"Oye... who do you think built this place? The Rooms, I mean. " - El Goblino (altered) The Rooms is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Rooms</default><format>The Rooms</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> For more information on the ROBLOX game; Rooms, here's the Fandom page. The Rooms is one of the floors that can be explored during gameplay. This floor is filled with 1000 rooms of office-like spaces, all straight from the game this floor was based on, Rooms (excluding one).
Overview
Unlike other floors, The Rooms can only be accessed through a secret door found in Door 61 of the Hotel. Said door is locked, and can only be opened using a Skeleton Key and two Lockpicks. After which, you will be prompted to open the door by holding E. Opening the door in single player will automatically spawn you in the first room, while opening the door in multiplayer will trigger a timer prior.
The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It does not take batteries, but you can shake the flashlight to regenerate its battery.
Players are forced to explore an seemingly infinite set of isolating office spaces. These rooms darken as they progress through them, which makes light sources essential. Batteries are scattered around the building, so if you have a flashlight, you will be able to use it consistently.
After room A-200, an exit door can appear, allowing players to go back to the Infirmary, with the only living players keeping the items they had on them.
In room A-1000, instead of a normal office space, you will enter the bridge from the lobby. On the bridge, you will be able to find a Tablet that functions as a night-vision camera and an item radar. Exiting through the door will also bring you back to the Infirmary, with your new fancy tablet coming with you. Reaching this point will give you an achievement as well.
Entities
The entities are odd .pngs that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. <tabber> |-| A-60= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-60</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
A-60 takes on the appearance of a distorted, red face with a wide grin. During it's charge, it emits a bright red light.
Behavior
A-60 is an entity that can spawn after passing A-060. It functions similarly to Rush, speeding through rooms and killing any players not inside a locker. Considering the lack of any lights to flicker, avoiding A-60 is dependent on sound. |-| A-90= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-90</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
A-090 takes on the appearance of a glitchy, distorted face. In-between an attack, it will turn into a stop sign.
Behavior
A-90 is an entity that can spawn after passing A-090. It appears on the player's screen making a brief noise before appearing as a stop sign in the middle of the screen. If the player makes any kind of input (keyboard, mouse) during this phase, then A-90 will deal 95 damage to the player.
Trivia
- A-90 can rarely spawn before A-090.
|-| A-120= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-120</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
A-120 takes on the appearance of a crudely-drawn smiley face, with two dot eyes and a wide grin.
Behavior
A-120 is an entity that can spawn after passing A-120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Unlike A-60, though, it appears from the room ahead of your own. As well as this, it's sound cue is extremely quiet, so it will be hard to know it's nearby. </tabber>
Notes
- You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200.
- Retrying will automatically send you back to the elevator.
- You are not able to revive unless you leave the game or retry.
- Players that are spectating before entering The Rooms will be respawned upon entering.
- The Crucifix is unusable inside The Rooms.
Trivia
- A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
- The Guiding Light is yellow in The Rooms. It also appears to not know much about The Rooms, as it calls A-60 "that red thing" as well as not giving any actual hints on how to prevent them.
- The rooms do not despawn.
- A-90’s Jumpscare is possibly from the Plants VS Zombies game over sound effect, due to how they sound similar.
Related Achievements
Detour
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Back On Track
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A-1000/???
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Gallery
- Theroomstrueexit.png
One of the naturally spawning exits of The Rooms.
- Not-so-guiding light.png
The yellow-colored Guiding Light that only appears here.