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|caption=An example of a Seed in the top left corner of the game.}} |
|caption=An example of a Seed in the top left corner of the game.}} |
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=={{Icons|Overview}} Overview== |
=={{Icons|Overview}} Overview== |
||
'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent |
'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 90%. |
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{{Modifier/2 |
{{Modifier/2 |
||
|bordercolor=#AA83FF |
|bordercolor=#AA83FF |
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'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>''' |
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>''' |
||
'''<small>Note these seeds may change as updates come.</small>''' |
'''<small>Note these seeds may change as updates come.</small>''' |
||
==='''THE HOTEL'''=== |
==='''[[The Hotel|THE HOTEL]]'''=== |
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{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
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|+ |
|+ |
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Line 71: | Line 71: | ||
|rowspan="7"|None |
|rowspan="7"|None |
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|rowspan="8"|1 |
|rowspan="8"|1 |
||
|Jack (hallway version) appears. |
|[[Jack]] (hallway version) appears. |
||
|rowspan="5"|Entity spawning |
|rowspan="5"|Entity spawning |
||
|- |
|- |
||
|2367898 |
|2367898 |
||
|Sally appearance. |
|[[Sally]] appearance. |
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|- |
|- |
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|6292837 |
|6292837 |
||
|rowspan="2"|Halt appearance. |
|rowspan="2"|[[Halt]] appearance. |
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|- |
|- |
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|3561318271 |
|3561318271 |
||
|- |
|- |
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|2470409 |
|2470409 |
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|Dupe appearance. |
|[[Dupe]] appearance. |
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|- |
|- |
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|2713864 |
|2713864 |
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|Crucifix appearance (on desk.) |
|[[Crucifix]] appearance (on desk.) |
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|rowspan="3"|Item spawning |
|rowspan="3"|Item spawning |
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|- |
|- |
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|2618489 |
|2618489 |
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|Crucifix appearance (above door.) |
|[[Crucifix]] appearance (above door.) |
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|- |
|- |
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|3568550 |
|3568550 |
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|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
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|Crucifix appearance. |
|[[Crucifix]] appearance. (Location Unknown) |
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|- |
|- |
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|2910626 |
|2910626 |
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|rowspan="10"|None |
|rowspan="10"|None |
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| 2 |
| 2 |
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|Halt appearance. |
|[[Halt]] appearance. |
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|rowspan="6"|Entity spawning |
|rowspan="6"|Entity spawning |
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|- |
|- |
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|4022817 |
|4022817 |
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|rowspan="3"|3 |
|rowspan="3"|3 |
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|rowspan="2"|Rush appearance. |
|rowspan="2"|[[Rush]] appearance. |
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|- |
|- |
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|3266323 |
|3266323 |
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|- |
|- |
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|3166881 |
|3166881 |
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|Ambush appearance. |
|[[Ambush]] appearance. |
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|- |
|- |
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|3390737 |
|3390737 |
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|15 |
|15 |
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|Ambush and Sally appearance. |
|[[Ambush]] and [[Sally]] appearance. |
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|- |
|- |
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|5868810 |
|5868810 |
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|1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) |
|1 ([[Halt]]), 4 ([[Rush]]), 10 and 17 ([[Eyes]]), 18 ([[Sally]]) |
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|Halt, Rush, Eyes, and Sally appearances at the listed door numbers. |
|[[Halt]], [[Rush]], [[Eyes]], and [[Sally]] appearances at the listed door numbers. |
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|- |
|- |
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|2647904 |
|2647904 |
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|15, 21, 29 |
|15, 21, 29 |
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|Triple Ambush at the listed doors. |
|Triple [[Ambush]] at the listed doors. |
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|Entity spawning. |
|Entity spawning. |
