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Minecart Room Overview.png|The Mines
Minecart Room Overview.png|The Mines
The Mines Logo.png|Logo
The Mines Logo.png|Logo
Mines logo trailer.png|Logo from trailers
</gallery>
</gallery>
|caption=
|caption=
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* '''Mines Ambience'''
* '''Mines Ambience'''
[[File:MinesAmbience2.mp3]]
[[File:MinesAmbience2.mp3]]
* '''Mines Title'''
* '''The Mines Title'''
[[File:TheMines.mp3]]
[[File:TheMines.mp3]]
* '''Door Opened (Mines)'''
* '''Door Opened (Mines)'''
[[File:DoorOpen-Mines.ogg]]
[[File:DoorOpen-Mines.ogg]]
* '''Side-Door Opened (Mines)
[[File:MinesSideRoom.wav]]
* '''Door Slam (Mines, Seek Chase)'''
* '''Door Slam (Mines, Seek Chase)'''
[[File:MinecartDoorOpen.mp3]]
[[File:MinecartDoorOpen.mp3]]
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* '''Bulb Ambience'''
* '''Bulb Ambience'''
[[File:BulbLoop.wav]]
[[File:BulbLoop.wav]]
* '''Dark Room Ambience'''
* '''Dark Room'''
[[File:Dark Room.wav]]
[[File:Dark Room.wav]]
}}
}}
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Before Queen Grumble can attack players, however, a black, slimy arm latches onto its eye. The Queen Grumble screams in pain as it is enveloped in slime, and Seek’s humanoid form emerges from the slime as the castle doors close, bringing The Mines to an end.
Before Queen Grumble can attack players, however, a black, slimy arm latches onto its eye. The Queen Grumble screams in pain as it is enveloped in slime, and Seek’s humanoid form emerges from the slime as the castle doors close, bringing The Mines to an end.


Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called "See You Soon", though it will likely continue into the next floor when it releases.|the end of ''The Mines''}}
Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called "See You Soon", though it will likely continue into the next floor when it releases.|door 200 in ''The Castle''}}


{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}}
{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}}


{{Main|List of Entities}}
''Entities are unnatural beings that inhabit'' The Mines. ''Most of them pose as roadblocks and threats to hinder player's progress and usually attempt to kill or damage them in whatever ways they can.''<blockquote>See their respective pages for more information.</blockquote>
=== '''Main Entities''' ===
=== '''Main Entities''' ===
<blockquote>''Main article: [[List of Entities]]</blockquote>''Entities are unnatural beings that inhabit'' The Mines. ''Most of them pose as roadblocks and threats to hinder player's progress and usually attempt to kill or damage them in whatever ways they can.''<blockquote>See their respective pages for more information.</blockquote>


* '''[[Guiding Light]]''' - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room.
* [[Guiding Light]] - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room.
* '''[[Seek]]''' - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players twice and a boss fight in [[The Dam]].
* [[Seek]] - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players twice and a boss fight in [[The Dam]].
* '''[[Queen Grumble]]''' - The Queen of the [[Grumble|Grumbles]]. It appears chasing players at the end of [[The Caverns]], before crawling through tunnels to hunt players in [[The Nest]]. Appears a second time in '''[[The Sewage Cells]]''' to chase players.
* [[Queen Grumble]] - The Queen of the [[Grumble|Grumbles]]. It appears chasing players at the end of [[The Caverns]], before crawling through tunnels to hunt players in [[The Nest]]. Appears a second time in [[The Sewage Cells]] to chase players.
* '''[[Grumble|Grumbles]]''' - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight.
* [[Grumble|Grumbles]] - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight.
* '''[[Figure]]''' - It is completely blind and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]]. Despite this, it is not the main threat for players in the mines. It is also the entity responsible for the players' entrance to The Mines.
* [[Figure]] - It is completely blind and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]], Despite this, it is not the main threat for players on the mines, and it is the entity responsible why the players are in The Mines.


