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{{Locations
{{Locations
|title=The Nest
|title=The Nest
|image=NestNew.jpg
|image=<gallery>
NestNew.jpg|The Entrance
|floors_present=*[[The Mines]]
OneWay.png|The 1-Way
|rooms_present=*150
TwoWay.png|The 2-Way
|containers=*Drawers
</gallery>
*Item Lockers
|floors_present=[[The Mines]]
*Locked Item Lockers
|rooms_present=Door 150
*Toolboxes
|containers=30-60
*Locked Toolboxes
*Vine-Covered Chests
|entities=
|entities=
*[[Queen Grumble]]
*[[Queen Grumble]]
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*[[Louie]]
*[[Louie]]
*[[Glitch]]
*[[Glitch]]
*[[Void]] (if player is bugged back into The Nest)
*[[Void]] (If player is bugged back into the nest)
*[[Eyes]] (Modifiers, Candy)
*[[Eyes]] (Modifiers)
*[[Rush]] (Admin Panel)
*[[Ambush]] (Modifiers)
*[[Ambush]] (Admin Panel, Modifiers)
*[[Gloombats]] (Trick Or Treat Modifier)
*[[Blitz]] (Admin Panel)
*[[Lookman]] (Trick Or Treat Modifier)
*[[Gloombats]] (Admin Panel, Modifiers, Candy)
*[[Lookman]] (Admin Panel, Modifiers, Candy)
*[[Haste]] (Modifiers)
*[[Haste]] (Modifiers)
*[[A-90]] (Modifiers, Candy)
*[[A-90]] (Modifiers)
|sound_files='''Earthquake'''
*[[Figure]] (Admin Panel)
*[[RNIUSHCg==]]
*[[AR0xMBUSH]]
*[[SCJVEREECH]]
*[[Jeff the Killer]] (Chat Control, Admin Panel)
*[[DRAKOBLOXXERS]] (Chat Control)
|sound_files=*'''Ready To Rumble (Nest Soundtrack)'''
[[File:Ready To Rumble.mp3]]
*'''Ready To Rumble: Anchor E Draft (Nest Soundtrack, Unused)'''
[[File:Anchor E Draft.mp3]]
*'''Earthquake (Mines)'''
[[File:EarthquakeSFX.ogg]]
[[File:EarthquakeSFX.ogg]]
*'''Nest Gate Opened'''
'''Gate Open'''
[[File:Audio_gateOpen_(1).ogg]]
[[File:Audio_gateOpen_(1).ogg]]
*'''Transmitter Ping/Beep'''
'''Transmitter Ping'''
[[File:TerminalPing-1.ogg]]
[[File:TerminalPing-1.ogg]]
*'''Anchor Ping/Beep'''
'''Anchor Beep'''
[[File:TN_C_beep.ogg]]
[[File:TN_C_beep.ogg]]
*'''Anchor Lever Pulled Down'''
'''Anchor Lever'''
[[File:AnchorLever.ogg]]
[[File:AnchorLever.ogg]]
*'''Nest Gate Hit 1'''
'''Gate Hit 1'''
[[File:GateSlam-Grumble.ogg]]
[[File:GateSlam-Grumble.ogg]]
*'''Nest Gate Hit 2'''
'''Gate Hit 2'''
[[File:GateSlamGrumble2.ogg]]
[[File:GateSlamGrumble2.ogg]]
*'''Nest Gate Destroyed'''
'''Gate Destroy'''
[[File:GateDestroy-Grumble.ogg]]
[[File:GateDestroy-Grumble.ogg]]
}}{{Quote|Sorry, sorry!|'''Trespassing''' [[Achievement]] description}}
|hazards=*[[Floods]]}}
{{Quote
|quote=Sorry, sorry!
|speaker='''Trespassing''' [[Achievement]] description
}}
'''The Nest''' is a boss location in [[Mines|The Mines]] that appears at Door 150. It is where multiple [[Grumble|Grumbles]] reside, which are the main obstacle of the room.
'''The Nest''' is a boss location in [[Mines|The Mines]] that appears at Door 150. It is where multiple [[Grumble|Grumbles]] reside, which are the main obstacle of the room.