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|- |
|- |
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|3731741 |
|3731741 |
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|6 (Halt), before first Seek Chase |
|6 ([[Halt]]), before first [[Seek|Seek Chase]] |
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(2 Ambushes) |
(2 [[Ambush|Ambushes]]) |
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|Halt at Door 6 and 2 Ambushes before the first Seek Chase. |
|[[Halt]] at Door 6 and 2 [[Ambush|Ambushes]] before the first [[Seek|Seek Chase]]. |
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|Entity spawning. |
|Entity spawning. |
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|- |
|- |
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|3379926 |
|3379926 |
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|2 (Rare Room), 3 (Sally) |
|2 (Rare Room), 3 ([[Sally]]) |
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|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and Sally in the room directly after. |
|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and [[Sally]] in the room directly after. (Image needed) |
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|Entity spawning and room spawning. |
|Entity spawning and room spawning. |
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|- |
|- |
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|4508451 |
|4508451 |
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|2, 4, 6, 8 (Rare Room) |
|2, 4, 6, 8 (Rare Room) |
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|The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). |
|The listed room numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). (Image needed) |
||
|Room spawning. |
|Room spawning. |
||
|- |
|- |
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|text3=[[File:NORIFT.png|23px|link=]] No Rift |
|text3=[[File:NORIFT.png|23px|link=]] No Rift |
||
|decrease=50}} |
|decrease=50}} |
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|Infirmary |
|[[The Infirmary|Infirmary]] |
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|Skeleton Key appearance. |
|[[Skeleton Key]] appearance. |
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|Item spawning. |
|Item spawning. |
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|- |
|- |
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|2492546 |
|2492546 |
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|Last room of Seek Chase |
|Last room of [[Seek|Seek Chase]] |
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|Rush spawns but softlocks since the room disappears, preventing |
|[[Rush]] spawns but softlocks since the room disappears, preventing them from navigating. |
||
|Entity spawning. |
|Entity spawning. |
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|- |
|- |
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|456 |
|456 |
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|4 (Rare Room) and Rush at Door 5. |
|4 (Rare Room) and [[Rush]] at Door 5. |
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|Rare small hallway room at door 4 (named Hotel_Backroom2 in the |
|Rare small hallway room at door 4 (named Hotel_Backroom2 in the [[Admin Panel]]) (Image needed) |
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|Room spawning. & Entity spawning. |
|Room spawning. & Entity spawning. |
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|- |
|- |
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|6017757 |
|6017757 |
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|10 |
|10 |
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|Crucifix at door 10 |
|[[Crucifix]] at door 10 |
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|Item spawning. |
|Item spawning. |
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|- |
|- |
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|rowspan="6"|None |
|rowspan="6"|None |
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|13, 28, 63, 65, 66 |
|13, 28, 63, 65, 66 |
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|Eyes and Rush at Door 13. |
|[[Eyes]] and [[Rush]] at Door 13. |
||
Rare room at door 28 (named Hotel_Backroom1 in the |
Rare room at door 28 (named Hotel_Backroom1 in the [[Admin Panel]]). (Image Needed) |
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2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66. |
2 [[Ambush]] encounters 3 Doors apart from each other at Doors 63 and 66. |
||
Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the |
Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the [[Admin Panel]]). |
||
(Images needed) |
|||
|Entity spawning and Room spawning. |
|Entity spawning and Room spawning. |
||
|- |
|- |
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|6672346 |
|6672346 |
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|2 |
|2 |
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|Sally spawns at door 2 |
|[[Sally]] spawns at door 2 |
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|Entity Spawning |
|Entity Spawning |
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|- |
|- |
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|5729506 |
|5729506 |
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|1 Room before Jeff Shop |
|1 Room before [[Jeff Shop]] |
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|Skeleton Key spawns 1 room before Jeff's Shop |
|[[Skeleton Key]] spawns 1 room before [[Jeff Shop|Jeff's Shop]] |
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|Item Spawning |
|Item Spawning |
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|- |
|- |
||
|6418068 |
