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{{SpoilersWarning}}
{{FloorsNav}}
{{FloorsNav}}
{{About|The Mines|[[The Mines Update]]}}
{{Floors
{{Floors
|title= The Mines
|title = The Mines
|image= <gallery>
|image = Minecart Room Overview.png
Minecart Room Overview.png|The Mines
|caption = Room 101 in The Mines
|rooms = 100 (101, including the [[The Adit|Adit]])
The Mines Logo.png|Logo
|date_added = August 30, 2024
Mines logo trailer.png|Logo from trailers
|sound_files =
</gallery>
*'''Mines Ambience''' [[File:MinesAmbience2.mp3]]
|caption=
*'''The Mines Title''' [[File:TheMines.mp3]]
|rooms= 100 (101, if counting [[The Adit]])
*'''Door Opened (Mines)''' [[File:DoorOpen-Mines.ogg]]
|date_added= August 30, 2024
*'''Door Slam (Mines, Seek Chase)''' [[File:MinecartDoorOpen.mp3]]
|sound_files=
*'''Earthquake (Mines)''' [[File:EarthquakeSFX.ogg]]}}
* '''Mines Ambience'''
{{Quote|That sure was the beginning.|'''See You Soon''' [[Achievement]] description}}
[[File:MinesAmbience2.mp3]]
* '''Mines Title'''
[[File:TheMines.mp3]]
* '''Door Opened (Mines)'''
[[File:DoorOpen-Mines.ogg]]
* '''Side-Door Opened (Mines)
[[File:MinesSideRoom.wav]]
* '''Door Slam (Mines, Seek Chase)'''
[[File:MinecartDoorOpen.mp3]]
* '''Earthquake (Mines)'''
[[File:EarthquakeSFX.ogg]]
* '''Outside Rain'''
[[File:RainOutside.wav]]
* '''Bulb Flicker'''
[[File:BulbFlicker.wav]]
* '''Bulb Break'''
[[File:BulbBreak.wav]]
* '''Bulb Charge'''
[[File:BulbCharge.wav]]
* '''Bulb Ambience'''
[[File:BulbLoop.wav]]
* '''Dark Room Ambience'''
[[File:Dark Room.wav]]
}}
{{Quote|This is only the beginning.|'''Rock Bottom''' [[Achievement]] description}}
'''The Mines''' is the second [[List of Floors|floor]] in ''[[DOORS]]''. It can be accessed by creating or joining an [[Elevator|elevator]] in the [[Lobby]], or after completing [[The Hotel]].
'''The Mines''' is the second [[List of Floors|floor]] in ''[[DOORS]]''. It can be accessed by creating or joining an [[Elevator|elevator]] in the [[Lobby]], or after completing [[The Hotel]].


== {{Icons|Overview}} Overview ==
== {{Icons|Overview}} Overview ==
[[File:MinesCrashedElevator.png|thumb]]
[[File:MinesCrashedElevator.png|thumb]]
''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel, and wood and have amenities such as lights, [[Ladders|ladders]], [[Containers|lockers]], [[Minecart|minecarts]], and [[Generator|generators]] scattered around it. As in [[The Hotel]], the players's goal is to escape ''The Mines'' by traversing 100 randomly generated rooms, including special locations.
''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel, and wood and have amenities such as lights, [[Climbing|ladders]], [[Containers|lockers]], [[Minecart|minecarts]], and [[Generator|generators]] scattered around it. As in [[The Hotel]], the players's goal is to escape ''The Mines'' by traversing 100 randomly generated rooms, including special locations.


Story-wise, ''The Mines'' picks up where The Hotel left off; players are in a free falling elevator. If a run is ''started'' from ''The Mines'', the [[Shops#Pre-Run Shop|Pre-Run Shop]] is opened, allowing players to purchase items exclusive to this floor. After all players are done or the Pre-Run timer runs out, the elevator they are in crashes into [[The Adit]].
Story-wise, ''The Mines'' picks up where The Hotel left off; players are in a free falling elevator. If a run is ''started'' from ''The Mines'', the [[Shops#Pre-Run Shop|Pre-Run Shop]] is opened, allowing players to purchase items exclusive to this floor. After all players are done or the Pre-Run timer runs out, the elevator they are in crashes into [[The Adit]].
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Before Queen Grumble can attack players, however, a black, slimy arm latches onto its eye. The Queen Grumble screams in pain as it is enveloped in slime, and Seek’s humanoid form emerges from the slime as the castle doors close, bringing The Mines to an end.
Before Queen Grumble can attack players, however, a black, slimy arm latches onto its eye. The Queen Grumble screams in pain as it is enveloped in slime, and Seek’s humanoid form emerges from the slime as the castle doors close, bringing The Mines to an end.


Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called "See You Soon", though it will likely continue into the next floor when it releases.|the end of ''The Mines''}}
Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called "See You Soon", though it will likely continue into the next floor when it releases.|door 200 in ''The Castle''}}

{{AnyIcons|EntityIcon.png|Entities|mobile=Yes|format===|caption=Entities}}


== {{Icons|Behavior}} Entities ==
{{Main|List of Entities}}
''Entities are unnatural beings that inhabit'' The Mines. ''Most of them pose as roadblocks and threats to hinder player's progress and usually attempt to kill or damage them in whatever ways they can.''<blockquote>See their respective pages for more information.</blockquote>
<blockquote>''Main article: [[List of Entities]]''</blockquote>Entities are unnatural beings that inhabit ''The Mines''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can. <blockquote>''See their respective pages for more information.''</blockquote>
=== '''Main Entities''' ===


