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{{Stub|Needs more information.}} |
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{{SpoilersWarning}} |
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{{FloorsNav}} |
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{{About|The Mines|[[The Mines Update]]}} |
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{{Floors |
{{Floors |
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|title= The Mines |
|title = The Mines |
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|image= |
|image = BridgeRoomCool.PNG |
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|caption =A room in the mines. |
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Minecart Room Overview.png|The Mines |
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|date_added = August 30, 2024 |
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The Mines Logo.png|Logo |
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|rooms = 100 (102, if counting [[The Adit]] and [[The Woods]]) |
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Mines logo trailer.png|Logo from trailers |
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</gallery> |
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|caption= |
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|rooms= 100 (101, if counting [[The Adit]]) |
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|date_added= August 30, 2024 |
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|sound_files= |
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* '''Mines Ambience''' |
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[[File:MinesAmbience2.mp3]] |
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* '''Mines Title''' |
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[[File:TheMines.mp3]] |
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* '''Door Opened (Mines)''' |
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[[File:DoorOpen-Mines.ogg]] |
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* '''Side-Door Opened (Mines) |
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[[File:MinesSideRoom.wav]] |
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* '''Door Slam (Mines, Seek Chase)''' |
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[[File:MinecartDoorOpen.mp3]] |
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* '''Earthquake (Mines)''' |
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[[File:EarthquakeSFX.ogg]] |
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* '''Outside Rain''' |
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[[File:RainOutside.wav]] |
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* '''Bulb Flicker''' |
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[[File:BulbFlicker.wav]] |
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* '''Bulb Break''' |
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[[File:BulbBreak.wav]] |
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* '''Bulb Charge''' |
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[[File:BulbCharge.wav]] |
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* '''Bulb Ambience''' |
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[[File:BulbLoop.wav]] |
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* '''Dark Room Ambience''' |
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[[File:Dark Room.wav]] |
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}} |
}} |
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{{Quote|This is |
'''''Please note that this page, along with all other pages that have info on the Mines, are still being updated accordingly. Thank you for understanding.'''''{{Quote|quote="This is just the beginning."|speaker='''Rock Bottom''' [[Achievements|Achievement]] description}} |
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'''The Mines''' is the second [[ |
'''The Mines''' is the second [[Floors|floor]] in ''[[DOORS]]''. It can be accessed after completing [[Hotel|The Hotel]], either directly after that floor or by creating or joining an elevator for this floor in the [[Lobby]]. (It can be played even if you haven't beaten [[Hotel|The Hotel]], but you will need to join a friends elevator & you will not get any badges whatsoever). |
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== |
=={{Icons|Overview}} Overview== |
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''The Mines'' appears as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel and wood and have amenities such as lights, ladders, lockers, minecarts, and generators. |
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[[File:MinesCrashedElevator.png|thumb]] |
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''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel, and wood and have amenities such as lights, [[Ladders|ladders]], [[Containers|lockers]], [[Minecart|minecarts]], and [[Generator|generators]] scattered around it. As in [[The Hotel]], the players's goal is to escape ''The Mines'' by traversing 100 randomly generated rooms, including special locations. |
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If this floor is the beginning of a run (created in the Lobby), a [[Shops#Pre-Run Shop|Pre-Run Shop]] is opened, allowing players to purchase items exclusive to this floor. After all players are done or time runs out, the elevator they are in crashes into [[The Adit]]. |
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Like the Hotel, players will have to make their way through various randomly generated rooms each separated by numbered doors in the corridor. The players’ goal is to reach [[The Dam|Door 200]] in order to reach an exit and successfully escape. |
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Prior to the Content Update, players were not able to join a ''Mines'' run unless they had already beaten The Hotel or enter another players The Mines elevator; however, players who have not beaten The Hotel will be given a "skip penalty" of -50% [[knobs]]. After the update, all players can join a ''Mines'' run. |
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{{Spoiler|Door 200: |
{{Spoiler|Door 200: |
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After defeating [[Seek]]’s blob form and powering the room’s generator, players leave The Mines through a ladder and sewer grate leading to a path in a forest. The [[Rift]] is also present here to store items for later runs |
After defeating [[Seek]]’s blob form and powering the room’s generator, the players leave The Mines through a ladder and sewer grate leading to a path in a forest. The [[Rift]] is also present here to store items for later runs. |
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At the end of the path is a castle; upon interacting with the door, a cutscene plays where players open it and look at what lies beyond, only to be startled and forced to |
At the end of the path is a castle; upon interacting with the door, a cutscene plays where the players open it and look at what lies beyond, only to be startled and forced to run inside by a Grumble rising from the ground behind them. |
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Before |
Before the Grumble can attack the players, however, a black tendril latches onto it. Grumble screams in pain as it is enveloped in black goo, and Seek’s humanoid form emerges from the mass as the castle doors close. |
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Currently, the run ends immediately after this cutscene with a “To Be Continued” screen |
Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, though it will likely continue into the next floor when it released.}} |
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{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}} |
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{{ |
=={{Icons|Behavior}} Entities== |
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''Entities are unnatural beings that inhabit'' |
<blockquote>''Main article: [[List of Entities]]''</blockquote>Entities are unnatural beings that inhabit ''The Mines''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can, however, a few can help the player and guide them. <blockquote>''See their respective pages for more information.''</blockquote>The following entities are in Floor 2: |
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=== '''Main Entities''' === |
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==='''Main Entities''' === |
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* '''[[Guiding Light]]''' - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room. |
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* [[Guiding Light|'''Guiding Light''']] - Guiding Light re-appears in this Floor. Released with this update is a new animation/cutscene, where the player floats in front of a large blue crescent moon. |
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* '''[[Seek]]''' - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players twice and a boss fight in [[The Dam]]. |
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* '''[[ |
* '''[[Grumble]]''' - Grumbles are the matured version of Giggles. They patrol [[The Nest|Room 150]] and chase players on-sight. They are also attracted to lights. |
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*'''[[Seek]]''' - Seek re-appears in this Floor twice with an updated version of its original chase sequences, which require jumping over gaps as well as much longer rooms. It also appears as the boss fight in [[The Dam|Door 200]] as a massive blob of eyes. |
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* '''[[Grumble|Grumbles]]''' - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight. |
