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[[de:Die Mine]]{{FloorsNav}} |
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{{SpoilersWarning}} |
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{{Menu|image1=Minecart Room Overview.png|caption-image1=Room 101 in The Mines|Room_Present=100 (101, if counting [[The Adit]])|Date=August 30, 2024|SoundFiles='''Mines Ambience''' |
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{{FloorsNav}} |
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{{About|The Mines|[[The Mines Update]]}} |
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{{Floors |
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|title= The Mines |
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|image= <gallery> |
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Minecart Room Overview.png|The Mines |
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The Mines Logo.png|Logo |
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Mines logo trailer.png|Logo from trailers |
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</gallery> |
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|caption= |
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|rooms= 100 (101, if counting [[The Adit]]) |
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|date_added= August 30, 2024 |
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|sound_files= |
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* '''Mines Ambience''' |
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[[File:MinesAmbience2.mp3]] |
[[File:MinesAmbience2.mp3]] |
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'''Mines Title''' |
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[[File:TheMines.mp3]] |
[[File:TheMines.mp3]] |
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'''Doors Open Mines''' |
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[[File:DoorOpen-Mines.ogg]] |
[[File:DoorOpen-Mines.ogg]] |
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'''Doors Slam Mines''' |
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[[File:MinesSideRoom.wav]] |
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* '''Door Slam (Mines, Seek Chase)''' |
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[[File:MinecartDoorOpen.mp3]] |
[[File:MinecartDoorOpen.mp3]] |
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'''Earthquake''' |
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[[File:EarthquakeSFX.ogg]] |
[[File:EarthquakeSFX.ogg]]}}{{Quote|That sure was the beginning.|'''See You Soon''' [[Achievement]] description}} |
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* '''Outside Rain''' |
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[[File:RainOutside.wav]] |
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* '''Bulb Flicker''' |
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[[File:BulbFlicker.wav]] |
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* '''Bulb Break''' |
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[[File:BulbBreak.wav]] |
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* '''Bulb Charge''' |
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[[File:BulbCharge.wav]] |
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* '''Bulb Ambience''' |
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[[File:BulbLoop.wav]] |
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* '''Dark Room Ambience''' |
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[[File:Dark Room.wav]] |
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}} |
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{{Quote|This is only the beginning.|'''Rock Bottom''' [[Achievement]] description}} |
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'''The Mines''' is the second [[List of Floors|floor]] in ''[[DOORS]]''. It can be accessed by creating or joining an [[Elevator|elevator]] in the [[Lobby]], or after completing [[The Hotel]]. |
'''The Mines''' is the second [[List of Floors|floor]] in ''[[DOORS]]''. It can be accessed by creating or joining an [[Elevator|elevator]] in the [[Lobby]], or after completing [[The Hotel]]. |
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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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[[File:MinesCrashedElevator.png|thumb]] |
[[File:MinesCrashedElevator.png|thumb]] |
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''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel, and wood and have amenities such as lights, [[ |
''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel, and wood and have amenities such as lights, [[Climbing|ladders]], [[Containers|lockers]], [[Minecart|minecarts]], and [[Generator|generators]] scattered around it. |
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[[File:Minecart Room Overview.png|thumb]] |
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If this [[Floors|floor]] is the beginning of a run a [[Shops#Pre-Run Shop|Pre-Run Shop]] is opened, allowing players to purchase items exclusive to this floor. After all players are done or time runs out, the elevator they are in crashes into [[The Adit]]. |
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Ever since the Content Update, this floor can be played by all players, even if they haven’t beaten [[The Hotel]]. |
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Story-wise, ''The Mines'' picks up where The Hotel left off; players are in a free falling elevator. If a run is ''started'' from ''The Mines'', the [[Shops#Pre-Run Shop|Pre-Run Shop]] is opened, allowing players to purchase items exclusive to this floor. After all players are done or the Pre-Run timer runs out, the elevator they are in crashes into [[The Adit]]. |
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You can also see next to the [[Elevator]] shaft you and your teammates fell down, that there is possibly another unknown floor beneath ''The Mines''. |
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Prior to the Content Update, players were not able to join a ''Mines'' run unless they had already beaten The Hotel or enter another players The Mines elevator; however, players who have not beaten The Hotel will be given a "skip penalty" of -50% [[knobs]]. After the update, all players can join a ''Mines'' run. |
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Just like in [[The Hotel]], players will have to make their way through various randomly generated rooms, each separated by numbered doors. The goal is to reach [[The Dam|Door 200]] to reach an exit and successfully escape The Dam and go to [[The Castle]]. |
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{{Spoiler|Door 200: |
{{Spoiler|Door 200: |
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After defeating [[Seek]]’s blob form and powering the room’s generator, players leave The Mines through a ladder and sewer grate leading to a path in a forest. The [[Rift]] is also present here to store items for later runs to be easier with one saved item in total. |
After defeating [[Seek]]’s blob form and powering the room’s generator, players leave The Mines through a ladder and sewer grate leading to a path in a forest. The [[Rift]] is also present here to store items for later runs to be easier with one saved item in total. |
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Before Queen Grumble can attack players, however, a black, slimy arm latches onto its eye. The Queen Grumble screams in pain as it is enveloped in slime, and Seek’s humanoid form emerges from the slime as the castle doors close, bringing The Mines to an end. |
Before Queen Grumble can attack players, however, a black, slimy arm latches onto its eye. The Queen Grumble screams in pain as it is enveloped in slime, and Seek’s humanoid form emerges from the slime as the castle doors close, bringing The Mines to an end. |
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Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called "See You Soon", though it will likely continue into the next floor when it releases.| |
Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called "See You Soon", though it will likely continue into the next floor when it releases.|door 200 in ''The Castle''}} |
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=={{Icons|Behavior}} Entities== |
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{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}} |
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<blockquote>''Main article: [[List of Entities]]''</blockquote>Entities are unnatural beings that inhabit ''The Mines''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can. <blockquote>''See their respective pages for more information.''</blockquote> |
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===Main Entities=== |
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*[[Guiding Light]] - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room. |
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''Entities are unnatural beings that inhabit'' The Mines. ''Most of them pose as roadblocks and threats to hinder player's progress and usually attempt to kill or damage them in whatever ways they can.''<blockquote>See their respective pages for more information.</blockquote> |
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*[[Seek]] - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players [[The Caverns|twi]][[The Sewage Pipes|ce]] and a boss fight in [[The Dam]]. |
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=== '''Main Entities''' === |
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*[[Queen Grumble]] - The Queen of the [[Grumble|Grumbles]]. It appears chasing players at the end of [[The Caverns]], before crawling through tunnels to hunt players in [[The Nest]]. Appears a second time in [[The Sewage Cells]] to chase players. |
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*[[Grumble|Grumbles]] - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight. |