=== Main Entities ===
* '''[[Guiding Light]]''' - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room.
* [[Guiding Light]] - A helpful entity that guides players throughout their journey. If players die, it will provide tips on how to survive the entity that killed them most of the time (not including the [[2023 April Fools Event|2023 April Fool's Event]]). Guiding Light also highlights important items and objects (such as keys and doors) after a certain amount of time has passed in a room.
* '''[[Seek]]''' - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players twice and a boss fight in [[The Dam]].
* [[Seek]] - The main antagonist of ''The Mines''. It announces its presence with eyes appearing from black goo and eye paintings appearing on the walls before chasing players twice and a boss fight in [[The Dam]].
* '''[[Queen Grumble]]''' - The Queen of the [[Grumble|Grumbles]]. It appears chasing players at the end of [[The Caverns]], before crawling through tunnels to hunt players in [[The Nest]]. Appears a second time in '''[[The Sewage Cells]]''' to chase players.
* '''[[Grumble|Grumbles]]''' - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight.
* [[Queen Grumble]] - The Queen of the [[Grumble|Grumbles]]. It appears chasing players at the end of [[The Caverns]], before crawling through tunnels to hunt players in [[The Nest]]. Appears a second time in [[The Sewage Cells]] to chase players.
* [[Grumble|Grumbles]] - Patrols [[The Nest]] and guards the [[Queen Grumble]]. They crawl through tunnels and chase players on sight.
* '''[[Figure]]''' - It is completely blind and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]]. Despite this, it is not the main threat for players in the mines. It is also the entity responsible for the players' entrance to The Mines.
* [[Figure]] - It is completely blind and thus relies on sounds and vibrations to locate players three times inside [[The Shafts]], Despite is not the main threat for players on the mines, is the entity responsible why the players are on the mines.


=== '''Recurring Entities''' ===
=== Recurring Entities ===
* '''[[Rush]]''' - Flickers the lights and shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight.
* [[Rush]] - Shakes the ground before rushing through several rooms, behind or in front of the player, up to an unopened correctly labelled door and opens it, breaking all the lights in the process and making the room a dark room. Deals 125 damage to players within range on sight.
* '''[[Ambush]]''' - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2–6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight.
* [[Ambush]] - A more elusive entity, which has a rare chance to replace Rush, shakes the ground before rebounding 2-6 times through several rooms to catch players off-guard. Deals 100 damage to players within range on sight.
* '''[[Screech]]''' - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them.
* [[Screech]] - Can spawn in almost any room (excluding [[The Caverns]], [[The Sewage Cells]] and [[The Dam]]) and reveals its presence with a “''Psst!''” and a slight screen shake. Players must look around in order to spot the entity and counteract the attack, otherwise it will deal 40 damage to them.
* '''[[Giggle]]''' - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick.
* [[Giggle]] - Drops down from a ceiling onto the player's face and starts biting it. Players must attempt to dislodge the entity and counteract the attack, otherwise it will deal 10 damage per tick.
* '''[[Dupe]]''' - Poses as a door with a number label, but the number is always out of order and wrong. Players must not enter the wrong door, or Dupe will attack them, dealing 40 damage. A fake door may be identified by listening for growls or scratching sounds near the door and the wrong door number.
* [[Dupe]] - Poses as a door with a number label, but the number is always out of order and wrong. Players must not enter the wrong door, or Dupe will attack them, dealing 40 damage. A fake door may be identified by listening for growls or scratching sounds near the door and the wrong door number.
* '''[[Gloombats]]''' - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item.
* [[Gloombats]] - Small batmoth-like creatures that swarm in groups. They won't directly attack players unless they are stepped on before hatching or the player is using any type of light emitting item.
* '''[[Halt]]''' - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges.
* [[Halt]] - Chases down players in [[The Bridges]], and tries to ambush them by appearing from behind and in front, the player having to turn around repeatedly in order to get out of The Bridges.
* '''[[Eyes]]''' - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room.
* [[Eyes]] - Appears randomly upon entering a room, and are signified by a distinct sound effect and a bright blue/purple glow. The entity deals rapid damage if stared at and is able to teleport around the room.
* '''[[Hide]]''' - Becomes aggravated if a player hides for too long in a hiding spot, after which it will push them out and appear in the last spot a player hid in, damaging them. Players will be unable to hide in the same hiding spot again and will block them from hiding in them for a bit.
* [[Hide]] - Becomes aggravated if a player hides for too long in a hiding spot, after which it will push them out and appear in the last spot a player hid in, damaging them. Players will be unable to hide in the same hiding spot again and will block them from hiding in them for a bit.


=== '''Miscellaneous Entities''' ===
=== Miscellaneous Entities ===
* '''[[Dread]]''' - Attacks players when they stay for too long in one room, and can appear in any room. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible.
* [[Dread]] - Attacks players when they stay for too long in one room, and can appear in any room past [[The Adit]]. After the time has passed the player's screen will begin to darken, and exhibit a monotone tint. It will slowly chase players while remaining scarcely visible.
* '''[[El Goblino]]''' - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent.
* [[El Goblino]] - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent.
* '''[[Glitch]]''' - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]].
* [[Glitch]] - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in [[The Rooms]] and [[The Backdoor]].
* [[Jack]] - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players.
* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]].
* [[Jeff]] - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested.
* '''[[Jack]]''' - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in hiding spots (<math>\frac{1}{200}</math>) to jumpscare players.
* [[Timothy]] - A spider that lurks in [[containers]] or [[Hiding|lockers]]. When players open a container/locker, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health.
* '''[[Jeff]]''' - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested.
* '''[[Timothy]]''' - A spider that lurks in [[containers]]. When players open a container, it has a <math>\frac{1}{200}</math> chance to spawn and jump on their face and take away a small bit of health.
* [[Shadow]] - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door.
* [[Void]] - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process.
* '''[[Shadow]]''' - A very rare harmless ghostly entity (<math>\frac{1}{2000}</math>) that appears briefly when the lights flicker randomly after opening a new door.
* [[Louie]] - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot.
* '''[[Void]]''' - Attacks players that are lagging too far back from the rest of the team when in multiplayer elevator. It will teleport them back to their team but deals a random amount of damage in the process.
* [[Curious Light]] - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used.
* '''[[Louie]]''' - Appears in small tunnel-like holes. If a player drops an item near its hole, the rat entity will come out and trade the item for food or loot.
* '''[[Curious Light]]''' - Appears as a yellow [[rift]] if the [[Bottle of Starlight]] was previously used.


