All contributions must follow the Manual of Style and the Wiki Rules.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Disclaimer| |
|||
{{Disclaimer|Please do not change the Red Architect's name to Mischievous light!|It's a fan-made name and lacks any source for it unlike the other two Lights. If you rename it, it will be reverted and you will also receive an instant 1 day block. This is your only warning.}} |
|||
|It's a fan-made name and lacks any source for it unlike the other two Lights. The name will be reverted if added back.}} |
|||
{{Conjecture}} |
{{Conjecture}} |
||
{{Quote|One of The Three Architects marked by Celestials assists You.|Text seen on the [[Crucifix]]'s hexagram}} |
{{Quote|One of The Three Architects marked by Celestials assists You.|Text seen on the [[Crucifix]]'s hexagram}} |
||
<!-- Please do not change Red Light to Mischievous Light. --> |
<!-- Please do not change Red Light to Mischievous Light. --> |
||
'''The Three Architects''' (also referred to as '''The Three Lights''') are known as ''[[Guiding Light]]'', ''[[Curious Light]]'', and an Unnamed Red Architect. These 'light' [[List of Entities|entities]] can be observed throughout ''[[DOORS]]'' in [[Lobby|The Lobby]], [[The Backdoor]], [[Hotel|The Hotel]], [[The Rooms]], [[The Mines |
'''The Three Architects''' (also referred to as '''The Three Lights''') are known as ''[[Guiding Light]]'', ''[[Curious Light]]'', and an ''Unnamed'' ''Red Architect''. These 'light' [[List of Entities|entities]] can be observed throughout ''[[DOORS]]'' in [[Lobby|The Lobby]], [[The Backdoor]], [[Hotel|The Hotel]], [[The Rooms]], [[The Mines]], [[Castle|Floor 3]] and likely future [[floors]]. |
||
<tabber> |
<tabber> |
||
Line 18: | Line 25: | ||
*[[The Mines]] |
*[[The Mines]] |
||
*[[Floor 3]]<ref name=":0" /> |
*[[Floor 3]]<ref name=":0" /> |
||
Non |
Non Canon Floors: |
||
*[[SUPER HARD MODE!!!]] |
*[[SUPER HARD MODE!!!]] |
||
*[[ |
*[[Retro Mode]] (Rift) |
||
*[[2025 April Fools Event|PARTY MODE]] |
|||
|date_added=August 10, 2022 |
|date_added=August 10, 2022 |
||
|creator(s)=[[LSPLASH|LSPLASH]] |
|creator(s)=[[LSPLASH|LSPLASH]] |
||
|sound1= |
|sound1='''Shimmer''' [[File:Item Shimmer.ogg]] |
||
Death Screen |
|sound2='''Death Screen''' [[File:Guiding Light.ogg]]}} |
||
[[File:Guiding Light.ogg]] |
|||
Rift Ambience |
|||
[[File:Rift.ogg]] |
|||
Item Shimmer |
|||
[[File:Item Shimmer.ogg]]}} |
|||
{{Main|Guiding Light}} |
{{Main|Guiding Light}} |
||
'''Guiding Light''' is the "main" light that assists players in The Hotel and The Mines by highlighting progressive [[items]] and locations and distributing death messages to players upon [[Death Screen|death]]. ''Guiding Light'' is only present in The Hotel, [[Lobby|The Lobby]] (during the [[Tower Heroes Event]] only) and The Mines. |
'''Guiding Light''' is the "main" light that assists players in The Hotel and The Mines by highlighting progressive [[items]] and locations and distributing death messages to players upon [[Death Screen|death]]. ''Guiding Light'' is only present in The Hotel, [[Lobby|The Lobby]] (during the [[Tower Heroes Event]] only) and The Mines. |
||
Line 44: | Line 45: | ||
|floors= |
|floors= |
||
Canon Floors |
Canon Floors |
||
⚫ | |||
*[[The Backdoor]] |
*[[The Backdoor]] |
||
*[[The Hotel]] |
*[[Hotel|The Hotel]] |
||
*[[The Rooms]] |
*[[The Rooms]] |
||
*[[The Outdoors]] <small>(Certain)</small> |
|||
*[[The Mines]] |
*[[The Mines]] |
||
*[[Floor 3]] <small>(Starlight Rift)</small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref> |
*[[Floor 3]] <small>(Starlight Rift)</small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref> |
||
Non |
Non Canon Floors |
||
⚫ | |||
*[[SUPER HARD MODE!!!]] |
*[[SUPER HARD MODE!!!]] |
||
*[[RETRO MODE]] |
|||
*[[2025 April Fools Event|PARTY MODE]] |
|||