== {{Icons|Overview}} Overview ==
=={{Icons|Overview}} Overview==
''The Nest'' is a cave system patrolled by a total of 5 Grumbles, which includes the [[Queen Grumble]]. It is also filled with smaller rooms and spaces to hide from them. There are 4-6 anchors scattered across ''The Nest'', depending on the player count.
''The Nest'' is a cave system patrolled by a total of 5 Grumbles, which includes the [[Queen Grumble]]. It is also filled with smaller rooms and spaces to hide from them. There are 4-6 anchors scattered across ''The Nest'', depending on the player count.


== {{Icons|Gallery}} Walkthrough ==
=={{Icons|Gallery}} Walkthrough==
After completing the first [[Seek]] chase, the players continue on their [[Minecart|minecarts]] into a dark area. Eventually, the [[Queen Grumble]] descends onto the track in front of them, with the players' minecarts automatically tilting to the right to avoid it. After bursting through Door 150 and falling into ''The Nest'', players continue running into the terminal area. Shortly after, a gate closes, preventing the Queen Grumble from entering.
After completing the first [[Seek]] chase, the players continue on their [[Minecart|minecarts]] into a dark area. Eventually, the [[Queen Grumble]] descends onto the track in front of them, with the players' minecarts automatically tilting to the right to avoid it. After bursting through Door 150 and falling into ''The Nest'', players continue running into the terminal area. Shortly after, a gate closes, preventing the Queen Grumble from entering.


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After all Anchors have been powered, the players must travel back to the terminal and press the red button again to power the bridge. This will teleport all players back to the terminal, and a cutscene plays where the bridge leading out of The Nest begins to lower and the gate leading into the room the players are in closing, only for the Queen Grumble to bang on and eventually burst through it. This leads to a short chase sequence where the players escape ''The Nest'' via the bridge, eventually running through Door 151, where the [[Guiding Light]] seals the door.
After all Anchors have been powered, the players must travel back to the terminal and press the red button again to power the bridge. This will teleport all players back to the terminal, and a cutscene plays where the bridge leading out of The Nest begins to lower and the gate leading into the room the players are in closing, only for the Queen Grumble to bang on and eventually burst through it. This leads to a short chase sequence where the players escape ''The Nest'' via the bridge, eventually running through Door 151, where the [[Guiding Light]] seals the door.


== {{Icons|History}} Map ==
=={{Icons|History}} Map ==
{{Map:The Nest}}
{{Map:The Nest}}


=={{Icons|Behavior}} Entities==
{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}}
During the journey of searching and activating anchors, players may encounter entities. Screech may spawn occasionally. Hide is still present in lockers, albeit with a longer hiding time until it spawns. Timothy is also able to spawn in drawer and item lockers throughout the map. Dread is able to spawn after it has passed approximately an hour.

* [[Screech]] may spawn occasionally.
* [[Screech]] may spawn occasionally.
* [[Hide]] is still present, albeit with a longer time until it spawns.
* [[Hide]] is still present, albeit with a longer time until it spawns.
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* [[Jack]] can also appear rarely, turning the room into a blood room.
* [[Jack]] can also appear rarely, turning the room into a blood room.


==Notes==
== {{Icons|Bugs}} Bugs ==
* According to LSPLASH in the Discord server, the cutscene for The Nest would not work.<ref>LSPLASH (2024-12-21), ''"[https://discord.com/channels/458441314023899159/1005299297006399518/1320161375259201648 tried to fix room 150 cutscene overall]"'' retrieved 2025-02-15</ref><ref>LSPLASH (2024-12-21), ''"[https://discord.com/channels/458441314023899159/1005299297006399518/1320137723490865252 instead of staying at 97%]"'' retrieved 2025-02-15</ref>
* Anchor B will sometimes not make any sound and not emit [[Guiding Light]] aura.
** This sometimes extends to all other anchors, making ''The Nest'' more difficult.
* Sometimes the radar doesn't load, not showing the player where the anchor is located.
* If a player is climbing a ladder when a different player presses the final button at the terminal, the player will be teleported back to their original location after climbing down the ladder at Door 151 until [[Void|voided]].<ref>https://www.youtube.com/watch?v=vtXvXtCEIdM</ref>
** If the player was to stay on a ladder after being teleported back to ''The Nest'', once voided, the player has a high chance of being teleported above the map.<ref>https://www.youtube.com/shorts/tEid25_0lM0</ref>