=== '''Hazards''' ===
=== Hazards ===
* '''[[Firedamp]]''' - Flammable gas leaks that can explode if a player uses a [[Lighter|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long.
* [[Firedamp]] - Flammable gas leaks that can explode if a player uses a [[Items|lighter]]. They can also cause players to suffocate from asphyxiation if they stay in the room for too long.
* '''[[Floods|Flooded Rooms]]''' - Shallow water in which staying underwater for too long will cause the player to drown.
* [[Floods|Flooded Rooms]] - Shallow water in which staying underwater for too long will cause the player to drown.
* '''[[Gloombats|Gloombat]] Eggs''' - Large eggs that hatch a Gloombat if stepped on.
* [[Gloombats|Gloombat]] Eggs - Large eggs that hatch a Gloombat if stepped on.
* '''[[Minecart|Minecarts]]''' - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player.
* [[Minecart|Minecarts]] - Used to destroy wooden barriers blocking certain paths. If a minecart runs into a player at a high enough speed, it will damage and knock over the player.
* '''[[The Caverns#Hazards|Stalagmites]]''' - A lethal rock-formation that will brutally impale the player if fallen into its spikes.
* [[The Caverns#Hazards|Stalagmites]] - A lethal rock-formation that will brutally impale the player if fallen into its spikes.


=== '''Removed Entities''' ===
=== Removed Entities ===
* '''[[Snare]]''' - Removed due to player feedback about the entity being placed in the worst places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into.
* [[Snare]] - Removed due to player feedback about the entity being placed in the worst places possible such as crawlspaces, as well as having the entity appear more than once, forcing the player to restart if run into.


== {{Icons|Behavior}} Room Mechanics ==
== {{Icons|Behavior}} Room Mechanics ==
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* Door 151, Post-Nest
* Door 151, Post-Nest
* Door 154 - 162, [[Jeff Shop]]
* Door 154 - 162, [[Jeff Shop]]
* Doors 160 - 190, [[The Shafts|The Generator Cave]] (3rd Figure room)
* Doors 153 - 198, [[The Railway Station]]
* Door 170 - 180, [[The Sewage Pipes]] (second [[Seek]] chase)
* Door 170 - 180, [[The Sewage Pipes]] (second [[Seek]] chase)
* Door 200, [[The Dam]] (final boss room)
* Door 200, [[The Dam]] (final boss room)
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=== Dark Rooms ===
=== Dark Rooms ===
Dark rooms function nearly identically to the ones in [[The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in The Mines except in a few rooms, but it may have a [[Gloombats|Gloombat]] nest.
Dark rooms function nearly identically to the ones in [[Hotel|The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in the Mines except in The Adit, but it may have a [[Gloombats|Gloombat]] nest.


=== Firedamp Rooms ===
=== Firedamp Rooms ===
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The following rooms may spawn as Generator Rooms:
The following rooms may spawn as Generator Rooms:


* The Adit: This room will always spawn on Door 100.5 and will require two fuses. It depicts an elevator landing spot with a small minecart track. If the player has an item in the [[Rift]], it will appear on a stone island around some shallow water.
* '''The Adit:''' This room will always spawn on Door 100.5 and will require two fuses. It depicts an elevator landing spot with a small minecart track. If the player has an item in the [[Rift]], it will appear on a stone island around some shallow water.
* A compact room with a small stone median and some containers. This Generator spawns with 2 Fuses in it in this room.
* A compact room with a small stone median and some containers. This room will almost always with 2 fuses in the generator.
* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median. The Generator in this room always spawns with 1 Fuse in it.
* A room with a long minecart track and two wooden barricades players must break with the minecart. The button and the metal door are separated by a median.
* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The Generator, always with no Fuses in it at the start, may spawn in the corridor or in a sub-room.
* A corridor with eight sub-rooms, some may contain [[Shears]] or vine-covered chests. The generator may spawn in the corridor or in a sub-room.
* A large room with a bridge and a pit that can be accessed by a ladder. The Generator will spawn in the pit as well. This room usually spawns before The Caverns. This room's Generator spawns with 1 Fuse in it.
* A large room with a bridge and a pit that can be accessed by a ladder. The generator may spawn will spawn in there pit as well. This room usually spawns before The Caverns.
* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest. It also is pretty rare since [[The Content Update]].
* A sewer room with two different levels bordered by ladders, with many sub-rooms and a chance of a [[Dupe]] spawn that will not be behind the metal door. This room is usually time-consuming and may be the generator room that takes the longest.
* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted, players only need to pull its lever.
* Additionally, [[The Dam]] will spawn as a generator room, however all the fuses have been inserted.


=== Blood Rooms ===
=== Blood Rooms ===
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{{Main|The Adit}}
{{Main|The Adit}}


Room 100.5, The first room players encounter when entering the mines, it contains a generator with 2 missing Fuses, players must find the 2 Fuses to continue. It also contains the [[Rift]] on an extended part of the dirt surrounded by water.
Room 100.5, The first room players encounter when entering the mines, it contains a generator with 2 missing fuses, players must find the 2 fuses to continue. It also contains the [[Rift]] on an extended part of the dirt surrounded by water.


