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Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Seeds: Difference between revisions

From DOORS Wiki
Line 3: Line 3:
|image=Seed.png
|image=Seed.png
|type=Optional Mechanic
|type=Optional Mechanic
|usage=Make events and rooms generation predictable.
|usage=Make events and [[List of Locations|Room]]s generation predictable.
|caption=An example of a Seed in the top left corner of the game.}}
|caption=An example of a Seed in the top left corner of the game.}}
=={{Icons|Overview}} Overview==
=={{Icons|Overview}} Overview==
'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 90%.
'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of [[List of Locations|Room]]s and [[List of Entities|Entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 90%.
{{Modifier/2
{{Modifier/2
|bordercolor=#AA83FF
|bordercolor=#AA83FF
Line 14: Line 14:
|text=CUSTOM SEED
|text=CUSTOM SEED
|textcolor2=#AA83FF
|textcolor2=#AA83FF
|text2=Makes room generation & most events consistent. Updates/patches may cause changes.
|text2=Makes [[List of Locations|Room]] generation & most events consistent. Updates/patches may cause changes.
|textcolor3=#AA83FF
|textcolor3=#AA83FF
|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}}
|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}}
=={{Icons|Puzzles}} Seed Events==
=={{Icons|Puzzles}} Seed Events==
===Seed consistent events:===
===Seed consistent events:===
*Room generation
* [[List of Locations|Room]] generation
*Furniture/[[Hiding|Hiding Spot]] generation
*Furniture/[[Hiding|Hiding Spot]] generation
*Some [[List of Entities|entity]] spawns
*Some [[List of Entities|Entity]] spawns
**[[Rush]]
**[[Rush]]
**[[Ambush]]
**[[Ambush]]
Line 32: Line 32:
**[[Shadow]]
**[[Shadow]]
**[[Gloombats]]
**[[Gloombats]]
**Entities who always spawn in the same room
**Entities who always spawn in the same [[List of Locations|Room]]
*Events like dark rooms and [[Firedamp|Firedamp Leaks]]
*Events like Dark Rooms and [[Firedamp|Firedamp Leaks]]
*Some Items
*Some Items
**Wall Mounted [[Crucifix|Crucifixes]]
**Wall Mounted [[Crucifix|Crucifixes]]
**[[Smoothie|Smoothies]]
**[[Smoothie|Smoothies]]


===Random events:===
=== Random events:===
*[[Items|Item]] spawning
*[[Items|Item]] spawning
**Includes [[Glitch Fragment|Glitch Fragments]]
**Includes [[Glitch Fragment|Glitch Fragments]]
Line 50: Line 50:
**[[Jack]] (Closet/Locker variant)
**[[Jack]] (Closet/Locker variant)
**[[Timothy]]
**[[Timothy]]
**Time/Action based entities (Haste, dread, etc.)
**Time/Action based entities ([[The Backdoor|Haste]], [[Dread]], etc.)


=={{Icons|Trivia}} Trivia==
=={{Icons|Trivia}} Trivia==
*Custom ''seeds'' still allows you to obtain 10% [[Knobs]], meaning you could still get more knobs with a good enough ''seed''.
*Custom ''seeds'' still allows you to obtain 10% [[Knobs]], meaning you could still get more knobs with a good enough ''seed''.
*On the 23rd of December, 2024, room generation was changed, meaning ''seeds'' from before this time not generate the same after the update.
*On the 23rd of December, 2024, [[List of Locations|Room]] generation was changed, meaning ''seeds'' from before this time not generate the same after the update.
*The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second [[Seek]] chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch [[Player|The Player]] and kill them.
*The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second [[Seek|Seek Chase]] without a [[Crucifix]] because the [[List of Locations|Rooms]] overlap which causes [[Seek|Seek's]] hitbox to touch [[Player|The Player]] and kill them.