=== '''Recurring Entities''' ===
=== '''Recurring Entities''' ===
* '''[[Rush]]''' - Flickers the lights and shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight.
* [[Rush]] - Flickers the lights and shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight.
* '''[[Ambush]]''' - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2–6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight.
* [[Ambush]] - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2-6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight.
* '''[[Screech]]''' - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them.
* [[Screech]] - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them.
* '''[[Giggle]]''' - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick.
* [[Giggle]] - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick.
* '''[[Dupe]]''' - Poses as a door with a number label, but the number is always out of order and wrong. Players must not enter the wrong door, or Dupe will attack them, dealing 40 damage. A fake door may be identified by listening for growls or scratching sounds near the door and the wrong door number.
* [[Dupe]] - Poses as a door with a number label, but the number is always out of order and wrong. Players must not enter the wrong door, or Dupe will attack them, dealing 40 damage. A fake door may be identified by listening for growls or scratching sounds near the door and the wrong door number.
* '''[[Gloombats]]''' - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item.
* [[Gloombats]] - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item.
* '''[[Halt]]''' - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges.
* [[Halt]] - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges.
* '''[[Eyes]]''' - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room.
* [[Eyes]] - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room.
* '''[[Hide]]''' - Becomes aggravated if a player hides for too long in a hiding spot, after which it will push them out and appear in the last spot a player hid in, damaging them. Players will be unable to hide in the same hiding spot again and will block them from hiding in them for a bit.
* [[Hide]] - Becomes aggravated if a player hides for too long in a hiding spot, after which it will push them out and appear in the last spot a player hid in, damaging them. Players will be unable to hide in the same hiding spot again and will block them from hiding in them for a bit.


=== '''Miscellaneous Entities''' ===
=== '''Miscellaneous Entities''' ===
* '''[[Dread]]''' - Attacks players when they stay for too long in one room, and can appear in any room. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible.
* [[Dread]] - Attacks players when they stay for too long in one room, and can appear in any room. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible.
* '''[[El Goblino]]''' - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent.
* [[El Goblino]] - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent.
* '''[[Glitch]]''' - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]].
* [[Glitch]] - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]].
* [[Jack]] - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players.
* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]].
* [[Jeff]] - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested.
* '''[[Jack]]''' - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players.
* [[Timothy]] - A spider that lurks in [[containers]]. When players open a container, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health.
* '''[[Jeff]]''' - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested.
* '''[[Timothy]]''' - A spider that lurks in [[containers]]. When players open a container, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health.
* [[Shadow]] - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door.
* [[Void]] - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process.
* '''[[Shadow]]''' - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door.
* [[Louie]] - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot.
* '''[[Void]]''' - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process.
* [[Curious Light]] - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used.
* '''[[Louie]]''' - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot.
* '''[[Curious Light]]''' - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used.


=== '''Hazards''' ===
=== '''Hazards''' ===
* '''[[Firedamp]]''' - Flammable gas leaks that can explode if a player uses a [[Lighter|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long.
* [[Firedamp]] - Flammable gas leaks that can explode if a player uses a [[Items|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long.
* '''[[Floods|Flooded Rooms]]''' - Shallow water in which staying underwater for too long will cause the player to drown.
* [[Floods|Flooded Rooms]] - Shallow water in which staying underwater for too long will cause the player to drown.
* '''[[Gloombats|Gloombat]] Eggs''' - Large eggs that hatch a Gloombat if stepped on.
* [[Gloombats|Gloombat]] Eggs - Large eggs that hatch a Gloombat if stepped on.
* '''[[Minecart|Minecarts]]''' - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player.
* [[Minecart|Minecarts]] - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player.
* '''[[The Caverns#Hazards|Stalagmites]]''' - A lethal rock-formation that will brutally impale the player if fallen into its spikes.
* [[The Caverns#Hazards|Stalagmites]] - A lethal rock-formation that will brutally impale the player if fallen into its spikes.


=== '''Removed Entities''' ===
=== '''Removed Entities''' ===
* '''[[Snare]]''' - Removed due to player feedback about the entity being placed in the worst places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into.
* [[Snare]] - Removed due to player feedback about the entity being placed in the worst places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into.


