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(Created page with "{{User|title1=Flare|favorite_game/games=Slap Battles, DOORS, Monsters of Etheria & a bunch more|etc=Got 3 halts in the same run prior to The Mines update without any modifiers. Also no rushes before first seek chase.}}")
 
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{{User|title1=Flare|favorite_game/games=Slap Battles, DOORS, Monsters of Etheria & a bunch more|etc=Got 3 halts in the same run prior to [[The Mines]] update without any modifiers. Also no rushes before first seek chase.}}
{{User|title1=Flare|favorite_game/games=Slap Battles, DOORS, Monsters of Etheria & a bunch more|etc=Got 3 halts in the same run prior to [[The Mines]] update without any modifiers. Also no rushes before first seek chase.}}

=={{Icons|Trivia}}Interesting DOORS Runs==

===Door 48 [[Halt]]===
So, 1 time I was playing DOORS with 2 of my friends. The run was relatively normal, except for 1 strange thing. There was an incredibly long flicker at Door 47. I noticed this and said something like "HALT AT 48??". When we opened the door, it was ''Halt'', but not in the normal Halt hallway (this was way before [[The Mines]] update), it was a normal room. When Door 48 was opened, I got [[Glitch]] AND [[Void]] at the exact same time, whereas my friends got just Glitch when 48 was opened iirc.

=== 3 ''Halts'' in one [[The Hotel|Hotel]] run without [[Modifiers]] ===
This also happened before ''The Mines'' update. In this run, me and my friends got '''2 Halt spawns''' before Door 50, and i don't remember, they might've both been before the first [[Seek]] chase. Nonetheless, we got 3 halts in total. And also, 2 [[Eyes]] spawns before [[The Greenhouse]]. Due to these Entities, we didn't get ANY [[Rush]] spawns prior to the first ''Seek'' chase.

=== [[Sally]] at Door 59 in a [[Glitch Fragment]] run. ===
I was going to [[The Rooms]] to get a Glitch Fragment. However, before I could do this, Sally spawned at Door 59, but by the time that she actually got to me, I was in Door 60, I wasn't expecting her to spawn, so i quickly dropped my almost-dead lighter out of panic, but got the Playtime badge & the Sally jumpscare without taking damage. Didn't have any light sources for Door 61 though.

Latest revision as of 19:46, 31 December 2024

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TriviaInteresting DOORS Runs[edit | edit source]

Door 48 Halt[edit | edit source]

So, 1 time I was playing DOORS with 2 of my friends. The run was relatively normal, except for 1 strange thing. There was an incredibly long flicker at Door 47. I noticed this and said something like "HALT AT 48??". When we opened the door, it was Halt, but not in the normal Halt hallway (this was way before The Mines update), it was a normal room. When Door 48 was opened, I got Glitch AND Void at the exact same time, whereas my friends got just Glitch when 48 was opened iirc.

3 Halts in one Hotel run without Modifiers[edit | edit source]

This also happened before The Mines update. In this run, me and my friends got 2 Halt spawns before Door 50, and i don't remember, they might've both been before the first Seek chase. Nonetheless, we got 3 halts in total. And also, 2 Eyes spawns before The Greenhouse. Due to these Entities, we didn't get ANY Rush spawns prior to the first Seek chase.

Sally at Door 59 in a Glitch Fragment run.[edit | edit source]

I was going to The Rooms to get a Glitch Fragment. However, before I could do this, Sally spawned at Door 59, but by the time that she actually got to me, I was in Door 60, I wasn't expecting her to spawn, so i quickly dropped my almost-dead lighter out of panic, but got the Playtime badge & the Sally jumpscare without taking damage. Didn't have any light sources for Door 61 though.