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*[[Figure]] - It is completely blind, and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]], Despite is not the main threat for players on the mines, is the entity responsible why the players are on the mines. |
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===Recurring Entities=== |
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* '''[[Guiding Light]]''' - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room. |
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*[[Rush]] - Shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight. |
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* '''[[Seek]]''' - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players twice and a boss fight in [[The Dam]]. |
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* |
*[[Ambush]] - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2-6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight. |
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*[[Screech]] - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them. |
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* '''[[Grumble|Grumbles]]''' - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight. |
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*[[Giggle]] - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick. |
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* '''[[Figure]]''' - It is completely blind and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]]. Despite this, it is not the main threat for players in the mines. It is also the entity responsible for the players' entrance to The Mines. |
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*[[Dupe]] - Poses as a door with a number label, but the number is always out of order and wrong. Players must not enter the wrong door, or Dupe will attack them, dealing 40 damage. A fake door may be identified by listening for growls or scratching sounds near the door and the wrong door number. |
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*[[Gloombats]] - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item. |
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*[[Halt]] - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges. |
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*[[Eyes]] - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room. |
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*[[Hide]] - Becomes aggravated if a player hides for too long in a hiding spot, after which it will push them out and appear in the last spot a player hid in, damaging them. Players will be unable to hide in the same hiding spot again and will block them from hiding in them for a bit. |
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*[[Louie]] - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot. |
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===Miscellaneous Entities=== |
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*[[Dread]] - Attacks players when they stay for too long in one room, and can appear in any room past [[The Adit]]. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible. |
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* '''[[Rush]]''' - Flickers the lights and shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight. |
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*[[El Goblino]] - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent. |
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* '''[[Ambush]]''' - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2–6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight. |
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*[[Glitch]] - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]]. |
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* '''[[Screech]]''' - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them. |
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*[[Jack]] - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players. |
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* '''[[Giggle]]''' - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick. |
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*[[Jeff]] - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested. |
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* '''[[Dupe]]''' - Poses as a door with a number label, but the number is always out of order and wrong. Players must not enter the wrong door, or Dupe will attack them, dealing 40 damage. A fake door may be identified by listening for growls or scratching sounds near the door and the wrong door number. |
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*[[Timothy]] - A spider that lurks in [[containers]] or [[Hiding|lockers]]. When players open a container/locker, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health. |
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* '''[[Gloombats]]''' - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item. |
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*[[Shadow]] - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door. |
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* '''[[Halt]]''' - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges. |
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*[[Void]] - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process. |
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* '''[[Eyes]]''' - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room. |
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*[[Curious Light]] - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used. |
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* '''[[Hide]]''' - Becomes aggravated if a player hides for too long in a hiding spot, after which it will push them out and appear in the last spot a player hid in, damaging them. Players will be unable to hide in the same hiding spot again and will block them from hiding in them for a bit. |
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===Hazards=== |
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=== '''Miscellaneous Entities''' === |
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*[[Firedamp]] - Flammable gas leaks that can explode if a player uses a [[Items|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long. |
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* '''[[Dread]]''' - Attacks players when they stay for too long in one room, and can appear in any room. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible. |
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*[[Floods|Flooded Rooms]] - Shallow water in which staying underwater for too long will cause the player to drown. |
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* '''[[El Goblino]]''' - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent. |
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*[[Gloombats|Gloombat]] Eggs - Large eggs that hatch a Gloombat if stepped on. |
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* '''[[Glitch]]''' - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]]. |
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*[[Minecart|Minecarts]] - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player. |
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* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]]. |
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*[[The Caverns#Hazards|Stalagmites]] - A lethal rock-formation that will brutally impale the player if fallen into its spikes. |
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* '''[[Jack]]''' - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players. |
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* '''[[Jeff]]''' - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested. |
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* '''[[Timothy]]''' - A spider that lurks in [[containers]]. When players open a container, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health. |
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* '''[[Shadow]]''' - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door. |
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* '''[[Void]]''' - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process. |
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* '''[[Louie]]''' - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot. |
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* '''[[Curious Light]]''' - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used. |
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===Removed Entities=== |
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*[[Snare]] - Removed due to player feedback about the entity being placed in the most unnecessary places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into. |
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* '''[[Firedamp]]''' - Flammable gas leaks that can explode if a player uses a [[Lighter|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long. |
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* '''[[Floods|Flooded Rooms]]''' - Shallow water in which staying underwater for too long will cause the player to drown. |
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* '''[[Gloombats|Gloombat]] Eggs''' - Large eggs that hatch a Gloombat if stepped on. |
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* '''[[Minecart|Minecarts]]''' - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player. |
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* '''[[The Caverns#Hazards|Stalagmites]]''' - A lethal rock-formation that will brutally impale the player if fallen into its spikes. |
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=={{Icons|Behavior}} Room Mechanics== |
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=== '''Removed Entities''' === |
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===Guaranteed Rooms=== |