=={{Icons|Modifiers}} Cool/Rare Seeds==
=={{Icons|Modifiers}} Cool/Rare Seeds==
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>'''
'''<small>*If you wish to add a ''seed'' please also include any [[Modifiers]] used during the run.</small>'''
'''<small>Note these seeds may change as updates come.</small>'''
'''<small>Note these seeds may change as updates come.</small>'''
==='''[[The Hotel|THE HOTEL]]'''===
==='''[[The Hotel|THE HOTEL]]'''===
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
|+
|+
!style="text-align: center;"|'''SEED'''
! style="text-align: center;" |'''SEED'''
!style="text-align: center;"|'''MODIFIER(S)'''
! style="text-align: center;" |'''MODIFIER(S)'''
!style="text-align: center;"|'''DOOR APPEARANCE(S)'''
! style="text-align: center;" |'''DOOR APPEARANCE(S)'''
!style="text-align: center;"|'''WHAT HAPPENS'''
! style="text-align: center;" |'''WHAT HAPPENS'''
!style="text-align: center;"|'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER'''
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), Room(S), AND/OR OTHER'''
|-
|-
|1645986598
|1645986598
|rowspan="7"|None
| rowspan="7" |None
|rowspan="8"|1
| rowspan="8" |1
|[[Jack]] (hallway version) appears.
|[[Jack]] (hallway version) appears.
|rowspan="5"|Entity spawning
| rowspan="5" |[[List of Entities|Entity]] spawning
|-
|-
|2367898
|2367898
Line 79: Line 79:
|-
|-
|6292837
|6292837
|rowspan="2"|[[Halt]] appearance.
| rowspan="2" |[[Halt]] appearance.
|-
|-
|3561318271
|3561318271
Line 90: Line 90:
| rowspan="2" |Item spawning
| rowspan="2" |Item spawning
|-
|-
|2618489
|2618489
|[[Crucifix]] appearance (above door.)
|[[Crucifix]] appearance (above door.)
|-
|-
Line 96: Line 96:
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|[[Crucifix]] found on the table on the right on door 1, three lockpicks in the locked chest on the left on door 17, Sally on door 22, two lighters on door 25, Halt on door 32, Crucifix on above the door on door 38
|[[Crucifix]] found on the table on the right on door 1, three lockpicks in the locked chest on the left on door 17, Sally on door 22, two lighters on door 25, Halt on door 32, Crucifix on above the door on door 38
|Item and Entity spawning
|[[Items|Item]] and [[List of Entities|Entity]] spawning
|-
|-
|2910626
|2910626
| rowspan="10" |None
| rowspan="10" | None
|2
|2
|[[Halt]] appearance.
|[[Halt]] appearance.
| rowspan="8" |Entity spawning
| rowspan="8" | [[List of Entities|Entity]] spawning
|-
|-
|4022817
|4022817
Line 110: Line 110:
|3266323
|3266323
|-
|-
|3166881
| 3166881
|[[Ambush]] appearance.
|[[Ambush]] appearance.
|-
|-
|3390737
| 3390737
|15
|15
|[[Ambush]] and [[Sally]] appearance.
|[[Ambush]] and [[Sally]] appearance.
|-
|-
|5868810
|5868810
|1 ([[Halt]]), 4 ([[Rush]]), 10 and 17 ([[Eyes]]), 18 ([[Sally]])
|1 ([[Halt]]), 4 ([[Rush]]), 10 and 17 ([[Eyes]]), 18 ([[Sally]])
|[[Halt]], [[Rush]], [[Eyes]], and [[Sally]] appearances at the listed door numbers.
|[[Halt]], [[Rush]], [[Eyes]], and [[Sally]] appearances at the listed door numbers.
|-
|-
|2647904
|2647904
|15, 21, 29
|15, 21, 29
|Triple [[Ambush]] at the listed doors.
|Triple [[Ambush]] at the listed doors.
|-
|-
|3731741
| 3731741
|6 ([[Halt]]), before first [[Seek|Seek Chase]]
| 6 ([[Halt]]), before first [[Seek|Seek Chase]]
(2 [[Ambush|Ambushes]])
(2 [[Ambush|Ambushes]])
|[[Halt]] at Door 6 and 2 [[Ambush|Ambushes]] before the first [[Seek|Seek Chase]].
|[[Halt]] at Door 6 and 2 [[Ambush|Ambushes]] before the first [[Seek|Seek Chase]].
|-
|-
|3379926
|3379926
|2 (Rare Room), 3 ([[Sally]])
|2 (Rare [[List of Locations|Room]]), 3 ([[Sally]])
|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and [[Sally]] in the room directly after. (Image needed)
|Rare [[List of Locations|Room]] (named Hotel_Back[[List of Locations|Room]]7 on the [[Admin Panel]]) on Door 2 and [[Sally]] in the [[List of Locations|Room]] directly after. (Image needed)
|Entity spawning and room spawning.
|[[List of Entities|Entity]] spawning and [[List of Locations|Room]] spawning.
|-
|-
|4508451
|4508451
|2, 4, 6, 8 (Rare Room)
|2, 4, 6, 8 (Rare [[List of Locations|Room]])

