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** A-120 follows Path Nodes and Player Nodes<ref>Starts going towards Path Nodes when it reaches its closest Path Node from the same room.</ref>, going back to a Player Node<ref>The first one in the priority list. Same priority list as before: reverse alphabetical order of the player's usernames.</ref> (if there is any) when reaching Rebound Nodes (if there is any). |
** A-120 follows Path Nodes and Player Nodes<ref>Starts going towards Path Nodes when it reaches its closest Path Node from the same room.</ref>, going back to a Player Node<ref>The first one in the priority list. Same priority list as before: reverse alphabetical order of the player's usernames.</ref> (if there is any) when reaching Rebound Nodes (if there is any). |
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*** A-120 will despawn when reaching the last Node (when there isn't any remaining Node); can be of any type. |
*** A-120 will despawn when reaching the last Node (when there isn't any remaining Node); can be of any type. |
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* When a player enters its raycast, they will instantly die and get flinged towards it. |
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