Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Template:DOORS Wiki/Fun Facts: Difference between revisions

Template page
mNo edit summary
Tag: 2017 source edit
(Updated formatting.)
Line 1: Line 1:
<!-- only temper with this if you know what you're doing please -->
<!-- Only make changes to this template if you know what you're doing -->
{{DOORS Wiki/Container|title=Fun Facts
{| class="table home-nav" style="border:.4em solid #D0AE82; width:35%; border-radius:1em; text-align:center; padding:6px; margin-bottom:16px; background:rgba(0,0,0,.3)"
|body=<includeonly><choose uncached></includeonly>
! colspan="5" style="font-size:150%" | <p style="margin:0"><b><u>FUN FACTS</u></b></p>
|-
| <includeonly><choose uncached></includeonly>
<option>[[File:Rush1.png|250px|center|link=Rush|Rush]]
<option>[[File:Rush1.png|250px|center|link=Rush|Rush]]
[[Ambush]] is not the only entity capable of rebounding, [[Rush]] will rebound when it enters a room with a blocked/locked door, this will catch most players off-guard, make sure to take care when exiting a hiding space around [[Rush]].</option>
[[Ambush]] is not the only entity capable of rebounding, [[Rush]] will rebound when it enters a room with a blocked/locked door, this will catch most players off-guard, make sure to take care when exiting a hiding space around [[Rush]].</option>
Line 27: Line 25:
[[Glitch]] is a non-canon entity, meaning it has no role in the lore of ''[[DOORS]]''. During the initial release, it solely appeared to prey on stray wanderers that were too far from their group ahead. However, it currently exists as a failsafe for faulty room generation alongside the mentioned mechanic. Whether it inflicts damage depends on how it is activated.</option>
[[Glitch]] is a non-canon entity, meaning it has no role in the lore of ''[[DOORS]]''. During the initial release, it solely appeared to prey on stray wanderers that were too far from their group ahead. However, it currently exists as a failsafe for faulty room generation alongside the mentioned mechanic. Whether it inflicts damage depends on how it is activated.</option>
<includeonly></choose></includeonly>
<includeonly></choose></includeonly>
|}
}}

Revision as of 06:10, 23 October 2022

Fun Facts
<option>
Rush

Ambush is not the only entity capable of rebounding, Rush will rebound when it enters a room with a blocked/locked door, this will catch most players off-guard, make sure to take care when exiting a hiding space around Rush.</option>

<option>
Ambush

Ambush is a very persistent entity, unlike Rush, if it encounters a room with a blocked/locked door it will phase through the door, nothing can stop the power of Ambush tripping up players, take care.</option>

<option>
Timothy

Timothy is the smallest entity within DOORS, due to its size it is smaller than every furniture item within the game, which allows it to hide in containers among gold and items.</option>

<option>
DOORS

During the initial release of DOORS the game played an animation for players crawling under furniture during Seek's sequences, this was removed due to players with bad latency and terrible internet dying due to the animation failing to load or loading too late.</option>

<option>
Jack1.png

Jack can not only appear in the closets scattered across various rooms in the Hotel, it is also known to make an appearance behind recently opened doors. When this occurs, the room will receive a blood-red tone. This effect also applies to the rain if it is present outside.</option>

<option>
Old Seek.png

Seek was the first entity, being added in-game before the rest. It also had a very different design than what it is now, appearing much more limp and having a different facial structure.</option>

<option>
Eyes.png

The Eyes are known to be able to spawn in certain rooms that none of the entities can. Such rooms can include The Courtyard and The Dining Room. However, that is not to say that entities are physically limited from The Courtyard, as Rush and Ambush can pass through if they happen to be activated in the succeeding area.</option>

<option>
Screech.png

The 'Psst!' sound Screech vocalizes does not indicate its appearance in the room, but rather when it will attack a player. Also, some instances of this sound may be falsified, meaning that it is played solely to startle players. Pay attention to the volume, as the fake one is quieter.</option>

<option>
Scrapped Figure Model.png

This was one of Figure's earliest models, during the game's early development stages. Yes, the design has changed a lot! Another fact about Figure is that the name 'Figure' was actually the placeholder name for this entity during the game's development. Before release, the developers actually liked the name 'Figure', so they made it official. </option>

<option>
Sally2.png

Entities such as Window and Shadow in DOORS don't have official names due to the developers refraining from confirming them. Although, their file names are confirmed to be 'Sally' (Window) and 'creepy_dude' (Shadow). Window and Shadow also won't receive their own in-game achievements due to both entities being extremely rare to encounter in-game. </option>

<option>
GLITCH11.png
Glitch is a non-canon entity, meaning it has no role in the lore of DOORS. During the initial release, it solely appeared to prey on stray wanderers that were too far from their group ahead. However, it currently exists as a failsafe for faulty room generation alongside the mentioned mechanic. Whether it inflicts damage depends on how it is activated.</option>