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* Natural A-120's can only spawn when a door to a new room is opened. The room must be one of the specifics where node entities can spawn (usually mentioned as "with hiding spots"). It has no delay. It doesn't produce any cues: no lights flickering and no earthquakes. |
* Natural A-120's can only spawn when a door to a new room is opened. The room must be one of the specifics where node entities can spawn (usually mentioned as "with hiding spots"). It has no delay. It doesn't produce any cues: no lights flickering and no earthquakes. |
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* A-120 is a node entity, following the normal path of each room, in reverse order, similar to Front Rush. But has a special behavior in its path. |
* A-120 is a node (rusher) entity, following the normal path of each room, in reverse order, similar to Front Rush. But has a special behavior in its path. |
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** We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes". |
** We'll refer to the normal nodes originated from the common path of the rooms as "Path Nodes". |
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* Every new room A-120 enters, it will look for players in it. |
* Every new room A-120 enters, it will look for players in it. |
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*** A-120 will despawn when reaching the last Node (when there isn't any remaining Node); can be of any type. |
*** A-120 will despawn when reaching the last Node (when there isn't any remaining Node); can be of any type. |
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* When a player enters its raycast, they will instantly die and get ragdolled and flinged towards it. |
* When a player enters its raycast, they will instantly die and get ragdolled and flinged towards it. |
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** God Mode avoids the instant death, but not the fling and ragdoll, which is permanent (until the player gets unragdolled through any other way). |
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* A-120 has an approximate movement speed of 45 studs per second. |
* A-120 has an approximate movement speed of 45 studs per second (when moving only horizontally). |
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** When A-120 moves vertically it can reach way higher speeds, same applies for other node (rusher) entities. |
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* When A-120 spawns, it will be idle for a few seconds, before starting to move, it is unable to attack players during that time. |
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