=== The Shafts ===
=== The Shafts ===
{{Main|The Shafts}}
{{Main|The Shafts}}


Three rooms where players encounters the [[Figure]], after escaping from [[The Hotel]].
Three rooms where players encounters the [[Figure]], after escaping from [[Hotel|The Hotel]].
===The Bridges===
===The Bridges===
{{Main|The Bridges}}
{{Main|The Bridges}}
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{{Main|The Nest}}
{{Main|The Nest}}


Room 150, A vast cave with large tunnels, winding paths, rooms and cave systems, where the [[Grumble|Grumbles]] reside and patrol.
Room 150, A vast cave with large tunnels, winding paths and rooms and cave systems, where the [[Grumble|Grumbles]] reside and patrol.


=== Jeff Shop ===
=== Jeff Shop ===
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A series of rooms after [[The Nest]] where the [[Jeff Shop]], [[The Railway Station]], [[The Sewage Cells]], [[The Sewage Pipes]] and [[The Dam]] are located. They usually randomly generate in chunks of about 1-10 rooms.
A series of rooms after [[The Nest]] where the [[Jeff Shop]], [[The Railway Station]], [[The Sewage Cells]], [[The Sewage Pipes]] and [[The Dam]] are located. They usually randomly generate in chunks of about 1-10 rooms.


=== The Railway Station ===
=== The Railway Station ===
''Main Article: [[The Railway Station]]''
''Main Article: [[The Railway Station]]''


A puzzle room that can spawn between Doors 153-199.
A puzzle room that can spawn between Doors 153-194.


=== The Sewage Cells ===
=== The Sewage Cells ===
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Rooms 195-198, it was the previous location of the second [[Seek]] chase.
Rooms 195-198, it was the previous location of the second [[Seek]] chase.

=== The Dam ===
=== The Dam ===
{{Main|The Dam}}
{{Main|The Dam}}
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{{Main|The Woods}}
{{Main|The Woods}}


A forest that players walk through after escaping ''The Mines''. A castle is located at the end, where the final cutscene, where the [[Queen Grumble]] gets infected by Seek, takes place. It always contains the [[Rift]] behind the ladder.
A forest that players walk through after escaping ''The Mines''. A castle is located at the end, where the final cutscene takes place.

It contains the [[Rift]] behind the ladder and is where the [[Queen Grumble]] gets infected by Seek.


=== Secondary Locations ===
=== Secondary Locations ===
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* '''The Grotto:''' The room where [[Halt]] used to reside before [[Update Logs|The Content Update]]. It's a large cave with winding paths and [[Minecart|minecarts]]. It now spawns as a standalone room.
* '''The Grotto:''' The room where [[Halt]] used to reside before [[Update Logs|The Content Update]]. It's a large cave with winding paths and [[Minecart|minecarts]]. It now spawns as a standalone room.
* '''Pit Room:''' A room that contains a deep pit which can be accessed by a ladder. There are two possible ways to escape this room. The first way is to go down into the pit, and the other way is to cross a plank which runs over the pit.
* '''Pit Room:''' A room that contains a deep pit which can be accessed by a ladder. There are two possible ways to escape this room. The first way is to go down into the pit, and the other way is to cross a plank which runs over the pit.
* '''Steep Minecart Room:''' A room containing a [[Generator]] that requires players to destroy wooden barriers by pushing a [[minecart]] down two adjacent slopes.
* '''Steep Minecart Room:''' A room containing a [[generator]] that requires players to destroy wooden barriers by pushing a [[minecart]] down two adjacent slopes.
* '''Deep Flooded Room:''' A room completely filled with water, that players have to navigate. There are air pockets that players can use to avoid [[Floods|drowning]]. These rooms can spawn with slight changes in generation.
* '''Deep Flooded Room:''' A room completely filled with water, that players have to navigate. There are air pockets that players can use to avoid [[Floods|drowning]]. These rooms can spawn with slight changes in generation.
* '''Room 149:''' The room between [[The Caverns]] and The Nest. It contains a platform with lockers either side, and a buffer gate in the middle. This room marks the conclusion of the first Seek chase, and the beginning of Door 150.
* '''Room 149:''' The room between [[The Caverns]] and The Nest. It contains a platform with lockers either side, and a buffer gate in the middle. This room marks the conclusion of the first Seek chase, and the beginning of Door 150.
* '''Sewer Pillar Room:''' A room that spawns within [[The Sewers]]. It's a room that has pillars on each side of the main walkway.
* '''Sewer Pillar Room:''' A room that spawns within [[The Sewers]]. It's a room that has pillars on each side of the main walkway.
* '''Large Sewer Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side.
* '''Large Sewer Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side.
* '''Roofless Room:''' A lush room that players can encounter within [[The Sewers]] that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room.
* '''Roofless Room:''' A rare lush room that players can encounter within [[The Sewers]] that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room.
* '''Tunnel Room:''' A rare room that has two tunnels, one on the left, the other on the right. The tunnels shares a resemblance to the tunnels in [[The Nest]]. The room might have been created by a [[Grumble]]. It can spawn before the [[The Caverns|The Ravine]] or after the [[Jeff Shop]].
* '''Tunnel Room:''' A rare room that has two tunnels, one on the left, the other on the right. The tunnels shares a resemblance to the tunnels in [[The Nest]]. The room might have been created by a [[Grumble]]. It can spawn before the [[The Caverns|The Ravine]] or after the [[Jeff Shop]].
* '''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game.
* '''Lethal Company Room''': An extremely rare Sewer room that has a layout referencing that of Lethal Company, a survival game.
* '''Sewer Fan Room''': An extremely rare Sewer room that contains a giant fan and a metal bridge. Giggles may spawn under the bridge as a bug.
* '''Sewer Fan Room''': An extremely rare Sewer room that contains a giant fan and a metal bridge. Giggles may spawn under the bridge as a bug.
* '''Room 199:''' The room before [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[The Hotel]].
* '''Room 199:''' The room before [[The Dam]]. This generates as a random sewer room, rather than a guaranteed room like in [[Hotel|The Hotel]].