|6418068 |
||
|4 |
|4 |
||
|Crucifix at door 4 with combination of a Sally Appearance |
|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance |
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|Entity and Item Spawning |
|Entity and Item Spawning |
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|- |
|- |
||
|3317550 |
|3317550 |
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|Door right before The Infirmary |
|Door right before [[The Infirmary]] |
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|Sally spawns before |
|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it. |
||
|Entity Spawning |
|Entity Spawning |
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|- |
|- |
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|218 |
|218 |
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|17, 24 |
|17, 24 |
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|Dark T-Shaped key room at door 17 with |
|Dark T-Shaped key room at door 17 with [[Eyes]], dark Cross shaped key room at door 24. |
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|Entity and room Spawning |
|Entity and room Spawning |
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|- |
|- |
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Line 219: | Line 221: | ||
|decrease=50}} |
|decrease=50}} |
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|3, 5, 7, 8, 10, 27 |
|3, 5, 7, 8, 10, 27 |
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|Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10, Crucifix on the table on door 27 |
|Long Hallway key room at door 3, [[Sally]] and [[Eyes]] at door 5, Cross shaped key room at door 7, [[Eyes]] at door 8 and 10, [[Crucifix]] on the table on door 27 |
||
|Entity, room and item Spawning |
|Entity, room and item Spawning |
||
|} |
|} |
||
==='''THE MINES'''=== |
==='''[[The Mines|THE MINES]]'''=== |
||
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
||
|+ |
|+ |
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|rowspan="4"|None |
|rowspan="4"|None |
||
|rowspan="3"|101 |
|rowspan="3"|101 |
||
|rowspan="2"|Louie Appearance |
|rowspan="2"|[[Louie]] Appearance |
||
|rowspan="3"|Entity spawning |
|rowspan="3"|Entity spawning |
||
|- |
|- |
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Line 241: | Line 243: | ||
|- |
|- |
||
|2376668 |
|2376668 |
||
|Shadow Appearance |
|[[Shadow]] Appearance |
||
|- |
|- |
||
|4942277 |
|4942277 |
||
|101 (Firedamp Leak) |
|101 ([[Firedamp|Firedamp Leak]]) |
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|Firedamp Leak at door 101 |
|[[Firedamp|Firedamp Leak]] at door 101 |
||
|Room Spawning |
|Room Spawning |
||
|- |
|- |
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Line 260: | Line 262: | ||
|decrease=50}} |
|decrease=50}} |
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|101, 150 |
|101, 150 |
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|Giggle and Louie at door 101, Louie at door 150 |
|[[Giggle]] and [[Louie]] at door 101, [[Louie]] at door 150 |
||
|Entity spawning |
|Entity spawning |
||
|- |
|- |
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Line 286: | Line 288: | ||
|increase=5}} |
|increase=5}} |
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|198 |
|198 |
||
|Sewer Cylinder room at door 198 (Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle |
|Sewer Cylinder room at door 198 (named Sewer_Cylinder1 in [[Admin Panel]]) Can also spawn a [[Giggle]] (Image needed) |
||
|Room and Entity Spawning |
|Room and Entity Spawning |
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|- |
|- |
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| rowspan="2" |None |
| rowspan="2" |None |
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|116 (Rare Room) |
|116 (Rare Room) |
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|Rare Room (Confirmation needed And more info (room name in |
|Rare Room (Confirmation needed And more info (room name in [[Admin Panel]] and image)) |
||
| rowspan="2" |Room Spawning |
| rowspan="2" |Room Spawning |
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|- |
|- |
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|3642173 |
|3642173 |
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|104, 106 |
|104, 106 |
||
|T-Shaped |
|T-Shaped [[Generator]] room at door 104 and U shaped [[Generator]] room at door 106, |
||
|} |
|} |
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Revision as of 19:58, 20 February 2025
"Oye... who do you think built this place? Seeds, I mean. " - El Goblino (altered) Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: More Seeds and Images For Gallery |
<infobox layout="stacked"> <title source="title"><default>Seeds</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Overview
Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of rooms and entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent Achievements from being obtained, stop the death counter from increasing, disable the Rift, and decrease knob gain by 90%.
"Makes room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Seed Events
Seed consistent events:
- Room generation
- Furniture/Hiding Spot generation
- Some entity spawns
- Events like dark rooms and firedamp leaks
- Some Items
Random events:
- Item spawning
- Includes Glitch Fragment
- Includes book spawns in The Library
- Includes breaker spawns in The Electrical Room (unconfirmed)
- Gold spawning
- Some entities
Trivia
- Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
- On the 23rd of December, 2024, room generation was changed, meaning seeds from before this time not generate the same after the update.
