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Dread: Difference between revisions

From DOORS Wiki
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m (Fixed some grammatical errors and stuff)
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|title=Dread
|title=Dread
|image=Dreadd.webp
|image=Dreadd.webp
|attack=When the in-game clock reaches midnight, ''Dread'' will appear after opening 13th door and will chase the player, making the player die if it's catched by it.
|attack=When the in-game clock reaches midnight, ''Dread'' will appear after opening the 13th door and start to chase the Player, killing them if they're caught by it.
|damage=
|damage=
*{{Icons|Instakill|link=Damage}} Instant Death
*{{Icons|Instakill|link=Damage}} Instant Death
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|sound7=
|sound7=
|sound8=|caption=Dread's appearance.}}{{Quote|You died to Dread... Try not to stall. Keep moving!|[[Guiding Light]]}}
|sound8=|caption=Dread's appearance.}}{{Quote|You died to Dread... Try not to stall. Keep moving!|[[Guiding Light]]}}
'''Dread''' is a supporting hostile [[entity]] of ''[[DOORS]]'', appearing in the [[Hotel]], which if you take too long, will attack the player.
'''Dread''' is a supporting hostile [[entity]] of ''[[DOORS]]'', appearing in the [[Hotel]], which will attack the player if they idle for too long.


== {{Icons|Overview}} Appearance ==
== {{Icons|Overview}} Appearance ==
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* ''Dread'' behaves similar to Haste from The [[The Backdoor|Backdoor]], however ''Dread''<nowiki/>'s internal timer is unable to be altered, and cannot be stopped.
* ''Dread'' behaves similar to Haste from The [[The Backdoor|Backdoor]], however ''Dread''<nowiki/>'s internal timer is unable to be altered, and cannot be stopped.
* Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the [[Hotel]].
* Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the [[Hotel]].
** Still it's almost impossible to naturally encounter ''Dread'', as the time it takes for him to appear is 1 hour.
** Still, it's almost impossible to naturally encounter ''Dread'', as the time it takes for it to appear is 1 hour.
* ''Dread'' was theorized to be introduced in either Hotel+, or [[The Mines]]. However, it was basically shadow dropped with [[The Backdoor]] update.
* ''Dread'' was theorized to be introduced in either Hotel+, or [[The Mines]]. However, it was basically shadow-dropped with [[The Backdoor]] update.
*
*
* Before being added, it was originally teased in a small Sneak Peek for the [[Update Logs|Hotel+ update.]]
* Before being added, it was originally teased in a small Sneak Peek for the [[Update Logs|Hotel+ update.]]
** Before being teased, it was originally an anticheat monster which would instakill players who exploited.
** Before being teased, it was originally an anticheat monster which would instakill players who exploited.
** This was then replaced with Anti-Cheat [[Ambush]].
** This was then replaced with Anti-Cheat [[Ambush]].
** Many people thought this wasn't going to get added.
** Many people thought this entity wasn't going to get added.


* There is a possibility [[Guiding Light]] doesn't say anything after dying to it.
* There is a possibility [[Guiding Light]] doesn't say anything after dying to it.

Revision as of 22:06, 16 March 2024

"Oye... who do you think built this place? Dread, I mean. "
- El Goblino (altered)
Dread is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: N/A

<infobox layout="stacked"> <title source="title"> <default>Dread</default> <format>Dread</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

"You died to Dread... Try not to stall. Keep moving!"
- Guiding Light

Dread is a supporting hostile entity of DOORS, appearing in the Hotel, which will attack the player if they idle for too long.

Overview Appearance

Dread appears as a white and blue entity, with multiple holes that appear to be mouths.

Behavior Behavior

When the in-game clock reaches midnight (after 1 hour in-game), Dread will make your screen darker, having a monotone tint. It will slowly chase you (Dread is barely visible during the chase). If it reaches you, it will immobilize you, jumpscare you and then kill you.

Trivia

  • Dread behaves similar to Haste from The Backdoor, however Dread's internal timer is unable to be altered, and cannot be stopped.
  • Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the Hotel.
    • Still, it's almost impossible to naturally encounter Dread, as the time it takes for it to appear is 1 hour.
  • Dread was theorized to be introduced in either Hotel+, or The Mines. However, it was basically shadow-dropped with The Backdoor update.
  • Before being added, it was originally teased in a small Sneak Peek for the Hotel+ update.
    • Before being teased, it was originally an anticheat monster which would instakill players who exploited.
    • This was then replaced with Anti-Cheat Ambush.
    • Many people thought this entity wasn't going to get added.
  • There is a possibility Guiding Light doesn't say anything after dying to it.

History

March 15, 2024
Introduced

Gallery Gallery