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* '''[[Figure]]''' - It is completely blind and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]]. Despite this, it is not the main threat for players in the mines. It is also the entity responsible for the players' entrance to The Mines. |
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=== |
==='''Recurring Entities'''=== |
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*'''[[Ambush]]''' - Ambush can be found in this Floor with the same mechanics as the previous floor. However, Ambush can go forward and backward twice and end without completing its rebound. |
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* '''[[Rush]]''' - Flickers the lights and shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight. |
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*[[Curious Light|'''Curious Light''']] - If the [[Bottle of Starlight]] was previously used, the Curious Light appears on this Floor as a yellow Rift. It will also likely reappear in a future update after ''The Mines'' in which the floor will receive its own sub-floor, much like [[The Rooms]]. |
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* '''[[Ambush]]''' - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2–6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight. |
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*'''[[Dupe]]''' - Dupe re-appears in this Floor with the same mechanic. |
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* '''[[Screech]]''' - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them. |
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*'''[[Eyes]]''' - Eyes re-appears in this Floor and is now able to teleport around rooms. |
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* '''[[Giggle]]''' - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick. |
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* |
*'''[[Figure]]''' - The Figure re-appears in this Floor with a reduced importance, It appears twice in the first half of the floor, and one last time near the end of the floor. First in The Chasm under a bridge the players cross, second in an isolated room for a short stealth segment, and third in a room with a generator puzzle. |
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*'''[[Giggle]]''' - Giggles spawn on ceilings and jumps on players' faces, damaging them. |
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* '''[[Gloombats]]''' - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item. |
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*'''[[Gloombats]]''' - Gloombats are entities that spawn in swarms. They break light sources and attack players holding them. Gloombat eggs also damage the player if walked on. |
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* '''[[Halt]]''' - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges. |
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*'''[[Halt]]''' - Halt re-appears once in this Floor, using a mineshaft with a minecart and branching paths. |
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* '''[[Eyes]]''' - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room. |
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* |
*'''[[Hide]]''' - Hide re-appears in this Floor with a physical form--it appears in the last locker the player hid in as a red, slimy creature. |
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*'''[[Rush]]''' - Rush re-appears in this Floor. It appears with an altered mechanic--it can now attack from behind ''and'' ahead of players. |
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*'''[[Screech]]''' - Screech re-appears in this Floor with the same mechanic, albeit attacking in any room, and also ignoring light sources. If you go on a ladder however, screech can't get to you. Getting on a ladder after you hear screech will also disable him from biting you afterwards. |
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=== |
==='''Miscellaneous Entities'''=== |
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* '''[[Bob]]''' - It returns with the same properties as floor 1. |
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* '''[[Dread]]''' - Attacks players when they stay for too long in one room, and can appear in any room. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible. |
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* '''[[Dread]]''' - Dread re-appears in this Floor but with the same mechanic, you will have to wait in a room besides the starting room for 10 minutes for Dread to spawn and at the 5 minute mark, the lights will start to break, plus you will need to move in the same room while you are waiting for Dread to spawn and not be AFK. |
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* '''[[El Goblino]]''' - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent. |
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*'''[[El Goblino]]''' - It returns with the same properties as floor 1. |
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* '''[[Glitch]]''' - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]]. |
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*'''[[Glitch]]''' - Glitch re-appears in this Floor as a fail-safe. |
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* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]]. |
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*'''[[Jack]]''' - Jack re-appears, however only its hallway counterpart is present while the closet counterpart could be present but its currently unconfirmed. |
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* '''[[Jack]]''' - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players. |
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* |
*'''[[Jeff]]''' - It returns, and sells new items that are only available to purchase here and in the pre-run shop. |
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*'''[[Timothy]]''' - Timothy functions the same way as the previous floor, except this time it can appear in lockers. |
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* '''[[Timothy]]''' - A spider that lurks in [[containers]]. When players open a container, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health. |
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*'''[[Void]]''' - Void re-appears in this floor with the same mechanic. |
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* '''[[Shadow]]''' - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door. |
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* '''[[Void]]''' - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process. |
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* '''[[Louie]]''' - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot. |
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* '''[[Curious Light]]''' - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used. |
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=== Removed Entities === |
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* '''[[Snare]]''' |
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* '''[[Firedamp]]''' - Flammable gas leaks that can explode if a player uses a [[Lighter|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long. |
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* '''[[Floods|Flooded Rooms]]''' - Shallow water in which staying underwater for too long will cause the player to drown. |
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* '''[[Gloombats|Gloombat]] Eggs''' - Large eggs that hatch a Gloombat if stepped on. |
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* '''[[Minecart|Minecarts]]''' - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player. |
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* '''[[The Caverns#Hazards|Stalagmites]]''' - A lethal rock-formation that will brutally impale the player if fallen into its spikes. |
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=={{Icons|Usage}} Items== |
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=== '''Removed Entities''' === |
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<blockquote>''Main article: [[Items]]''</blockquote>All items (aside from puzzle items such as the [[Room Key]] and [[Solution Paper]]) from the [[Hotel]] will be brought to ''The Mines'', but some new items will make their debut on this floor. |
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* '''[[Snare]]''' - Removed due to player feedback about the entity being placed in the worst places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into. |
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The following items first appear on this floor: |
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== {{Icons|Behavior}} Room Mechanics == |
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=== Guaranteed Rooms === |
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* Door 100.5, [[The Adit]] (after the elevator crash) |
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* Door 101 - Introduction [[Minecart]] Room |
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* Doors 110 - 114, [[Figure's Caves|The Chasm]] (1st Figure room) |
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* Doors 120 - 124, [[The Shafts|The Meat Cave]] (2nd Figure room) |
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* Door 142, [[The Caverns]] (first [[Seek]] chase) |
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* Door 143, Single Jump Room |
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* Door 146, [[Minecart]] Transition Room |
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* Door 149, Pre-Nest |
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* Door 150, [[The Nest]] |
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* Door 151, Post-Nest |
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* Door 154 - 162, [[Jeff Shop]] |
