69Anormal69 (talk | contribs) mNo edit summary |
MicroChips2 (talk | contribs) m (Fixed some grammatical errors and stuff) |
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|title=Dread |
|title=Dread |
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|image=Dreadd.webp |
|image=Dreadd.webp |
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|attack=When the in-game clock reaches midnight, ''Dread'' will appear after opening 13th door and |
|attack=When the in-game clock reaches midnight, ''Dread'' will appear after opening the 13th door and start to chase the Player, killing them if they're caught by it. |
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|damage= |
|damage= |
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*{{Icons|Instakill|link=Damage}} Instant Death |
*{{Icons|Instakill|link=Damage}} Instant Death |
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|sound7= |
|sound7= |
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|sound8=|caption=Dread's appearance.}}{{Quote|You died to Dread... Try not to stall. Keep moving!|[[Guiding Light]]}} |
|sound8=|caption=Dread's appearance.}}{{Quote|You died to Dread... Try not to stall. Keep moving!|[[Guiding Light]]}} |
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'''Dread''' is a supporting hostile [[entity]] of ''[[DOORS]]'', appearing in the [[Hotel]], which |
'''Dread''' is a supporting hostile [[entity]] of ''[[DOORS]]'', appearing in the [[Hotel]], which will attack the player if they idle for too long. |
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== {{Icons|Overview}} Appearance == |
== {{Icons|Overview}} Appearance == |
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* ''Dread'' behaves similar to Haste from The [[The Backdoor|Backdoor]], however ''Dread''<nowiki/>'s internal timer is unable to be altered, and cannot be stopped. |
* ''Dread'' behaves similar to Haste from The [[The Backdoor|Backdoor]], however ''Dread''<nowiki/>'s internal timer is unable to be altered, and cannot be stopped. |
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* Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the [[Hotel]]. |
* Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the [[Hotel]]. |
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** Still it's almost impossible to naturally encounter ''Dread'', as the time it takes for |
** Still, it's almost impossible to naturally encounter ''Dread'', as the time it takes for it to appear is 1 hour. |
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* ''Dread'' was theorized to be introduced in either Hotel+, or [[The Mines]]. However, it was basically shadow |
* ''Dread'' was theorized to be introduced in either Hotel+, or [[The Mines]]. However, it was basically shadow-dropped with [[The Backdoor]] update. |
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* |
* |
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* Before being added, it was originally teased in a small Sneak Peek for the [[Update Logs|Hotel+ update.]] |
* Before being added, it was originally teased in a small Sneak Peek for the [[Update Logs|Hotel+ update.]] |
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** Before being teased, it was originally an anticheat monster which would instakill players who exploited. |
** Before being teased, it was originally an anticheat monster which would instakill players who exploited. |
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** This was then replaced with Anti-Cheat [[Ambush]]. |
** This was then replaced with Anti-Cheat [[Ambush]]. |
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** Many people thought this wasn't going to get added. |
** Many people thought this entity wasn't going to get added. |
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* There is a possibility [[Guiding Light]] doesn't say anything after dying to it. |
* There is a possibility [[Guiding Light]] doesn't say anything after dying to it. |
Revision as of 22:06, 16 March 2024
"Oye... who do you think built this place? Dread, I mean. " - El Goblino (altered) Dread is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"> <default>Dread</default> <format>Dread</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"You died to Dread... Try not to stall. Keep moving!"
- Guiding Light
Dread is a supporting hostile entity of DOORS, appearing in the Hotel, which will attack the player if they idle for too long.
Appearance
Dread appears as a white and blue entity, with multiple holes that appear to be mouths.
Behavior
When the in-game clock reaches midnight (after 1 hour in-game), Dread will make your screen darker, having a monotone tint. It will slowly chase you (Dread is barely visible during the chase). If it reaches you, it will immobilize you, jumpscare you and then kill you.
Trivia
- Dread behaves similar to Haste from The Backdoor, however Dread's internal timer is unable to be altered, and cannot be stopped.
- Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the Hotel.
- Still, it's almost impossible to naturally encounter Dread, as the time it takes for it to appear is 1 hour.
- Dread was theorized to be introduced in either Hotel+, or The Mines. However, it was basically shadow-dropped with The Backdoor update.
- Before being added, it was originally teased in a small Sneak Peek for the Hotel+ update.
- Before being teased, it was originally an anticheat monster which would instakill players who exploited.
- This was then replaced with Anti-Cheat Ambush.
- Many people thought this entity wasn't going to get added.
- There is a possibility Guiding Light doesn't say anything after dying to it.