==== Entity-related Rooms ====
==== Entity-related Rooms ====
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* '''The Sewer Corridor:''' A long corridor, this is the location of the beginning of [[The Sewage Pipes]] [[Seek]] chase. There is a hole in the ceiling, where the [[Queen Grumble]] emerges. It can only spawn once and is guaranteed. (A part of [[The Sewage Pipes]]).
* '''The Sewer Corridor:''' A long corridor, this is the location of the beginning of [[The Sewage Pipes]] [[Seek]] chase. There is a hole in the ceiling, where the [[Queen Grumble]] emerges. It can only spawn once and is guaranteed. (A part of [[The Sewage Pipes]]).


== {{Icons|Player}} In-Game Soundtrack==
{{AnyIcons|Soundtracks.png|In-game soundtrack|format===|mobile=Yes|caption=In-game soundtrack}}
See [[Soundtracks]] for a full collection of sounds.
{{Main|Soundtracks}}


== {{Icons|Bugs}} Bugs ==
== {{Icons|Door}} Bugs ==
* There used to be a bug that transfers any modifiers players had in The Hotel into ''The Mines'', allowing them to play ''The Mines'' with modifiers.<ref>https://youtu.be/mz7HBaHTstk</ref> This has been patched.
* There used to be a bug that transfers any modifiers players had in The Hotel into ''The Mines'', allowing them to play ''The Mines'' with modifiers.<ref>https://youtu.be/mz7HBaHTstk</ref> This has been patched.
* If two or more people align themselves with the minecart that spins in circles, they can essentially speed it up and have it fly off the tracks. If a player is playing alone and wants to do this trick, they have to push the cart, push it again, and then run the other direction of the cart and when it comes back, they push again. This bug may have been patched in the recent Bugfixes.
* If two or more people align themselves with the minecart that spins in circles, they can essentially speed it up and have it fly off the tracks. If a player is playing alone and wants to do this trick, they have to push the cart, push it again, and then run the other direction of the cart and when it comes back, they push again. This bug may have been patched in the recent Bugfixes.
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== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
* ''The Mines'' are players' first interaction with water or any other fluids, unless you count the rain in the [[The Courtyard|Courtyard]] and the [[Lobby]].
*''The Mines'' are players' first interaction with water or any other fluids, unless you count the rain in the [[The Courtyard|Courtyard]] and the [[Lobby]].
** If a player's head stays underwater (in a room where water is high enough to cover them entirely) for too long, they will eventually drown and die.
**If a player's head stays underwater (in a room where water is high enough to cover them entirely) for too long, they will eventually drown and die.
* In ''The Mines'', players can only jump during 2 [[Seek]] encounters, those being [[The Caverns]], and [[The Dam]].
*In ''The Mines'', players can only jump during 2 [[Seek]] encounters, those being [[The Caverns]], and [[The Dam]].
* [[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity.
*[[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity.
* ''The Mines'' didn't support [[Modifiers]] on release<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter
*''The Mines'' didn't support [[Modifiers]] on release<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter


"Modifiers will be added soon."
"Modifiers will be added soon."


