Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Modifiers: Difference between revisions

From DOORS Wiki
More languages
No edit summary
Tag: 2017 source edit
m (Looks better)
Line 9: Line 9:
=== Random Modifiers ===
=== Random Modifiers ===


* Uh Oh: Randomly adds 1 Modifier to your run. (+10% Knobs)
* '''Uh Oh''': Randomly adds 1 Modifier to your run. ''(+10% Knobs)''
* How Unfortunate: Randomly adds 3 Modifiers to your run. (+30% Knobs)
* '''How Unfortunate''': Randomly adds 3 Modifiers to your run. ''(+30% Knobs)''
* Chaos, Chaos: Randomly adds 5 Modifiers to your run. (+50% Knobs) (Requires 'Not Five Stars')
* '''Chaos, Chaos''': Randomly adds 5 Modifiers to your run. ''(+50% Knobs) (Requires 'Not Five Stars')''


=== Lights ===
=== Lights ===


* Lights On: The amount of dark rooms in your run will decrease. (-25% Knobs)
* '''Lights On''': The amount of dark rooms in your run will decrease. ''(-25% Knobs)''
* Electrical Work: The lights will never flicker or break, also preventing warnings for Rush, Ambush and Halt. (+10% Knobs)
* '''Electrical Work''': The lights will never flicker or break, also preventing warnings for Rush, Ambush and Halt. ''(+10% Knobs)''
* Bad Electrical Work: The amount of dark rooms in your run will increase, the lights will also flicker and can break more often. (+10% Knobs)
* '''Bad Electrical Work''': The amount of dark rooms in your run will increase, the lights will also flicker and can break more often. ''(+10% Knobs)''
* Power Shortage: Bad Electrical Work but more rooms will be dark, and other entities are able to attack in dark rooms. (+15% Knobs)
* '''Power Shortage''': Bad Electrical Work but more rooms will be dark, and other entities are able to attack in dark rooms. ''(+15% Knobs)''
* Lights Out: All rooms are dark rooms. (+25% Knobs) (Requires 'Not Five Stars')
* '''Lights Out''': All rooms are dark rooms. ''(+25% Knobs) (Requires 'Not Five Stars')''


=== Gold ===
=== Gold ===


* El Goblino On Break: You will find more gold in your run. (-50% Knobs)
* '''El Goblino On Break''': You will find more gold in your run. ''(-50% Knobs)''
* El Goblino Was Here: You will find less gold in your run. (+5% Knobs)
* '''El Goblino Was Here''': You will find less gold in your run. ''(+5% Knobs)''
* El Goblino's Payday: You will not find gold in your run. (+10% Knobs) (Requires 'Not Five Stars')
* '''El Goblino's Payday''': You will not find gold in your run. ''(+10% Knobs) (Requires 'Not Five Stars')''


=== Items ===
=== Items ===


* More Stuff: You will find more items in your run. (-50% Knobs AND disables The Rift)
* '''More Stuff''': You will find more items in your run. ''(-50% Knobs and disables The Rift)''
* Less Stuff: You will find less items in your run. (+5% Knobs)
* '''Less Stuff''': You will find less items in your run. ''(+5% Knobs)''
* Out Of Stuff: All items except room keys, the electrical key, books and notes cannot be found. (+15% Knobs but disables The Rift)
* '''Out Of Stuff''': All items except room keys, the electrical key, books and notes cannot be found. ''(+15% Knobs and disables The Rift)''
* Wear And Tear: Items that wear over time / have limited uses will have significantly less durability and/or uses. (+5% Knobs)
* '''Wear And Tear''': Items that wear over time / have limited uses will have significantly less durability and/or uses. ''(+5% Knobs)''


=== Guiding Light ===
=== Guiding Light ===
* Gone Fishing: Most of Guiding Light's glowing hints are disabled. (+5% Knobs)
* '''Gone Fishing''': Most of Guiding Light's glowing hints are disabled. ''(+5% Knobs)''
* Soundproofing: Keys, books and other similar pickups no longer emit a shimmering noise. (+5% Knobs)
* '''Soundproofing''': Keys, books and other similar pickups no longer emit a shimmering noise. ''(+5% Knobs)''


