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== Stuff i have found == |
== Stuff i have found == |
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I have currently found this image of what looks like a new form of rush. |
I have currently found this image of what looks like a new form of rush. |
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The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry.... |
The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry.... |
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[[File:Overkillrusholdthing.png|thumb]] |
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I just recently found this image of what looks like a new remake of ambush. It seems like a remaster of ambushes version 2 design (This could be fake or a troll as it just got deleted from the files...) |
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Thats all i have found so far |
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== Pages i have created == |
== Pages i have created == |
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{{Entities |
{{Entities |
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|title = Overkill Rush |
|title = Overkill Rush |
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|image = Rushblackbackground.png |
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|attack = Appears in a previous room and speeds through multiple rooms while flinging around the objects in said room until it reaches a wall and smashing through said wall before dissapering |
|attack = Appears in a previous room and speeds through multiple rooms while flinging around the objects in said room until it reaches a wall and smashing through said wall before dissapering |
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|damage = {{Icons|Instakill|link=Damage}} Instant Death |
|damage = {{Icons|Instakill|link=Damage}} Instant Death |
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{{Icons|Damage|link=Damage}} 60 Damage (Getting flung while in closet) |
{{Icons|Damage|link=Damage}} 60 Damage (Getting flung while in closet) |
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|date_added = October 11th, 2022 |
|date_added = October 11th, 2022 |
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|creator(s) = |
|creator(s) = I dont know|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Appers on floor 1 and floor 2 (Appers after door 50 on floor 1)|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts}} |
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== Behavior == |
== Behavior == |
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* Jack has a chance to appear if the player opens the next door before ''Rush'' attacks. |
* Jack has a chance to appear if the player opens the next door before ''Rush'' attacks. |
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* If ''Rush'' appears in a room with a ventilation shaft, it will |
* If ''Rush'' appears in a room with a ventilation shaft, it will break through the door. |
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** |
**Rush has a 1/4000 chance to instead go through the vents |
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* ''Rush'' will never attack in Dark Rooms or during [[Seek]]'s crescendo. However, ''Rush can still enter Dark Rooms.'' |
* ''Rush'' will never attack in Dark Rooms or during [[Seek]]'s crescendo. However, ''Rush can still enter Dark Rooms.'' |
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* When in multiplayer, ''Rush'' can sometimes spawn in a room where there are fewer hiding spots than players. |
* When in multiplayer, ''Rush'' can sometimes spawn in a room where there are fewer hiding spots than players. |
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** This is thought to be a bug. |
** This is thought to be a bug. |
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** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge. |
** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge. |
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* ''Rush'' will travel at a |
* ''Rush'' will travel at a faster speed the more players there are. |
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*This version of Rush replaces rush after door 50 |
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** This is most likely to give players a chance to find a hiding spot if all others are taken. |
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**There is a 1/2000 chance that this will not be case. |
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**This version mostly only spawns if the room has a ventilation shaft. |
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**This version is less common to spawn outside of ventilation shaft rooms. |
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== Bonus info == |
== Bonus info == |
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I like to play doors when i dont want to use Scriptware to find hidden stuff. |
I like to play doors when i dont want to use Scriptware to find hidden stuff. |
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== Concepts for custom characters == |
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{{Entities |
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|title = Origin Rush |
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|attack = Appears in a previous room and speeds through 1-6 rooms before vanishing. |
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|damage = {{Icons|Damage|link=Damage}} 50 Damage |
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|date_added = October 21th, 2022 |
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|creator(s) = Slendytubbis Mixed Timelines|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Floor 1|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts|caption=}} |
Latest revision as of 00:47, 25 February 2025
About me[edit | edit source]
I like to look for stuff in the DOORS files with ScriptWare and stuff. I never record this stuff. I just save the picture before it possibly gets deleted.
Stuff i have found[edit | edit source]
I have currently found this image of what looks like a new form of rush.
The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry....
However! i did find this image in my files of and older version
The image seems low quality, and more like the Rush Jumpscare image. Which might be why it was unused.
I just recently found this image of what looks like a new remake of ambush. It seems like a remaster of ambushes version 2 design (This could be fake or a troll as it just got deleted from the files...)
Pages i have created[edit | edit source]
I created a page for a OC Character of mine called Skinny. Here is the link if you wanna check it out! https://slendytubbies-oc.fandom.com/wiki/Skinny
i DID create a EXE character at some point, but it got deleted. And i dont plan to bring it back.
Concepts for things i have found[edit | edit source]
Overkill Rush[edit | edit source]
<infobox layout="stacked"> <title source="title"> <default>Slendytubbies Mixed Timelines</default> <format>Overkill Rush</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Behavior[edit | edit source]
Rush will flicker the lights as a warning before speeding through rooms before hitting a wall breaking through it. Rooms that Rush has passed through will have their lights broken and props in them flung, and the room will fall dark, but not as dark as the dark rooms(I.e Screech can not spawn). Rush will kill players on contact. Hiding in closets is not safe, as rush can fling them in his current state, dealing 60 damage to any players that were in them. This grants the player immunity from rush until the animation ends.
Notes
- While the flickering lights serve as a warning of Rush's arrival, the lights may also flicker randomly without an attack.
- Hide will get aggravated more easily the further the player has progressed (most noticeable after door 50) As such if a player hides too early, it is possible to be kicked out just as Rush arrives in the room, killing the unfortunate player.
- This can be prevented from happening by standing in front of the hiding spot instead and only hiding once Rush can be heard getting closer.
- Despite this being a good tip, Jack could appear and prevent you from entering the hiding spot.
- This can be prevented from happening by standing in front of the hiding spot instead and only hiding once Rush can be heard getting closer.
- Jack has a chance to appear if the player opens the next door before Rush attacks.
- If Rush appears in a room with a ventilation shaft, it will break through the door.
- Rush has a 1/4000 chance to instead go through the vents
- Rush will never attack in Dark Rooms or during Seek's crescendo. However, Rush can still enter Dark Rooms.
- When in multiplayer, Rush can sometimes spawn in a room where there are fewer hiding spots than players.
- Rush will travel at a faster speed the more players there are.
- This version of Rush replaces rush after door 50
- There is a 1/2000 chance that this will not be case.
- This version mostly only spawns if the room has a ventilation shaft.
- This version is less common to spawn outside of ventilation shaft rooms.
Bonus info[edit | edit source]
I like to play doors when i dont want to use Scriptware to find hidden stuff.
Concepts for custom characters[edit | edit source]
<infobox layout="stacked"> <title source="title"> <default>Slendytubbies Mixed Timelines</default> <format>Origin Rush</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>