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Latest revision Your text
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* '''Bulb Ambience'''
* '''Bulb Ambience'''
[[File:BulbLoop.wav]]
[[File:BulbLoop.wav]]
* '''Dark Room Ambience'''
* '''Dark Room'''
[[File:Dark Room.wav]]}}
[[File:Dark Room.wav]]}}


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</choose>
</choose>


'''The Hotel''' is the first [[Floors|floor]] in ''[[DOORS]]''. It can be accessed by using one of the [[Elevator|elevators]] in the [[Lobby]], creating or joining an elevator for ''The Hotel'', or after completing [[The Backdoor]].
'''The Hotel''' (also known as the main floor of the game [[DOORS Wiki|DOORS]]) is the first [[Floors|floor]] in ''[[DOORS]]''. It can be accessed by using one of the [[Elevator|elevators]] in the [[Lobby]], creating or joining an elevator for ''The Hotel'', or after completing [[The Backdoor]].


== {{Icons|Overview}} Overview ==
== {{Icons|Overview}} Overview ==
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Players will have to make their way through various randomly generated rooms each separated by numbered doors in the corridor. Every player's goal is to reach [[The Electrical Room|Door 100]] in order to reach the elevator and successfully escape to [[The Mines]].
Players will have to make their way through various randomly generated rooms each separated by numbered doors in the corridor. Every player's goal is to reach [[The Electrical Room|Door 100]] in order to reach the elevator and successfully escape to [[The Mines]].


During the [[2024 April Fools Event]], players and entities were given voices, later removed as the event ended, but it ended up being a modifier.
{{Spoiler|Door 100:
{{Spoiler|Door 100:
Upon re-activating and entering the elevator, players will enter a cutscene.
Upon re-activating and entering the elevator, players will enter a cutscene.
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== {{Icons|Door}} Doors ==
== {{Icons|Door}} Doors ==
{{Main|Doors}}
Inside The Hotel, there are several types of doors that players may come across, all making a different noise when opening. There are eight different types of doors that all appear at several locations in the game.
Inside The Hotel, there are several types of doors that players may come across, all making a different noise when opening. There are eight different types of doors that all appear at several locations in the game.

<tabber>
Labeled Wooden Doors=
Labeled Wooden Doors are the most frequently encountered, featuring numerical labels that guide players through The Hotel. However, the introduction of Dupe adds an extra layer of challenge, as it can disguise itself behind these doors and trick players by scrambling the numbers. Players must pay close attention to their surroundings and recall the correct sequence to avoid unnecessary damage. Labeled Wooden Doors are also found in The Backdoor, with the last door labeled "0000," serving as a portal to The Hotel.
|-|
Unlabeled Wooden Doors=
Unlabeled Wooden Doors serve as secondary doors without labels, often leading to side rooms with loot or key items. They are frequently found in locked rooms and play a supporting role in exploration. These doors have a similar sound to their labeled counterparts but with slight variations.
|-|
Office Doors=
Office Doors add realism and complexity to the environment. These doors require players to push them open rather than interacting with a handle. This subtle change affects how players move through rooms, especially when being pursued by entities. Interestingly, the "WELCOME" mat outside Office Doors mirrors the same one found in The Lobby, hinting at deeper connections within the game's setting. These doors only spawn in office rooms featuring a rolltop desk and a broken window that players must crouch through.
|-|
Library Grand Doors=
Library Grand Doors are unique to The Library and mark important checkpoints in the game. Appearing at Doors 50 and 51, they are large, double doors that remain unlocked at Door 50 but require a passcode to proceed at Door 51. The sound effect of opening Library Grand Doors is reminiscent of the Pre-Hotel+ update sound.
|-|
Greenhouse Doors=
Greenhouse Doors are a type of door that allows them to detect Dupe very easily as their transparency allows players to peek inside and anticipate Dupe. The strategic use of transparency helps skilled players progress more safely. These doors have undergone several changes throughout updates, with their placement shifting from The Courtyard to The Greenhouse.
Originally, there were only a few Greenhouse Doors located in The Courtyard and The Electrical Room. However, with the Mines Update, ten Greenhouse Doors were added exclusively to The Greenhouse section, spanning from Door 90 to Door 99. Each of these doors has a unique design featuring vertical rods and a label bar in the middle. Players can distinguish the correct door from a Dupe-occupied one by checking for visible pathways beyond the transparent door.
Greenhouse Doors make a distinct high-pitched sound when opened, which is the same sound effect used when accessing the High Voltage Door in The Electrical Room. Additionally, before the Mines Update, Greenhouse Doors lacked labels.
|-|
High Voltage Doors=
The High Voltage Doors in The Electrical Room are always locked and require either a key, lockpick, or the intervention of Figure to gain access. Notably, they are a key part of the final escape sequence. The doors are gray with warning signs and are marked with "WARNING: HIGH VOLTAGE ELECTRICAL ROOM." They use the same sound effect as the Greenhouse Doors when opened.
|-|
Infirmary Door=
The Infirmary Herb Door is locked with a skeleton key and leads to a room containing valuable loot and the Herb of Viridis, which grants health regeneration. Its design consists of a wooden door with a skeleton key lock.
|-|
Barricaded Doors=
Barricaded Doors are broken or obstructed doors that aren't able to be opened. They may appear scratched, damaged, or missing key components, and they sometimes replace Dupe in certain rooms. These doors resemble Unlabeled Wooden Doors but with added visual signs of damage.
</tabber>