== {{Icons|Behavior}} Room Mechanics ==
== {{Icons|Behavior}} Room Mechanics ==
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* Door 100.5, [[The Adit]] (after the elevator crash)
* Door 100.5, [[The Adit]] (after the elevator crash)
* Door 101 - Introduction [[Minecart]] Room
* Door 101 - Introduction [[Minecart]] Room
* Doors 110 - 114, [[Figure's Caves|The Chasm]] (1st Figure room)
* Doors 110 - 114, [[Figure's Caves|The Chasm]] (1st [[Figure]] room)
* Doors 120 - 124, [[The Shafts|The Meat Cave]] (2nd Figure room)
* Doors 120 - 124, [[The Shafts|The Meat Cave]] (2nd [[Figure]] room)
* Door 142, [[The Caverns]] (first [[Seek]] chase)
* Door 142, [[The Caverns]] (first [[Seek]] chase)
* Door 143, Single Jump Room
* Door 143, Single Jump Room
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* Door 151, Post-Nest
* Door 151, Post-Nest
* Door 154 - 162, [[Jeff Shop]]
* Door 154 - 162, [[Jeff Shop]]
* Doors 153 - 198, [[The Railway Station]]
* Doors 160-190, [[The Shafts|The Generator Cave]] (3rd [[Figure]] room)
* Door 170 - 180, [[The Sewage Pipes]] (second [[Seek]] chase)
* Door 170 - 180, [[The Sewage Pipes]] (second [[Seek]] chase)
* Door 200, [[The Dam]] (final boss room)
* Door 200, [[The Dam]] ([[Seek|final boss]] room)
* Door 200.5a, [[The Woods]] and 1st [[The Castle|Castle]] room
* Door 200.5a, [[The Woods]] and 1st [[The Castle|Castle]] room


=== Dark Rooms ===
=== Dark Rooms ===
Dark rooms function nearly identically to the ones in [[The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in The Mines except in a few rooms, but it may have a [[Gloombats|Gloombat]] nest.
Dark rooms function nearly identically to the ones in [[Hotel|The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in The Mines except in a few rooms, but it may have a [[Gloombats|Gloombat]] nest.


=== Firedamp Rooms ===
=== Firedamp Rooms ===
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* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median. The Generator in this room always spawns with 1 Fuse in it.
* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median. The Generator in this room always spawns with 1 Fuse in it.
* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The Generator, always with no Fuses in it at the start, may spawn in the corridor or in a sub-room.
* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The Generator, always with no Fuses in it at the start, may spawn in the corridor or in a sub-room.
* A large room with a bridge and a pit that can be accessed by a ladder. The Generator will spawn in the pit as well. This room usually spawns before The Caverns. This room's Generator spawns with 1 Fuse in it.
* A large room with a bridge and a pit that can be accessed by a ladder. The Generator may spawn will spawn in there pit as well. This room usually spawns before The Caverns. This room's Generator spawns with 1 Fuse in it.
* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest. It also is pretty rare since [[The Content Update]].
* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest. It also is pretty rare since [[The Content Update]].
* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted, players only need to pull its lever.
* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted, players only need to pull its lever.
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{{Main|The Shafts}}
{{Main|The Shafts}}


Three rooms where players encounters the [[Figure]], after escaping from [[The Hotel]].
Three rooms where players encounters the [[Figure]], after escaping from [[Hotel|The Hotel]].
===The Bridges===
===The Bridges===
{{Main|The Bridges}}
{{Main|The Bridges}}
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{{Main|The Nest}}
{{Main|The Nest}}


Room 150, A vast cave with large tunnels, winding paths, rooms and cave systems, where the [[Grumble|Grumbles]] reside and patrol.
Room 150, A vast cave with large tunnels, winding paths and rooms and cave systems, where the [[Grumble|Grumbles]] reside and patrol.


=== Jeff Shop ===
=== Jeff Shop ===
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''Main Article: [[The Railway Station]]''
''Main Article: [[The Railway Station]]''


A puzzle room that can spawn between Doors 153-199.
A puzzle room that can spawn between Doors 153-194.


=== The Sewage Cells ===
=== The Sewage Cells ===
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* '''Sewer Pillar Room:''' A room that spawns within [[The Sewers]]. It's a room that has pillars on each side of the main walkway.
* '''Sewer Pillar Room:''' A room that spawns within [[The Sewers]]. It's a room that has pillars on each side of the main walkway.
* '''Large Sewer Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side.
* '''Large Sewer Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side.
* '''Roofless Room:''' A lush room that players can encounter within [[The Sewers]] that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room.
* '''Roofless Room:''' A rare lush room that players can encounter within [[The Sewers]] that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room.
* '''Tunnel Room:''' A rare room that has two tunnels, one on the left, the other on the right. The tunnels shares a resemblance to the tunnels in [[The Nest]]. The room might have been created by a [[Grumble]]. It can spawn before the [[The Caverns|The Ravine]] or after the [[Jeff Shop]].
* '''Tunnel Room:''' A rare room that has two tunnels, one on the left, the other on the right. The tunnels shares a resemblance to the tunnels in [[The Nest]]. The room might have been created by a [[Grumble]]. It can spawn before the [[The Caverns|The Ravine]] or after the [[Jeff Shop]].
* '''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game.
* '''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game.
* '''Sewer Fan Room''': An extremely rare Sewer room that contains a giant fan and a metal bridge. Giggles may spawn under the bridge as a bug.
* '''Sewer Fan Room''': An extremely rare Sewer room that contains a giant fan and a metal bridge. Giggles may spawn under the bridge as a bug.
* '''Room 199:''' The room before [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[The Hotel]].
* '''Room 199:''' The room before [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[Hotel|The Hotel]].


