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Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Seeds: Difference between revisions

From DOORS Wiki
mNo edit summary
(Linked all names)
Tag: 2017 source edit
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|caption=An example of a Seed in the top left corner of the game.}}
|caption=An example of a Seed in the top left corner of the game.}}
=={{Icons|Overview}} Overview==
=={{Icons|Overview}} Overview==
'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.
'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 90%.
{{Modifier/2
{{Modifier/2
|bordercolor=#AA83FF
|bordercolor=#AA83FF
Line 59: Line 59:
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>'''
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>'''
'''<small>Note these seeds may change as updates come.</small>'''
'''<small>Note these seeds may change as updates come.</small>'''
==='''THE HOTEL'''===
==='''[[The Hotel|THE HOTEL]]'''===
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
|+
|+
Line 71: Line 71:
|rowspan="7"|None
|rowspan="7"|None
|rowspan="8"|1
|rowspan="8"|1
|Jack (hallway version) appears.
|[[Jack]] (hallway version) appears.
|rowspan="5"|Entity spawning
|rowspan="5"|Entity spawning
|-
|-
|2367898
|2367898
|Sally appearance.
|[[Sally]] appearance.
|-
|-
|6292837
|6292837
|rowspan="2"|Halt appearance.
|rowspan="2"|[[Halt]] appearance.
|-
|-
|3561318271
|3561318271
|-
|-
|2470409
|2470409
|Dupe appearance.
|[[Dupe]] appearance.
|-
|-
|2713864
|2713864
|Crucifix appearance (on desk.)
|[[Crucifix]] appearance (on desk.)
|rowspan="3"|Item spawning
|rowspan="3"|Item spawning
|-
|-
|2618489
|2618489
|Crucifix appearance (above door.)
|[[Crucifix]] appearance (above door.)
|-
|-
|3568550
|3568550
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|Crucifix appearance.
|[[Crucifix]] appearance. (Location Unknown)
|-
|-
|2910626
|2910626
|rowspan="10"|None
|rowspan="10"|None
| 2
| 2
|Halt appearance.
|[[Halt]] appearance.
|rowspan="6"|Entity spawning
|rowspan="6"|Entity spawning
|-
|-
|4022817
|4022817
|rowspan="3"|3
|rowspan="3"|3
|rowspan="2"|Rush appearance.
|rowspan="2"|[[Rush]] appearance.
|-
|-
|3266323
|3266323
|-
|-
|3166881
|3166881
|Ambush appearance.
|[[Ambush]] appearance.
|-
|-
|3390737
|3390737
|15
|15
|Ambush and Sally appearance.
|[[Ambush]] and [[Sally]] appearance.
|-
|-
|5868810
|5868810
|1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally)
|1 ([[Halt]]), 4 ([[Rush]]), 10 and 17 ([[Eyes]]), 18 ([[Sally]])
|Halt, Rush, Eyes, and Sally appearances at the listed door numbers.
|[[Halt]], [[Rush]], [[Eyes]], and [[Sally]] appearances at the listed door numbers.
|-
|-
|2647904
|2647904
|15, 21, 29
|15, 21, 29
|Triple Ambush at the listed doors.
|Triple [[Ambush]] at the listed doors.
|Entity spawning.
|Entity spawning.
|-
|-
|3731741
|3731741
|6 (Halt), before first Seek Chase
|6 ([[Halt]]), before first [[Seek|Seek Chase]]
(2 Ambushes)
(2 [[Ambush|Ambushes]])
|Halt at Door 6 and 2 Ambushes before the first Seek Chase.
|[[Halt]] at Door 6 and 2 [[Ambush|Ambushes]] before the first [[Seek|Seek Chase]].
|Entity spawning.
|Entity spawning.
|-
|-
|3379926
|3379926
|2 (Rare Room), 3 (Sally)
|2 (Rare Room), 3 ([[Sally]])
|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and Sally in the room directly after.
|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and [[Sally]] in the room directly after. (Image needed)
|Entity spawning and room spawning.
|Entity spawning and room spawning.
|-
|-
|4508451
|4508451
|2, 4, 6, 8 (Rare Room)
|2, 4, 6, 8 (Rare Room)
|The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel).
|The listed room numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). (Image needed)
|Room spawning.
|Room spawning.
|-
|-
Line 151: Line 151:
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|decrease=50}}
|decrease=50}}
|Infirmary
|[[The Infirmary|Infirmary]]
|Skeleton Key appearance.
|[[Skeleton Key]] appearance.
|Item spawning.
|Item spawning.
|-
|-
|2492546
|2492546
|Last room of Seek Chase
|Last room of [[Seek|Seek Chase]]
|Rush spawns but softlocks since the room disappears, preventing him from navigating.
|[[Rush]] spawns but softlocks since the room disappears, preventing them from navigating.
|Entity spawning.
|Entity spawning.
|-
|-
|456
|456
|4 (Rare Room) and Rush at Door 5.
|4 (Rare Room) and [[Rush]] at Door 5.
|Rare small hallway room at door 4 (named Hotel_Backroom2 in the admin panel)
|Rare small hallway room at door 4 (named Hotel_Backroom2 in the [[Admin Panel]]) (Image needed)
|Room spawning. & Entity spawning.
|Room spawning. & Entity spawning.
|-
|-
|6017757
|6017757
|10
|10
|Crucifix at door 10
|[[Crucifix]] at door 10
|Item spawning.
|Item spawning.
|-
|-
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|rowspan="6"|None
|rowspan="6"|None
|13, 28, 63, 65, 66
|13, 28, 63, 65, 66
|Eyes and Rush at Door 13.
|[[Eyes]] and [[Rush]] at Door 13.