*When you press the button to activate the next [[Anchor]], the radar on the terminal will point towards the next anchor.
* If a player looks above the rocks on the left of the main room with the transmitter, and uses the Terminal Velocity candy, they can skip The Nest and not award the badge.
*There are always 5 [[Grumble|Grumbles]] patrolling, one of them being the [[Queen Grumble]].
** It is also possible the player falls down ''The Nest'' and drowns.
**This does not apply if one of the 4 [[Grumble|Grumbles]] has been banished by a [[Crucifix]]. Note that the [[Queen Grumble]] cannot be permanently banished.
* Currently, there is a bug where Screech can attack during the Queen Grumble chase cutscene.
*One of the Anchor B locations to the right of the bridge has a one-way shortcut from the anchor area back to the terminal.
** This may be problematic especially with the 'Last Few Breaths'/'Last Breath' modifier on.
*Some sub-rooms have a big hole in the wall, this allows a Grumble to go in. If they enter, players have to either escape or get deeper inside the room.
** From the looks of it, Screech can only spawn during the few seconds after Door 150 is opened before the cutscene starts. To counter this, search for Screech about 1.5s before the cutscene starts to get rid of it.
*The number of anchors depends on the amount of current living players (dead players won't count). In single-player mode, there are 4 anchors in the Nest (Anchors A-D). 5 anchors (Anchors A-E) for 2 players, and 6 anchors (Anchors A-F) for 3+ players.
* When entering Door 150, the minecart will sometimes suddenly pause before proceeding through the deranged railway.
*The room contains 2 ladders to a higher sub-room.
** But in the first days of The Mines update, if this happened, you were softlocked.
*All players will be teleported to the bridge once all anchor codes are solved and the button is pressed.
* After [[The Content Update]], [[Grumble|Grumbles]] can no longer be blinded by a [[Flashlight]] or a [[Spotlight]].

== {{Icons|Trivia}} Trivia ==
* When you press the button to activate the next [[Anchor]], the radar on the terminal will point towards the next anchor.
* There are always 5 [[Grumble|Grumbles]] patrolling, one of them being the [[Queen Grumble]].
** This does not apply if one of the 4 [[Grumble|Grumbles]] has been banished by a [[Crucifix]]. Note that the [[Queen Grumble]] cannot be permanently banished.
* One of the Anchor B locations to the right of the bridge has a one-way shortcut from the anchor area back to the terminal.
* Some sub-rooms have a big hole in the wall, this allows a Grumble to go in. If they enter, players have to either escape or get deeper inside the room.
* The number of anchors depends on the amount of current living players (dead players won't count). In single-player mode, there are 4 anchors in the Nest (Anchors A-D). 5 anchors (Anchors A-E) for 2 players, and 6 anchors (Anchors A-F) for 3+ players.
* The room contains 2 ladders to a higher sub-room.
* All players will be teleported to the bridge once all anchor codes are solved and the button is pressed.
* When too close to a Grumble, it will attempt to attack the player dealing 50 damage. Going inside a locker when close to a Grumble will protect you, however it is not recommended as the Grumble may stay outside the locker and [[Hide]] will kick you out.
* When too close to a Grumble, it will attempt to attack the player dealing 50 damage. Going inside a locker when close to a Grumble will protect you, however it is not recommended as the Grumble may stay outside the locker and [[Hide]] will kick you out.
* While playing, dead [[Screech|Screeches]] will slowly pile up in certain areas of the room, implying that they and Grumbles are related.
*While playing, dead [[Screech|Screeches]] will slowly pile up in certain areas of the room, implying that they and Grumbles are related.
* Anchor A will always spawn next to the console as a demonstration, with no randomized location.
*Anchor A will always spawn next to the console as a demonstration, with no randomized location.
* Anchor B, C and D have multiple spawn areas for that anchor specifically.
*Anchor B, C and D have multiple spawn areas for that anchor specifically.
* Anchor E and F can only spawn in the same locations as Anchor D.
*Anchor E and F can only spawn in the same locations as Anchor D.
** There are only 3 possible D spawns, meaning if there are 6 anchors (A-F), every D spawn will be taken.
**There are only 3 possible D spawns, meaning if there are 6 anchors (A-F), every D spawn will be taken.
* Grumbles will roam around ''The Nest''. The moment you hear one of them laugh, find a place to hide, as that means they have spotted you.
*Grumbles will roam around ''The Nest''. The moment you hear one of them laugh, find a place to hide, as that means they have spotted you.
* The Queen Grumble during the beginning and end of ''The Nest'' can insta-kill you by either catching up to you, or if you get trapped behind the first gate, leaving you stuck with it.
* The Queen Grumble during the beginning and end of ''The Nest'' can insta-kill you by either catching up to you, or if you get trapped behind the first gate, leaving you stuck with it.
* Grumbles rely solely on sight and memory, so the [[Alarm Clock]] is no use.
* Grumbles rely solely on sight and memory, so the [[Alarm Clock]] is no use.
* [[Queen Grumble]] makes no laughing sounds, making it difficult to know when it is chasing the player. Additionally, it is faster than other [[Grumble|Grumbles]].
* [[Queen Grumble]] makes no laughing sounds, making it difficult to know when it is chasing the player. Additionally, it is faster than other [[Grumble|Grumbles]].
* There is a room with a hole in the wall containing an Anchor B spawn. The corners of this room away from the hole are safe, but Grumbles can partially enter the room and hit you if you are too close.
* There is a room with a hole in the wall containing an Anchor B spawn. The corners of this room away from the hole are safe, but Grumbles can partially enter the room and hit you if you are too close.

