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Tag: 2017 source edit
Tag: 2017 source edit
 
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[[Achievements]] that I don't have:
[[Achievements]] that I don't have:
* [[File:Lost In Translation Badge.png|105px]] Lost In Translation
* [[File:Lost In Translation Badge.png|105px]] Lost In Translation
* [[File:Down The Drain Badge.png|105px]] Down The Drain
* [[File:Fragmentbadgeiconnew.png|105px]] Trial and Error
* [[File:It's Not My Time Badge.png|105px]] It's Not My Time
* [[File:Bug Zapper Badge.png|105px]] Bug Zapper
* [[File:Lost In The Dark Badge.png|105px]] Lost In The Dark
* [[File:Red Mist Badge.png|105px]] Red Mist
* [[File:Stop Right There Badge.png|105px]] Stop Right There
* [[File:Grin Reaper Badge.png|105px]] Grin Reaper
* [[File:Red Light Badge.png|105px]] Red Light
* [[File:Lookman No Looking Badge.png|105px]] Lookman No Looking
* [[File:Time Out Badge.png|105px]] Time Out
* [[File:Bug Bomb Badge.png|105px]] Bug Bomb
* [[File:Not Funny Badge.png|105px]] Not Funny
* [[File:Queen's Gambit Badge.png|105px]] Queen's Gambit
* [[File:Queen's Gambit Badge.png|105px]] Queen's Gambit
* [[File:Scammed Badge.png|105px]] Scammed
* [[File:Scammed Badge.png|105px]] Scammed
* [[File:Hotel Hell.png|105px]] Hotel Hell
* [[File:Playtimes Over.png|105px]] Playtime's Over
* [[File:??? Badge.png|105px]] A-1000
* [[File:??? Badge.png|105px]] A-1000
* [[File:See You Soon Badge.png|105px]] See You Soon
* [[File:Rocky Road Badge.png|105px]] Rocky Road <small>''(currently aiming to get it)''</small>
* [[File:Rocky Road Badge.png|105px]] Rocky Road
* [[File:A Hard Place Badge.png|105px]] A Hard Place <small>''(currently aiming to get it)''</small>
* [[File:A Hard Place Badge.png|105px]] A Hard Place


== {{Icons|Behavior}} Entities ==
== {{Icons|Behavior}} Entities ==

Latest revision as of 18:16, 1 June 2025

Hello and welcome to my page!

Achievement Achievements[edit | edit source]

Achievements that I don't have:

Behavior Entities[edit | edit source]

<tabber> |-| Death=

<infobox layout="stacked"> <title source="title"> <default>DRAGONbroz</default> <format>Death</format> </title>

<image source="image">
</image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Death, also known as 'Unknown', 'A-270', 'Paralysis', 'Paralyzer', 'Paralyze' is a minor entity found on every floor and subfloor. Only little is known about it.

Overview Appearance[edit | edit source]

Death takes on the appearance of a purple human skull with black, hollow eyes and a grainy 'skin' texture. When crucified, Death's mouth opens wider. Its 'body' stretches and distorts during the process. Death looks same as the Haste.

Behavior Behavior[edit | edit source]

Death can spawn with extremely rare chance. It will highlight a player's screen with a purple haze and begin to approach from behind, killing a player instantly if caught. It can be defeated by a randomly selected mechanic:
A lever will spawn in random place that can be activated to immediately despawn it. Next rooms may also contain a lever.
If a player will open the door to the next room before Death kills them, it will immediately despawn.

In the Rooms Death can spawn only past Door 270.

More to be added.

Trivia Strategy[edit | edit source]

You can know how close Death is to players by looking backwards, as you can see it through walls.

More to be added.

Trivia Trivia[edit | edit source]

  • Death looks same as the Haste
  • Similar to Haste, Death is a client-sided entity, meaning there will be a unique instance of Haste for every player.
    • As a result, players who are dead and spectating the game will not see Death and any of its effects.
  • Death's jumpscare sound consists of the default player death sound being played repeatedly.
  • Curiously, players can still interact with levers during Death's jumpscare. This will despawn it and players won't die.
  • Players can outrun Death with some of the speed modifiers.
    • Although, if it stays for too long, all players are automatically killed.

</tabber>

Door Basement[edit | edit source]

File:SeekEyeRender.png hi