==== Entity-related Rooms ====
==== Entity-related Rooms ====
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* ''The Mines'' is more<nowiki/> than likely a coal mine.
* ''The Mines'' is more<nowiki/> than likely a coal mine.
* On release, The M<nowiki/>ines was much harder than it currently was, The developers have said reason of this was because "We were so used too it we made it more difficult for us".
* On release, The M<nowiki/>ines was much harder than it currently was, The developers have said reason of this was because "We were so used too it we made it more difficult for us".
* The rarest room i<nowiki/>s actually a sub room, in which, is incredibly tall that the player must use a incredibly long ladder to reach to the top of the sub room, in which, has much many items, and Gold.<ref>https://youtu.be/sP03C8n_MhA?si=0n_xk3o52FGPLYRQ</ref>


== {{Icons|Achievement}} Related Achievements ==
== {{Icons|Achievement}} Related Achievements ==
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Thecastle.webp|The Castle, at the end of The Mines in The Woods.
Thecastle.webp|The Castle, at the end of The Mines in The Woods.
RobloxScreenShot20250117_201401982.png|A Louie hole in a Grumble tunnel room.
RobloxScreenShot20250117_201401982.png|A Louie hole in a Grumble tunnel room.
File:Straight line water "maze".png|A Straight line water "Maze".
</gallery>
</gallery>

|-|Rooms (Randomized)=
'''NOTE: Work is in progress'''
=== Mines ===
<gallery>
Mines_BigRoom1.png|Mines_BigRoom1
Mines_Bridgewalk1.png|Mines_Bridgewalk1
Mines_Bridgewalk2.png|Mines_Bridgewalk2
Mines_Bridgewalk3.png|Mines_Bridgewalk3
Mines_Bridgewalk4
Mines_Bridgewalk5.png|Mines_Bridgewalk5
Mines_BridgewalkLush1.png|Mines_BridgewalkLush1
Mines_CaveWalk1.png|Mines_CaveWalk1
Mines_CaveWalk2
Mines_Cross1.png|Mines_Cross1
Mines_Curve1
Mines_Donut1
Mines_Flooded1.png|Mines_Flooded1
Mines_FloodedCrawlspace.png|Mines_FloodedCrawlspace
Mines_Fork1
Mines_Gap1
Mines_Gate1.png|Mines_Gate1
Mines_Gate2.png|Mines_Gate2
Mines_Gate4.png|Mines_Gate4
Mines_Gate5.png|Mines_Gate5
Mines_GrumbleTunnel1
Mines_HRoom1.png|Mines_HRoom1
Mines_Lush1.png|Mines_Lush1
Mines_MegaCave1
Mines_MegaDoor1.png|Mines_MegaDoor1
Mines_MTHallway1.png|Mines_MTHallway1
Mines_MTHallway2.png|Mines_MTHallway2
Mines_MTHallway3.png|Mines_MTHallway3
Mines_MTHallway4.png|Mines_MTHallway4
Mines_MTHallway5.png|Mines_MTHallway5
Mines_MTIntersection1.png|Mines_MTIntersection1
Mines_MTJunction1.png|Mines_MTJunction1
Mines_MTTurn1.png|Mines_MTTurn1
Mines_ORoom1
Mines_ORoom2.png|Mines_ORoom2
Mines_RandomRoom1.png|Mines_RandomRoom1
Mines_RandomRoom2.png|Mines_RandomRoom2
Mines_Shaft1.png|Mines_Shaft1
Mines_Shaft2.png|Mines_Shaft2
Mines_Shaft3.png|Mines_Shaft3
Mines_Shaft4.png|Mines_Shaft4
Mines_Shaft5.png|Mines_Shaft5
Mines_Shaft6.png|Mines_Shaft6
Mines_Shaft7.png|Mines_Shaft7
Mines_Shaft8.png|Mines_Shaft8
Mines_ShaftX.png|Mines_ShaftX
Mines_SideRooms1.png|Mines_SideRooms1
Mines_Tall1.png|Mines_Tall1
Mines_TightHallway1Dos.png|Mines_TightHallway1Dos
Mines_TrackRoom1.png|Mines_TrackRoom1
Mines_UselessMinecart1
Mines_UselessMinecart2
</gallery>
=== Sewers ===
<gallery>
Sewer_Basin1.png|Sewer_Basin1
SewerBasin2.png|Sewer_Basin2
SewerCylinderHD.png|Sewer_Cylinder1
Sewer_DirtStraight1
Sewer_DirtStraight2.png|Sewer_DirtStraight2
Sewer_DirtStraight3
Sewer_DirtStraight4.png|Sewer_DirtStraight4
Sewer_DirtStraight5
Sewer_DirtT2.png|Sewer_DirtT2
Sewer_DirtX2
Sewer_Drain1
Sewer_Fan1
SewerGate.png|Sewer_Gate1
SewerHide LightedUpVersionWithNoFog.png|Sewer_Hide1
Sewer_Lattice1
SewerLattice2 Brightened.png|Sewer_Lattice2
Sewer_Lattice3
Lethal Company Room But Filled With Glowsticks.png|Sewer_LethalRoom1
Sewer_LushDrain1.png|Sewer_LushDrain1
SewerMaintnance.png|Sewer_Maintenance1
SewerMaintenance2.png|Sewer_Maintenance2
SewerMaintenance2WayVariant.png|Sewer_Maintenance3
SewerMaintenance4WayVariant.png|Sewer_Maintenance4
RobloxScreenShot20250105 135520393.png|Sewer_Minecart1
Sewer_MinesTransition1.png|Sewer_MinesTransition1
Sewer_MinesTransition2.png|Sewer_MinesTransition2
Sewer_Straight1
Sewer_Straight2
Sewer_Straight3
Sewer_Straight4.png|Sewer_Straight4
Sewer_Straight5
Sewer_Straight6
SewerTrash.png|Sewer_Trash1
Sewer_Walkways1.png|Sewer_Walkways1
Sewer_Walkways2.png|Sewer_Walkways2
Sewer_Walkways3.png|Sewer_Walkways3
SewerWalkwaysX.png|Sewer_WalkwaysX
Sewer_WalkwaysLush1.png|Sewer_WalkwaysLush1
The Sewage Cells Clearer.png|Sewer_Maze1
</gallery>