=== Hotel Rooms ===
=== Hotel Rooms ===


* Wet Floor: The floor is slippery. (+10% Knobs)
* '''Wet Floor''': The floor is slippery. ''(+10% Knobs)''
* Bad Ventilation: Adds fog, significantly limiting vision. (+10% Knobs)
* '''Bad Ventilation''': Adds fog, significantly limiting vision. ''(+10% Knobs)''
* Locked And Loaded: Increases chance of locked rooms during your run. This modifier also has a chance to put a lock on normal rooms. (+10% Knobs)
* '''Locked And Loaded''': Increases chance of locked rooms during your run. This modifier also has a chance to put a lock on normal rooms. ''(+10% Knobs)''
* Key Key Key Key: Almost all rooms are locked rooms. (+15% Knobs) (Requires 'Not Five Stars')
* '''Key Key Key Key''': Almost all rooms are locked rooms. ''(+15% Knobs) (Requires 'Not Five Stars')''


=== Hiding Spots ===
=== Hiding Spots ===


* A Few Places To Hide: The amount of hiding spots are reduced so that not everyone in your run may be able to hide from Rush or Ambush. (+5% Knobs)
* '''A Few Places To Hide''': The amount of hiding spots are reduced so that not everyone in your run may be able to hide from Rush or Ambush. ''(+5% Knobs)''
* Nowhere To Hide: Hiding spots are not guaranteed for anyone during entity encounters. (+15% Knobs) (Requires 'Not Five Stars')
* '''Nowhere To Hide''': Hiding spots are not guaranteed for anyone during entity encounters. ''(+15% Knobs) (Requires 'Not Five Stars')''


=== Audio ===
=== Audio ===
* Jammin': Constantly plays music and muffles all other sound effects. (+15% Knobs) (Requires 'Not Five Stars')
* '''Jammin'''': Constantly plays music and muffles all other sound effects. ''(+15% Knobs) (Requires 'Not Five Stars')''


=== Health ===
=== Health ===


* Tripped: You start the run at 50% HP. But you can heal it back. (+5% Knobs)
* '''Tripped''': You start the run at 50% HP, but you can heal it back. ''(+5% Knobs)''
* Tripped And Fell: Same as Tripped but you start at 10% HP instead. (+10% Knobs)
* '''Tripped And Fell''': You start the run at 10% HP, but you can heal it back. ''(+10% Knobs)''
* Last Few Breaths: Your MAX health is locked at 50%. (+10% Knobs)
* '''Last Few Breaths''': Your MAX health is locked at 50%. ''(+10% Knobs)''
* Last Breath: All non-fatal damage will kill you instantly. (+20% Knobs) (Requires 'Not Five Stars')
* '''Last Breath''': All non-fatal damage will kill you instantly. ''(+20% Knobs) (Requires 'Not Five Stars')''


=== Movement Speed ===
=== Movement Speed ===


* Didn't Skip Leg Day: Your movement speed is increased. (-50% Knobs)
* '''Didn't Skip Leg Day''': Your movement speed is increased. ''(-50% Knobs)''
* Faster, Faster, Faster: Your movement speed is greatly increased. (-75% Knobs) (Requires 'Not Five Stars')
* '''Faster, Faster, Faster''': Your movement speed is greatly increased. ''(-75% Knobs) (Requires 'Not Five Stars')''
* MAXIMUM OVERDRIVE: Movement speed is incredibly fast. (-125% Knobs) (Requires 'Hotel Hell')
* '''MAXIMUM OVERDRIVE''': Movement speed is incredibly fast. ''(-125% Knobs) (Requires 'Hotel Hell')''
* My Knees Are Killing Me: Your crouch speed is significantly slower. (+5% Knobs)
* '''My Knees Are Killing Me''': Your crouch speed is significantly slower. ''(+5% Knobs)''
* My Legs Are Killing Me: Your movement speed is significantly slower. (+10% Knobs)
* '''My Legs Are Killing Me''': Your movement speed is significantly slower. ''(+10% Knobs)''
* Injuries: As you lose health, your movement speed decreases. (+5% Knobs)
* '''Injuries''': As you lose health, your movement speed decreases. ''(+5% Knobs)''


=== Entity Spawning ===
=== Entity Spawning ===


* Good Time: Most entities will attack less often. (-50% Knobs)
* '''Good Time''': Most entities will attack less often. ''(-50% Knobs)''
* Bad Time: Most entities will attack more often. (+10% Knobs)
* '''Bad Time''': Most entities will attack more often. ''(+10% Knobs)''
* Really Bad Time: Most entities will attack far more often (+15% Knobs) (Requires 'Not Five Stars')
* '''Really Bad Time''': Most entities will attack far more often ''(+15% Knobs) (Requires 'Not Five Stars')''
* Worst Time Ever: Entities will unfairly attack constantly (+25% Knobs) (Requires 'Hotel Hell')
* '''Worst Time Ever''': Entities will unfairly attack constantly ''(+25% Knobs) (Requires 'Hotel Hell')''