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* '''[[Snare]]''' - Removed due to player feedback about the entity being placed in the worst places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into. |
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== {{Icons|Behavior}} Room Mechanics == |
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=== Guaranteed Rooms === |
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* Door 100.5, [[The Adit]] (after the elevator crash) |
* Door 100.5, [[The Adit]] (after the elevator crash) |
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*Door 101 - Introduction [[Minecart]] Room |
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*Doors 110 - 114, [[Figure's Caves|The Chasm]] (1st Figure room) |
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*Doors 120 - 124, [[The Shafts|The Meat Cave]] (2nd Figure room) |
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*Door 142, [[The Caverns]] (first [[Seek]] chase) |
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*Door 143, Single Jump Room |
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*Door 146, [[Minecart]] Transition Room |
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*Door 149, Pre-Nest |
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*Door 150, [[The Nest]] |
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*Door 151, Post-Nest |
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*Door 154 - 162, [[Jeff Shop]] |
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*Doors 160 - 190, [[The Shafts|The Generator Cave]] (3rd Figure room) |
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*Doors 153 - 198, [[The Railway Station]] |
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*Door 170 - 180, [[The Sewage Pipes]] (second [[Seek]] chase) |
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*Door 200, [[The Dam]] (final boss room) |
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*Door 200.5a, [[The Woods]] and 1st [[The Castle|Castle]] room |
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===Dark Rooms=== |
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Dark rooms function nearly identically to the ones in [[The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in |
Dark rooms function nearly identically to the ones in [[Hotel|The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in the Mines except in The Adit, but it may have a [[Gloombats|Gloombat]] nest. |
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===Firedamp Rooms=== |
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[[File:FiredampRoom.jpg|thumb|A firedamp room.]] |
[[File:FiredampRoom.jpg|thumb|A firedamp room.]] |
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[[File:Minecart Room Overview.png|thumb]] |
[[File:Minecart Room Overview.png|thumb]] |
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===Minecart Rooms=== |
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Minecart rooms usually require players to push a [[minecart]] to destroy wooden planks blocking the next door. If players are hit by a Minecart, it will damage or even kill them, depending on the Minecart's speed. Sometimes, pushing the Minecart is not required, and it only serves as a decoration. |
Minecart rooms usually require players to push a [[minecart]] to destroy wooden planks blocking the next door. If players are hit by a Minecart, it will damage or even kill them, depending on the Minecart's speed. Sometimes, pushing the Minecart is not required, and it only serves as a decoration. |
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===Generator Rooms=== |
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Generator rooms require finding 1-3 [[Fuses]] around the room inside of item lockers, on tables, in drawers, and in chests to power up a [[Generator]] to open a blocked gate to the next door. |
Generator rooms require finding 1-3 [[Fuses]] around the room inside of item lockers, on tables, in drawers, and in chests to power up a [[Generator]] to open a blocked gate to the next door. |
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The following rooms may spawn as Generator Rooms: |
The following rooms may spawn as Generator Rooms: |
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* The Adit: This room will always spawn on Door 100.5 and will require two fuses. It depicts an elevator landing spot with a small minecart track. If the player has an item in the [[Rift]], it will appear on a stone island around some shallow water. |
* '''The Adit:''' This room will always spawn on Door 100.5 and will require two fuses. It depicts an elevator landing spot with a small minecart track. If the player has an item in the [[Rift]], it will appear on a stone island around some shallow water. |
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* A compact room with a small stone median and some containers. This |
* A compact room with a small stone median and some containers. This room will almost always with 2 fuses in the generator. |
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* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median |
* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median. |
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* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The |
* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The generator may spawn in the corridor or in a sub-room. |
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* A large room with a bridge and a pit that can be accessed by a ladder. The |
* A large room with a bridge and a pit that can be accessed by a ladder. The generator may spawn will spawn in there pit as well. This room usually spawns before The Caverns. |
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* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest |
* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest. |
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* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted |
* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted. |
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===Blood Rooms === |
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Blood Rooms are rooms that can only generate if [[Jack]] spawns behind a door. When Jack spawns, it will jumpscare players and disappear, and they will be left with a room that is completely red. The lights and floor will be covered with a bloody texture, similar to what is seen in [[Seek]]'s chase. If there is exposure to the outside, the rain will be a blood red color, and if there are Seek's eyes in the room, the [https://my.clevelandclinic.org/health/body/22088-sclera scleras] will turn red as well. Overtime, this room will slowly fade away back to normal, but the rain will stay as it is until they proceed to the next room. Blood Rooms have the lowest chance of spawning out of all Room Mechanics (tied with [[Shadow]]), that being a 1 in 2000 chance. These rooms can occur as early as Door 101 and as late as Door 200. |
Blood Rooms are rooms that can only generate if [[Jack]] spawns behind a door. When Jack spawns, it will jumpscare players and disappear, and they will be left with a room that is completely red. The lights and floor will be covered with a bloody texture, similar to what is seen in [[Seek]]'s chase. If there is exposure to the outside, the rain will be a blood red color, and if there are Seek's eyes in the room, the [https://my.clevelandclinic.org/health/body/22088-sclera scleras] will turn red as well. Overtime, this room will slowly fade away back to normal, but the rain will stay as it is until they proceed to the next room. Blood Rooms have the lowest chance of spawning out of all Room Mechanics (tied with [[Shadow]]), that being a 1 in 2000 chance. These rooms can occur as early as Door 101 and as late as Door 200. |
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=== Lush Rooms === |
=== Lush Rooms === |
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Rooms that are exposed to the outside. They can spawn as either circular room that connects to a main room through a side door, or they can overgrow a standard room. They |
Rooms that are exposed to the outside. They can spawn as either circular room that connects to a main room through a side door, or they can overgrow a standard room. They contain a cupboard containing [[Shears]] and/or green-vine [[Containers|chests]] that can be opened with them, giving players rare loot. |
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== |
=={{Icons|Door}}Special Locations== |
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These are locations in ''the Mines'' that are different and unique to most rooms located in the floor. All are guaranteed to spawn except for [[The Grotto]], [[The Bridges]], and [[The Sewage Cells]]. ''There are 13 Special Locations, listed in order of appearance during a player's run.'' |
These are locations in ''the Mines'' that are different and unique to most rooms located in the floor. All are guaranteed to spawn except for [[The Grotto]], [[The Bridges]], and [[The Sewage Cells]]. ''There are 13 Special Locations, listed in order of appearance during a player's run.'' |
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=== |
===Elevator=== |
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''Main Article: [[Elevator]]'' |
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This is the elevator that was used in the Hotel at [[The Electrical Room|Room 100]] and has crashed down to [[The Adit]]. It appears as a mining elevator with wooden boxes and a mining light in them. |
This is the elevator that was used in the Hotel at [[The Electrical Room|Room 100]] and has crashed down to [[The Adit]]. It appears as a mining elevator with wooden boxes and a mining light in them. |
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=== The Adit |
=== The Adit=== |
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''Main Article: [[The Adit]]'' |