* ''The Nest'' was widely considered to be the hardest room in [[The Mines]], being notably harder than [[The Dam]].
== Bugs ==
** However, ''The Nest'' was nerfed in The Content Update and as such this is no longer the case.

* Grumbles and their nest work much like an ant colony - or any complex organisms' colony - both protecting their Queen from any danger. However, in this case, the Queen Grumble also actively searches the nest for food unlike queen ants.
*Anchor B will sometimes not make any sound.
* ''The Nest'' functions similarly to the DJ Music Man boss fight from Five Nights at Freddy's: Security Breach, in that players run around looking for switches, and then the music changes after one is found.
**This sometimes extends to all other anchors, making ''The Nest'' more difficult.
* Music that plays in the ''Nest'' sounds somewhat similar to Alone in the Dark OST - [https://www.youtube.com/watch?v=iIePNDGDYds Alone in the Dark].
*Sometimes the radar doesn't load, not showing the player where the anchor is located.
* There are many piles of presumably dead [[Screech|Screeches]] scattered around, possibly playing an important part in the lore.
*If a player is climbing a ladder when a different player presses the final button at the terminal, the player will be teleported back to their original location after climbing down the ladder at Door 151 until [[Void|voided]].<ref>https://www.youtube.com/watch?v=vtXvXtCEIdM</ref>
**If the player was to stay on a ladder after being teleported back to ''The Nest'', once voided, the player has a high chance of being teleported above the map.<ref>https://www.youtube.com/shorts/tEid25_0lM0</ref>

* If a player looks above the rocks on the left of the main room with the transmitter, and uses the Terminal Velocity candy, they can skip The Nest and not award the badge.
** It is also possible the player falls down ''The Nest'' and drowns.
*Currently, there is a bug where Screech can attack during the Queen Grumble chase cutscene.
**This may be problematic especially with the 'Last Few Breaths'/'Last Breath' modifier on.
*When entering Door 150, the minecart will sometimes suddenly pause before proceeding through the deranged railway.

