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{{User|title1=Flare|favorite_game/games=Slap Battles, DOORS, Monsters of Etheria & a bunch more|etc=Got 3 halts in the same run prior to [[The Mines]] update without any modifiers. Also no rushes before first seek chase.}} |
{{User|title1=Flare|favorite_game/games=Slap Battles, DOORS, Monsters of Etheria & a bunch more|etc=Got 3 halts in the same run prior to [[The Mines]] update without any modifiers. Also no rushes before first seek chase.}} |
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=={{Icons|Trivia}}Interesting DOORS Runs== |
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===Door 48 [[Halt]]=== |
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So, 1 time I was playing DOORS with 2 of my friends. The run was relatively normal, except for 1 strange thing. There was an incredibly long flicker at Door 47. I noticed this and said something like "HALT AT 48??". When we opened the door, it was ''Halt'', but not in the normal Halt hallway (this was way before [[The Mines]] update), it was a normal room. When Door 48 was opened, I got [[Glitch]] AND [[Void]] at the exact same time, whereas my friends got just Glitch when 48 was opened iirc. |
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=== 3 ''Halts'' in one [[The Hotel|Hotel]] run without [[Modifiers]] === |
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This also happened before ''The Mines'' update. In this run, me and my friends got '''2 Halt spawns''' before Door 50, and i don't remember, they might've both been before the first [[Seek]] chase. Nonetheless, we got 3 halts in total. And also, 2 [[Eyes]] spawns before [[The Greenhouse]]. Due to these Entities, we didn't get ANY [[Rush]] spawns prior to the first ''Seek'' chase. |
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=== [[Sally]] at Door 59 in a [[Glitch Fragment]] run. === |
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I was going to [[The Rooms]] to get a Glitch Fragment. However, before I could do this, Sally spawned at Door 59, but by the time that she actually got to me, I was in Door 60, I wasn't expecting her to spawn, so i quickly dropped my almost-dead lighter out of panic, but got the Playtime badge & the Sally jumpscare without taking damage. Didn't have any light sources for Door 61 though. |