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{{Locations |
{{Locations |
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|title=The Infirmary |
|title=The Infirmary |
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|image= |
|image=<gallery> |
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<gallery> |
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InfirmaryLeft.png|Current (Left) |
InfirmaryLeft.png|Current (Left) |
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InfirmaryRight.png|Current (Right) |
InfirmaryRight.png|Current (Right) |
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InfirmaryCorridor.png|Current (Corridor) |
InfirmaryCorridor.png|Current (Corridor) |
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InfirmaryHerb.png|Herb Office |
InfirmaryHerb.png|Herb Office |
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Lots_of_beds.jpg|Old (Hotel+ Update) |
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</gallery> |
</gallery> |
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|floors_present=Canon Floors |
|floors_present=Canon Floors |
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* |
*[[Hotel|The Hotel]] |
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Non-Canon Floors |
Non-Canon Floors |
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* |
*[[SUPER HARD MODE!!!]] |
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|entities= |
|entities= |
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* |
*[[Guiding Light]] (dark room, Trick Or Treat modifier) |
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* |
*[[Hide]] |
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*[[Jack]] |
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*[[Shadow]] |
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*[[Void]] |
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*[[Eyes]] |
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*[[Glitch]] |
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*[[Dread]] |
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*[[Timothy]] |
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*[[Sally]] (previous rooms) |
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*[[Rush]] (previous rooms) |
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*[[Ambush]] (previous rooms) |
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*[[A-60]] (previous rooms, modifiers) |
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*[[A-90]] (modifiers) |
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*[[A-120]] (previous rooms, modifiers) |
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*[[Snare]] (modifiers) |
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*[[Gloombats]] (Trick or Treat modifier) |
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* [[Snare]] (modifiers) |
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*[[Blitz]] (previous rooms, modifiers) |
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* |
*[[Lookman]] (Trick or Treat modifier) |
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*[[Screech]] (dark room, modifiers) |
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* |
*[[Haste]] (modifiers) |
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* [[RNIUSHCg==]] |
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* [[AR0xMBUSH]] |
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* [[SCJVEREECH]] |
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* [[Rush Clones]] (previous rooms, [[SUPER HARD MODE!!!]]) |
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|sound_files= |
|sound_files= |
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*'''Infirmary Door Opened'''[[File:SkeletonKeyOpen.mp3]] |
*'''Infirmary Door Opened'''[[File:SkeletonKeyOpen.mp3]] |
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|rooms_present= |
|rooms_present= |
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* 65-70 |
* 65-70 |
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* 67-68 (after beating or exiting [[The Rooms]]) |
* 67-68 (after beating or exiting [[The Rooms]])|containers=*Drawers |
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|containers=* Drawers |
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* Locked Chests |
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|hazards=*Banana Peel ([[SUPER HARD MODE!!!]]) |
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}} |
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'''The Infirmary''', also known as '''The''' '''Hospital''', is a large room in the [[Hotel]], appearing one or more rooms before Room 70. |
'''The Infirmary''', also known as '''The''' '''Hospital''', is a large room in the [[Hotel]], appearing one or more rooms before Room 70. |
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== |
=={{Icons|Overview}} Overview== |
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''The Infirmary'' is an abandoned hospital and a spacious area with the appearance of a medical treatment room. There are multiple beds and [[containers|drawers]] along each side, with luggage scattered around. ''The Infirmary'' consists of two connected large areas. One thing to note is that there are various [[Containers|chests]] scattered throughout ''The Infirmary'' which can contain a lot of items and can act as an area where the player can restock/loot. The most common item in these chests are [[vitamins]]. |
''The Infirmary'' is an abandoned hospital and a spacious area with the appearance of a medical treatment room. There are multiple beds and [[containers|drawers]] along each side, with luggage scattered around. ''The Infirmary'' consists of two connected large areas. One thing to note is that there are various [[Containers|chests]] scattered throughout ''The Infirmary'' which can contain a lot of items and can act as an area where the player can restock/loot. The most common item in these chests are [[vitamins]]. |
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However, the area left of the player has a door next to a bed that leads to a large secret narrow hallway with many more doors. These doors often contain [[Containers|chests]] that contain useful items. One of these doors looks different and is marked with a skeleton symbol. This room can be accessed by using a [[Skeleton Key|skeleton key]]. This room is known as the Skeleton Room or the Herb Room. Inside the room are drawers containing large amounts of [[gold|coins]], as well as the [[Green Herb]] (Herb of Viridis) resting on a table. When interacting with the Herb of Viridis (Green Herb), if the player has taken damage, the herb's power will heal the damage taken, this power will also be taken to [[The Rooms]] as you could take damage by A-90. Above the door to the next room rests a white medical cross symbol. |
However, the area left of the player has a door next to a bed that leads to a large secret narrow hallway with many more doors. These doors often contain [[Containers|chests]] that contain useful items. One of these doors looks different and is marked with a skeleton symbol. This room can be accessed by using a [[Skeleton Key|skeleton key]]. This room is known as the Skeleton Room or the Herb Room. Inside the room are drawers containing large amounts of [[gold|coins]], as well as the [[Green Herb]] (Herb of Viridis) resting on a table. When interacting with the Herb of Viridis (Green Herb), if the player has taken damage, the herb's power will heal the damage taken, this power will also be taken to [[The Rooms]] as you could take damage by A-90. Above the door to the next room rests a white medical cross symbol. |