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* Door 170 - 180, [[The Sewage Pipes]] (second [[Seek]] chase) |
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* Door 200, [[The Dam]] (final boss room) |
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* Door 200.5a, [[The Woods]] and 1st [[The Castle|Castle]] room |
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==='''[[Glowstick]]'''=== |
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The glowstick is a consumable, stationary light source that gives off a large amount of light. These do not affect Screech spawns but the player can throw them at Giggle to temporarily stun them. Gloombats will attack and break them after some time. the limit what an player can grab is 10 |
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Dark rooms function nearly identically to the ones in [[The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in The Mines except in a few rooms, but it may have a [[Gloombats|Gloombat]] nest. |
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=== '''[[Shears]]'''=== |
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The shears can be found in sub-rooms that resemble a vineyard, the shears can be used to open vine-covered locked boxes, similar to the [[Lockpick]]. |
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[[File:FiredampRoom.jpg|thumb|A firedamp room.]] |
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==='''[[Battery Pack]]'''=== |
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Firedamp rooms are indicated by a fire caution sign on the door and an orange mist inside the room. Players can die in this room if they stay inside it for too long and suffocate (their vision will slowly blur and black out along with their hearing becoming muffled), or if they activate a flammable item inside it, such as a [[Lighter]] or a [[Candle]] will cause the gas to explode (There is a bug where an already lighted candle won't cause any harm), killing them instantly. Non-flammable light sources like [[Glowstick|Glowsticks]], [[Flashlight|Flashlights]], [[Spotlight|Spotlights]], [[Straplight|Straplights]], and [[Laser Pointer|Laser Pointers]] are safe to use in Firedamp rooms, as well as the [[Moonlight Candle]], as it is powered by [[Guiding Light|Guiding light]] and not heat energy. |
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The battery pack can be used to carry up to 4 extra batteries to use to recharge any battery powered items such as the flashlight. |
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[[File:Minecart Room Overview.png|thumb]] |
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==='''[[Strap Flashlight]]'''=== |
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Similar to a regular flashlight, the ''strap flashlight'' emits light, but with the added bonus of being able to hold another item while it's on. You can grab everything with it. However, when you nod your head up or down, it can only shine the light straight, not up or down. |
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Minecart rooms usually require players to push a [[minecart]] to destroy wooden planks blocking the next door. If players are hit by a Minecart, it will damage or even kill them, depending on the Minecart's speed. Sometimes, pushing the Minecart is not required, and it only serves as a decoration. |
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===[[Bandage Pack|'''Bandage Pack''']] === |
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Similar to the [[Battery Pack]], the Bandage Pack is an item that holds bandages for you. It can hold up to 10 at a time. |
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Generator rooms require finding 1-3 [[Fuses]] around the room inside of item lockers, on tables, in drawers, and in chests to power up a [[Generator]] to open a blocked gate to the next door. |
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* If you have one in your inventory and pick up bandages while at full health or pick it up with the Bandage Pack in hand it adds to your Bandage Pack. |
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The following rooms may spawn as Generator Rooms: |
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==='''[[Bulklight]]'''=== |
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* The Adit: This room will always spawn on Door 100.5 and will require two fuses. It depicts an elevator landing spot with a small minecart track. If the player has an item in the [[Rift]], it will appear on a stone island around some shallow water. |
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The Bulklight is a light source, but it has a greater size, range, and fuel time, when compared to its counterpart; the [[Flashlight]]. |
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* A compact room with a small stone median and some containers. This Generator spawns with 2 Fuses in it in this room. |
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* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median. The Generator in this room always spawns with 1 Fuse in it. |
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* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The Generator, always with no Fuses in it at the start, may spawn in the corridor or in a sub-room. |
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* A large room with a bridge and a pit that can be accessed by a ladder. The Generator will spawn in the pit as well. This room usually spawns before The Caverns. This room's Generator spawns with 1 Fuse in it. |
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* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest. It also is pretty rare since [[The Content Update]]. |
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* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted, players only need to pull its lever. |
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==='''[[Laser Pointer]]'''=== |
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It points a laser, is able to stun Giggles for some time and attract Figure to your location. Can be found in vine-covered boxes. It doesn't create a spark, even though it's technically a light source, [[Gloombats]] don't attack you. |
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Blood Rooms are rooms that can only generate if [[Jack]] spawns behind a door. When Jack spawns, it will jumpscare players and disappear, and they will be left with a room that is completely red. The lights and floor will be covered with a bloody texture, similar to what is seen in [[Seek]]'s chase. If there is exposure to the outside, the rain will be a blood red color, and if there are Seek's eyes in the room, the [https://my.clevelandclinic.org/health/body/22088-sclera scleras] will turn red as well. Overtime, this room will slowly fade away back to normal, but the rain will stay as it is until they proceed to the next room. Blood Rooms have the lowest chance of spawning out of all Room Mechanics (tied with [[Shadow]]), that being a 1 in 2000 chance. These rooms can occur as early as Door 101 and as late as Door 200. |
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== |
==Room Mechanics== |
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Flooded rooms are rooms where the ground is covered by shallow or deep water. Deep water rooms come in the form of tunnels that a player must swim through to continue. Players are at risk of drowning if they stay underwater for too long. Their vision will begin to blur and their eyes will gradually close. Light sources like [[Lighter|lighters]] and [[Flashlight|flashlights]] also start to malfunction. |
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=== |
=== Dark Rooms === |
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Dark rooms function nearly identically to the ones in the [[Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in the mines. |
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Rooms that are exposed to the outside. They can spawn as either circular room that connects to a main room through a side door, or they can overgrow a standard room. They can contain a cupboard containing [[Shears]] and/or green-vine [[Containers|chests]] that can be opened with them, giving players rare loot. |
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=== Firedamp Rooms === |
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== {{Icons|Door}} Special Locations == |
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Firedamp rooms are indicated by a fire caution sign on the door and orange mist inside the room. If a player stays inside this room for too long they will eventually die due to the smoke preventing air from entering the room. If the player brings a fire item inside these rooms (ex. a [[Lighter]]), the gas will explode, killing them instantly. |
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These are locations in ''the Mines'' that are different and unique to most rooms located in the floor. All are guaranteed to spawn except for [[The Grotto]], [[The Bridges]], and [[The Sewage Cells]]. ''There are 13 Special Locations, listed in order of appearance during a player's run.'' |
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=== |
=== Minecart Rooms === |
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Minecart rooms usually require the player to push a [[minecart]] out of their way or into planks that block the door. Sometimes, pushing the minecart is not required and it only serves as a decoration. |
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{{Main|Elevator}} |
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=== Generator Rooms === |
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This is the elevator that was used in the Hotel at [[The Electrical Room|Room 100]] and has crashed down to [[The Adit]]. It appears as a mining elevator with wooden boxes and a mining light in them. |