=== {{Icons|Trivia}} Trivia ===
*The secret labeled wooden door numbered "0101" at The Hotel's hundredth door is an easter egg and a placeholder most likely to make the doors work.
*Greenhouse Doors were originally located in The Courtyard and at Door 100 before being relocated in later updates.
*Office Doors feature a "WELCOME" mat identical to the one in The Lobby, suggesting connections in the game’s environment.
*The sound of opening Library Grand Doors resembles the pre-Hotel+ update door sounds.
*Before the Mines Update, Greenhouse Doors did not have labels.
*Greenhouse Doors have undergone multiple placements in different areas before the Mines Update.


{{AnyIcons|EntityIcon.png|Entities|format===|caption=Entities}}
{{AnyIcons|EntityIcon.png|Entities|format===|caption=Entities}}
<blockquote>''Main article: [[List of Entities]]''</blockquote>Entities are unnatural beings that inhabit ''The Hotel''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can. <blockquote>''See their respective pages for more information.''</blockquote>
{{Main|List of Entities}}
Entities are unnatural beings that inhabit ''The Hotel''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can. <blockquote>''See their respective pages for more information.''</blockquote>


=== '''Main Entities''' ===
=== '''Main Entities''' ===
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* '''[[El Goblino]]''' - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent.
* '''[[El Goblino]]''' - A friendly entity that players can chat with in Jeff's Shop. After a player talks to him three times, he will go silent.
* '''[[Glitch]]''' - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in The Rooms and The Backdoor.
* '''[[Glitch]]''' - Acts as a failsafe (The Mines and The Hotel). It will appear when the next room has failed to load. It also functions as Void in The Rooms and The Backdoor.
* '''[[Glitch Fragment|Glitch Fragment Entities]]''' - Glitched variations of [[Screech]], [[Rush]] and [[Ambush]] that appear when interacting with a [[Glitch Fragment]].
* '''[[Jack]]''' - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in closets (<math>\frac{1}{200}</math>) to jumpscare players.
* '''[[Jack]]''' - Rarely appears behind doors (<math>\frac{1}{2000}</math>) and in closets (<math>\frac{1}{200}</math>) to jumpscare players.
* '''[[Jeff]]''' - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested.
* '''[[Jeff]]''' - A friendly entity that resides in its respective [[Jeff Shop|shop]], selling items to players who are interested.
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* '''[[Snare]]''' - Appears in [[The Greenhouse]], stopping any player in their tracks if they step on it. Players must avoid them with some sort of light source for identifying their location.
* '''[[Snare]]''' - Appears in [[The Greenhouse]], stopping any player in their tracks if they step on it. Players must avoid them with some sort of light source for identifying their location.