=={{Icons|Trivia}}Trivia==

*''The Nest'' was widely considered to be the hardest room in [[The Mines]], being notably harder than [[The Dam]].
**However, ''The Nest'' was nerfed in The Content Update and as such this is no longer the case.
*Grumbles and their nest work much like an ant colony - or any complex organisms' colony - both protecting their Queen from any danger. However, in this case, the Queen Grumble also actively searches the nest for food unlike queen ants.
*''The Nest'' functions similarly to the DJ Music Man boss fight from Five Nights at Freddy's: Security Breach, in that players run around looking for switches, and then the music changes after one is found.
*Music that plays in the ''Nest'' sounds somewhat similar to Alone in the Dark OST - [https://www.youtube.com/watch?v=iIePNDGDYds Alone in the Dark].
*There are many piles of presumably dead [[Screech|Screeches]] scattered around, possibly playing an important part in the lore.
* It was previously possible to climb the rock easily by crouching and go up to an Anchor B location easily. After the 9/18/2024 patch, invisible walls were added, making it impossible to get over the rocks.
* It was previously possible to climb the rock easily by crouching and go up to an Anchor B location easily. After the 9/18/2024 patch, invisible walls were added, making it impossible to get over the rocks.
* [[Screech]] will not despawn upon interacting with an anchor, but it is unable to spawn while entering the code.
* [[Screech]] will not despawn upon interacting with an anchor, but it is unable to spawn while entering the code.
* Prior to the Content Update, it was possible to enter the code for an anchor even before the instructions for that anchor have been given. However, this would be quite tedious, as the player would have to 1) search all of the 3 or 4 anchor locations for that type of anchor and 2) brute force the 3-digit code by testing all 1000 different permutations.
* Prior to the Content Update, it was possible to enter the code for an anchor even before the instructions for that anchor have been given. However, this would be quite tedious, as the player would have to 1) search all of the 3 or 4 anchor locations for that type of anchor and 2) brute force the 3-digit code by testing all 1000 different permutations.
==Tips==
*It is preferable to bring a light source, preferably a [[Spotlight]], to see down tunnels and check for/slow Grumbles.
*Over time, the layout of the Nest will become more familiar. Anchor spawns are mostly randomized, but each spot can be memorized relatively easily.
*Above all, ''be patient.'' Compared to [[Figure]], Grumbles can detect the player easily (by sight), take up the entire width of a corridor, and may turn around at any time. Therefore, one can get away with certain risks when dealing with Figure that will get the player killed when dealing with Grumbles.
**This is especially true if Anchor C is one of the two on the right side. This area, along with the pair of tunnels leading there, is known to some players as ''Coffin Corner'' due to the difficulty in returning from either location.
**If a player finds Anchor C in Coffin Corner (occurring 50% of the time), it is advised to wait just outside the room with the hole in the wall until there is only one Grumble in the loop of tunnels leading to the [[Anchor]]. When returning, run back to the broken wall after scanning both tunnels with a Spotlight. It is also advisable to light one tunnel with a glowstick. Any shadow can mark a Grumbles appearance.
***You may find that sometimes the one Grumble left refuses to leave. In this case, wait until you see it head towards you down one path of the loop, then run down the other to the B2 room. You have enough of a head start to outrun it.


== {{Icons|Puzzles}} Tips ==
* It is preferable to bring a light source, preferably a [[Spotlight]], to see down tunnels and check for/slow Grumbles.
* Over time, the layout of the Nest will become more familiar. Anchor spawns are mostly randomized, but each spot can be memorized relatively easily.
* Above all, ''be patient.'' Compared to [[Figure]], Grumbles can detect the player easily (by sight), take up the entire width of a corridor, and may turn around at any time. Therefore, one can get away with certain risks when dealing with Figure that will get the player killed when dealing with Grumbles.
** This is especially true if Anchor C is one of the two on the right side. This area, along with the pair of tunnels leading there, is known to some players as ''Coffin Corner'' due to the difficulty in returning from either location.
** If a player finds Anchor C in Coffin Corner (occurring 50% of the time), it is advised to wait just outside the room with the hole in the wall until there is only one Grumble in the loop of tunnels leading to the [[Anchor]]. When returning, run back to the broken wall after scanning both tunnels with a Spotlight. It is also advisable to light one tunnel with a glowstick. Any shadow can mark a Grumbles appearance.
*** You may find that sometimes the one Grumble left refuses to leave. In this case, wait until you see it head towards you down one path of the loop, then run down the other to the B2 room. You have enough of a head start to outrun it.
* It is not recommended for players to slow down Grumbles chasing them from behind with their light source, as the player is slowed while walking backwards. Instead, run facing forward. It is advisable to slow grumbles down if they are in front and there is a safe spot nearby.
* It is not recommended for players to slow down Grumbles chasing them from behind with their light source, as the player is slowed while walking backwards. Instead, run facing forward. It is advisable to slow grumbles down if they are in front and there is a safe spot nearby.
* One of the best ways to identify the location of [[Grumble|Grumbles]] is by their sound, so it is best to go through tunnels when they are quiet.
* One of the best ways to identify the location of [[Grumble|Grumbles]] is by their sound, so it is best to go through tunnels when they are quiet.
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* Extra anchors can still stay even after a player dies, effectively making ''The Nest'' harder (e.g., if two players reach ''The Nest'', there will be 5 anchors, but if one player dies without completing any anchors, the remaining player will still have to do 5 anchors).
* Extra anchors can still stay even after a player dies, effectively making ''The Nest'' harder (e.g., if two players reach ''The Nest'', there will be 5 anchors, but if one player dies without completing any anchors, the remaining player will still have to do 5 anchors).
* It is recommended to lower the in-game music volume when in door 150, to make hearing the Grumbles easier. It is best to turn it down entirely when locating anchors D+.
* It is recommended to lower the in-game music volume when in door 150, to make hearing the Grumbles easier. It is best to turn it down entirely when locating anchors D+.
* One of the easiest anchor locations are - Anchor B on the right side, Anchor C on the 2nd floor and the Anchor D in the garden room (with shears) or in the room after walking straight from the waterfall.
* One of the easiest anchor locations are - Anchor B on the right side (After breaking boards with minecarts), Anchor C on the 2nd floor and the Anchor D in the garden room (with shears) or in the room after walking straight from the waterfall.
* The Anchor D on the left side was constantly camped by one Grumble, sometimes two. However, this was nerfed significantly in The Content Update. Both ends of the donut tunnel near the anchor now have safe spots (since The Content Update). However, this is still the hardest Anchor D spawn.
* The Anchor D on the left side was constantly camped by one Grumble, sometimes two. However, this was nerfed significantly in The Content Update. Both ends of the donut tunnel near the anchor now have safe spots (since The Content Update). However, this is still the hardest Anchor D spawn.
* There is a tunnel to the north of the generator (nicknamed the "Death Tunnel" or "Death-wish Passage") that is very dangerous to enter as it is a notoriously long passage towards two B anchor spawns. It is much better to use one of the side-routes next to it to get to an Anchor, which have multiple hiding places and safe spots.
* There is a tunnel to the north of the generator (nicknamed the "Death Tunnel" or "Death-wish Passage") that is very dangerous to enter as it is a notoriously long passage towards two B anchor spawns. It is much better to use one of the side-routes next to it to get to an Anchor, which have multiple hiding places and safe spots.
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** If the player misses, they will be forced to drown in the water below due to them not being able to swim.
** If the player misses, they will be forced to drown in the water below due to them not being able to swim.


