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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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When the in-game clock reaches midnight (after 1 hour in-game), Dread will make your screen darker, having a monotone tint. |
When the in-game clock reaches midnight (after 1 hour in-game), Dread will make your screen darker, having a monotone tint. It will slowly chase you (''Dread'' is barely visible during the chase). If it reaches the you, it will immobilize you and will jumpscare and kill you. |
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== Trivia == |
== Trivia == |
Revision as of 17:40, 16 March 2024
"Oye... who do you think built this place? Dread, I mean. " - El Goblino (altered) Dread is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"> <default>Dread</default> <format>Dread</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>Dread is a supporting hostile entity of DOORS, appearing in the Hotel, which if you take too long, will attack the player.
Appearance
Dread appears as a white and blue entity, with multiple holes that appear to be mouths.
Behavior
When the in-game clock reaches midnight (after 1 hour in-game), Dread will make your screen darker, having a monotone tint. It will slowly chase you (Dread is barely visible during the chase). If it reaches the you, it will immobilize you and will jumpscare and kill you.
Trivia
- Dread behaves similar to Haste from The Backdoor, however Dreads internal timer is unable to be altered, and cannot be stopped.
- Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the Hotel.
- Dread was theorized to be introduced in either Hotel+, or The Mines. However, it was basically shadow dropped with The Backdoor update.
- Before being added, it was originally teased in a small Sneak Peek for the Hotel+ update.
- Before being teased, it was originally an anticheat monster which would instakill players who exploited.
- This was then replaced with Anti-Cheat Ambush.