Rare room at door 28 (named Hotel_Backroom1 in the admin panel).
Rare room at door 28 (named Hotel_Backroom1 in the [[Admin Panel]]). (Image Needed)


2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66.
2 [[Ambush]] encounters 3 Doors apart from each other at Doors 63 and 66.


Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the admin panel).
Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the [[Admin Panel]]).

(Images needed)
|Entity spawning and Room spawning.
|Entity spawning and Room spawning.
|-
|-
|6672346
|6672346
|2
|2
|Sally spawns at door 2
|[[Sally]] spawns at door 2
|Entity Spawning
|Entity Spawning
|-
|-
|5729506
|5729506
|1 Room before Jeff Shop
|1 Room before [[Jeff Shop]]
|Skeleton Key spawns 1 room before Jeff's Shop
|[[Skeleton Key]] spawns 1 room before [[Jeff Shop|Jeff's Shop]]
|Item Spawning
|Item Spawning
|-
|-
|6418068
|6418068
|4
|4
|Crucifix at door 4 with combination of a Sally Appearance
|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance
|Entity and Item Spawning
|Entity and Item Spawning
|-
|-
|3317550
|3317550
|Door right before The Infirmary
|Door right before [[The Infirmary]]
|Sally spawns before the infirmary & can co-exist alongside it.
|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it.
|Entity Spawning
|Entity Spawning
|-
|-
|218
|218
|17, 24
|17, 24
|Dark T-Shaped key room at door 17 with eyes, dark Cross shaped key room at door 24.
|Dark T-Shaped key room at door 17 with [[Eyes]], dark Cross shaped key room at door 24.
|Entity and room Spawning
|Entity and room Spawning
|-
|-
Line 219: Line 221:
|decrease=50}}
|decrease=50}}
|3, 5, 7, 8, 10, 27
|3, 5, 7, 8, 10, 27
|Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10, Crucifix on the table on door 27
|Long Hallway key room at door 3, [[Sally]] and [[Eyes]] at door 5, Cross shaped key room at door 7, [[Eyes]] at door 8 and 10, [[Crucifix]] on the table on door 27
|Entity, room and item Spawning
|Entity, room and item Spawning
|}
|}


==='''THE MINES'''===
==='''[[The Mines|THE MINES]]'''===
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
|+
|+
Line 235: Line 237:
|rowspan="4"|None
|rowspan="4"|None
|rowspan="3"|101
|rowspan="3"|101
|rowspan="2"|Louie Appearance
|rowspan="2"|[[Louie]] Appearance
|rowspan="3"|Entity spawning
|rowspan="3"|Entity spawning
|-
|-
Line 241: Line 243:
|-
|-
|2376668
|2376668
|Shadow Appearance
|[[Shadow]] Appearance
|-
|-
|4942277
|4942277
|101 (Firedamp Leak)
|101 ([[Firedamp|Firedamp Leak]])
|Firedamp Leak at door 101
|[[Firedamp|Firedamp Leak]] at door 101
|Room Spawning
|Room Spawning
|-
|-
Line 260: Line 262:
|decrease=50}}
|decrease=50}}
|101, 150
|101, 150
|Giggle and Louie at door 101, Louie at door 150
|[[Giggle]] and [[Louie]] at door 101, [[Louie]] at door 150
|Entity spawning
|Entity spawning
|-
|-
Line 286: Line 288:
|increase=5}}
|increase=5}}
|198
|198
|Sewer Cylinder room at door 198 (Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle
|Sewer Cylinder room at door 198 (named Sewer_Cylinder1 in [[Admin Panel]]) Can also spawn a [[Giggle]] (Image needed)
|Room and Entity Spawning
|Room and Entity Spawning
|-
|-
Line 292: Line 294:
| rowspan="2" |None
| rowspan="2" |None
|116 (Rare Room)
|116 (Rare Room)
|Rare Room (Confirmation needed And more info (room name in admin panel etc.))
|Rare Room (Confirmation needed And more info (room name in [[Admin Panel]] and image))
| rowspan="2" |Room Spawning
| rowspan="2" |Room Spawning
|-
|-
|3642173
|3642173
|104, 106
|104, 106
|T-Shaped generator room at door 104 and U shaped generator room at door 106,
|T-Shaped [[Generator]] room at door 104 and U shaped [[Generator]] room at door 106,
|}
|}