== {{Icons|Gallery}} Gallery ==
== Gallery==
<tabber>
<tabber>
|-| Screenshots =
|-| Screenshots =
<gallery widths="190">
<gallery>
Console150.png|The Console.
Console150.png|The Console.
Console_777.png|Ditto, but displaying the code for [[Anchor|Anchor]] B.
Console_777.png|Ditto, but displaying the code for [[Anchor|Anchor]] B.
Haste-in-the-nest.png|Ditto, but with [[The Backdoor|Haste]] approaching. (This glitch can only happen with the "Uh Oh", "How Unfortunate", and "Chaos Chaos" [[Modifiers]] when they select "Make Haste" as one of the random modifiers.)
Haste-in-the-nest.png|Ditto, but with [[The Backdoor|Haste]] approaching.
3148076185 6839171747 1725305053055.png|One of the [[Grumble|Grumbles]].
3148076185 6839171747 1725305053055.png|One of the [[Grumble|Grumbles]].
Grumblecamping.jpg|A [[Grumble]] inside one of the B anchor rooms.
Grumblecamping.jpg|A [[Grumble]] inside one of the B anchor rooms.
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</gallery>
</gallery>
|-|Assets=
|-|Assets=
<gallery widths="190">
<gallery>
TheMines_ConsoleVectorGraphics.png|The Vector Graphics displayed on the Console.
TheMines_ConsoleVectorGraphics.png|The Vector Graphics displayed on the Console.
TheMines_ConsoleStationVectorGraphics.png|Ditto but Station.
TheMines_ConsoleStationVectorGraphics.png|Ditto but Station.
</gallery>
</gallery>
|-|Images=
|-|Images=
<gallery widths="190">
<gallery>
Entrance.png|Entrance
Entrance.png|Entrance
Entrance bright.png|Ditto
Entrance bright.png|Ditto
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</tabber>
</tabber>


== {{Icons|Achievement}} Related achievements ==
=={{Icons|Achievement}} Related achievements==
{{Achievement|image=Trespassing_Badge.png|title=Trespassing|text=Sorry, sorry!|text2=Escape the Nest.}}
{{Achievement|image=Trespassing_Badge.png|title=Trespassing|text=Sorry, sorry!|text2=Escape the Nest.}}


== {{Icons|Gallery}} References ==
=={{Icons|Gallery}} References==
<references />
{{Reflist}}

{{Navigation}}
{{Navigation}}


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[[Category:Locations (The Mines)]]
[[Category:Locations (The Mines)]]
[[Category:The Mines]]
[[Category:The Mines]]

[[ru:Гнездо]]
[[ru:Гнездо]]
[[Category:Boss Locations]]
[[Category:Boss Locations]]
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