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Generator rooms require finding 1-3 fuses around the room inside of item lockers or drawers to power up a [[generator]] to enable the button that opens the gate to the next room. |
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=={{Icons|Door}} Special Locations== |
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=== The Adit === |
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These are locations in ''the Mines'' that are different and unique to most rooms located in the floor. All are guaranteed locations. |
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{{Main|The Adit}} |
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*[[The Adit]] - '''Room 100.5''', the first room players encounter when entering. |
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*[[The Chasm]] - The room where the player first encounters the [[Figure]], after escaping from the [[Hotel]]. It consists of an open area with two bridges running across it. |
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* [[The Caverns]] - the series of rooms where the first [[Seek]] chase takes place. |
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*[[The Nest]] - '''Room 150''', a vast cave, where the [[Grumble|Grumbles]] reside. |
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*[[Jeff Shop]] - A shop run by [[Jeff]], now located within [[The Sewers]]. |
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*[[The Sewers]] - a series of rooms after [[The Nest]] where the new [[Jeff Shop]] is located. It's also where the second [[Seek]] chase takes place. |
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*[[The Railway Station]] - a puzzle room, that can spawn between Doors 153-194. |
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*[[The Dam]] - '''Room 200''', it's where final [[Seek]] bossfight takes place. |
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* [[The Woods]] - a forest that players walk through after escaping ''the Mines''. A castle is located nearby, where the final cutscene takes place. |
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===Secondary Locations=== |
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Room 100.5, The first room players encounter when entering the mines, it contains a generator with 2 missing Fuses, players must find the 2 Fuses to continue. It also contains the [[Rift]] on an extended part of the dirt surrounded by water. |
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Secondary Locations are rooms that are unique to most common rooms but are less noticeable and important. |
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*Room 101 - The room after [[The Adit]] that contains a [[minecart]] and two rails, with a rail switch. |
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=== The Shafts === |
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*[[Figure]] Encounter Rooms - Rooms in which players encounter [[Figure]] after [[The Chasm]]. |
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{{Main|The Shafts}} |
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*Sinkholes - Lush rooms that are exposed to the outside. They contain [[Shears]] and green vine [[containers]] that can be opened with them. |
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*[[Halt]]'s Cave - A room where Halt spawns, where players have to move forwards and backwards accordingly. |
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*[[Seek]] Spawn Room - A long, flooded room, where [[Seek]]'s goop seeps out of a metal pipe. |
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*Room 51 - The room between [[The Nest]] and the [[Jeff Shop]], which contains a manhole that leads to [[The Sewers]]. |
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== In-Game Soundtrack == |
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Three rooms where players encounters the [[Figure]], after escaping from [[The Hotel]]. |
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===The Bridges=== |
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{{Main|The Bridges}} |
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The Bridges is the room where [[Halt]] resides. It consists of three sections, each with three bridges, two of which are broken. The broken bridges usually have containers and lockers in front of the broken bit. |
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=== The Caverns === |
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{{Main|The Caverns}} |
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The Caverns appear at Rooms 142-149. A series of rooms where the first [[Seek]] chase takes place. It consists of falling rocks, cross platforms, broken bridges and some rails. |
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=== The Nest === |
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{{Main|The Nest}} |
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Room 150, A vast cave with large tunnels, winding paths, rooms and cave systems, where the [[Grumble|Grumbles]] reside and patrol. |
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=== Jeff Shop === |
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{{Main|Jeff Shop}} |
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Room 152-159, A shop run by [[Jeff]], now located within [[The Sewers]], where players can buy items and give [[Jeff]] tips, they can also talk to [[El Goblino]]. |
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=== The Sewers === |
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{{Main|The Sewers}} |
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A series of rooms after [[The Nest]] where the [[Jeff Shop]], [[The Railway Station]], [[The Sewage Cells]], [[The Sewage Pipes]] and [[The Dam]] are located. They usually randomly generate in chunks of about 1-10 rooms. |
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=== The Railway Station === |
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''Main Article: [[The Railway Station]]'' |
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A puzzle room that can spawn between Doors 153-199. |
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=== The Sewage Cells === |
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{{Main|The Sewage Cells}} |
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The Sewage Cells contain an extensive number of interconnected rooms that form a maze-like structure. These rooms include manholes, sewers and side rooms, and medium-long tunnels. Most significantly, cell-like structures spawn frequently throughout. The location also contains a waterfall, which is guaranteed to spawn. |
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=== The Sewage Pipes === |
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{{Main|The Sewage Pipes}} |
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Rooms 195-198, it was the previous location of the second [[Seek]] chase. |
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=== The Dam === |
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{{Main|The Dam}} |
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Room 200, where the final Seek boss fight takes place. |
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It consists of scraps you can jump on, valves, generators, lockers, toolboxes and drawers. |
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=== The Woods === |
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{{Main|The Woods}} |
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A forest that players walk through after escaping ''The Mines''. A castle is located at the end, where the final cutscene, where the [[Queen Grumble]] gets infected by Seek, takes place. It always contains the [[Rift]] behind the ladder. |
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=== Secondary Locations === |
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Secondary Locations are rooms that are unique to most common rooms but are less noticeable and important. |
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==== General Rooms ==== |
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* '''Room 101:''' The room after The Adit that contains a [[minecart]] and two rails with a [[Interactables|rail lever]]. |
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* '''Lush Rooms:''' Rooms that are exposed to the outside. They can spawn as either circular room that connects to a main room through a side door, or they can overgrow a standard room. They can contain a cupboard containing [[Shears]] and/or green-vine [[Containers|chests]] that can be opened with them, giving players decent loot, like a [[Spotlight]], a [[Laser Pointer]], or even a [[Crucifix]]. Additionally, some lush rooms require [[Shears]] to access. |
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** '''Small Lush Rooms:''' Rooms that contain only either two green-vine [[Containers|chests]] or a cupboard with [[Shears]]. |
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** '''Large Lush Rooms:''' Rooms that are rare to encounter and always contain both a cupboard with [[Shears]] and green-vine [[Containers|chests]]. |
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* '''The Grotto:''' The room where [[Halt]] used to reside before [[Update Logs|The Content Update]]. It's a large cave with winding paths and [[Minecart|minecarts]]. It now spawns as a standalone room. |
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* '''Pit Room:''' A room that contains a deep pit which can be accessed by a ladder. There are two possible ways to escape this room. The first way is to go down into the pit, and the other way is to cross a plank which runs over the pit. |
