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== Stuff i have found == |
== Stuff i have found == |
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I have currently found this image of what looks like a new form of rush. |
I have currently found this image of what looks like a new form of rush. |
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The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry.... |
The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry.... |
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[[File:Overkillrusholdthing.png|thumb]] |
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I just recently found this image of what looks like a new remake of ambush. It seems like a remaster of ambushes version 2 design (This could be fake or a troll as it just got deleted from the files...) |
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Thats all i have found so far |
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== Pages i have created == |
== Pages i have created == |
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{{Entities |
{{Entities |
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|title = Overkill Rush |
|title = Overkill Rush |
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|image = Rushblackbackground.png |
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|attack = Appears in a previous room and speeds through multiple rooms while flinging around the objects in said room until it reaches a wall and smashing through said wall before dissapering |
|attack = Appears in a previous room and speeds through multiple rooms while flinging around the objects in said room until it reaches a wall and smashing through said wall before dissapering |
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|damage = {{Icons|Instakill|link=Damage}} Instant Death |
|damage = {{Icons|Instakill|link=Damage}} Instant Death |
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{{Icons|Damage|link=Damage}} 60 Damage (Getting flung while in closet) |
{{Icons|Damage|link=Damage}} 60 Damage (Getting flung while in closet) |
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|date_added = October 11th, 2022 |
|date_added = October 11th, 2022 |
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|creator(s) = I dont know|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Appers on floor 1 and floor 2 (Appers after door 50 on floor 1)|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts}} |
|creator(s) = [[I dont know]]|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Appers on floor 1 and floor 2 (Appers after door 50 on floor 1)|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts}} |
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== Behavior == |
== Behavior == |
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* Jack has a chance to appear if the player opens the next door before ''Rush'' attacks. |
* Jack has a chance to appear if the player opens the next door before ''Rush'' attacks. |
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* If ''Rush'' appears in a room with a ventilation shaft, it will |
* If ''Rush'' appears in a room with a ventilation shaft, it will go back after reaching the locked door. |
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** |
** However, there is a chance that ''Rush'' will bypass the door. |
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* ''Rush'' will never attack in Dark Rooms or during [[Seek]]'s crescendo. However, ''Rush can still enter Dark Rooms.'' |
* ''Rush'' will never attack in Dark Rooms or during [[Seek]]'s crescendo. However, ''Rush can still enter Dark Rooms.'' |
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* When in multiplayer, ''Rush'' can sometimes spawn in a room where there are fewer hiding spots than players. |
* When in multiplayer, ''Rush'' can sometimes spawn in a room where there are fewer hiding spots than players. |
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** This is thought to be a bug. |
** This is thought to be a bug. |
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** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge. |
** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge. |
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* ''Rush'' will travel at a |
* ''Rush'' will travel at a slower speed the more players there are. |
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** This is most likely to give players a chance to find a hiding spot if all others are taken. |
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*This version of Rush replaces rush after door 50 |
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**There is a 1/2000 chance that this will not be case. |
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**This version mostly only spawns if the room has a ventilation shaft. |
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**This version is less common to spawn outside of ventilation shaft rooms. |
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== Bonus info == |
== Bonus info == |
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{{Entities |
{{Entities |
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|title = Origin Rush |
|title = Origin Rush |
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|image = OriginRush.png |
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|attack = Appears in a previous room and speeds through 1-6 rooms before vanishing. |
|attack = Appears in a previous room and speeds through 1-6 rooms before vanishing. |
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|damage = {{Icons|Damage|link=Damage}} 50 Damage |
|damage = {{Icons|Damage|link=Damage}} 50 Damage |
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|date_added = October 21th, 2022 |
|date_added = October 21th, 2022 |
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|creator(s) = Slendytubbis Mixed Timelines|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Floor 1|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts|caption=}} |
|creator(s) = [[Slendytubbis Mixed Timelines]]|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Floor 1|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts|caption=}} |