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Room 100.5, The first room players encounter when entering the mines, it contains a generator with 2 missing |
Room 100.5, The first room players encounter when entering the mines, it contains a generator with 2 missing fuses, players must find the 2 fuses to continue. It also contains the [[Rift]] on an extended part of the dirt surrounded by water. |
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=== The Shafts === |
=== The Shafts === |
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''Main Article: [[The Shafts]]'' |
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Three rooms where players encounters the [[Figure]], after escaping from [[The Hotel]]. |
Three rooms where players encounters the [[Figure]], after escaping from [[Hotel|The Hotel]]. |
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===The Bridges=== |
===The Bridges=== |
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''Main Article: [[The Bridges]]'' |
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The Bridges is the room where [[Halt]] resides. It consists of three sections, each with three bridges, two of which are broken. The broken bridges usually have containers and lockers in front of the broken bit. |
The Bridges is the room where [[Halt]] resides. It consists of three sections, each with three bridges, two of which are broken. The broken bridges usually have containers and lockers in front of the broken bit. |
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=== |
===The Caverns=== |
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''Main Article: [[The Caverns]]'' |
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The Caverns appear at Rooms 142-149. A series of rooms where the first [[Seek]] chase takes place. It consists of falling rocks, cross platforms, broken bridges and some rails. |
The Caverns appear at Rooms 142-149. A series of rooms where the first [[Seek]] chase takes place. It consists of falling rocks, cross platforms, broken bridges and some rails. |
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=== |
===The Nest=== |
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''Main Article: [[The Nest]]'' |
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Room 150, A vast cave with large tunnels, winding paths |
Room 150, A vast cave with large tunnels, winding paths and rooms and cave systems, where the [[Grumble|Grumbles]] reside and patrol. |
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=== Jeff Shop === |
=== Jeff Shop === |
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''Main Article: [[Jeff Shop]]'' |
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Room 152-159, A shop run by [[Jeff]], now located within [[The Sewers]], where players can buy items and give [[Jeff]] tips, they can also talk to [[El Goblino]]. |
Room 152-159, A shop run by [[Jeff]], now located within [[The Sewers]], where players can buy items and give [[Jeff]] tips, they can also talk to [[El Goblino]]. |
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=== |
===The Sewers=== |
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''Main Article: [[The Sewers]]'' |
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A series of rooms after [[The Nest]] where the [[Jeff Shop]], [[The Railway Station]], [[The Sewage Cells]], [[The Sewage Pipes]] and [[The Dam]] are located. They usually randomly generate in chunks of about 1-10 rooms. |
A series of rooms after [[The Nest]] where the [[Jeff Shop]], [[The Railway Station]], [[The Sewage Cells]], [[The Sewage Pipes]] and [[The Dam]] are located. They usually randomly generate in chunks of about 1-10 rooms. |
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=== The Railway Station === |
=== The Railway Station === |
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''Main Article: [[The Railway Station]]'' |
''Main Article: [[The Railway Station]]'' |
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A puzzle room that can spawn between Doors 153- |
A puzzle room that can spawn between Doors 153-194. |
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=== The Sewage Cells === |
=== The Sewage Cells === |
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''Main Article: [[The Sewage Cells]]'' |
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The Sewage Cells contain an extensive number of interconnected rooms that form a maze-like structure. These rooms include manholes, sewers and side rooms, and medium-long tunnels. Most significantly, cell-like structures spawn frequently throughout. The location also contains a waterfall, which is guaranteed to spawn. |
The Sewage Cells contain an extensive number of interconnected rooms that form a maze-like structure. These rooms include manholes, sewers and side rooms, and medium-long tunnels. Most significantly, cell-like structures spawn frequently throughout. The location also contains a waterfall, which is guaranteed to spawn. |
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=== |
===The Sewage Pipes=== |
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''Main Article: [[The Sewage Pipes]]'' |
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Rooms 195-198, it was the previous location of the second [[Seek]] chase. |
Rooms 195-198, it was the previous location of the second [[Seek]] chase. |
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===The Dam=== |
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''Main Article: [[The Dam]]'' |
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{{Main|The Dam}} |
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Room 200, where the final Seek boss fight takes place. |
Room 200, where the final Seek boss fight takes place. |
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=== The Woods === |
=== The Woods === |
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''Main Article: [[The Woods]]'' |
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A forest that players walk through after escaping ''The Mines''. A castle is located at the end, where the final cutscene |
A forest that players walk through after escaping ''The Mines''. A castle is located at the end, where the final cutscene takes place. |
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It contains the [[Rift]] behind the ladder and is where the [[Queen Grumble]] gets infected by Seek. |
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=== Secondary Locations === |
=== Secondary Locations === |
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Secondary Locations are rooms that are unique to most common rooms but are less noticeable and important. |
Secondary Locations are rooms that are unique to most common rooms but are less noticeable and important. |
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==== |
====General Rooms==== |
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* |
*'''Room 101:''' The room after The Adit that contains a [[minecart]] and two rails with a [[Interactables|rail lever]]. |
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* |
*'''Lush Rooms:''' Rooms that are exposed to the outside. They can spawn as either circular room that connects to a main room through a side door, or they can overgrow a standard room. They contain a cupboard containing [[Shears]] and/or green-vine [[Containers|chests]] that can be opened with them, giving players decent loot, like a [[Spotlight]], a [[Laser Pointer]], or even a [[Crucifix]]. |
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** |
**'''Small Lush Rooms:''' Rooms that contain only either two green-vine [[Containers|chests]] or a cupboard with [[Shears]]. |
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** |
**'''Large Lush Rooms:''' Rooms that are rare to encounter and always contain both a cupboard with [[Shears]] and green-vine [[Containers|chests]]. |
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* '''The Grotto:''' The room where [[Halt]] used to reside before [[Update Logs|The Content Update]]. It's a large cave with winding paths and [[Minecart|minecarts]]. It now spawns as a standalone room. |
* '''The Grotto:''' The room where [[Halt]] used to reside before [[Update Logs|The Content Update]]. It's a large cave with winding paths and [[Minecart|minecarts]]. It now spawns as a standalone room. |
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* '''Pit Room:''' A room that contains a deep pit which can be accessed by a ladder. There are two possible ways to escape this room. The first way is to go down into the pit, and the other way is to cross a plank which runs over the pit. |
* '''Pit Room:''' A room that contains a deep pit which can be accessed by a ladder. There are two possible ways to escape this room. The first way is to go down into the pit, and the other way is to cross a plank which runs over the pit. |
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* '''Steep Minecart Room:''' A room containing a [[ |
* '''Steep Minecart Room:''' A room containing a [[generator]] that requires players to destroy wooden barriers by pushing a [[minecart]] down two adjacent slopes. |
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* |
*'''Deep Flooded Room:''' A room completely filled with water, that players have to navigate. There are air pockets that players can use to avoid [[Floods|drowning]]. These rooms can spawn with slight changes in generation. |
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* |
*'''Room 149:''' The room between [[The Caverns]] and The Nest. It contains a platform with lockers either side, and a buffer gate in the middle. This room marks the conclusion of the first Seek chase, and the beginning of Door 150. |
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* |
*'''Room 151:''' The room between The Nest and the [[Jeff Shop]], which contains a manhole that leads to [[The Sewers]]. |
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* |
*'''Sewer Pillar Room:''' A room that spawns within [[The Sewers]]. It's a room that has pillars on each side of the main walkway. |