=== Rush ===
=== Rush ===


* Rush Hour: Rush will attack more often. (+5% Knobs)
* '''Rush Hour''': Rush will attack more often. ''(+5% Knobs)''
* I'm Runnin' Here: Rush will move quicker. (+5% Knobs)
* '''I'm Runnin' Here''': Rush will move quicker. ''(+5% Knobs)''
* I'm Tip-Toein' Here: Rush will emit no sound. (+5% Knobs) (Requires 'Stay Out Of My Way')
* '''I'm Tip-Toein' Here''': Rush will emit no sound. ''(+5% Knobs) (Requires 'Stay Out Of My Way')''


=== Dupe ===
=== Dupe ===


* Wrong Number: Dupe will spawn more and increase in difficulty by also scratching the key for Locked Rooms. (+5% Knobs)
* '''Wrong Number''': Dupe will spawn more and increase in difficulty by also scratching the key for Locked Rooms. ''(+5% Knobs)''
* Battle Of Wits: Dupe will always spawn when possible and is at maximum difficulty. (+10% Knobs) (Requires 'Outwitted')
* '''Battle Of Wits''': Dupe will always spawn when possible and is at maximum difficulty. ''(+10% Knobs) (Requires 'Outwitted')''


=== Screech ===
=== Screech ===


* I'm Everywhere: Screech can attack in any room, INCLUDING Seek Chases. (+5% Knobs)
* '''I'm Everywhere''': Screech can attack in any room, INCLUDING Seek Chases. ''(+5% Knobs)''
* Think Fast: Screech will attack more and give you less time to react. (+5% Knobs)
* '''Think Fast''': Screech will attack more and give you less time to react. ''(+5% Knobs)''
* Think Faster: Screech will attack far more and give you much less time to react. (+10% Knobs) (Requires 'I Hate You')
* '''Think Faster''': Screech will attack far more and give you much less time to react. ''(+10% Knobs) (Requires 'I Hate You')''


=== Timothy ===
=== Timothy ===


* Bug Spray: Timothy is nowhere to be found :( (-10% Knobs)
* '''Bug Spray''': Timothy is nowhere to be found. ''(-10% Knobs)''
* Itchy: Timothy will attack more often, and his bite can be fatal. (+5% Knobs.)
* '''Itchy''': Timothy will attack more often, and his bite can be fatal. ''(+5% Knobs.)''


=== Eyes ===
=== Eyes ===


* Nosey: Eyes will spawn more. (+5% Knobs.)
* '''Nosey''': Eyes will spawn more. ''(+5% Knobs.)''
* Always Watching: Eyes spawns in all rooms. (+10% Knobs) (Requires 'You Can't See Me')
* '''Always Watching''': Eyes spawns in all rooms. ''(+10% Knobs) (Requires 'You Can't See Me')''
* Seeing Double: Two sets of eyes spawn in all rooms. +15% Knobs) (Requires 'Not Five Stars')
* '''Seeing Double''': Two sets of eyes spawn in all rooms. ''(+15% Knobs) (Requires 'Not Five Stars')''
* Four Eyes: Four sets of Eyes will always spawn (+20% Knobs) (Requires 'Hotel Hell')
* '''Four Eyes''': Four sets of Eyes will always spawn ''(+20% Knobs) (Requires 'Hotel Hell')''


=== Figure ===
=== Figure ===


* Come Back Here: Figure is faster than usual. (+5% Knobs) (Requires 'All Figured Out')
* '''Come Back Here''': Figure is faster than usual. ''(+5% Knobs) (Requires 'All Figured Out')''


=== Seek ===
=== Seek ===


* You Really Can Run: Seek's chase starts early and is extended. (+10% Knobs) (Requires 'Take A Breather')
* '''You Really Can Run''': Seek's chase starts early and is extended. ''(+10% Knobs) (Requires 'Take A Breather')''