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== |
=={{Icons|Trivia}} Trivia== |
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* |
*This is one of two rooms with a door that can be unlocked by a [[Skeleton Key]], the other being the entrance to [[The Rooms]]. |
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*''The Infirmary'' is often called a rest zone, as not many lethal entities spawn here. |
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* |
*''The Infirmary''<nowiki/>'s bedding is different from the beds that spawn in the other rooms of the [[Hotel]], making this room unique. |
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* |
*''The Infirmary'' has a chance of spawning a few doors after [[Jeff's Shop|Jeff Shop]], [[The Basement]] or after the door [[The Rooms]]' entrance spawns in. |
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** |
**''The Infirmary'' will never spawn before the room that contains the entrance to [[The Rooms]]. |
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*''The Infirmary'' was revamped after [[The Mines|The Mines Update]]. |
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** |
**Now, ''The Infirmary'' is almost guaranteed to contain [[vitamins]] in the many chests it has. This is likely because a hospital is a place where vitamins normally appear in. |
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* |
*Unlike most other randomized rooms, ''The Infirmary'' is guaranteed to spawn in a run only once. |
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* |
*After players have exited or completed The Rooms and continued the run, the game continues them off in one room behind ''The Infirmary'' even if their last location was somewhere else. |
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*The room right before ''The Infirmary'' is always a short and straight room with windows in both sides. |
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*This room was teased before its release in a poster by [[Lightning_Splash]]. |
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* |
*In the [[2023 April Fools Event|SUPER HARD MODE!!!]], the floor of the Skeleton Room is completely filled with both types of Shield potions. |
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== Removed Content == |
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* With the [[modifiers]] "Locked And Loaded" and "Key Key Key Key" ''the Infirmary'' could be locked, but this was removed some days after the Modifiers Update, because the key could spawn inside the Skeleton Door, softlocking the player to make them either leave or restart their game. |
* With the [[modifiers]] "Locked And Loaded" and "Key Key Key Key" ''the Infirmary'' could be locked, but this was removed some days after the Modifiers Update, because the key could spawn inside the Skeleton Door, softlocking the player to make them either leave or restart their game. |
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* With the “You Really Can Run” modifier, ''The Infirmary'' used to have a rare chance to spawn between doors 77-81 due to the second Seek chase started earlier. |
* With the “You Really Can Run” modifier, ''The Infirmary'' used to have a rare chance to spawn between doors 77-81 due to the second Seek chase started earlier. |
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* |
*After [[The Backdoor|The Hunt]] update, all infirmary beds can no longer be hidden under, likely due to it only containing Rush and Ambush from previous rooms. |
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** |
**However, when using the [[2023 April Fools Event|SUPER HARD MODE!!!]] modifier, infirmary beds can still be hidden under because it's an older version of the game. |
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== |
=={{Icons|Gallery}} Gallery== |
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<tabber> |
<tabber> |
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New= |
|-|New= |
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<gallery widths="190"> |
<gallery widths="190"> |
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SkeleDoor.png|The Skeleton Door found in |
SkeleDoor.png|The Skeleton Door found in the Infirmary |
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InfirmarySkeletonDoor.png|The inside of the Skeleton Room in ''The Infirmary''. |
InfirmarySkeletonDoor.png|The inside of the Skeleton Room in ''The Infirmary''. |
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DarkInfirmry.png|''The Infirmary'' |
DarkInfirmry.png|''The Infirmary'' in a dark room. |
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Infirmary Seek 2.png|The Skeleton Room with one Seek eye. |
Infirmary Seek 2.png|The Skeleton Room with one Seek eye. |
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New infirmary.png| |
New infirmary.png|The New ''Infirmary'' as of The Mines update |
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The Infirmary's rooms hallway.png|A hallway of rooms inside ''The Infirmary''. |
The Infirmary's rooms hallway.png|A hallway of rooms inside ''The Infirmary''. |
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flintstone vitamin gummy effects.jpg|[[Gloombats]] in ''The Infirmary''. |
flintstone vitamin gummy effects.jpg|[[Gloombats]] in ''The Infirmary''. |
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Sally dies in the infirmary.png|Sally being banished with a [[Crucifix]] in ''The Infirmary''. |
File:Sally dies in the infirmary.png|Sally being banished with a [[Crucifix]] in ''The Infirmary''. |
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Infirmary With No Beds.png|''The Infirmary'' with the beds not loaded in. |
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</gallery> |
</gallery> |
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|-| |
|-|Old= |
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Old= |
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<gallery> |
<gallery> |
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Lots of beds.jpg|Official teaser image of ''The Infirmary''. |
Lots of beds.jpg|Official teaser image of ''The Infirmary''. |
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Darkhospital.png| |
Darkhospital.png|The old ''Infirmary'' in a Dark Room. |
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Infirmary Map.png|'' |
Infirmary Map.png|A [[Map:The Infirmary|map]] of ''the Infirmary'' before The Mines update. |
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InfirmarySeek2.png|[[Seek]]'s Crescendo near the entrance of ''The Infirmary''. |
InfirmarySeek2.png|[[Seek]]'s Crescendo near the entrance of ''The Infirmary''. |
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Infirmary SeekEyes.png|Seek's Crescendo in the corner of ''The Infirmary''. |
Infirmary SeekEyes.png|Seek's Crescendo in the corner of ''The Infirmary''. |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category: |
[[Category:Hotel]] |
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[[Category:Locations (The Hotel)]] |
[[Category:Locations (The Hotel)]] |
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[[pt-br:Enfermaria]] |
[[pt-br:Enfermaria]] |
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[[ru:Лазарет]] |
[[ru:Лазарет]] |
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