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* Every time A-120 starts going towards the first node of a room, it will look for players in it. |
* Every time A-120 starts going towards the first node of a room, it will look for players in it. |
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** If there are no players in the room, it will continue following the Path Nodes. |
** If there are no players in the room, it will continue following the Path Nodes. |
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** If there are players in the room, it will choose a player, the |
** If there are players in the room, it will choose a player, the last one in the priority list if there are multiple. |
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*** The priority list |
*** The priority list adds the players in the order they join the game, the last to load will be the last one in the list. |
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*** A-120 will register the chosen player's position. The closest Path Node will become a special Path Node: a "Rebound Node". Rebound Nodes always have one player assigned, and will only disappear if another Rebound Node is created in the same room. |
*** A-120 will register the chosen player's position. The closest Path Node will become a special Path Node: a "Rebound Node". Rebound Nodes always have one player assigned, and will only disappear if another Rebound Node is created in the same room. |
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**** When A-120 reaches a Rebound Node, it will go towards its assigned player (with a little offset: a few studs in front of them horizontally). When it reaches that point, it will go to the remaining Path Nodes as normal. |
**** When A-120 reaches a Rebound Node, it will go towards its assigned player (with a little offset: a few studs in front of them horizontally). When it reaches that point, it will go to the remaining Path Nodes as normal. |