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Node Entities: Difference between revisions

From DOORS Wiki
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|[[File:SteamHappyRush.png|thumb]]
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|[[2023 April Fools Event|Steamhappy]]
|[[2023 April Fools Event|Rush Clones]]
|Does not rebound
|Does not rebound
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*[[The Hotel]] ([[Chat Control]] Modifier)
*[[SUPER HARD MODE!!!]]
*[[SUPER HARD MODE!!!]]
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Revision as of 02:04, 8 March 2025

Instakill.png
<choose uncached="">

<option>"GET OUT"
- Hide</option> <option>"¡Hasta luego!"
- El Goblino</choose>
This article is a candidate for deletion!
The reason given is: Interesting idea but this is better off as a category.
Remember to check what links here and the page history before deletion.

<infobox layout="stacked">

<title source="title"> <default>Node Entities</default> <format>Nodes</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>Node Entities are a type of 2D entities (3D in Retro Mode) that could spawn from the Admin Panel, Chat Control, or naturally. Warning signs for node entities consist of sound cues, a flicker of the lights, or a screen shake. Node Entities follow the invisible path nodes that generate across rooms using Roblox path-finding, going from node to node, this is the reason for their name.

List of Nodes

Image Name Rebounds Floor(s)
Rush Does not rebound
Ambush2.png
Ambush 2-4 rebounds

3, 5 or 7 rebounds (Pre-Mines update)

A-60 my beloved 🥺.webp
A-60 Does not rebound
A-120 IDLE.png
A-120 0-1 rebounds per room
Blitz (Odd Rebound).png
Blitz 0-2 rebounds per room
RNIUSHCg== 2 rebounds
AR0xMBUSH HD.png
AROxMBUSH 6 rebounds
Rush Clones Does not rebound