|image=CuriousLightSymbolFROMGAMEFILES.png |
|image=CuriousLightSymbolFROMGAMEFILES.png |
||
|attack= |
|attack=Attempts to guide the player with hints in similar mannerisms to its counterpart, the [[Guiding Light]], albeit more vaguely. |
||
⚫ | |||
|date_added=January 28, 2023 |
|date_added=January 28, 2023 |
||
|creator(s)=Possibly LSPLASH |
|creator(s)=Possibly LSPLASH |
||
|sound1= |
|sound1='''Theme''' [[File:Curious Light MP3 Version.mp3]] |
||
⚫ | |||
Main Ambience |
|||
⚫ | |||
⚫ | |||
Death Screen Theme |
|||
[[File:Curious Light MP3 Version.mp3]] |
|||
Rift Ambience |
|||
[[File:StarlightRiftOst.mp3]] |
|||
Item Shimmer |
|||
[[File:Item Shimmer.ogg]]}} |
|||
{{Main|Curious Light}} |
{{Main|Curious Light}} |
||
'''Curious Light''' is a seemingly neutral entity compared to ''Guiding Light'', who helps the player, and the ''Red Light'', who appears to interfere or challenge players. Curious Light gives vague information on sub-floor entities and does not help in ways that ''Guiding Light'' does, such as highlighting items. Also, if a [[player]] dies to a specific entity many times, ''Curious Light'' can get agitated the more times the player dies to them. |
'''Curious Light''' is a seemingly neutral entity compared to ''Guiding Light'', who helps the player, and the ''Red Light'', who appears to interfere or challenge players. Curious Light gives vague information on sub-floor entities and does not help in ways that ''Guiding Light'' does, such as highlighting items. Also, if a [[player]] dies to a specific entity many times, ''Curious Light'' can get agitated the more times the player dies to them. |
||
Line 87: | Line 78: | ||
*Controls [[modifiers]] (presumably). |
*Controls [[modifiers]] (presumably). |
||
*Blocks the entrance to [[The Rooms]] when [[modifiers]] are activated. |
*Blocks the entrance to [[The Rooms]] when [[modifiers]] are activated. |
||
*Causes the [[Crucifix]] to fail when used on a boss entity. |
|||
|floors= |
|floors= |
||
*[[The Hotel]] |
*[[The Hotel]] |
||
*[[The Mines]] |
*[[The Mines]] |
||
|damage= |
|damage={{Icons|Damage}} 100 (Trick Or Treat Modifier) |
||
|date_added=January 28, 2024}} |
|date_added=January 28, 2024}} |
||
The '''Red Architect''' (also known as the ''Red Light'') is |
The '''Red Architect''' (also known as the '''Red Light''', or the community given name, '''Mischievous Light''') is theorized to be focused on indirectly challenging players or could possibly be a threat instead of helping as ''Guiding Light'' and, arguably, ''Curious Light'' too. It blocks [[The Rooms]]'s entrance when [[Modifiers]] are enabled. The ''Red Architect'' has not interacted directly with the player at all yet. |
||
At the moment, The ''Red Architect'' doesn't have a sound or a glow like ''Curious Light'' and ''Guiding Light'' do, but the player can see particle effects if they attempt to go to [[The Rooms]] with [[modifiers]]. |
At the moment, The ''Red Architect'' doesn't have a sound or a glow like ''Curious Light'' and ''Guiding Light'' do, but the player can see particle effects if they attempt to go to [[The Rooms]] with [[modifiers]]. |
||
Line 166: | Line 156: | ||
|-|Assets= |
|-|Assets= |
||
<gallery> |
<gallery> |
||
Guiding Light Symbol.png|Moonlight symbol, seen during the |
Guiding Light Symbol.png|Moonlight symbol, seen during the crucifying process. |
||
CuriousLightSymbolFROMGAMEFILES.png|Starlight symbol, seen on the [[Vial of Starlight|Vial]], [[Bottle of Starlight|Bottle]] and [[Barrel of Starlight]]. |
CuriousLightSymbolFROMGAMEFILES.png|Starlight symbol, seen on the [[Vial of Starlight|Vial]], [[Bottle of Starlight|Bottle]] and [[Barrel of Starlight]]. |
||
RedLightSymbol.png|Modifier symbol, seen when enabling Modifiers. |
RedLightSymbol.png|Modifier symbol, seen when enabling Modifiers. |