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* '''Steep Minecart Room:''' A room containing a [[Generator]] that requires players to destroy wooden barriers by pushing a [[minecart]] down two adjacent slopes. |
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* '''Deep Flooded Room:''' A room completely filled with water, that players have to navigate. There are air pockets that players can use to avoid [[Floods|drowning]]. These rooms can spawn with slight changes in generation. |
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* '''Room 149:''' The room between [[The Caverns]] and The Nest. It contains a platform with lockers either side, and a buffer gate in the middle. This room marks the conclusion of the first Seek chase, and the beginning of Door 150. |
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* '''Sewer Pillar Room:''' A room that spawns within [[The Sewers]]. It's a room that has pillars on each side of the main walkway. |
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* '''Large Sewer Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side. |
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* '''Roofless Room:''' A lush room that players can encounter within [[The Sewers]] that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room. |
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* '''Tunnel Room:''' A rare room that has two tunnels, one on the left, the other on the right. The tunnels shares a resemblance to the tunnels in [[The Nest]]. The room might have been created by a [[Grumble]]. It can spawn before the [[The Caverns|The Ravine]] or after the [[Jeff Shop]]. |
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* '''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game. |
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* '''Sewer Fan Room''': An extremely rare Sewer room that contains a giant fan and a metal bridge. Giggles may spawn under the bridge as a bug. |
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* '''Room 199:''' The room before [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[The Hotel]]. |
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==== Entity-related Rooms ==== |
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* '''The Chasm:''' The room that players encounter [[Figure]] for the first time. (A part of [[The Shafts]]). |
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* '''The Festering Meat Cave:''' The room that players encounter [[Figure]] for the second time. (A part of [[The Shafts]]). |
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* '''The Generator Cave:''' The room that players encounter [[Figure]] for the third time. (A part of [[The Shafts]]). Ever since the content update, this room won't have a 100% chance of spawn, but it has a high chance of doing so in most runs. Prior to the nerf update, this room used to spawn in the door 130 range. |
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* '''The Ravine:''' A long, flooded room, with exposure to the outside. This room is where [[Seek]] seeps out of a metal pipe and begins its chase. This room will only, and is guaranteed, to spawn at Door 142. (A part of [[The Caverns]]). |
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* '''The Sewer Corridor:''' A long corridor, this is the location of the beginning of [[The Sewage Pipes]] [[Seek]] chase. There is a hole in the ceiling, where the [[Queen Grumble]] emerges. It can only spawn once and is guaranteed. (A part of [[The Sewage Pipes]]). |
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{{AnyIcons|Soundtracks.png|In-game soundtrack|format===|mobile=Yes|caption=In-game soundtrack}} |
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See [[Soundtracks]] for a full collection of sounds. |
See [[Soundtracks]] for a full collection of sounds. |
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{{:{{FULLPAGENAME}}/Soundtrack}} |
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== {{Icons|Bugs}} Bugs == |
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* There used to be a bug that transfers any modifiers players had in The Hotel into ''The Mines'', allowing them to play ''The Mines'' with modifiers.<ref>https://youtu.be/mz7HBaHTstk</ref> This has been patched. |
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* If two or more people align themselves with the minecart that spins in circles, they can essentially speed it up and have it fly off the tracks. If a player is playing alone and wants to do this trick, they have to push the cart, push it again, and then run the other direction of the cart and when it comes back, they push again. This bug may have been patched in the recent Bugfixes. |
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* Sometimes, when the [[Minecart]] is pushed, a bug happens where the minecart will be unable to move even in how many times a player has pushed it. It soft-locks a player immediately forcing them to restart their match if they need the cart to, for example, break a wall. |
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* Sometimes, when a minecart is pushed but has slow momentum, it has a chance to phase through a wall. This is most apparent in the nest where it can sometimes phase through the wood and soft-lock players. |
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* In the chasm, one of the right sided minecarts can rotate in circles after being pushed near the exit by the player. |
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== |
=={{Icons|Trivia}} Trivia== |
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* |
*The Mines is your first interaction with water or any other fluids. |
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*You are actually able to jump in The Mines by clicking the Space Key (jump button on mobile) in events such as the Seek Chase. |
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** If a player's head stays underwater (in a room where water is high enough to cover them entirely) for too long, they will eventually drown and die. |
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*[[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity. |
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* In ''The Mines'', players can only jump during 2 [[Seek]] encounters, those being [[The Caverns]], and [[The Dam]]. |
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*[[Modifiers]] weren’t added on release, but will be added in the future.<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter |
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* [[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity. |
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* ''The Mines'' didn't support [[Modifiers]] on release<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter |
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"Modifiers will be added soon." |
"Modifiers will be added soon." |
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-Modifiers area, when creating an elevator to the mines.</ref> |
-Modifiers area, when creating an elevator to the mines.</ref> |
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* |
*''The Mines'' brought multiple updates to The Hotel, one being [[The Courtyard]]. |
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*The [[Rift]] appears at the beginning and end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref> |
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* ''The Mines'' brought multiple updates to The Hotel, one of them being the change of [[The Courtyard]] and [[The Infirmary]] appearances. |
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*You can visit The Mines with the Create Elevators tab and where the elevator is. |
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* The [[Rift]] appears at the beginning and at the end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref> |
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*You need [[Achievements|Rock Bottom]] to play The Mines. (Meaning that you need to beat [[Hotel|The Hotel]] first before you can proceed with The Mines.) |
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* Players choose to start a run from the Mines by selecting the on-screen Play button in the lobby, or by moving into an elevator labeled with the same button. |
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**However, you can join someone else's elevator if they have the Rock Bottom Badge |
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** Players used to require the [[Achievements|Rock Bottom]] achievement to play ''The Mines'', meaning that they would need to beat [[The Hotel]] first before they can proceed to or start runs in ''The Mines''. Players who obtained ''Rock Bottom'' before ''The Mines'' were added would be allowed to start runs at ''The Mines''. |
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** |
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*** However, players can join someone else's elevator if they don't have the ''Rock Bottom'' badge. |
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** |
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**** This, however, results in a -50% penalty on knobs for not beating The Hotel and won't grant any achievements in The Mines. |
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**This, however, results in a -50% penalty on knobs for not beating [[Hotel|the Hotel]] |
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*** As of [[The Content Update]], the [[Achievements|Rock Bottom]] achievement is no longer required to play The Mines. |
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*More generator bulbs can spawn than required |
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* If continuing from [[The Hotel]], all dead players will be revived. |