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* |
*'''Large Sewer Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side. |
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* |
*'''Roofless Room:''' A rare lush room that players can encounter within [[The Sewers]] that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room. |
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*'''Tunnel Room:''' A rare room that has two tunnels, one on the left, the other on the right. The tunnels shares a resemblance to the tunnels in [[The Nest]]. The room might have been created by a [[Grumble]]. It can spawn before the [[The Caverns|The Ravine]] or after the [[Jeff Shop]]. |
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* '''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game. |
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* |
*'''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game. |
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*'''Sewer Fan Room''': An extremely rare Sewer room that contains a giant fan and a metal bridge. Giggles may spawn under the bridge as a bug. |
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* '''Room 199:''' The room before [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[The Hotel]]. |
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*'''Room 199:''' The room between [[The Sewage Pipes]] and [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[Hotel|The Hotel]]. |
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==== |
====Entity-related Rooms ==== |
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* |
*'''The Chasm:''' The room that players encounter [[Figure]] for the first time. (A part of [[The Shafts]]). |
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* |
*'''The Festering Meat Cave:''' The room that players encounter [[Figure]] for the second time. (A part of [[The Shafts]]). |
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* |
*'''The Generator Cave:''' The room that players encounter [[Figure]] for the third time. (A part of [[The Shafts]]). Ever since the content update, this room won't have a 100% chance of spawn, but it has a high chance of doing so in most runs. Prior to the nerf update, this room used to spawn in the door 130 range. |
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* |
*'''The Ravine:''' A long, flooded room, with exposure to the outside. This room is where [[Seek]] seeps out of a metal pipe and begins its chase. This room will only, and is guaranteed, to spawn at Door 142. (A part of [[The Caverns]]). |
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* |
*'''The Sewer Corridor:''' A long corridor, this is the location of the beginning of [[The Sewage Pipes]] [[Seek]] chase. There is a hole in the ceiling, where the [[Queen Grumble]] emerges. (A part of [[The Sewage Pipes]]). |
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== {{Icons|Player}} In-Game Soundtrack== |
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{{AnyIcons|Soundtracks.png|In-game soundtrack|format===|mobile=Yes|caption=In-game soundtrack}} |
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See [[Soundtracks]] for a full collection of sounds. |
See [[Soundtracks]] for a full collection of sounds. |
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== |
=={{Icons|Door}}Bugs== |
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* There used to be a bug that transfers any modifiers players had in The Hotel into ''The Mines'', allowing them to play ''The Mines'' with modifiers.<ref>https://youtu.be/mz7HBaHTstk</ref> This has been patched. |
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* If two or more people align themselves with the minecart that spins in circles, they can essentially speed it up and have it fly off the tracks. If a player is playing alone and wants to do this trick, they have to push the cart, push it again, and then run the other direction of the cart and when it comes back, they push again. This bug may have been patched in the recent Bugfixes. |
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* Sometimes, when the [[Minecart]] is pushed, a bug happens where the minecart will be unable to move even in how many times a player has pushed it. It soft-locks a player immediately forcing them to restart their match if they need the cart to, for example, break a wall. |
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* Sometimes, when a minecart is pushed but has slow momentum, it has a chance to phase through a wall. This is most apparent in the nest where it can sometimes phase through the wood and soft-lock players. |
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* In the chasm, one of the right sided minecarts can rotate in circles after being pushed near the exit by the player. |
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*There used to be a bug that transfers any modifiers players had in The Hotel into ''The Mines'', allowing them to play ''The Mines'' with modifiers.<ref>https://www.youtube.com/watch?v=mz7HBaHTstk</ref> This has been patched. |
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== {{Icons|Trivia}} Trivia == |
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*If two or more people align themselves with the minecart that spins in circles, they can essentially speed it up and have it do off the tracks. If a player is playing alone and wants to do this trick, they have to push the cart, push it again, and then run the other direction of the cart and when it comes back they push again. This bug may have been patched in the recent Bugfixes. |
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* ''The Mines'' are players' first interaction with water or any other fluids, unless you count the rain in the [[The Courtyard|Courtyard]] and the [[Lobby]]. |
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*Sometimes, when the [[Minecart]] is pushed, a bug happens where the minecart will be unable to move even in how many times a player has pushed it. It soft-locks a player immediately forcing them to restart their match if they need the cart to, for example, break a wall. |
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** If a player's head stays underwater (in a room where water is high enough to cover them entirely) for too long, they will eventually drown and die. |
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*Sometimes, when a minecart is pushed but has slow momentum, it has a chance to phase through a wall. This is most apparent in the nest where it can sometimes phase through the wood and soft-lock players. |
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* In ''The Mines'', players can only jump during 2 [[Seek]] encounters, those being [[The Caverns]], and [[The Dam]]. |
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* |
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* [[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity. |
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* |
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* ''The Mines'' didn't support [[Modifiers]] on release<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter |
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* |
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* |
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* |
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*In the chasm, one of the right sided minecarts can rotate in circles after being pushed near the exit by the player. |
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=={{Icons|Trivia}} Trivia== |
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"Modifiers will be added soon." |
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*''The Mines'' are players' first interaction with water or any other fluids, unless you count the rain in the [[The Courtyard|Courtyard]] and the [[Lobby]]. |
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**If a player's head stays underwater (in a room where water is high enough to cover them entirely) for too long, they will eventually drown and die. |
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*In ''The Mines'', players can only jump during 2 [[Seek]] encounters, those being [[The Caverns]], and [[The Dam]]. |
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*[[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity. |
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*''The Mines'' didn't support [[Modifiers]] on release<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter |
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"Modifiers will be added soon." |
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-Modifiers area, when creating an elevator to the mines.</ref>, but support was officially added as of The Content Update. |
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** The Content Update also brought Modifiers to The Hotel that allow entities from ''The Mines'' to spawn. |
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* ''The Mines'' brought multiple updates to The Hotel, one of them being the change of [[The Courtyard]] and [[The Infirmary]] appearances. |
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* The [[Rift]] appears at the beginning and at the end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref> |
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* Players choose to start a run from the Mines by selecting the on-screen Play button in the lobby, or by moving into an elevator labeled with the same button. |
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** Players used to require the [[Achievements|Rock Bottom]] achievement to play ''The Mines'', meaning that they would need to beat [[The Hotel]] first before they can proceed to or start runs in ''The Mines''. Players who obtained ''Rock Bottom'' before ''The Mines'' were added would be allowed to start runs at ''The Mines''. |
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*** However, players can join someone else's elevator if they don't have the ''Rock Bottom'' badge. |