=== Ambush ===
=== Ambush ===


* Back For Seconds: Ambush will attack more. (+10% Knobs)
* '''Back For Seconds''': Ambush will attack more. ''(+10% Knobs)''
* Again & Again & Again: Ambush will endlessly attack. (+25% Knobs) (Requires 'Hotel Hell')
* '''Again & Again & Again''': Ambush will endlessly attack. ''(+25% Knobs) (Requires 'Hotel Hell')''


=== Hide ===
=== Hide ===


* Rent's Due: Hide will attack as fast as possible. (+10% Knobs)
* '''Rent's Due''': Hide will attack as fast as possible. ''(+10% Knobs)''


=== Halt ===
=== Halt ===


* Roundabout: Halt is guaranteed to spawn and is far more difficult. (+10% Knobs) (Requires 'Two Steps Ahead')
* '''Roundabout''': Halt is guaranteed to spawn and is far more difficult. ''(+10% Knobs) (Requires 'Two Steps Ahead')''


=== Snare ===
=== Snare ===


* Watch Your Step: Snare isn't limited to just the greenhouse, and it can occasionally spawn throughout the floor. (+5% Knobs)
* '''Watch Your Step''': Snare isn't limited to just the greenhouse, and it can occasionally spawn throughout the floor. ''(+5% Knobs)''
* Are those pancakes?!: Snare spawns in multiples throughout the floor. (+10% Knobs) (Requires 'Not Five Stars')
* '''''Are those pancakes?'''!: Snare spawns in multiples throughout the floor.'' (+10% Knobs) (Requires 'Not Five Stars')
* I love pancakes!!!: There are too many Snares, Its attack can now be fatal. (+15% Knobs) (Requires 'Hotel Hell')
* '''I love pancakes!!!''': There are too many Snares, its attack can now be fatal. ''(+15% Knobs) (Requires 'Hotel Hell')''


=== The Rooms ===
=== The Rooms ===


* Stop Right There: A-90 can spawn in the Hotel. (+15% Knobs) (Requires 'Back on Track')
* '''Stop Right There''': A-90 can spawn in the Hotel. ''(+15% Knobs) (Requires 'Back on Track')''
* Room For More: All of the Rooms entities can spawn in the Hotel. (+20% Knobs) (Requires 'Back on Track')
* '''Room For More''': All of the Rooms entities can spawn in the Hotel. ''(+20% Knobs) (Requires 'Back on Track')''


=== Miscellaneous ===
=== ''Miscellaneous'' ===
* SUPER HARD MODE!!!: Replicates the April Fools 2023 mode. Cannot be used with other modifiers. (+0% Knobs. No Progress AND disables The Rift) (In Public Servers, requires 'Survival The Jeff The Killer', Free without the badge in VIP Servers)
* '''SUPER HARD MODE!!!''': Replicates the April Fools 2023 mode. Cannot be used with other modifiers. ''(+0% Knobs. No Progress AND disables The Rift) (In Public Servers, requires 'Survival The Jeff The Killer', Free without the badge in VIP Servers)''


== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==

Revision as of 08:13, 27 August 2023

"Oye... who do you think built this place? Modifiers, I mean. "
- El Goblino (altered)
Modifiers is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: Brief description, list of modifiers, trivia. No need for an infobox. Expect a lot of edit conflicts, back up your changes if need be.

Modifiers are a post-game feature added on the 26th of August, 2023 as its own standalone update for the game's first year celebration.

Overview Overview

Modifiers are unlockable small, varied changes that can change a run drastically, especially when paired up with other Modifiers. Modifiers are unlocked once you complete the game ('Rock Bottom' Badge), although some Modifiers are also locked behind other Achievements. Most Modifiers make the game harder, although a select few make it easier. Modifiers that conflict with eachother obviously cannot be activated at the same time.

Modifiers List of modifiers

Random Modifiers

  • Uh Oh: Randomly adds 1 Modifier to your run. (+10% Knobs)
  • How Unfortunate: Randomly adds 3 Modifiers to your run. (+30% Knobs)
  • Chaos, Chaos: Randomly adds 5 Modifiers to your run. (+50% Knobs) (Requires 'Not Five Stars')

Lights

  • Lights On: The amount of dark rooms in your run will decrease. (-25% Knobs)
  • Electrical Work: The lights will never flicker or break, also preventing warnings for Rush, Ambush and Halt. (+10% Knobs)
  • Bad Electrical Work: The amount of dark rooms in your run will increase, the lights will also flicker and can break more often. (+10% Knobs)
  • Power Shortage: Bad Electrical Work but more rooms will be dark, and other entities are able to attack in dark rooms. (+15% Knobs)
  • Lights Out: All rooms are dark rooms. (+25% Knobs) (Requires 'Not Five Stars')