=== '''Hazards''' ===
* '''[[Seek#Related Hazards|Fallen Chandeliers]]''' - Fires present in [[Seek]]'s chases.

{{Collapsed Section|Limited Entities|
=== '''Limited Entities (and Hazards)''' ===
=== '''Limited Entities (and Hazards)''' ===
''{{Main|2023 April Fools Event}}
''{{Main|2023 April Fools Event}}
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* '''nacho varga''' - Ditto.
* '''nacho varga''' - Ditto.
* '''EL GOBLINO REAL''' - Ditto.
* '''EL GOBLINO REAL''' - Ditto.

=== '''slightly different rush clones!!! (S. H. M.)''' ===
* '''DEPTH''' - Uses same sound as other Rush clones, but it's sound is slightly high-pitched.
* '''DEPTH''' - Uses same sound as other Rush clones, but it's sound is slightly high-pitched.
* '''Trollface''' - Uses a different sound unlike other Rush clones.
* '''Trollface''' - Uses a different sound unlike other Rush clones.
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* '''banana thump''' - Ditto.
* '''banana thump''' - Ditto.
* '''Shiny Teeth''' - Ditto (uses same sound as banana thump).
* '''Shiny Teeth''' - Ditto (uses same sound as banana thump).
}}


== {{Icons|Puzzles}} Puzzles ==
== {{Icons|Puzzles}} Puzzles ==
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==== Small Basements ====
==== Small Basements ====
Before [[The Content Update]], ''Basements'' were known as small basements, which appeared to be very similar to the current ''Basements.'' Small basements would always spawn with the exact same room generation. As of [[The Content Update]], small basements and the large basement have been merged.
Before [[Update Logs#:~:text=December 20, 2024 (Content Update Release)|The Content Update]], ''Basements'' were known as [[Hotel|small basements]], which appeared to be very similar to the current ''Basements.'' Small basements would always spawn with the exact same room generation. As of [[Update Logs#:~:text=December 20, 2024 (Content Update Release)|The Content Update]], small basements and the large basement have been merged.


==== The Basement ====
==== The Basement ====
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== {{Icons|Modifiers}} Modifiers ==
== {{Icons|Modifiers}} Modifiers ==
{{Main|Modifiers}}
<small>''Main article: [[Modifiers]]''</small>
{{Modifier
{{Modifier
|bordercolor=#ffa093
|bordercolor=#ffa093
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{{AnyIcons|Soundtracks.png|In-game soundtrack|format===|mobile=Yes|caption=In-game soundtrack}}
{{AnyIcons|Soundtracks.png|In-game soundtrack|format===|mobile=Yes|caption=In-game soundtrack}}
{{Main|Soundtracks}}
See [[Soundtracks]] for a full collection of sounds.
{|class="article-table" style="font-size: smaller"
!<abbr title="Number">No.</abbr>
!Title
!Plays at
!Length
!BPM
!Key Signature
!style="min-width: 270px"|Track
|-
|1.
|"Elevator Jam"
|Inside the [[Elevator]] of ''The Hotel''.
|0:39
|146 BPM
|D♯/E♭ Minor
|[[File:Elevator Jam.ogg]]
|-
|2.
|"Here I Come"
|During [[Seek]]'s chase.
|1:52
|135 BPM
|D♯/E♭ Major
|[[File:Here I Come.ogg]]
|-
|3.
|"Unhinged"
|The [[Library]] sequence with [[Figure]].
|3:14 <small>(soundtrack)</small><br>0:18 <small>(start)</small><br>0:42 <small>(loop)</small><br>0:35 <small>(end)</small>
|180 BPM
|F♯/G♭ Minor
|[[File:Unhinged start.ogg]] <small>(start)</small><br>[[File:Unhinged.ogg]] <small>(loop)</small><br>[[File:