-Modifiers area, when creating an elevator to the mines.</ref>, but support was officially added as of The Content Update.
-Modifiers area, when creating an elevator to the mines.</ref>, but support was officially added as of the Content Update.
** The Content Update also brought Modifiers to The Hotel that allow entities from ''The Mines'' to spawn.
**The Content Update also brought Modifiers to ''The Hotel'' that allow entities from ''The Mines'' to spawn.
* ''The Mines'' brought multiple updates to The Hotel, one of them being the change of [[The Courtyard]] and [[The Infirmary]] appearances.
*''The Mines'' brought multiple updates to The Hotel, one of them being the change of [[The Courtyard]] and [[The Infirmary]] appearances.
* The [[Rift]] appears at the beginning and at the end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
*The [[Rift]] appears at the beginning and end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
* Players choose to start a run from the Mines by selecting the on-screen Play button in the lobby, or by moving into an elevator labeled with the same button.
*Players choose to start a run from the Mines by selecting the on-screen Play button in the lobby, or by moving into an elevator labeled with the same button.
** Players used to require the [[Achievements|Rock Bottom]] achievement to play ''The Mines'', meaning that they would need to beat [[The Hotel]] first before they can proceed to or start runs in ''The Mines''. Players who obtained ''Rock Bottom'' before ''The Mines'' were added would be allowed to start runs at ''The Mines''.
**Players used to require the [[Achievements|Rock Bottom]] achievement to play ''The Mines'', meaning that they would need to beat [[Hotel|The Hotel]] first before they can proceed to or start runs in ''The Mines''. Players who obtained ''Rock Bottom'' before ''The Mines'' were added would be allowed to start runs at ''The Mines''.
*** However, players can join someone else's elevator if they don't have the ''Rock Bottom'' badge.
***However, players can join someone else's elevator if they don't have the ''Rock Bottom'' badge.
**** This, however, results in a -50% penalty on knobs for not beating The Hotel and won't grant any achievements in The Mines.
****This, however, results in a -50% penalty on knobs for not beating The Hotel and won't grant any achievements in The Mines.
*** As of [[The Content Update]], the [[Achievements|Rock Bottom]] achievement is no longer required to play The Mines.
***As of [[Update Logs|The Content Update]], the [[Achievements|Rock Bottom]] achievement is no longer required to play The Mines.
* If continuing from [[The Hotel]], all dead players will be revived.
*If continuing from [[Hotel|The Hotel]], all dead players will be revived.
* Prior to The Content Update, the floor could have been played even if a player hasn't beaten The Hotel, but they would have needed to join a friend's elevator and would have received a -50% [[Knobs|Knob]] skip penalty, along with being unable to get any [[Achievements]]. (This has been changed, anyone can play the mines, but the game strongly recommends that you play the floors in order.)
*Prior to the Content Update, the floor could have been played even if a player hasn't beaten The Hotel, but they would have needed to join a friend's elevator and would have received a -50% [[Knobs|Knob]] skip penalty, along with being unable to get any [[Achievements]]. (This has been changed, anyone can play the mines, but the game strongly recommends that you play the floors in order.)
* Rush has the ability to zoom through walls, instead of following the rooms intended path. This makes the majority of safe spots in The Hotel and The Mines now unsafe.
*Rush has the ability to zoom through walls, instead of following the rooms intended path. This makes the majority of safe spots in The Hotel and The Mines now unsafe.
*Rarely, no [[generator]] fuses can spawn when needed, when it happens, you will get all of them automatically.
* Unlike The Hotel, where the main antagonist is [[Figure]], the main antagonist of The Mines is [[Seek]].
*Unlike The Hotel, where the main antagonist is [[Figure]], the main antagonist of the Mines is [[Seek]].
* On September 1st, ''The Mines'' received an overall patch that helped reduced the difficulty, after receiving feedback from players.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref>
*On September 1st, ''The Mines'' received an overall patch that helped reduced the difficulty, after receiving feedback from players.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref>
** Despite ''The Mines''<nowiki/>' increased difficulty, the base completion reward is 50 knobs, the same as The Hotel, making it a bad floor to grind knobs.
**Despite ''The Mines''<nowiki/>' increased difficulty, the base completion reward is 50 knobs, the same as The Hotel, making it a bad floor to grind knobs.
* There are 2 types<nowiki/> of [[Grumble|Grumbles]], the normal ones and the queen. The queen has a stretch mark (according to [[RediblesQW]]'s concept<ref>[https://www.youtube.com/watch?v=rC8mtEp2YLk "...I concept that when a new Grumble is chosen to be the colonies queen... the strongest Grumble is the one to step up to the role. The Queen's Mark itself could be seen as a stretch mark, left by the fact that the Queen is larger than the other Grumbles, basically the Grumble chosen to be the Queen isn't really any different from other Giggles or Grumbles until it grows in size bigger than its body is physically prepared for. the reason for the queen size could be through genetics, mutation, or being fed by the other Grumbles that submit to it. theres not real correct answer and this is just my internal concepting for the Queen's design, it's more up to the Player's interpretation."] – RediblesQW, YouTube (pinned video comment)</ref>) on its face and deals fatal damage to players (only in minecart and chase sequences). It is the same Grumble that players see right before The Nest, during chase sequences, in [[The Sewage Pipes]], and in the end cutscene of [[The Woods]].
*There are 2 types<nowiki/> of [[Grumble|Grumbles]], the normal ones and the queen. The queen has a stretch mark (confirmed by [[RediblesQW]]) on its face and deals fatal damage to players (only in minecart and chase sequences). It is the same Grumble that players see right before The Nest, during chase sequences, in [[The Sewage Pipes]], and in the end cutscene of [[The Woods]].
* When a door close<nowiki/>s with an antagonist entity behind it (Seek, Figure, Grumble), the Crucifix symbol can be seen in the doorframe which prevents the entity from passing. This also happens when a player enters a room with Figure in it, however the symbol appears on the door that a player entered in through.
*When a door close<nowiki/>s with an antagonist entity behind it (Seek, Figure, Grumble), the Crucifix symbol can be seen in the doorframe which prevents the entity from passing. This also happens when a player enters a room with Figure in it, however the symbol appears on the door that a player entered in through.
* ''The Mines'' look so<nowiki/>mewhat similar to Mysterious Mines from FNaF World and to the cave from The Maze.
* The crawlspaces i<nowiki/>n the ''Mines'' may be inspired my the crawlspaces in the cave from Roblox horror game The Maze.
*''The Mines'' look so<nowiki/>mewhat similar to Mysterious Mines from FNaF World and to the cave from The Maze.
*The crawlspaces i<nowiki/>n the ''Mines'' may be inspired my the crawlspaces in the cave from Roblox horror game The Maze.
* ''The Mines'' share a<nowiki/> few ambient sounds with The Hotel.
*''The Mines'' share a<nowiki/> few ambient sounds with The Hotel.
* Earthquakes and f<nowiki/>lickering lights can occasionally happen, tricking players into believing that [[Rush]] is about to attack. However, Rush can only attack once both an earthquake and the flickering lights happen at the same time, but this doesn't happen 100% of the time either.
*Earthquakes and f<nowiki/>lickering lights can occasionally happen, tricking players into believing that [[Rush]] is about to attack. However, Rush can only attack once both an earthquake and the flickering lights happen at the same time, but this doesn't happen 100% of the time either.
* ''The Mines'' is more<nowiki/> than likely a coal mine.
=={{Icons|Achievement}} Related Achievements==
* On release, The M<nowiki/>ines was much harder than it currently was, The developers have said reason of this was because "We were so used too it we made it more difficult for us".
* The rarest room i<nowiki/>s actually a sub room, in which, is incredibly tall that the player must use a incredibly long ladder to reach to the top of the sub room, in which, has much many items, and Gold.<ref>https://youtu.be/sP03C8n_MhA?si=0n_xk3o52FGPLYRQ</ref>