|The listed room numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). (Image needed)
|The listed [[List of Locations|Room]] numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). (Image needed)
|Room spawning.
|[[List of Locations|Room]] spawning.
|-
|-
|5826482
|5826482
Line 152: Line 153:
|decrease=50}}
|decrease=50}}
|[[The Infirmary|Infirmary]]
|[[The Infirmary|Infirmary]]
|[[Skeleton Key]] appearance.
|[[Skeleton Key]] appearance.
| Item spawning.
| [[Items|Item]] spawning.
|-
|-
|2492546
|2492546
|Last room of [[Seek|Seek Chase]]
|Last [[List of Locations|Room]] of [[Seek|Seek Chase]]
|[[Rush]] spawns but softlocks since the room disappears, preventing them from navigating.
|[[Rush]] spawns but softlocks since the [[List of Locations|Room]] disappears, preventing them from navigating.
|Entity spawning.
|[[List of Entities|Entity]] spawning.
|-
|-
|456
|456
|4 (Rare Room) and [[Rush]] at Door 5.
| 4 (Rare [[List of Locations|Room]]) and [[Rush]] at Door 5.
|Rare small hallway room at door 4 (named Hotel_Backroom2 in the [[Admin Panel]]) (Image needed)
| Rare small hallway [[List of Locations|Room]] at door 4 (named Hotel_Back[[List of Locations|Room]]2 in the [[Admin Panel]]) (Image needed)
|Room spawning. & Entity spawning.
|[[List of Locations|Room]] spawning. & [[List of Entities|Entity]] spawning.
|-
|-
|6017757
| 6017757
| 10
|10
|[[Crucifix]] at door 10
|[[Crucifix]] at door 10
|Item spawning.
|Item spawning.
Line 175: Line 176:
|[[Eyes]] and [[Rush]] at Door 13.
|[[Eyes]] and [[Rush]] at Door 13.


Rare room at door 28 (named Hotel_Backroom1 in the [[Admin Panel]]). (Image Needed)
Rare [[List of Locations|Room]] at door 28 (named Hotel_Back[[List of Locations|Room]]1 in the [[Admin Panel]]). (Image Needed)


2 [[Ambush]] encounters 3 Doors apart from each other at Doors 63 and 66.
2 [[Ambush]] encounters 3 Doors apart from each other at Doors 63 and 66.


Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the [[Admin Panel]]).
Same [[List of Locations|Room]] twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the [[Admin Panel]]).


(Images needed)
(Images needed)
|Entity spawning and Room spawning.
|[[List of Entities|Entity]] spawning and [[List of Locations|Room]] spawning.
|-
|-
|6672346
|6672346
|2
|2
|[[Sally]] spawns at door 2
|[[Sally]] spawns at door 2
|Entity Spawning
|[[List of Entities|Entity]] Spawning
|-
|-
|5729506
|5729506
|1 Room before [[Jeff Shop]]
|1 [[List of Locations|Room]] before [[Jeff Shop]]
|[[Skeleton Key]] spawns 1 room before [[Jeff Shop|Jeff's Shop]]
|[[Skeleton Key]] spawns 1 [[List of Locations|Room]] before [[Jeff Shop|Jeff's Shop]]
|Item Spawning
|[[Items|Item]] Spawning
|-
|-
| 6418068
| 6418068
|4
|4
|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance
|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance
|Entity and Item Spawning
|[[List of Entities|Entity]] and Item Spawning
|-
|-
|3317550
|3317550
|Door right before [[The Infirmary]]
|Door right before [[The Infirmary]]
|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it.
|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it.
|Entity Spawning
|[[List of Entities|Entity]] Spawning
|-
|-
|218
| 218
|17, 24
|17, 24
|Dark T-Shaped key room at door 17 with [[Eyes]], dark Cross shaped key room at door 24.
|Dark T-Shaped key [[List of Locations|Room]] at door 17 with [[Eyes]], dark Cross shaped key [[List of Locations|Room]] at door 24.
|Entity and room Spawning
|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning
|-
|-
|199
|199
|{{Modifier/2
|{{Modifier/2
|bordercolor=#BBF8A4
|bordercolor=#BBF8A4
Line 219: Line 220:
|textcolor3=#93BC7D
|textcolor3=#93BC7D
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|decrease=50}}
|decrease=50}}
|3, 5, 7, 8, 10, 27
|3, 5, 7, 8, 10, 27
|Long Hallway key room at door 3, [[Sally]] and [[Eyes]] at door 5, Cross shaped key room at door 7, [[Eyes]] at door 8 and 10, [[Crucifix]] on the table on door 27
|Long Hallway key [[List of Locations|Room]] at door 3, [[Sally]] and [[Eyes]] at door 5, Cross shaped key [[List of Locations|Room]] at door 7, [[Eyes]] at door 8 and 10, [[Crucifix]] on the table on door 27
|Entity, room and item Spawning
|[[List of Entities|Entity]], [[List of Locations|Room]] and item Spawning
|-
|-
|7670557
|7670557
| rowspan="3" |None
| rowspan="3" |None
|24, 25, 26
|24, 25, 26
|3 Near guaranteed item rooms in a row
|3 Near guaranteed item [[List of Locations|Room]]s in a row
|Room Spawning
|[[List of Locations|Room]] Spawning
|-
|-
|7221970
|7221970
| rowspan="2" |Seek chase starting door number needed
| rowspan="2" |Seek chase starting door number needed
|Guaranteed death in [[Seek|Seek Chase]] because of rare room overlap bug (Order unknown)
| rowspan="2" | Guaranteed death in [[Seek|Seek Chase]] because of rare [[List of Locations|Room]] overlap bug
| rowspan="2" |Rare Bug
| rowspan="2" |Rare Bug
|-
|-
|0
|0
|Guaranteed death in second [[Seek|Seek Chase]] because of rare room overlap bug
|}
|}


