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{{Quote||quote=I just have a good gaming chair 👍|speaker=NuclearEntity}}
{{Quote||quote=I just have a good gaming chair 👍|speaker=NuclearEntity}}


== Overview ==
== My custom entities ==
These are my custom entites (note: depth, greed, and silences images are not by me I just made up how the work)
Hi there! I'm NuclearEntity, a user on this fandom. You can normally find me on the [https://tdsfanmade.fandom.com/wiki/Tower_Defense_Simulator_Fanmade_Content_Wiki TDSFC] wiki. I make games on Roblox. a few favorite games are DOORS, Tower Defense Simulator, Evade, Funky Friday and Combat Warriors.

== Depth ==
{{Quote|quote=We aren't done yet...|speaker='''Zoom''' [[Achievements|Achievement]] description}}
'''Depth''' is an [[List of Entities|entity]] that resides in the '''Mines'''. It serves as the most frequent threat on the floor.
{{Entities|image=doorscustomentity1.png|attack=Speeds through multiple rooms before vanishing|damage={{Icons|Instakill}}Instant death|creator(s)=NuclearEntity|title=Depth}}

== {{Icons|Behavior}}'''Behavior''' ==
'''Depth''' will flicker the lights as a warning before speeding through multiple rooms and disappearing. Rooms that '''Depth''' has passed through will have their lights broken and the room will fall dark, but not as dark as dark rooms. '''Depth''' will instantly kill players on contact. [[Hiding]] while '''Depth''' is speeding through rooms will provide safety to the player. '''Depth''' will automatically open the door of the following room upon reaching the end of its route.

=== '''Notes''' ===

* While the flickering lights serve as a warning of '''Depth'''<nowiki/>'s arrival, the lights may also flicker randomly without an entity attack.
** If the lights flicker red, the next room will spawn '''Distort'''.
* [[Hide]] will get aggravated more easily the further the player has progressed. As such if a player hides too early, it is possible to be kicked out ''just'' as arrives at the room, killing the unfortunate player.
** Prevent this from happening by standing in front of your hiding spot instead. Once you hear '''Depth''' getting closer, hide.

* If there is a locked door at end of the next room, '''Depth''' will backtrack through the previous doors.
* '''Depth''' emits a blue glow, similar to [[Ambush]].

== {{Icons|Trivia}}Trivia ==

* '''Depth''' is a fan made entity, for floor 2.

== Related Achievements ==
{{Achievement|text=We aren't done yet...|text2=Successfully survive Depth.|title=Zoom|image=doorscustomentity1pt2.png}}

Revision as of 23:00, 23 September 2022

I just have a good gaming chair 👍
- NuclearEntity

My custom entities

These are my custom entites (note: depth, greed, and silences images are not by me I just made up how the work)

Depth

We aren't done yet...
- Zoom Achievement description

Depth is an entity that resides in the Mines. It serves as the most frequent threat on the floor. <infobox layout="stacked"> <title source="title"> <default>NuclearEntity</default> <format>Depth</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

BehaviorBehavior

Depth will flicker the lights as a warning before speeding through multiple rooms and disappearing. Rooms that Depth has passed through will have their lights broken and the room will fall dark, but not as dark as dark rooms. Depth will instantly kill players on contact. Hiding while Depth is speeding through rooms will provide safety to the player. Depth will automatically open the door of the following room upon reaching the end of its route.

Notes

  • While the flickering lights serve as a warning of Depth's arrival, the lights may also flicker randomly without an entity attack.
    • If the lights flicker red, the next room will spawn Distort.
  • Hide will get aggravated more easily the further the player has progressed. As such if a player hides too early, it is possible to be kicked out just as arrives at the room, killing the unfortunate player.
    • Prevent this from happening by standing in front of your hiding spot instead. Once you hear Depth getting closer, hide.
  • If there is a locked door at end of the next room, Depth will backtrack through the previous doors.
  • Depth emits a blue glow, similar to Ambush.

TriviaTrivia

  • Depth is a fan made entity, for floor 2.

Related Achievements

Zoom
"We aren't done yet..."
Successfully survive Depth.