Revision as of 19:58, 20 February 2025

"Oye... who do you think built this place? Seeds, I mean. "
- El Goblino (altered)
Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: More Seeds and Images For Gallery

<infobox layout="stacked"> <title source="title"><default>Seeds</default><format>{{{title}}}</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Overview

Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of rooms and entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent Achievements from being obtained, stop the death counter from increasing, disable the Rift, and decrease knob gain by 90%.

CUSTOM SEED
"Makes room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -999%

Puzzles Seed Events

Seed consistent events:

Random events:

Trivia Trivia

  • Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
  • On the 23rd of December, 2024, room generation was changed, meaning seeds from before this time not generate the same after the update.
  • The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second Seek chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch The Player and kill them.

Modifiers Cool/Rare Seeds

*If you wish to add a seed please also include any modifiers used during the run. Note these seeds may change as updates come.

THE HOTEL

SEED MODIFIER(S) DOOR APPEARANCE(S) WHAT HAPPENS ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER
1645986598 None 1 Jack (hallway version) appears. Entity spawning
2367898 Sally appearance.
6292837 Halt appearance.
3561318271
2470409 Dupe appearance.
2713864 Crucifix appearance (on desk.) Item spawning
2618489 Crucifix appearance (above door.)
3568550
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
Crucifix appearance. (Location Unknown)
2910626 None 2 Halt appearance. Entity spawning
4022817 3 Rush appearance.
3266323
3166881 Ambush appearance.
3390737 15 Ambush and Sally appearance.
5868810 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) Halt, Rush, Eyes, and Sally appearances at the listed door numbers.
2647904 15, 21, 29 Triple Ambush at the listed doors. Entity spawning.
3731741 6 (Halt), before first Seek Chase

(2 Ambushes)

Halt at Door 6 and 2 Ambushes before the first Seek Chase. Entity spawning.
3379926 2 (Rare Room), 3 (Sally) Rare room (named Hotel_Backroom7 on the Admin Panel) on Door 2 and Sally in the room directly after. (Image needed) Entity spawning and room spawning.
4508451 2, 4, 6, 8 (Rare Room) The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). (Image needed) Room spawning.
5826482
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
Infirmary Skeleton Key appearance. Item spawning.
2492546 Last room of Seek Chase Rush spawns but softlocks since the room disappears, preventing them from navigating. Entity spawning.
456 4 (Rare Room) and Rush at Door 5. Rare small hallway room at door 4 (named Hotel_Backroom2 in the Admin Panel) (Image needed) Room spawning. & Entity spawning.
6017757 10 Crucifix at door 10 Item spawning.
6041615 None 13, 28, 63, 65, 66 Eyes and Rush at Door 13.

Rare room at door 28 (named Hotel_Backroom1 in the Admin Panel). (Image Needed)

2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66.

Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the Admin Panel).

(Images needed)

Entity spawning and Room spawning.
6672346 2 Sally spawns at door 2 Entity Spawning
5729506 1 Room before Jeff Shop Skeleton Key spawns 1 room before Jeff's Shop Item Spawning
6418068 4 Crucifix at door 4 with combination of a Sally Appearance Entity and Item Spawning
3317550 Door right before The Infirmary Sally spawns before The Infirmary & can co-exist alongside it. Entity Spawning
218 17, 24 Dark T-Shaped key room at door 17 with Eyes, dark Cross shaped key room at door 24. Entity and room Spawning
199
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
3, 5, 7, 8, 10, 27 Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10, Crucifix on the table on door 27 Entity, room and item Spawning

THE MINES

SEED MODIFIER(S) DOOR APPEARANCE(S) WHAT HAPPENS ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER
2719941 None 101 Louie Appearance Entity spawning
2782578
2376668 Shadow Appearance
4942277 101 (Firedamp Leak) Firedamp Leak at door 101 Room Spawning
2983719
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
101, 150 Giggle and Louie at door 101, Louie at door 150 Entity spawning
4195274
Haha
"Giggles can be found (more, if in The Mines)"
Cannot be used with: 'Laughing Stock' and 'No Laughing Matter'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
Dripped Out
"Giggles cannot be affected by light sources anymore."
Requires 'Not Funny'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
198 Sewer Cylinder room at door 198 (named Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle (Image needed) Room and Entity Spawning
3640833 None 116 (Rare Room) Rare Room (Confirmation needed And more info (room name in Admin Panel and image)) Room Spawning
3642173 104, 106 T-Shaped Generator room at door 104 and U shaped Generator room at door 106,

GalleryGallery

TBA