== {{Icons|Achievement}} Related Achievements ==
{{Achievement
{{Achievement
|image=Whoever_Smelt_It_Badge.png
|image=Whoever_Smelt_It_Badge.png
Line 300: Line 271:
|text=...Dealt it.
|text=...Dealt it.
|text2= Survive a ''Firedamp'' leak.}}
|text2= Survive a ''Firedamp'' leak.}}
{{Achievement|image=Running_Track_Badge.png|title=Running Track|text=Cart ride from Seek (For free Knobs)|text2=Escape Seek in The Mines.}}
{{Achievement
|image=Running_Track_Badge.png
|title=Running Track
|text=Cart Ride From Seek (For Free Knobs)
|text2=Escape Seek in The Mines.}}
{{Achievement
{{Achievement
|image=Trespassing_Badge.png
|image=Trespassing_Badge.png
|title=Trespassing
|title=Trespassing
|text=Sorry, sorry!
|text=Sorry, sorry!
|text2=Escape The ''Nest''.}}
|text2=Escape the ''Nest''.}}
{{Achievement
{{Achievement
|image=See_You_Soon_Badge.png
|image=See_You_Soon_Badge.png
Line 326: Line 293:
|text2=Escape The ''Mines'' with at least a 150% bonus using [[Modifiers|modifiers]].}}
|text2=Escape The ''Mines'' with at least a 150% bonus using [[Modifiers|modifiers]].}}


== {{Icons|Gallery}} Gallery ==
=={{Icons|Gallery}} Gallery==
<tabber>
<tabber>
|-|In-game=
|-|In-game=
Line 377: Line 344:
DonutFloodRoom.png|A large flooded room.
DonutFloodRoom.png|A large flooded room.
Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''.
Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''.
A room in the mines.PNG|The Lush Drain leading to the sewers at Door 113.(Before The Content Update)
A room in the mines.PNG|The Lush Drain leading to the sewers at Door 113.
Lush Drain.jpg|Ditto.
Lush Drain.jpg|Ditto.
Ditto but with Glowsticks.png|Ditto, but with Glowsticks.
Ditto but with Glowsticks.png|Ditto, but with Glowsticks.
Line 385: Line 352:
Thecastle.webp|The Castle, at the end of The Mines in The Woods.
Thecastle.webp|The Castle, at the end of The Mines in The Woods.
RobloxScreenShot20250117_201401982.png|A Louie hole in a Grumble tunnel room.
RobloxScreenShot20250117_201401982.png|A Louie hole in a Grumble tunnel room.
File:Straight line water "maze".png|A Straight line water "Maze".
</gallery>
</gallery>

|-|Rooms (Randomized)=
'''NOTE: Work is in progress'''
=== Mines ===
<gallery>
Mines_BigRoom1.png|Mines_BigRoom1
Mines_Bridgewalk1.png|Mines_Bridgewalk1
Mines_Bridgewalk2.png|Mines_Bridgewalk2
Mines_Bridgewalk3.png|Mines_Bridgewalk3
Mines_Bridgewalk4
Mines_Bridgewalk5.png|Mines_Bridgewalk5
Mines_BridgewalkLush1.png|Mines_BridgewalkLush1
Mines_CaveWalk1.png|Mines_CaveWalk1
Mines_CaveWalk2
Mines_Cross1.png|Mines_Cross1
Mines_Curve1
Mines_Donut1
Mines_Flooded1.png|Mines_Flooded1
Mines_FloodedCrawlspace.png|Mines_FloodedCrawlspace
Mines_Fork1
Mines_Gap1
Mines_Gate1.png|Mines_Gate1
Mines_Gate2.png|Mines_Gate2
Mines_Gate4.png|Mines_Gate4
Mines_Gate5.png|Mines_Gate5
Mines_GrumbleTunnel1
Mines_HRoom1.png|Mines_HRoom1
Mines_Lush1.png|Mines_Lush1
Mines_MegaCave1
Mines_MegaDoor1.png|Mines_MegaDoor1
Mines_MTHallway1.png|Mines_MTHallway1
Mines_MTHallway2.png|Mines_MTHallway2
Mines_MTHallway3.png|Mines_MTHallway3
Mines_MTHallway4.png|Mines_MTHallway4
Mines_MTHallway5.png|Mines_MTHallway5
Mines_MTIntersection1.png|Mines_MTIntersection1
Mines_MTJunction1.png|Mines_MTJunction1
Mines_MTTurn1.png|Mines_MTTurn1
Mines_ORoom1
Mines_ORoom2.png|Mines_ORoom2
Mines_RandomRoom1.png|Mines_RandomRoom1
Mines_RandomRoom2.png|Mines_RandomRoom2
Mines_Shaft1.png|Mines_Shaft1
Mines_Shaft2.png|Mines_Shaft2
Mines_Shaft3.png|Mines_Shaft3
Mines_Shaft4.png|Mines_Shaft4
Mines_Shaft5.png|Mines_Shaft5
Mines_Shaft6.png|Mines_Shaft6
Mines_Shaft7.png|Mines_Shaft7
Mines_Shaft8.png|Mines_Shaft8
Mines_ShaftX.png|Mines_ShaftX
Mines_SideRooms1.png|Mines_SideRooms1
Mines_Tall1.png|Mines_Tall1
Mines_TightHallway1Dos.png|Mines_TightHallway1Dos
Mines_TrackRoom1.png|Mines_TrackRoom1
Mines_UselessMinecart1
Mines_UselessMinecart2
</gallery>
=== Sewers ===
<gallery>
Sewer_Basin1.png|Sewer_Basin1
SewerBasin2.png|Sewer_Basin2
SewerCylinderHD.png|Sewer_Cylinder1
Sewer_DirtStraight1
Sewer_DirtStraight2.png|Sewer_DirtStraight2
Sewer_DirtStraight3
Sewer_DirtStraight4.png|Sewer_DirtStraight4
Sewer_DirtStraight5
Sewer_DirtT2.png|Sewer_DirtT2
Sewer_DirtX2
Sewer_Drain1
Sewer_Fan1
SewerGate.png|Sewer_Gate1
SewerHide LightedUpVersionWithNoFog.png|Sewer_Hide1
Sewer_Lattice1
SewerLattice2 Brightened.png|Sewer_Lattice2
Sewer_Lattice3
Lethal Company Room But Filled With Glowsticks.png|Sewer_LethalRoom1
Sewer_LushDrain1.png|Sewer_LushDrain1
SewerMaintnance.png|Sewer_Maintenance1
SewerMaintenance2.png|Sewer_Maintenance2
SewerMaintenance2WayVariant.png|Sewer_Maintenance3
SewerMaintenance4WayVariant.png|Sewer_Maintenance4
RobloxScreenShot20250105 135520393.png|Sewer_Minecart1
Sewer_MinesTransition1.png|Sewer_MinesTransition1
Sewer_MinesTransition2.png|Sewer_MinesTransition2
Sewer_Straight1
Sewer_Straight2
Sewer_Straight3
Sewer_Straight4.png|Sewer_Straight4
Sewer_Straight5
Sewer_Straight6
SewerTrash.png|Sewer_Trash1
Sewer_Walkways1.png|Sewer_Walkways1
Sewer_Walkways2.png|Sewer_Walkways2
Sewer_Walkways3.png|Sewer_Walkways3
SewerWalkwaysX.png|Sewer_WalkwaysX
Sewer_WalkwaysLush1.png|Sewer_WalkwaysLush1
The Sewage Cells Clearer.png|Sewer_Maze1
</gallery>

