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** If there are players in the room, it will choose a player, the first one in the priority list if there are multiple. |
** If there are players in the room, it will choose a player, the first one in the priority list if there are multiple. |
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*** The priority list is in reverse alphabetical order, according to their usernames. The first one out of the players in the room will be the chosen one. |
*** The priority list is in reverse alphabetical order, according to their usernames. The first one out of the players in the room will be the chosen one. |
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*** A |
*** A-120 will register the chosen player's position. The closest Path Node will become a special Path Node: a "Rebound Node". Rebound Nodes always have one player assigned, and will only disappear if another Rebound Node is created in the same room. |
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**** When A-120 reaches |
**** When A-120 reaches a Rebound Node, it will go towards its assigned player (with a little offset: a few studs in front of them horizontally). When it reaches that point, it will go to the remaining Path Nodes as normal. |
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***** |
***** These Rebound Nodes also apply for future A-120's. |
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***** This specific Path Nodes assigned to the Player Nodes will become "Rebound Nodes" for the next A-120's that spawn. |
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****** If an A-120 reaches a Rebound Node (created by a previous A-120), it will instantly go towards a Player Node (the first one in the priority list<ref>Same priority list used for creating Player Nodes: reverse alphabetical order of the player's usernames.</ref> if there are already multiple). After reaching the Path Node, it will continue through the path as normal following the Path Nodes. Can do multiple rebounds if there are more Rebound Nodes. |
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* Now, with this information we can say the exact path A-120 takes, in summary: |
* Now, with this information we can say the exact path A-120 takes, in summary: |
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** A-120 follows Path Nodes and Player Nodes<ref>Starts going towards Player Nodes when it reaches its closest Path Node from the same room.</ref>, going back to a Player Node<ref>The first one in the priority list. Same priority list as before: reverse alphabetical order of the player's usernames.</ref> (if there is any) when reaching Rebound Nodes (if there is any). |
** A-120 follows Path Nodes and Player Nodes<ref>Starts going towards Player Nodes when it reaches its closest Path Node from the same room.</ref>, going back to a Player Node<ref>The first one in the priority list. Same priority list as before: reverse alphabetical order of the player's usernames.</ref> (if there is any) when reaching Rebound Nodes (if there is any). |