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**** This, however, results in a -50% penalty on knobs for not beating The Hotel and won't grant any achievements in The Mines. |
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*** As of [[The Content Update]], the [[Achievements|Rock Bottom]] achievement is no longer required to play The Mines. |
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* If continuing from [[The Hotel]], all dead players will be revived. |
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* Prior to The Content Update, the floor could have been played even if a player hasn't beaten The Hotel, but they would have needed to join a friend's elevator and would have received a -50% [[Knobs|Knob]] skip penalty, along with being unable to get any [[Achievements]]. (This has been changed, anyone can play the mines, but the game strongly recommends that you play the floors in order.) |
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* Rush has the ability to zoom through walls, instead of following the rooms intended path. This makes the majority of safe spots in The Hotel and The Mines now unsafe. |
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* Unlike The Hotel, where the main antagonist is [[Figure]], the main antagonist of The Mines is [[Seek]]. |
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* On September 1st, ''The Mines'' received an overall patch that helped reduced the difficulty, after receiving feedback from players.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref> |
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** Despite ''The Mines''<nowiki/>' increased difficulty, the base completion reward is 50 knobs, the same as The Hotel, making it a bad floor to grind knobs. |
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* There are 2 types<nowiki/> of [[Grumble|Grumbles]], the normal ones and the queen. The queen has a stretch mark (according to [[RediblesQW]]'s concept<ref>[https://www.youtube.com/watch?v=rC8mtEp2YLk "...I concept that when a new Grumble is chosen to be the colonies queen... the strongest Grumble is the one to step up to the role. The Queen's Mark itself could be seen as a stretch mark, left by the fact that the Queen is larger than the other Grumbles, basically the Grumble chosen to be the Queen isn't really any different from other Giggles or Grumbles until it grows in size bigger than its body is physically prepared for. the reason for the queen size could be through genetics, mutation, or being fed by the other Grumbles that submit to it. theres not real correct answer and this is just my internal concepting for the Queen's design, it's more up to the Player's interpretation."] – RediblesQW, YouTube (pinned video comment)</ref>) on its face and deals fatal damage to players (only in minecart and chase sequences). It is the same Grumble that players see right before The Nest, during chase sequences, in [[The Sewage Pipes]], and in the end cutscene of [[The Woods]]. |
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* When a door close<nowiki/>s with an antagonist entity behind it (Seek, Figure, Grumble), the Crucifix symbol can be seen in the doorframe which prevents the entity from passing. This also happens when a player enters a room with Figure in it, however the symbol appears on the door that a player entered in through. |
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* ''The Mines'' look so<nowiki/>mewhat similar to Mysterious Mines from FNaF World and to the cave from The Maze. |
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* The crawlspaces i<nowiki/>n the ''Mines'' may be inspired my the crawlspaces in the cave from Roblox horror game The Maze. |
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* ''The Mines'' share a<nowiki/> few ambient sounds with The Hotel. |
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* Earthquakes and f<nowiki/>lickering lights can occasionally happen, tricking players into believing that [[Rush]] is about to attack. However, Rush can only attack once both an earthquake and the flickering lights happen at the same time, but this doesn't happen 100% of the time either. |
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* ''The Mines'' is more<nowiki/> than likely a coal mine. |
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* On release, The M<nowiki/>ines was much harder than it currently was, The developers have said reason of this was because "We were so used too it we made it more difficult for us". |
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* The rarest room i<nowiki/>s actually a sub room, in which, is incredibly tall that the player must use a incredibly long ladder to reach to the top of the sub room, in which, has much many items, and Gold.<ref>https://youtu.be/sP03C8n_MhA?si=0n_xk3o52FGPLYRQ</ref> |
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-Modifiers area, when creating an elevator to the mines.</ref>, but support was officially added as of the Content Update. |
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== {{Icons|Achievement}} Related Achievements == |
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**The Content Update also brought Modifiers to ''The Hotel'' that allow entities from ''The Mines'' to spawn. |
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*''The Mines'' brought multiple updates to The Hotel, one of them being the change of [[The Courtyard]] and [[The Infirmary]] appearances. |
|||
*The [[Rift]] appears at the beginning and end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref> |
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*Players choose to start a run from the Mines by selecting the on-screen Play button in the lobby, or by moving into an elevator labeled with the same button. |
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**Players used to require the [[Achievements|Rock Bottom]] achievement to play ''The Mines'', meaning that they would need to beat [[Hotel|The Hotel]] first before they can proceed to or start runs in ''The Mines''. Players who obtained ''Rock Bottom'' before ''The Mines'' were added would be allowed to start runs at ''The Mines''. |
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***However, players can join someone else's elevator if they don't have the ''Rock Bottom'' badge. |
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****This, however, results in a -50% penalty on knobs for not beating The Hotel and won't grant any achievements in The Mines. |
|||
***As of [[Update Logs|The Content Update]], the [[Achievements|Rock Bottom]] achievement is no longer required to play The Mines. |
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*If continuing from [[Hotel|The Hotel]], all dead players will be revived. |
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*Prior to the Content Update, the floor could have been played even if a player hasn't beaten The Hotel, but they would have needed to join a friend's elevator and would have received a -50% [[Knobs|Knob]] skip penalty, along with being unable to get any [[Achievements]]. (This has been changed, anyone can play the mines, but the game strongly recommends that you play the floors in order.) |
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*Rush has the ability to zoom through walls, instead of following the rooms intended path. This makes the majority of safe spots in The Hotel and The Mines now unsafe. |
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*Rarely, no [[generator]] fuses can spawn when needed, when it happens, you will get all of them automatically. |
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*Unlike The Hotel, where the main antagonist is [[Figure]], the main antagonist of the Mines is [[Seek]]. |
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*On September 1st, ''The Mines'' received an overall patch that helped reduced the difficulty, after receiving feedback from players.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref> |
|||
**Despite ''The Mines''<nowiki/>' increased difficulty, the base completion reward is 50 knobs, the same as The Hotel, making it a bad floor to grind knobs. |
|||
*There are 2 types<nowiki/> of [[Grumble|Grumbles]], the normal ones and the queen. The queen has a stretch mark (confirmed by [[RediblesQW]]) on its face and deals fatal damage to players (only in minecart and chase sequences). It is the same Grumble that players see right before The Nest, during chase sequences, in [[The Sewage Pipes]], and in the end cutscene of [[The Woods]]. |
|||
*When a door close<nowiki/>s with an antagonist entity behind it (Seek, Figure, Grumble), the Crucifix symbol can be seen in the doorframe which prevents the entity from passing. This also happens when a player enters a room with Figure in it, however the symbol appears on the door that a player entered in through. |
|||
*''The Mines'' look so<nowiki/>mewhat similar to Mysterious Mines from FNaF World and to the cave from The Maze. |
|||
*The crawlspaces i<nowiki/>n the ''Mines'' may be inspired my the crawlspaces in the cave from Roblox horror game The Maze. |
|||
*''The Mines'' share a<nowiki/> few ambient sounds with The Hotel. |
|||
*Earthquakes and f<nowiki/>lickering lights can occasionally happen, tricking players into believing that [[Rush]] is about to attack. However, Rush can only attack once both an earthquake and the flickering lights happen at the same time, but this doesn't happen 100% of the time either. |
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=={{Icons|Achievement}} Related Achievements== |
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{{Achievement |
{{Achievement |
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|image=Whoever_Smelt_It_Badge.png |
|image=Whoever_Smelt_It_Badge.png |
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Line 300: | Line 279: | ||
|text=...Dealt it. |
|text=...Dealt it. |