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* |
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* Prior to The Content Update, the floor could have been played even if a player hasn't beaten The Hotel, but they would have needed to join a friend's elevator and would have received a -50% [[Knobs|Knob]] skip penalty, along with being unable to get any [[Achievements]]. (This has been changed, anyone can play the mines, but the game strongly recommends that you play the floors in order.) |
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*In this floor, unlike [[The Hotel]] who's antagonist is [[Figure]], the main antagonist of the mines is [[Seek]]. |
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* Rush has the ability to zoom through walls, instead of following the rooms intended path. This makes the majority of safe spots in The Hotel and The Mines now unsafe. |
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*[[Snare]] was originally in The Mines, however it was removed on the 09/01/2024 (01/09/2024) patch because it spawned in unfair areas.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref> |
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* Unlike The Hotel, where the main antagonist is [[Figure]], the main antagonist of The Mines is [[Seek]]. |
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*Despite The Mines' increased difficulty, the base completion reward is 50 knobs, the same as the hotel. |
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* On September 1st, ''The Mines'' received an overall patch that helped reduced the difficulty, after receiving feedback from players.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref> |
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** Despite ''The Mines''<nowiki/>' increased difficulty, the base completion reward is 50 knobs, the same as The Hotel, making it a bad floor to grind knobs. |
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* There are 2 types<nowiki/> of [[Grumble|Grumbles]], the normal ones and the queen. The queen has a stretch mark (according to [[RediblesQW]]'s concept<ref>[https://www.youtube.com/watch?v=rC8mtEp2YLk "...I concept that when a new Grumble is chosen to be the colonies queen... the strongest Grumble is the one to step up to the role. The Queen's Mark itself could be seen as a stretch mark, left by the fact that the Queen is larger than the other Grumbles, basically the Grumble chosen to be the Queen isn't really any different from other Giggles or Grumbles until it grows in size bigger than its body is physically prepared for. the reason for the queen size could be through genetics, mutation, or being fed by the other Grumbles that submit to it. theres not real correct answer and this is just my internal concepting for the Queen's design, it's more up to the Player's interpretation."] – RediblesQW, YouTube (pinned video comment)</ref>) on its face and deals fatal damage to players (only in minecart and chase sequences). It is the same Grumble that players see right before The Nest, during chase sequences, in [[The Sewage Pipes]], and in the end cutscene of [[The Woods]]. |
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* When a door close<nowiki/>s with an antagonist entity behind it (Seek, Figure, Grumble), the Crucifix symbol can be seen in the doorframe which prevents the entity from passing. This also happens when a player enters a room with Figure in it, however the symbol appears on the door that a player entered in through. |
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* ''The Mines'' look so<nowiki/>mewhat similar to Mysterious Mines from FNaF World and to the cave from The Maze. |
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* The crawlspaces i<nowiki/>n the ''Mines'' may be inspired my the crawlspaces in the cave from Roblox horror game The Maze. |
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* ''The Mines'' share a<nowiki/> few ambient sounds with The Hotel. |
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* Earthquakes and f<nowiki/>lickering lights can occasionally happen, tricking players into believing that [[Rush]] is about to attack. However, Rush can only attack once both an earthquake and the flickering lights happen at the same time, but this doesn't happen 100% of the time either. |
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* ''The Mines'' is more<nowiki/> than likely a coal mine. |
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* On release, The M<nowiki/>ines was much harder than it currently was, The developers have said reason of this was because "We were so used too it we made it more difficult for us". |
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* The rarest room i<nowiki/>s actually a sub room, in which, is incredibly tall that the player must use a incredibly long ladder to reach to the top of the sub room, in which, has much many items, and Gold.<ref>https://youtu.be/sP03C8n_MhA?si=0n_xk3o52FGPLYRQ</ref> |
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== |
=={{Icons|Gallery}} Gallery== |
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{{Achievement |
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|image=Whoever_Smelt_It_Badge.png |
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|title=Whoever Smelt It |
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|text=...Dealt it. |
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|text2= Survive a ''Firedamp'' leak.}} |
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{{Achievement |
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|image=Running_Track_Badge.png |
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|title=Running Track |
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|text=Cart Ride From Seek (For Free Knobs) |
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|text2=Escape Seek in The Mines.}} |
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{{Achievement |
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|image=Trespassing_Badge.png |
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|title=Trespassing |
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|text=Sorry, sorry! |
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|text2=Escape The ''Nest''.}} |
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{{Achievement |
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|image=See_You_Soon_Badge.png |
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|title=See You Soon |
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|text=That sure was the beginning. |
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|text2=Escape The ''Mines''.}} |
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{{Achievement |
|||
|image=Rocky_Road_Badge.png |
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|title=Rocky Road |
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|text=I think I'm good with vanilla. |
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|text2=Escape The ''Mines'' with at least a 50% bonus using [[Modifiers|modifiers]].}} |
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{{Achievement |
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|image=A_Hard_Place_Badge.png |
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|title=A Hard Place |
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|text=And a rock! |
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|text2=Escape The ''Mines'' with at least a 150% bonus using [[Modifiers|modifiers]].}} |
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== {{Icons|Gallery}} Gallery == |
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<tabber> |
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|-|In-game= |
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<gallery> |
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Skip penalty.png|The penalty applied for going to [[the Mines]] before beating [[The Hotel]]. |
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Countdown.png|The countdown timer for the Mines before it was released. |
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HasteDoor-Mines1.png|The exit door of The Adit, but with the [[The Backdoor|Haste]] timer on the door. |
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Screenshot_2025-01-14_134621.png|Ditto. |
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TheAdit-BloodRoom.png|Room 101, but as a Jack blood room. |
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IntersectionMines1.png|An intersection room found in ''The Mines''. |
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IntersectionMines2.png|Ditto. |
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SmallGeneratorCave.png|A small generator cave room. |
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VentRoom1.png|A large mines room that contains a vent hiding spot. |
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Cavewalks2.png|The Cavewalks, a room that contains a stairway leading down to a minecart on tracks. |
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CaveWalks1-Closer.png|Ditto, but closer to the minecart, with a board right in front of the rails. |
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RobloxScreenShot20250122_141927389.png|A rare, large cave room that can be found. |
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largecaveguysss.png|Ditto, but at a different angle. |
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RobloxScreenShot20250122_141947787.png|Ditto. |
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RobloxScreenShot20250122_141954841.png|Ditto. |
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Mines-DeadEndTunnel1.png|A sub-room containing a dead-end tunnel. |
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Mines-DeadEndTunnel2.png|Ditto, but with minecart rails. |
