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** This is thought to be a bug. |
** This is thought to be a bug. |
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** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge. |
** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge. |
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* ''Rush'' will travel at a |
* ''Rush'' will travel at a faster speed the more players there are. |
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** This is most likely to give players a chance to find a hiding spot if all others are taken. |
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== Bonus info == |
== Bonus info == |
Revision as of 02:40, 28 October 2022
About me
I like to look for stuff in the DOORS files with ScriptWare and stuff. I never record this stuff. I just save the picture before it possibly gets deleted.
Stuff i have found
I have currently found this image of what looks like a new form of rush.
The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry....
However! i did find this image in my files of and older version
The image seems low quality which might be why it was unused.
I just recently found this image of what looks like a new remake of ambush. It seems like a remaster of ambushes version 2 design (This could be fake or a troll as it just got deleted from the files...)
Pages i have created
I created a page for a OC Character of mine called Skinny. Here is the link if you wanna check it out! https://slendytubbies-oc.fandom.com/wiki/Skinny
i DID create a EXE character at some point, but it got deleted. And i dont plan to bring it back.
Concepts for things i have found
Overkill Rush
<infobox layout="stacked"> <title source="title"> <default>Slendytubbies Mixed Timelines</default> <format>Overkill Rush</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Behavior
Rush will flicker the lights as a warning before speeding through rooms before hitting a wall breaking through it. Rooms that Rush has passed through will have their lights broken and props in them flung, and the room will fall dark, but not as dark as the dark rooms(I.e Screech can not spawn). Rush will kill players on contact. Hiding in closets is not safe, as rush can fling them in his current state, dealing 60 damage to any players that were in them. This grants the player immunity from rush until the animation ends.
Notes
- While the flickering lights serve as a warning of Rush's arrival, the lights may also flicker randomly without an attack.
- Hide will get aggravated more easily the further the player has progressed (most noticeable after door 50) As such if a player hides too early, it is possible to be kicked out just as Rush arrives in the room, killing the unfortunate player.
- This can be prevented from happening by standing in front of the hiding spot instead and only hiding once Rush can be heard getting closer.
- Despite this being a good tip, Jack could appear and prevent you from entering the hiding spot.
- This can be prevented from happening by standing in front of the hiding spot instead and only hiding once Rush can be heard getting closer.
- Jack has a chance to appear if the player opens the next door before Rush attacks.
- If Rush appears in a room with a ventilation shaft, it will go back after reaching the locked door.
- However, there is a chance that Rush will bypass the door.
- Rush will never attack in Dark Rooms or during Seek's crescendo. However, Rush can still enter Dark Rooms.
- When in multiplayer, Rush can sometimes spawn in a room where there are fewer hiding spots than players.
- Rush will travel at a faster speed the more players there are.
Bonus info
I like to play doors when i dont want to use Scriptware to find hidden stuff.
Concepts for custom characters
<infobox layout="stacked"> <title source="title"> <default>Slendytubbies Mixed Timelines</default> <format>Origin Rush</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>