Line 246: Line 246:
! style="text-align: center;" |'''DOOR APPEARANCE(S)'''
! style="text-align: center;" |'''DOOR APPEARANCE(S)'''
! style="text-align: center;" |'''WHAT HAPPENS'''
! style="text-align: center;" |'''WHAT HAPPENS'''
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER'''
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), [[List of Locations|Room]](S), AND/OR OTHER'''
|-
|-
|2719941
|2719941
Line 252: Line 252:
| rowspan="4" |101
| rowspan="4" |101
| rowspan="2" |[[Louie]] Appearance
| rowspan="2" |[[Louie]] Appearance
| rowspan="3" |Entity spawning
| rowspan="3" |[[List of Entities|Entity]] spawning
|-
|-
|2782578
| 2782578
|-
|-
|2376668
|2376668
Line 261: Line 261:
|4942277
|4942277
|[[Firedamp|Firedamp Leak]] at door 101
|[[Firedamp|Firedamp Leak]] at door 101
|Hazard Spawning
|[[List of Hazards|Hazard]] Spawning
|-
|-
|2983719
|2983719
Line 276: Line 276:
|101, 150
|101, 150
|[[Giggle]] and [[Louie]] at door 101, [[Louie]] at door 150
|[[Giggle]] and [[Louie]] at door 101, [[Louie]] at door 150
|Entity spawning
|[[List of Entities|Entity]] spawning
|-
|-
|4195274
|4195274
Line 301: Line 301:
|increase=5}}
|increase=5}}
|198
|198
| Sewer Cylinder room at door 198 (named Sewer_Cylinder1 in [[Admin Panel]]) Can also spawn a [[Giggle]] (Image needed)
|Sewer Cylinder [[List of Locations|Room]] at door 198 (named Sewer_Cylinder1 in [[Admin Panel]]) Can also spawn a [[Giggle]] (Image needed)
|Room and Entity Spawning
|[[List of Locations|Room]] and [[List of Entities|Entity]] Spawning
|-
|-
| 3640833
|3640833
| rowspan="2" |None
| rowspan="2" |None
|116 (Rare Room)
|116 (Rare [[List of Locations|Room]])
|Rare Room (Confirmation needed And more info (room name in [[Admin Panel]] and image))
|Rare [[List of Locations|Room]] (Confirmation needed And more info ([[List of Locations|Room]] name in [[Admin Panel]] and image))
| rowspan="2" |Room Spawning
| rowspan="2" |[[List of Locations|Room]] Spawning
|-
|-
|3642173
|3642173
|104, 106
|104, 106
|T-Shaped [[Generator]] room at door 104 and U shaped [[Generator]] room at door 106,
|T-Shaped [[Generator]] [[List of Locations|Room]] at door 104 and U shaped [[Generator]] [[List of Locations|Room]] at door 106,
|}
|}



Revision as of 21:28, 24 February 2025

"Oye... who do you think built this place? Seeds, I mean. "
- El Goblino (altered)
Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: More Seeds and Images For Gallery

<infobox layout="stacked"> <title source="title"><default>Seeds</default><format>{{{title}}}</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Overview

Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of Rooms and Entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent Achievements from being obtained, stop the death counter from increasing, disable the Rift, and decrease knob gain by 90%.

CUSTOM SEED
"Makes Room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -999%

Puzzles Seed Events

Seed consistent events:

Random events:

Trivia Trivia

  • Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
  • On the 23rd of December, 2024, Room generation was changed, meaning seeds from before this time not generate the same after the update.
  • The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second Seek Chase without a Crucifix because the Rooms overlap which causes Seek's hitbox to touch The Player and kill them.