Gold

  • El Goblino On Break: You will find more gold in your run. (-50% Knobs)
  • El Goblino Was Here: You will find less gold in your run. (+5% Knobs)
  • El Goblino's Payday: You will not find gold in your run. (+10% Knobs) (Requires 'Not Five Stars')

Items

  • More Stuff: You will find more items in your run. (-50% Knobs and disables The Rift)
  • Less Stuff: You will find less items in your run. (+5% Knobs)
  • Out Of Stuff: All items except room keys, the electrical key, books and notes cannot be found. (+15% Knobs and disables The Rift)
  • Wear And Tear: Items that wear over time / have limited uses will have significantly less durability and/or uses. (+5% Knobs)

Guiding Light

  • Gone Fishing: Most of Guiding Light's glowing hints are disabled. (+5% Knobs)
  • Soundproofing: Keys, books and other similar pickups no longer emit a shimmering noise. (+5% Knobs)

Hotel Rooms

  • Wet Floor: The floor is slippery. (+10% Knobs)
  • Bad Ventilation: Adds fog, significantly limiting vision. (+10% Knobs)
  • Locked And Loaded: Increases chance of locked rooms during your run. This modifier also has a chance to put a lock on normal rooms. (+10% Knobs)
  • Key Key Key Key: Almost all rooms are locked rooms. (+15% Knobs) (Requires 'Not Five Stars')

Hiding Spots

  • A Few Places To Hide: The amount of hiding spots are reduced so that not everyone in your run may be able to hide from Rush or Ambush. (+5% Knobs)
  • Nowhere To Hide: Hiding spots are not guaranteed for anyone during entity encounters. (+15% Knobs) (Requires 'Not Five Stars')

Audio

  • Jammin': Constantly plays music and muffles all other sound effects. (+15% Knobs) (Requires 'Not Five Stars')

Health

  • Tripped: You start the run at 50% HP, but you can heal it back. (+5% Knobs)
  • Tripped And Fell: You start the run at 10% HP, but you can heal it back. (+10% Knobs)
  • Last Few Breaths: Your MAX health is locked at 50%. (+10% Knobs)
  • Last Breath: All non-fatal damage will kill you instantly. (+20% Knobs) (Requires 'Not Five Stars')

Movement Speed

  • Didn't Skip Leg Day: Your movement speed is increased. (-50% Knobs)
  • Faster, Faster, Faster: Your movement speed is greatly increased. (-75% Knobs) (Requires 'Not Five Stars')
  • MAXIMUM OVERDRIVE: Movement speed is incredibly fast. (-125% Knobs) (Requires 'Hotel Hell')
  • My Knees Are Killing Me: Your crouch speed is significantly slower. (+5% Knobs)
  • My Legs Are Killing Me: Your movement speed is significantly slower. (+10% Knobs)
  • Injuries: As you lose health, your movement speed decreases. (+5% Knobs)

Entity Spawning

  • Good Time: Most entities will attack less often. (-50% Knobs)
  • Bad Time: Most entities will attack more often. (+10% Knobs)
  • Really Bad Time: Most entities will attack far more often (+15% Knobs) (Requires 'Not Five Stars')
  • Worst Time Ever: Entities will unfairly attack constantly (+25% Knobs) (Requires 'Hotel Hell')

Rush

  • Rush Hour: Rush will attack more often. (+5% Knobs)
  • I'm Runnin' Here: Rush will move quicker. (+5% Knobs)
  • I'm Tip-Toein' Here: Rush will emit no sound. (+5% Knobs) (Requires 'Stay Out Of My Way')

Dupe

  • Wrong Number: Dupe will spawn more and increase in difficulty by also scratching the key for Locked Rooms. (+5% Knobs)
  • Battle Of Wits: Dupe will always spawn when possible and is at maximum difficulty. (+10% Knobs) (Requires 'Outwitted')

Screech

  • I'm Everywhere: Screech can attack in any room, INCLUDING Seek Chases. (+5% Knobs)
  • Think Fast: Screech will attack more and give you less time to react. (+5% Knobs)
  • Think Faster: Screech will attack far more and give you much less time to react. (+10% Knobs) (Requires 'I Hate You')

Timothy

  • Bug Spray: Timothy is nowhere to be found. (-10% Knobs)
  • Itchy: Timothy will attack more often, and his bite can be fatal. (+5% Knobs.)