- The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second Seek chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch The Player and kill them.
Modifiers Cool/Rare Seeds
*If you wish to add a seed please also include any modifiers used during the run. Note these seeds may change as updates come.
THE HOTEL
SEED | MODIFIER(S) | DOOR APPEARANCE(S) | WHAT HAPPENS | ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER |
---|---|---|---|---|
1645986598 | None | 1 | Jack (hallway version) appears. | Entity spawning |
2367898 | Sally appearance. | |||
6292837 | Halt appearance. | |||
3561318271 | ||||
2470409 | Dupe appearance. | |||
2713864 | Crucifix appearance (on desk.) | Item spawning | ||
2618489 | Crucifix appearance (above door.) | |||
3568550 | Crucifix appearance. (Location Unknown) | |||
2910626 | None | 2 | Halt appearance. | Entity spawning |
4022817 | 3 | Rush appearance. | ||
3266323 | ||||
3166881 | Ambush appearance. | |||
3390737 | 15 | Ambush and Sally appearance. | ||
5868810 | 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) | Halt, Rush, Eyes, and Sally appearances at the listed door numbers. | ||
2647904 | 15, 21, 29 | Triple Ambush at the listed doors. | Entity spawning. | |
3731741 | 6 (Halt), before first Seek Chase
(2 Ambushes) |
Halt at Door 6 and 2 Ambushes before the first Seek Chase. | Entity spawning. | |
3379926 | 2 (Rare Room), 3 (Sally) | Rare room (named Hotel_Backroom7 on the Admin Panel) on Door 2 and Sally in the room directly after. (Image needed) | Entity spawning and room spawning. | |
4508451 | 2, 4, 6, 8 (Rare Room) | The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). (Image needed) | Room spawning. | |
5826482 | Infirmary | Skeleton Key appearance. | Item spawning. | |
2492546 | Last room of Seek Chase | Rush spawns but softlocks since the room disappears, preventing them from navigating. | Entity spawning. | |
456 | 4 (Rare Room) and Rush at Door 5. | Rare small hallway room at door 4 (named Hotel_Backroom2 in the Admin Panel) (Image needed) | Room spawning. & Entity spawning. | |
6017757 | 10 | Crucifix at door 10 | Item spawning. | |
6041615 | None | 13, 28, 63, 65, 66 | Eyes and Rush at Door 13.
Rare room at door 28 (named Hotel_Backroom1 in the Admin Panel). (Image Needed) 2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66. Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the Admin Panel). (Images needed) |
Entity spawning and Room spawning. |
6672346 | 2 | Sally spawns at door 2 | Entity Spawning | |
5729506 | 1 Room before Jeff Shop | Skeleton Key spawns 1 room before Jeff's Shop | Item Spawning | |
6418068 | 4 | Crucifix at door 4 with combination of a Sally Appearance | Entity and Item Spawning | |
3317550 | Door right before The Infirmary | Sally spawns before The Infirmary & can co-exist alongside it. | Entity Spawning | |
218 | 17, 24 | Dark T-Shaped key room at door 17 with Eyes, dark Cross shaped key room at door 24. | Entity and room Spawning | |
199 | 3, 5, 7, 8, 10, 27 | Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10, Crucifix on the table on door 27 | Entity, room and item Spawning |
THE MINES
SEED | MODIFIER(S) | DOOR APPEARANCE(S) | WHAT HAPPENS | ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER |
---|---|---|---|---|
2719941 | None | 101 | Louie Appearance | Entity spawning |
2782578 | ||||
2376668 | Shadow Appearance | |||
4942277 | 101 (Firedamp Leak) | Firedamp Leak at door 101 | Room Spawning | |
2983719 | 101, 150 | Giggle and Louie at door 101, Louie at door 150 | Entity spawning | |
4195274 | 198 | Sewer Cylinder room at door 198 (named Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle (Image needed) | Room and Entity Spawning | |
3640833 | None | 116 (Rare Room) | Rare Room (Confirmation needed And more info (room name in Admin Panel and image)) | Room Spawning |
3642173 | 104, 106 | T-Shaped Generator room at door 104 and U shaped Generator room at door 106, |
Gallery
TBA