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UselessMinecartRoom1.png|A large room with minecart rails, containing a minecart. |
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UselessMinecartRoom2.png|Ditto, but a different angle. |
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UselessMinecartRoom3.png|Ditto, but a different room that's smaller. |
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UselessMinecartRoom4.png|Ditto, but closer to the minecart, leading to a path that's blocked off by rocks. |
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SinkholesScreenshot.png|A lush sinkhole sub-room that has a rare chance to spawn. |
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LushRoomNEW.png|Ditto, but a different sub-room. |
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LushRoomNEW-2.png|Ditto, but a different angle. |
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LushRoomNEW-3.png|Ditto, but in the outside section of the sub-room. |
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LushRoomNEW-6.png|Ditto. |
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RareGreenRoom.png|A lush sinkhole room that can be found in the mines. |
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GreenRareRoomDittoYeah.png|Ditto. |
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Greenroom but with lights on.png|Ditto, but lights on |
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Greenroom but with lights on again.png|Ditto. |
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MinesEyes1.PNG|Ditto, but with Eyes. |
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MinesEyes2.PNG|Ditto, but teleporting. |
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LushSinkhole-1.png|Ditto, but without Eyes. |
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LushSinkhole-3.png|Ditto. |
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LushSinkhole-2.png|Ditto, but angled towards the ceiling. |
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RobloxScreenShot20250122_142125400.png|Ditto, but with Seek Eyes. |
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VineDoor-1.png|A mines door covered in vines. |
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VineDoor-2.png|Ditto. |
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Overgrown Non-sinkhole Room.png|A rare lush variant of an intersection bridge room. |
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LushBridgeCross1.png|Ditto. |
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ToolWardrobe.png|A tool wardrobe located in a Sinkhole. |
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StandardFloodRoom1.png|A flooded room. |
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Unflooded-Room1.png|Ditto, but the normal variant. |
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FloodRoom3.png|Another flooded room. |
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MinesHall2.png|Ditto, but the normal variant of the room and with Seek eyes on the walls. |
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DonutFloodRoom.png|A large flooded room. |
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Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''. |
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A room in the mines.PNG|The Lush Drain leading to the sewers at Door 113.(Before The Content Update) |
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Lush Drain.jpg|Ditto. |
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Ditto but with Glowsticks.png|Ditto, but with Glowsticks. |
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Lush Drain.png |
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SewerDoorWood1.png|A sewer door with a wooden door frame from ''The Mines''. |
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Final mines frame.PNG|The final frame of ''The Mines'' ending cutscene, seen through roblox images. |
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Thecastle.webp|The Castle, at the end of The Mines in The Woods. |
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RobloxScreenShot20250117_201401982.png|A Louie hole in a Grumble tunnel room. |
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File:Straight line water "maze".png|A Straight line water "Maze". |
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</gallery> |
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|-|Rooms (Randomized)= |
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'''NOTE: Work is in progress''' |
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=== Mines === |
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<gallery> |
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Mines_BigRoom1.png|Mines_BigRoom1 |
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Mines_Bridgewalk1.png|Mines_Bridgewalk1 |
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Mines_Bridgewalk2.png|Mines_Bridgewalk2 |
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Mines_Bridgewalk3.png|Mines_Bridgewalk3 |
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Mines_Bridgewalk4 |
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Mines_Bridgewalk5.png|Mines_Bridgewalk5 |
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Mines_BridgewalkLush1.png|Mines_BridgewalkLush1 |
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Mines_CaveWalk1.png|Mines_CaveWalk1 |
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Mines_CaveWalk2 |
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Mines_Cross1.png|Mines_Cross1 |
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Mines_Curve1 |
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Mines_Donut1 |
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Mines_Flooded1.png|Mines_Flooded1 |
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Mines_FloodedCrawlspace.png|Mines_FloodedCrawlspace |
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Mines_Fork1 |
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Mines_Gap1 |
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Mines_Gate1.png|Mines_Gate1 |
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Mines_Gate2.png|Mines_Gate2 |
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Mines_Gate4.png|Mines_Gate4 |
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Mines_Gate5.png|Mines_Gate5 |
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Mines_GrumbleTunnel1 |
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Mines_HRoom1.png|Mines_HRoom1 |
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Mines_Lush1.png|Mines_Lush1 |
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Mines_MegaCave1 |
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Mines_MegaDoor1.png|Mines_MegaDoor1 |
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Mines_MTHallway1.png|Mines_MTHallway1 |
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Mines_MTHallway2.png|Mines_MTHallway2 |
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Mines_MTHallway3.png|Mines_MTHallway3 |
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Mines_MTHallway4.png|Mines_MTHallway4 |
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Mines_MTHallway5.png|Mines_MTHallway5 |
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Mines_MTIntersection1.png|Mines_MTIntersection1 |
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Mines_MTJunction1.png|Mines_MTJunction1 |
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Mines_MTTurn1.png|Mines_MTTurn1 |
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Mines_ORoom1 |
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Mines_ORoom2.png|Mines_ORoom2 |
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Mines_RandomRoom1.png|Mines_RandomRoom1 |
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Mines_RandomRoom2.png|Mines_RandomRoom2 |
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Mines_Shaft1.png|Mines_Shaft1 |
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Mines_Shaft2.png|Mines_Shaft2 |
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Mines_Shaft3.png|Mines_Shaft3 |
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Mines_Shaft4.png|Mines_Shaft4 |
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Mines_Shaft5.png|Mines_Shaft5 |
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Mines_Shaft6.png|Mines_Shaft6 |
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Mines_Shaft7.png|Mines_Shaft7 |
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Mines_Shaft8.png|Mines_Shaft8 |
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Mines_ShaftX.png|Mines_ShaftX |
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Mines_SideRooms1.png|Mines_SideRooms1 |
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Mines_Tall1.png|Mines_Tall1 |
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Mines_TightHallway1Dos.png|Mines_TightHallway1Dos |
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Mines_TrackRoom1.png|Mines_TrackRoom1 |
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Mines_UselessMinecart1 |
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Mines_UselessMinecart2 |
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</gallery> |
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=== Sewers === |
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<gallery> |
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Sewer_Basin1.png|Sewer_Basin1 |
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SewerBasin2.png|Sewer_Basin2 |
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SewerCylinderHD.png|Sewer_Cylinder1 |
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Sewer_DirtStraight1 |
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Sewer_DirtStraight2.png|Sewer_DirtStraight2 |
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Sewer_DirtStraight3 |