|-|Rooms (Special)=
'''NOTE: Work is in progress'''
<gallery>
RobloxScreenShot20241226 101927944.png|HaltHallway
</gallery>
=== Mines ===
<gallery>
AditBetter.png|Mines_NewStart
Minecart Room Overview.png|Mines_Start2
Chasm up.png|Mines_FigureTease1
MeatCave.png|Mines_Figure1
RavineNew.png|Mines_SeekStart
Mines_SeekJumpTutorial.png|Mines_SeekJumpTutorial
Mines_SeekGeneral.png|Mines_SeekGeneral
BrokenBridgeNew.png|Mines_SeekMinecartTransition
Mines_SeekMinecart1.png|Mines_SeekMinecart1
Mines_SeekToGrumble.png|Mines_SeekToGrumble
NestNew.jpg|Mines_Nest
Mines_FigureGate1.png|Mines_FigureGate1
</gallery>
=== Sewers ===
<gallery>
Sewer_PostNest.png|Sewer_PostNest
Sewer_JeffShopEntrance.png|Sewer_JeffShopEntrance
Sewer_JeffShop.png|Sewer_JeffShop
Sewer_SeekEnter.png|Sewer_SeekEnter
Sewer_SeekChaseX.png|Sewer_SeekChaseX
Sewer_SeekVsGrumble1Left.png|Sewer_SeekVsGrumble1Left
Sewer_SeekVsGrumble1Right.png|Sewer_SeekVsGrumble1Right
Sewer_SeekSewer1.png|Sewer_SeekSewer1
RobloxScreenShot20241226 110030224.png|Sewer_Dam
</gallery>

|-|Assets=
|-|Assets=
<gallery>
<gallery>
Line 578: Line 439:
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines.
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines.
</gallery>
</gallery>
</tabber>
</tabber><gallery>
File:Straight line water "maze".png|A Straight line water "Maze".
</gallery>


== {{Icons|Gallery}} References ==
== {{Icons|Gallery}} References ==
Line 589: Line 452:
[[Category:The Mines]]
[[Category:The Mines]]
[[de:Die Mine]]
[[de:Die Mine]]
[[ru:Шахты]]
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