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Editing User:Slendytubbies Mixed Timelines

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== Stuff i have found ==
== Stuff i have found ==
[[File:Overkillrush.png|thumb]]

I have currently found this image of what looks like a new form of rush.
I have currently found this image of what looks like a new form of rush.


The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry....
The image was called images/overkillrushFace, and i have no clue if its real, or just a troll. I lost the iamge link so unfortunaly you cant see it yourself. Sorry....


[[File:Ambush Remake.png|thumb]]




[[File:Overkillrusholdthing.png|thumb]]
However! i did find this image in my files of and older version


The image seems low quality, and more like the Rush Jumpscare image. Which might be why it was unused.


I just recently found this image of what looks like a new remake of ambush. It seems like a remaster of ambushes version 2 design (This could be fake or a troll as it just got deleted from the files...)


However! i did find this image in my files of and older version


The image seems low quality which might be why it was unused.


Thats all i have found so far


== Pages i have created ==
== Pages i have created ==
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{{Entities
{{Entities
|title = Overkill Rush
|title = Overkill Rush
|image = Rushblackbackground.png
|attack = Appears in a previous room and speeds through multiple rooms while flinging around the objects in said room until it reaches a wall and smashing through said wall before dissapering
|attack = Appears in a previous room and speeds through multiple rooms until it reaches a wall and smashing through said wall
|damage = {{Icons|Instakill|link=Damage}} Instant Death
|damage = {{Icons|Instakill|link=Damage}} Instant Death
{{Icons|Damage|link=Damage}} 60 Damage (Getting flung while in closet)
{{Icons|Damage|link=Damage}} 60 Damage (Getting flung while in closet)
|date_added = October 11th, 2022
|date_added = October 11th, 2022
|creator(s) = I dont know|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Appers on floor 1 and floor 2 (Appers after door 50 on floor 1)|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts}}
|creator(s) = [[I dont know]]|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Appers on floor 1 and floor 2 (Appers after door 50 on floor 1)|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts}}


‎ ‎
== Behavior ==
''Rush'' will flicker the lights as a warning before speeding through rooms before hitting a wall breaking through it. Rooms that ''Rush'' has passed through will have their lights broken and props in them flung, and the room will fall dark, but not as dark as the dark rooms(I.e Screech can not spawn). ''Rush'' will kill players on contact. [[Hiding]] in closets is not safe, as rush can fling them in his current state, dealing 60 damage to any players that were in them. This grants the player immunity from rush until the animation ends.


‎ ‎
Notes


‎ ‎
* While the flickering lights serve as a warning of ''Rush''<nowiki/>'s arrival, the lights may also flicker randomly without an attack.
** If the lights flicker slightly longer than normal, [[Ambush]] will spawn instead. If the lights flicker a ''lot'' longer than normal, the next room will spawn [[Halt]].
** This will not be the case if [[Seek]]'s eyes start appearing.


‎ ‎
* [[Hide]] will get aggravated more easily the further the player has progressed (most noticeable after door 50) As such if a player hides too early, it is possible to be kicked out ''just'' as ''Rush'' arrives in the room, killing the unfortunate player.
** This can be prevented from happening by standing in front of the hiding spot instead and only hiding once ''Rush'' can be heard getting closer.
*** Despite this being a good tip, [[Jack]] could appear and prevent you from entering the hiding spot.


‎ ‎
* Jack has a chance to appear if the player opens the next door before ''Rush'' attacks.
* If ''Rush'' appears in a room with a ventilation shaft, it will break through the door.
**Rush has a 1/4000 chance to instead go through the vents
* ''Rush'' will never attack in Dark Rooms or during [[Seek]]'s crescendo. However, ''Rush can still enter Dark Rooms.''
* When in multiplayer, ''Rush'' can sometimes spawn in a room where there are fewer hiding spots than players.
** This is thought to be a bug.
** This allows players who have [[Hiding|hid]] to get the [[Achievements|Betrayal]] badge.
* ''Rush'' will travel at a faster speed the more players there are.
*This version of Rush replaces rush after door 50
**There is a 1/2000 chance that this will not be case.
**This version mostly only spawns if the room has a ventilation shaft.
**This version is less common to spawn outside of ventilation shaft rooms.


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== Bonus info ==
== Bonus info ==
I like to play doors when i dont want to use Scriptware to find hidden stuff.
I like to play doors when i dont want to use Scriptware to find hidden stuff.

== Concepts for custom characters ==
{{Entities
|title = Origin Rush
|attack = Appears in a previous room and speeds through 1-6 rooms before vanishing.
|damage = {{Icons|Damage|link=Damage}} 50 Damage
|date_added = October 21th, 2022
|creator(s) = Slendytubbis Mixed Timelines|sound1='''Scream Far''' [[File:Rush Scream.mp3]]|sound2='''Scream Near''' [[File:RushNear.mp3]]|floors=Floor 1|sound3=The reason that they are the same is cause i dont know how to upload audio files for my audio concepts|caption=}}
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