|-|Rooms (Special)=
'''NOTE: Work is in progress'''
<gallery>
RobloxScreenShot20241226 101927944.png|HaltHallway
</gallery>
=== Mines ===
<gallery>
AditBetter.png|Mines_NewStart
Minecart Room Overview.png|Mines_Start2
Chasm up.png|Mines_FigureTease1
MeatCave.png|Mines_Figure1
RavineNew.png|Mines_SeekStart
Mines_SeekJumpTutorial.png|Mines_SeekJumpTutorial
Mines_SeekGeneral.png|Mines_SeekGeneral
BrokenBridgeNew.png|Mines_SeekMinecartTransition
Mines_SeekMinecart1.png|Mines_SeekMinecart1
Mines_SeekToGrumble.png|Mines_SeekToGrumble
NestNew.jpg|Mines_Nest
Mines_FigureGate1.png|Mines_FigureGate1
</gallery>
=== Sewers ===
<gallery>
Sewer_PostNest.png|Sewer_PostNest
Sewer_JeffShopEntrance.png|Sewer_JeffShopEntrance
Sewer_JeffShop.png|Sewer_JeffShop
Sewer_SeekEnter.png|Sewer_SeekEnter
Sewer_SeekChaseX.png|Sewer_SeekChaseX
Sewer_SeekVsGrumble1Left.png|Sewer_SeekVsGrumble1Left
Sewer_SeekVsGrumble1Right.png|Sewer_SeekVsGrumble1Right
Sewer_SeekSewer1.png|Sewer_SeekSewer1
RobloxScreenShot20241226 110030224.png|Sewer_Dam
</gallery>

|-|Assets=
|-|Assets=
<gallery>
<gallery>
Placeholder.png|Text from ''The Mines'' title.
Placeholder.png|Text from ''The Mines'' title.
The Mines Logo.png|The logo for the ''Mines''.
The Mines Logo.png|The logo for the ''Mines''.
The Mines Logo NO BG.png|Ditto, but only the text.
TitleMinesTransparentBackdrop.png|Ditto, but only the background.
TitleMinesTransparentBackdrop.png|Ditto, but only the background.
Icons ladder.png|Ladder Icon.
Icons ladder.png|Ladder Icon.
ShearsIcon.webp|The [[shears]] item found in the mines.
ShearsIcon.webp|The [[shears]] item found in the mines.
Glowstick Icon2.png|The [[glowstick]] item found in the mines.
Glowstick Icon2.png|The [[glowstick]] item found in the mines.
</gallery>
|-|
Decorations=
<gallery>
Mines Lamp.png|Lamp.
MinesDecoration1.png|Wooden Toolbox.
MinesDecoration2.png|Light Stand.
Mines Table.png|Table.
Minecart Blockage.png|Minecart Barrier.
Wooden Crate.png|Wooden Crate.
Mines SinkholeLamp.png|Sinkhole Lamp Stand.
Mines SinkholeStatue.png|Sinkhole Mini-Statue.
Mines SewerLamp.png|Sewer Lamp.
JeffShop LightsDecoration.png|Jeff Shop Lights.
Humans Sign.png|"Humans" Sign.
This Way! Sign.png|"This way!" Sign.
JeffShop Arrow Sign.png|Jeff Shop Arrow Sign. (Left)
Mines JeffShop Sign.png|"Jeff Shop" Sign.
Mines Gud Deals! Sign.png|"Gud Deals!" Sign.
PlantModelNew.png|Potted Plant.
MiniBookshelfNew.png|Mini-Bookshelf.
Wooden Stool.png|Wooden Stool.
File:Bucket of Black Paint.png|Bucket of Black Paint with Thick Paintbrush.
Mines SewerDecoration1.png|?
Trash Can.png|Trash Can #1.
Trash Can (Bag).png|Trash Can #2.
Trash Can (Bag + Side Lid).png|Trash Can #3.
Oil Barrel.png|Oil Barrel.
Mines SewerSink.png|Sewer Sink.
Sewer Alarm with Megaphones.png|Sewer Alarm with Megaphones.
</gallery>
</gallery>
|-|Other=
|-|Other=
Line 576: Line 377:
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a room.
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a room.
Teaserbyredibles2.png|Ditto, but it's a different room.
Teaserbyredibles2.png|Ditto, but it's a different room.
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines.
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines..
</gallery>
</gallery>
</tabber>
</tabber>
Line 589: Line 390:
[[Category:The Mines]]
[[Category:The Mines]]
[[de:Die Mine]]
[[de:Die Mine]]
[[ru:Шахты]]
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