|||
Sewer_DirtStraight4.png|Sewer_DirtStraight4 |
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Sewer_DirtStraight5 |
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Sewer_DirtT2.png|Sewer_DirtT2 |
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Sewer_DirtX2 |
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Sewer_Drain1 |
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Sewer_Fan1 |
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SewerGate.png|Sewer_Gate1 |
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SewerHide LightedUpVersionWithNoFog.png|Sewer_Hide1 |
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Sewer_Lattice1 |
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SewerLattice2 Brightened.png|Sewer_Lattice2 |
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Sewer_Lattice3 |
|||
Lethal Company Room But Filled With Glowsticks.png|Sewer_LethalRoom1 |
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Sewer_LushDrain1.png|Sewer_LushDrain1 |
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SewerMaintnance.png|Sewer_Maintenance1 |
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SewerMaintenance2.png|Sewer_Maintenance2 |
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SewerMaintenance2WayVariant.png|Sewer_Maintenance3 |
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SewerMaintenance4WayVariant.png|Sewer_Maintenance4 |
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RobloxScreenShot20250105 135520393.png|Sewer_Minecart1 |
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Sewer_MinesTransition1.png|Sewer_MinesTransition1 |
|||
Sewer_MinesTransition2.png|Sewer_MinesTransition2 |
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Sewer_Straight1 |
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Sewer_Straight2 |
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Sewer_Straight3 |
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Sewer_Straight4.png|Sewer_Straight4 |
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Sewer_Straight5 |
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Sewer_Straight6 |
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SewerTrash.png|Sewer_Trash1 |
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Sewer_Walkways1.png|Sewer_Walkways1 |
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Sewer_Walkways2.png|Sewer_Walkways2 |
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Sewer_Walkways3.png|Sewer_Walkways3 |
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SewerWalkwaysX.png|Sewer_WalkwaysX |
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Sewer_WalkwaysLush1.png|Sewer_WalkwaysLush1 |
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The Sewage Cells Clearer.png|Sewer_Maze1 |
|||
</gallery> |
|||
|-|Rooms (Special)= |
|||
'''NOTE: Work is in progress''' |
|||
<gallery> |
|||
RobloxScreenShot20241226 101927944.png|HaltHallway |
|||
</gallery> |
|||
=== Mines === |
|||
<gallery> |
|||
AditBetter.png|Mines_NewStart |
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Minecart Room Overview.png|Mines_Start2 |
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Chasm up.png|Mines_FigureTease1 |
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MeatCave.png|Mines_Figure1 |
|||
RavineNew.png|Mines_SeekStart |
|||
Mines_SeekJumpTutorial.png|Mines_SeekJumpTutorial |
|||
Mines_SeekGeneral.png|Mines_SeekGeneral |
|||
BrokenBridgeNew.png|Mines_SeekMinecartTransition |
|||
Mines_SeekMinecart1.png|Mines_SeekMinecart1 |
|||
Mines_SeekToGrumble.png|Mines_SeekToGrumble |
|||
NestNew.jpg|Mines_Nest |
|||
Mines_FigureGate1.png|Mines_FigureGate1 |
|||
</gallery> |
|||
=== Sewers === |
|||
<gallery> |
|||
Sewer_PostNest.png|Sewer_PostNest |
|||
Sewer_JeffShopEntrance.png|Sewer_JeffShopEntrance |
|||
Sewer_JeffShop.png|Sewer_JeffShop |
|||
Sewer_SeekEnter.png|Sewer_SeekEnter |
|||
Sewer_SeekChaseX.png|Sewer_SeekChaseX |
|||
Sewer_SeekVsGrumble1Left.png|Sewer_SeekVsGrumble1Left |
|||
Sewer_SeekVsGrumble1Right.png|Sewer_SeekVsGrumble1Right |
|||
Sewer_SeekSewer1.png|Sewer_SeekSewer1 |
|||
RobloxScreenShot20241226 110030224.png|Sewer_Dam |
|||
</gallery> |
|||
|-|Assets= |
|||
<gallery> |
|||
Placeholder.png|Text from ''The Mines'' title. |
|||
The Mines Logo.png|The logo for the ''Mines''. |
|||
The Mines Logo NO BG.png|Ditto, but only the text. |
|||
TitleMinesTransparentBackdrop.png|Ditto, but only the background. |
|||
Icons ladder.png|Ladder Icon. |
|||
ShearsIcon.webp|The [[shears]] item found in the mines. |
|||
Glowstick Icon2.png|The [[glowstick]] item found in the mines. |
|||
</gallery> |
|||
|-| |
|||
Decorations= |
|||
<gallery> |
|||
Mines Lamp.png|Lamp. |
|||
MinesDecoration1.png|Wooden Toolbox. |
|||
MinesDecoration2.png|Light Stand. |
|||
Mines Table.png|Table. |
|||
Minecart Blockage.png|Minecart Barrier. |
|||
Wooden Crate.png|Wooden Crate. |
|||
Mines SinkholeLamp.png|Sinkhole Lamp Stand. |
|||
Mines SinkholeStatue.png|Sinkhole Mini-Statue. |
|||
Mines SewerLamp.png|Sewer Lamp. |
|||
JeffShop LightsDecoration.png|Jeff Shop Lights. |
|||
Humans Sign.png|"Humans" Sign. |
|||
This Way! Sign.png|"This way!" Sign. |
|||
JeffShop Arrow Sign.png|Jeff Shop Arrow Sign. (Left) |
|||
Mines JeffShop Sign.png|"Jeff Shop" Sign. |
|||
Mines Gud Deals! Sign.png|"Gud Deals!" Sign. |
|||
PlantModelNew.png|Potted Plant. |
|||
MiniBookshelfNew.png|Mini-Bookshelf. |
|||
Wooden Stool.png|Wooden Stool. |
|||
File:Bucket of Black Paint.png|Bucket of Black Paint with Thick Paintbrush. |
|||
Mines SewerDecoration1.png|? |
|||
Trash Can.png|Trash Can #1. |
|||
Trash Can (Bag).png|Trash Can #2. |
|||
Trash Can (Bag + Side Lid).png|Trash Can #3. |
|||
Oil Barrel.png|Oil Barrel. |
|||
Mines SewerSink.png|Sewer Sink. |
|||
Sewer Alarm with Megaphones.png|Sewer Alarm with Megaphones. |
|||
</gallery> |
|||
|-|Other= |
|||
<gallery> |
<gallery> |
||
DOORS- FLOOR 2 OFFICIAL SNEAK PEEK|DOORS' ''The Mines'' Sneak Peek. |
DOORS- FLOOR 2 OFFICIAL SNEAK PEEK|DOORS' ''The Mines'' Sneak Peek. |
||
DOORS- FLOOR 2 FULL TRAILER-2|DOORS' ''The Mines'' Trailer. |
DOORS- FLOOR 2 FULL TRAILER-2|DOORS' ''The Mines'' Trailer. |
||
Red entity in the closet via the teaser trailer for the mines..png|[[Hide]] inside a locker from ''The Mines'' trailer. |
|||
THEMINES.jpg|''The Mines'' teaser, releasing the name and what appears to be the first room of the game into the world. |
THEMINES.jpg|''The Mines'' teaser, releasing the name and what appears to be the first room of the game into the world. |
||
File:TitleMinesTransparentBackdrop.png|Background from ''The Mines'' title. |
|||
File:TitleMinesTransparentTextOnly.png|Text from ''The Mines'' title. |
|||
File:MinesGenerator.PNG|Ditto, but revamped as the current version. |
|||
SneakPeek6.png|Sneak peek #5, appearing to be another room in ''The Mines''. |
|||
ShearsIcon.webp|The [[shears]] item found in the mines. |
|||
Glowstick Icon2.png|The [[glowstick]] item found in the mines. |
|||
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a possible room. |
|||
Teaserbyredibles2.png|Ditto, but it's a different room. |
|||
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except figure can be found in the mines.. |
|||
3b visits.png|The 3 Billion visits message, appearing to have a new room as the background. |
3b visits.png|The 3 Billion visits message, appearing to have a new room as the background. |
||
3b visitsbrightened.jpg|Ditto, but brightened. |
3b visitsbrightened.jpg|Ditto, but brightened. |
||
File:MinesFloodedRoom.PNG|A flooded room in ''The Mines''. |
|||
Skibidifigure.png|A leak of new rooms in ''The Mines''<ref>https://x.com/LightningSplash/status/1789131513646170169</ref>. |
|||
File:MinesEyes1.PNG|Eyes in ''The Mines''. |
|||
MinecartRIDE.png|A player riding a Minecart. |
|||
File:MinesEyes2.PNG|Ditto, but teleporting. |
|||
MinesGenerator.PNG|An image of the The Adit from the mines trailer. |
|||
File:Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''. |
|||
File:MinecartRIDE.png|A player riding a Minecart. |
|||
MinesFloodedRoom.PNG|A trailer shot of a flooded room. |
|||
File:Red entity in the closet via the teaser trailer for the mines..png|The [[Hide]] entity in a locker. |
|||
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a room. |
|||
File:See You Soon Badge.png|The "See You Soon" badge rewarded for escaping floor 2. |
|||
Teaserbyredibles2.png|Ditto, but it's a different room. |
|||
File:Countdown.png|The countdown timer for the Mines before it was released. |
|||
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines. |
|||
File:Whoever Smelt It Badge.png|The "Whoever Smelt It" badge rewarded for Surviving the Flammable Rooms. |
|||
File:Running Track Badge.png|The "Running Track" badge rewarded for escaping seek in the mines. |
|||
File:Down The Drain Badge.png|The "Down the Drain" badge rewarded for defeating seek in the mines. |
|||
File:Trespassing Badge.png|The "Trespassing" badge rewarded for escaping [[The Nest]] in the mines. |
|||
File:BadgeGroups.png|A Group of Badges that were released during the Mines update. |
|||
File:A room in the mines.PNG|An outside room in the Mines leading to the sewers at Door 113. |
|||
File:Icons ladder.png|Ladder Icon. |
|||
File:Thecastle.webp|The Ending Of The Mines |
|||
</gallery> |
</gallery> |
||
</tabber> |
|||
== |
=={{Icons|Gallery}}References== |
||
{{Reflist}} |
{{Reflist}} |
||
{{Navigation}} |
|||
== Floor Navigation == |
|||
[[Category:Floors]] |
|||
=== Previous Floor === |
|||
* '''[[Hotel]]''' |
|||
=== Next Floor === |
|||
* '''[[The Castle|The Castle (Floor 3)]]''' |
|||
{{Navigation}} |
|||
[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Locations (The Mines)]] |
|||
[[Category:The Mines]] |
|||
[[de:Die Mine]] |
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[[ru:Шахты]] |
[[ru:Шахты]] |
||
[[Category:The Mines]] |
|||
[[Category:Locations (The Mines)]] |