Eyes

  • Nosey: Eyes will spawn more. (+5% Knobs.)
  • Always Watching: Eyes spawns in all rooms. (+10% Knobs) (Requires 'You Can't See Me')
  • Seeing Double: Two sets of eyes spawn in all rooms. (+15% Knobs) (Requires 'Not Five Stars')
  • Four Eyes: Four sets of Eyes will always spawn (+20% Knobs) (Requires 'Hotel Hell')

Figure

  • Come Back Here: Figure is faster than usual. (+5% Knobs) (Requires 'All Figured Out')

Seek

  • You Really Can Run: Seek's chase starts early and is extended. (+10% Knobs) (Requires 'Take A Breather')

Ambush

  • Back For Seconds: Ambush will attack more. (+10% Knobs)
  • Again & Again & Again: Ambush will endlessly attack. (+25% Knobs) (Requires 'Hotel Hell')

Hide

  • Rent's Due: Hide will attack as fast as possible. (+10% Knobs)

Halt

  • Roundabout: Halt is guaranteed to spawn and is far more difficult. (+10% Knobs) (Requires 'Two Steps Ahead')

Snare

  • Watch Your Step: Snare isn't limited to just the greenhouse, and it can occasionally spawn throughout the floor. (+5% Knobs)
  • Are those pancakes?!: Snare spawns in multiples throughout the floor. (+10% Knobs) (Requires 'Not Five Stars')
  • I love pancakes!!!: There are too many Snares, its attack can now be fatal. (+15% Knobs) (Requires 'Hotel Hell')

The Rooms

  • Stop Right There: A-90 can spawn in the Hotel. (+15% Knobs) (Requires 'Back on Track')
  • Room For More: All of the Rooms entities can spawn in the Hotel. (+20% Knobs) (Requires 'Back on Track')

Miscellaneous

  • SUPER HARD MODE!!!: Replicates the April Fools 2023 mode. Cannot be used with other modifiers. (+0% Knobs. No Progress AND disables The Rift) (In Public Servers, requires 'Survival The Jeff The Killer', Free without the badge in VIP Servers)

Trivia Trivia

  • Many of the modifier names are references:
    • "Uh Oh" and "How Unfortunate" are a reference to Dee Dee's voice lines from FNaF Ultimate Custom Night.
    • "My Knees Are Killing Me" is a reference to a voice line said by Brimstone from the tactical shooter game Valorant by Riot Games.
    • "Lights On" could be a reference to the Daycare Attendant in FNAF Security Breach where he asks the player to "Keep the lights on"
    • "Chaos, Chaos" is a reference to Jevil's voice lines from Deltarune Chapter 1.
    • "Bad Time" is a reference to one of Sans's lines from Undertale, where he says if the player doesn't stop killing, they're "gonna have a bad time."
      • "Last Breath" could be a reference to an Undertale fan-game Undertale: Last Breath.
    • "Think fast" and "Think faster" could be a reference to the Team fortress 2 meme "Think fast chucklenuts"
    • "MAXIMUM OVERDRIVE" is a reference to Spongebob Squarepants, where Plankton threatens Mr. Krabs with it, causing his vehicle to speed up.
      • "A Battle Of Wits" could also be a reference to Spongebob Squarepants.
    • "Are those pancakes?!" and "I love pancakes!!!"could be a reference to Oneshot, where the main character Niko's favorite food is pancakes.
    • "Seeing Double" is a reference to Diplopia, a medical condition where one sees a double of an object whilst looking at it, hence "seeing double."
      • "Four Eyes" is a derogatory term for someone who wears glasses.
  • Other modifiers are named after achievements:
    • "I'm Runnin' Here" and "I'm Tip-Toein' Here" are references to Out Of My Way's (the Achievement name for surviving Rush) description "I'm walkin' here!"
    • "Back For Seconds" is a reference to Rebound's (the achievement for surviving Ambush) description "Coming back for seconds!"
    • "Rent's Due" is a reference to Hide's achievement titled "Eviction Notice" because of the landlord theme.
    • "You Really Can Run" is a reference to Seek's achievement "You Can Run" (the achievement for surviving his chase).

Gallery Gallery

Gallery References