then by using a Skeleton Key and two Lockpicks. After which, you will be prompted to open the door by holding E. Opening the door will trigger a timer prior.

The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It does not take batteries either, but you can click to shake the flashlight to regenerate its battery, thus making it a better flashlight.

Players are forced to explore a seemingly infinite set of isolating office spaces. These rooms darken as they progress through them, which makes light sources essential. Batteries are scattered around the building, so if you have a normal flashlight, you will be able to use it consistently.

After room A-200, an exit door can appear, allowing players to go back to the Infirmary, with the only living players keeping the items they had on them.

In room A-1000, instead of a normal office space, you will enter the bridge from the lobby surrounded by darkness with a glowing door at the end. On the bridge, you will be able to find a Tablet that functions as a night-vision camera and an item radar. Exiting through the door will bring you back to the Infirmary, with your fancy tablet coming with you (If you picked it up). Reaching this point will give you an achievement as well.

Behavior Entities

The entities are odd .pngs that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. <tabber> |-| A-60=

<infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-60</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-60 takes on the appearance of a distorted, red face with a wide grin. During it's charge, it emits a bright red light.

Behavior Behavior

A-60 is an entity that can spawn after passing Door A-060. It functions similarly to Rush (Or maybe you could say Rush acts like this entity), speeding through rooms and killing any players not inside a locker. Considering the lack of any lights to flicker, knowing when A-60 will arrive is dependent on its sound cue.

|-| A-90=

<infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-90</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-90 takes on the appearance of a glitchy, distorted face. In-between an attack, it will turn into a stop sign.

Behavior Behavior

A-90 is an entity that can spawn after passing Door A-090. It appears on the player's screen making a brief noise before appearing as a stop sign in the middle of the screen. If the player makes any kind of input (keyboard, mouse) during this phase, then A-90 will deal 95 damage to the player.

Trivia Trivia

  • A-90 can rarely spawn before A-090.

|-| A-120=

<infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-120</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-120 takes on the appearance of a crudely-drawn smiley face, with two dot eyes and a wide grin.

Behavior Behavior

A-120 is an entity that can spawn after passing Door A-120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Unlike A-60, though, it appears from the room ahead of your own, and has a slight chance to rush back. Another thing about A-120 is that it will have a slight delay before attacking. If you try opening the door to the room it is in, text will appear saying that "something is stopping you from opening this door". It's sound cue is also very quiet.

</tabber>

Notes

  • You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200 or at A-1000.
  • Retrying will automatically send you back to the elevator.
  • You are not able to revive unless you leave the game or retry.
  • Players that are spectating before entering The Rooms will be revived upon entering.
  • The Crucifix and Candle are unusable inside The Rooms, equipping the said items will give you the message "Your ___ feels lighter than normal.".
  • If you have the Jello Flashlight or the Tablet, it's best to choose between the 2 to store in a Rift as both are very useful and take the Tablet takes a very long time to get.

Trivia Trivia

  • A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
    • This makes A-60 the only entity to appear like this before actually being added.
  • The Guiding Light is yellow in The Rooms. It also appears to not know much about The Rooms, as it calls A-60 "the red one" as well as not giving any actual hints on how to prevent them.
    • They may also not have as much power in The Rooms as they do in other floors, as items that involve its influence (crucifix, candle) will be "lighter than normal", or in direct terms, will not work.
    • The most likely case as to why Guiding Light doesn't know much about The Rooms is that it's non-canon.
  • The rooms do not despawn.
  • A-90’s Jumpscare sound uses the Plants VS Zombies game over sound effect.
  • The way you charge the Jello Flashlight is the same way you charge yours in TattleTail.
  • This is the 1st secret "Floor".

Achievement Related Achievements

Detour

Detour
"I think I'm lost."
Enter The Rooms.

Back On Track

Back On Track
"That sucked... but hey, check out this cool flashlight!"
Escape The Rooms.

A-1000/???

A-1000/???
"I can't feel my legs."
Reach the end of The Rooms.

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