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|text2= Survive a ''Firedamp'' leak.}} |
|text2= Survive a ''Firedamp'' leak.}} |
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{{Achievement|image=Running_Track_Badge.png|title=Running Track|text=Cart ride from Seek (For free Knobs)|text2=Escape Seek in The Mines.}} |
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{{Achievement |
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|image=Running_Track_Badge.png |
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|title=Running Track |
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|text=Cart Ride From Seek (For Free Knobs) |
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|text2=Escape Seek in The Mines.}} |
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{{Achievement |
{{Achievement |
||
|image=Trespassing_Badge.png |
|image=Trespassing_Badge.png |
||
|title=Trespassing |
|title=Trespassing |
||
|text=Sorry, sorry! |
|text=Sorry, sorry! |
||
|text2=Escape |
|text2=Escape the ''Nest''.}} |
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{{Achievement |
{{Achievement |
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|image=See_You_Soon_Badge.png |
|image=See_You_Soon_Badge.png |
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Line 326: | Line 301: | ||
|text2=Escape The ''Mines'' with at least a 150% bonus using [[Modifiers|modifiers]].}} |
|text2=Escape The ''Mines'' with at least a 150% bonus using [[Modifiers|modifiers]].}} |
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== |
=={{Icons|Gallery}} Gallery== |
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<tabber> |
<tabber> |
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|-|In-game= |
|-|In-game= |
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Line 358: | Line 333: | ||
RareGreenRoom.png|A lush sinkhole room that can be found in the mines. |
RareGreenRoom.png|A lush sinkhole room that can be found in the mines. |
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GreenRareRoomDittoYeah.png|Ditto. |
GreenRareRoomDittoYeah.png|Ditto. |
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Greenroom but with lights on.png|Ditto, but |
Greenroom but with lights on.png|Ditto, but Lights on |
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Greenroom but with lights on again.png|Ditto. |
Greenroom but with lights on again.png|Ditto. |
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MinesEyes1.PNG|Ditto, but with Eyes. |
MinesEyes1.PNG|Ditto, but with Eyes. |
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DonutFloodRoom.png|A large flooded room. |
DonutFloodRoom.png|A large flooded room. |
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Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''. |
Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''. |
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A room in the mines.PNG|The Lush Drain leading to the sewers at Door 113. |
A room in the mines.PNG|The Lush Drain leading to the sewers at Door 113. |
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Lush Drain.jpg|Ditto. |
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Ditto but with Glowsticks.png|Ditto, but with Glowsticks. |
Ditto but with Glowsticks.png|Ditto, but with Glowsticks. |
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Lush Drain.png |
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SewerDoorWood1.png|A sewer door with a wooden door frame from ''The Mines''. |
SewerDoorWood1.png|A sewer door with a wooden door frame from ''The Mines''. |
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Final mines frame.PNG|The final frame of ''The Mines'' ending cutscene, seen through roblox images. |
Final mines frame.PNG|The final frame of ''The Mines'' ending cutscene, seen through roblox images. |
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Thecastle.webp|The Castle, at the end of The Mines in The Woods. |
Thecastle.webp|The Castle, at the end of The Mines in The Woods. |
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RobloxScreenShot20250117_201401982.png|A Louie hole in a Grumble tunnel room. |
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File:Straight line water "maze".png|A Straight line water "Maze". |
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</gallery> |
</gallery> |
||
|-|Rooms (Randomized)= |
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'''NOTE: Work is in progress''' |
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=== Mines === |
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<gallery> |
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Mines_BigRoom1.png|Mines_BigRoom1 |
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Mines_Bridgewalk1.png|Mines_Bridgewalk1 |
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Mines_Bridgewalk2.png|Mines_Bridgewalk2 |
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Mines_Bridgewalk3.png|Mines_Bridgewalk3 |
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Mines_Bridgewalk4 |
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Mines_Bridgewalk5.png|Mines_Bridgewalk5 |
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Mines_BridgewalkLush1.png|Mines_BridgewalkLush1 |
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Mines_CaveWalk1.png|Mines_CaveWalk1 |
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Mines_CaveWalk2 |
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Mines_Cross1.png|Mines_Cross1 |
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Mines_Curve1 |
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Mines_Donut1 |
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Mines_Flooded1.png|Mines_Flooded1 |
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Mines_FloodedCrawlspace.png|Mines_FloodedCrawlspace |
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Mines_Fork1 |
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Mines_Gap1 |
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Mines_Gate1.png|Mines_Gate1 |
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Mines_Gate2.png|Mines_Gate2 |
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Mines_Gate4.png|Mines_Gate4 |
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Mines_Gate5.png|Mines_Gate5 |
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Mines_GrumbleTunnel1 |
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Mines_HRoom1.png|Mines_HRoom1 |
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Mines_Lush1.png|Mines_Lush1 |
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Mines_MegaCave1 |
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Mines_MegaDoor1.png|Mines_MegaDoor1 |
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Mines_MTHallway1.png|Mines_MTHallway1 |
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Mines_MTHallway2.png|Mines_MTHallway2 |
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Mines_MTHallway3.png|Mines_MTHallway3 |
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Mines_MTHallway4.png|Mines_MTHallway4 |
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Mines_MTHallway5.png|Mines_MTHallway5 |
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Mines_MTIntersection1.png|Mines_MTIntersection1 |
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Mines_MTJunction1.png|Mines_MTJunction1 |
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Mines_MTTurn1.png|Mines_MTTurn1 |
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Mines_ORoom1 |
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Mines_ORoom2.png|Mines_ORoom2 |
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Mines_RandomRoom1.png|Mines_RandomRoom1 |
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Mines_RandomRoom2.png|Mines_RandomRoom2 |
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Mines_Shaft1.png|Mines_Shaft1 |
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Mines_Shaft2.png|Mines_Shaft2 |
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Mines_Shaft3.png|Mines_Shaft3 |
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Mines_Shaft4.png|Mines_Shaft4 |
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Mines_Shaft5.png|Mines_Shaft5 |
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Mines_Shaft6.png|Mines_Shaft6 |
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Mines_Shaft7.png|Mines_Shaft7 |
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Mines_Shaft8.png|Mines_Shaft8 |
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Mines_ShaftX.png|Mines_ShaftX |
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Mines_SideRooms1.png|Mines_SideRooms1 |
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Mines_Tall1.png|Mines_Tall1 |
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Mines_TightHallway1Dos.png|Mines_TightHallway1Dos |
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Mines_TrackRoom1.png|Mines_TrackRoom1 |
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Mines_UselessMinecart1 |
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Mines_UselessMinecart2 |
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</gallery> |
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=== Sewers === |
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<gallery> |
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Sewer_Basin1.png|Sewer_Basin1 |
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SewerBasin2.png|Sewer_Basin2 |
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SewerCylinderHD.png|Sewer_Cylinder1 |
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Sewer_DirtStraight1 |
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Sewer_DirtStraight2.png|Sewer_DirtStraight2 |
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Sewer_DirtStraight3 |
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Sewer_DirtStraight4.png|Sewer_DirtStraight4 |
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Sewer_DirtStraight5 |
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Sewer_DirtT2.png|Sewer_DirtT2 |
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Sewer_DirtX2 |