Modifiers Cool/Rare Seeds

*If you wish to add a seed please also include any Modifiers used during the run. Note these seeds may change as updates come.

THE HOTEL

SEED MODIFIER(S) DOOR APPEARANCE(S) WHAT HAPPENS ITEM(S), ENTIT(Y/IES), Room(S), AND/OR OTHER
1645986598 None 1 Jack (hallway version) appears. Entity spawning
2367898 Sally appearance.
6292837 Halt appearance.
3561318271
2470409 Dupe appearance.
2713864 Crucifix appearance (on desk.) Item spawning
2618489 Crucifix appearance (above door.)
3568550
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
Crucifix found on the table on the right on door 1, three lockpicks in the locked chest on the left on door 17, Sally on door 22, two lighters on door 25, Halt on door 32, Crucifix on above the door on door 38 Item and Entity spawning
2910626 None 2 Halt appearance. Entity spawning
4022817 3 Rush appearance.
3266323
3166881 Ambush appearance.
3390737 15 Ambush and Sally appearance.
5868810 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) Halt, Rush, Eyes, and Sally appearances at the listed door numbers.
2647904 15, 21, 29 Triple Ambush at the listed doors.
3731741 6 (Halt), before first Seek Chase

(2 Ambushes)

Halt at Door 6 and 2 Ambushes before the first Seek Chase.
3379926 2 (Rare Room), 3 (Sally) Rare Room (named Hotel_BackRoom7 on the Admin Panel) on Door 2 and Sally in the Room directly after. (Image needed) Entity spawning and Room spawning.
4508451 2, 4, 6, 8 (Rare Room) The listed Room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). (Image needed) Room spawning.
5826482
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
Infirmary Skeleton Key appearance. Item spawning.
2492546 Last Room of Seek Chase Rush spawns but softlocks since the Room disappears, preventing them from navigating. Entity spawning.
456 4 (Rare Room) and Rush at Door 5. Rare small hallway Room at door 4 (named Hotel_BackRoom2 in the Admin Panel) (Image needed) Room spawning. & Entity spawning.
6017757 10 Crucifix at door 10 Item spawning.
6041615 None 13, 28, 63, 65, 66 Eyes and Rush at Door 13.

Rare Room at door 28 (named Hotel_BackRoom1 in the Admin Panel). (Image Needed)

2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66.

Same Room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the Admin Panel).

(Images needed)

Entity spawning and Room spawning.
6672346 2 Sally spawns at door 2 Entity Spawning
5729506 1 Room before Jeff Shop Skeleton Key spawns 1 Room before Jeff's Shop Item Spawning
6418068 4 Crucifix at door 4 with combination of a Sally Appearance Entity and Item Spawning
3317550 Door right before The Infirmary Sally spawns before The Infirmary & can co-exist alongside it. Entity Spawning
218 17, 24 Dark T-Shaped key Room at door 17 with Eyes, dark Cross shaped key Room at door 24. Entity and Room Spawning
199
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
3, 5, 7, 8, 10, 27 Long Hallway key Room at door 3, Sally and Eyes at door 5, Cross shaped key Room at door 7, Eyes at door 8 and 10, Crucifix on the table on door 27 Entity, Room and item Spawning
7670557 None 24, 25, 26 3 Near guaranteed item Rooms in a row Room Spawning
7221970 Seek chase starting door number needed Guaranteed death in Seek Chase because of rare Room overlap bug Rare Bug
0

THE MINES

SEED MODIFIER(S) DOOR APPEARANCE(S) WHAT HAPPENS ITEM(S), ENTIT(Y/IES), Room(S), AND/OR OTHER
2719941 None 101 Louie Appearance Entity spawning
2782578
2376668 Shadow Appearance
4942277 Firedamp Leak at door 101 Hazard Spawning
2983719
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
101, 150 Giggle and Louie at door 101, Louie at door 150 Entity spawning
4195274
Haha
"Giggles can be found (more, if in The Mines)"
Cannot be used with: 'Laughing Stock' and 'No Laughing Matter'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
Dripped Out
"Giggles cannot be affected by light sources anymore."
Requires 'Not Funny'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
198 Sewer Cylinder Room at door 198 (named Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle (Image needed) Room and Entity Spawning
3640833 None 116 (Rare Room) Rare Room (Confirmation needed And more info (Room name in Admin Panel and image)) Room Spawning
3642173 104, 106 T-Shaped Generator Room at door 104 and U shaped Generator Room at door 106,

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TBA