<choose uncached="">
<option>"GET OUT" |
<infobox layout="stacked">
<title source="title"> <default>Node Entities</default> <format>Nodes</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>Node Entities are a type of 2D entities (3D in Retro Mode) that could spawn from the Admin Panel, Chat Control, or naturally. Warning signs for node entities consist of sound cues, a flicker of the lights, or a screen shake. Node Entities follow the invisible path nodes that generate across rooms using Roblox path-finding, going from node to node, this is the reason for their name.
List of Nodes
Image | Name | Rebounds | Floor(s) |
---|---|---|---|
Rush | Does not rebound | ||
Ambush | 2-4 rebounds
3, 5 or 7 rebounds (Pre-Mines update) | ||
A-60 | Does not rebound | ||
A-120 | 0-1 rebounds per room | ||
Blitz | 0-2 rebounds per room | ||
RNIUSHCg== | 2 rebounds | ||
AROxMBUSH | 6 rebounds | ||
Steamhappy | Does not rebound | ||