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Sewer_Drain1 |
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Sewer_Fan1 |
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SewerGate.png|Sewer_Gate1 |
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SewerHide LightedUpVersionWithNoFog.png|Sewer_Hide1 |
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Sewer_Lattice1 |
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SewerLattice2 Brightened.png|Sewer_Lattice2 |
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Sewer_Lattice3 |
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Lethal Company Room But Filled With Glowsticks.png|Sewer_LethalRoom1 |
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Sewer_LushDrain1.png|Sewer_LushDrain1 |
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SewerMaintnance.png|Sewer_Maintenance1 |
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SewerMaintenance2.png|Sewer_Maintenance2 |
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SewerMaintenance2WayVariant.png|Sewer_Maintenance3 |
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SewerMaintenance4WayVariant.png|Sewer_Maintenance4 |
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RobloxScreenShot20250105 135520393.png|Sewer_Minecart1 |
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Sewer_MinesTransition1.png|Sewer_MinesTransition1 |
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Sewer_MinesTransition2.png|Sewer_MinesTransition2 |
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Sewer_Straight1 |
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Sewer_Straight2 |
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Sewer_Straight3 |
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Sewer_Straight4.png|Sewer_Straight4 |
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Sewer_Straight5 |
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Sewer_Straight6 |
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SewerTrash.png|Sewer_Trash1 |
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Sewer_Walkways1.png|Sewer_Walkways1 |
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Sewer_Walkways2.png|Sewer_Walkways2 |
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Sewer_Walkways3.png|Sewer_Walkways3 |
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SewerWalkwaysX.png|Sewer_WalkwaysX |
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Sewer_WalkwaysLush1.png|Sewer_WalkwaysLush1 |
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The Sewage Cells Clearer.png|Sewer_Maze1 |
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</gallery> |
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|-|Rooms (Special)= |
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'''NOTE: Work is in progress''' |
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<gallery> |
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RobloxScreenShot20241226 101927944.png|HaltHallway |
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</gallery> |
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=== Mines === |
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<gallery> |
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AditBetter.png|Mines_NewStart |
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Minecart Room Overview.png|Mines_Start2 |
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Chasm up.png|Mines_FigureTease1 |
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MeatCave.png|Mines_Figure1 |
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RavineNew.png|Mines_SeekStart |
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Mines_SeekJumpTutorial.png|Mines_SeekJumpTutorial |
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Mines_SeekGeneral.png|Mines_SeekGeneral |
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BrokenBridgeNew.png|Mines_SeekMinecartTransition |
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Mines_SeekMinecart1.png|Mines_SeekMinecart1 |
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Mines_SeekToGrumble.png|Mines_SeekToGrumble |
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NestNew.jpg|Mines_Nest |
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Mines_FigureGate1.png|Mines_FigureGate1 |
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</gallery> |
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=== Sewers === |
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<gallery> |
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Sewer_PostNest.png|Sewer_PostNest |
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Sewer_JeffShopEntrance.png|Sewer_JeffShopEntrance |
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Sewer_JeffShop.png|Sewer_JeffShop |
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Sewer_SeekEnter.png|Sewer_SeekEnter |
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Sewer_SeekChaseX.png|Sewer_SeekChaseX |
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Sewer_SeekVsGrumble1Left.png|Sewer_SeekVsGrumble1Left |
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Sewer_SeekVsGrumble1Right.png|Sewer_SeekVsGrumble1Right |
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Sewer_SeekSewer1.png|Sewer_SeekSewer1 |
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RobloxScreenShot20241226 110030224.png|Sewer_Dam |
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</gallery> |
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|-|Assets= |
|-|Assets= |
||
<gallery> |
<gallery> |
||
Placeholder.png|Text from ''The Mines'' title. |
Placeholder.png|Text from ''The Mines'' title. |
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TitleMinesTransparentBackdrop.png|Background from ''The Mines'' title. |
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The Mines Logo NO BG.png|Ditto, but only the text. |
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TitleMinesTransparentBackdrop.png|Ditto, but only the background. |
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Icons ladder.png|Ladder Icon. |
Icons ladder.png|Ladder Icon. |
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ShearsIcon.webp|The [[shears]] item found in the mines. |
ShearsIcon.webp|The [[shears]] item found in the mines. |
||
Glowstick Icon2.png|The [[glowstick]] item found in the mines. |
Glowstick Icon2.png|The [[glowstick]] item found in the mines. |
||
</gallery> |
|||
|-| |
|||
Decorations= |
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<gallery> |
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Mines Lamp.png|Lamp. |
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MinesDecoration1.png|Wooden Toolbox. |
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MinesDecoration2.png|Light Stand. |
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Mines Table.png|Table. |
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Minecart Blockage.png|Minecart Barrier. |
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Wooden Crate.png|Wooden Crate. |
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Mines SinkholeLamp.png|Sinkhole Lamp Stand. |
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Mines SinkholeStatue.png|Sinkhole Mini-Statue. |
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Mines SewerLamp.png|Sewer Lamp. |
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JeffShop LightsDecoration.png|Jeff Shop Lights. |
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Humans Sign.png|"Humans" Sign. |
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This Way! Sign.png|"This way!" Sign. |
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JeffShop Arrow Sign.png|Jeff Shop Arrow Sign. (Left) |
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Mines JeffShop Sign.png|"Jeff Shop" Sign. |
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Mines Gud Deals! Sign.png|"Gud Deals!" Sign. |
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PlantModelNew.png|Potted Plant. |
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MiniBookshelfNew.png|Mini-Bookshelf. |
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Wooden Stool.png|Wooden Stool. |
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File:Bucket of Black Paint.png|Bucket of Black Paint with Thick Paintbrush. |
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Mines SewerDecoration1.png|? |
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Trash Can.png|Trash Can #1. |
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Trash Can (Bag).png|Trash Can #2. |
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Trash Can (Bag + Side Lid).png|Trash Can #3. |
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Oil Barrel.png|Oil Barrel. |
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Mines SewerSink.png|Sewer Sink. |
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Sewer Alarm with Megaphones.png|Sewer Alarm with Megaphones. |
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</gallery> |
</gallery> |
||
|-|Other= |
|-|Other= |
||
Line 576: | Line 381: | ||
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a room. |
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a room. |
||
Teaserbyredibles2.png|Ditto, but it's a different room. |
Teaserbyredibles2.png|Ditto, but it's a different room. |
||
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines. |
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines.. |
||
</gallery> |
</gallery> |
||
</tabber> |
</tabber> |
||
== |
=={{Icons|Gallery}}References== |
||
{{Reflist}} |
{{Reflist}} |
||
{{Navigation}} |
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[[Category:Floors]] |
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[[Category:Locations]] |
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[[Category:Locations (The Mines)]] |
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[[Category:The Mines]] |
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[[de:Die Mine]] |
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[[ru:Шахты]] |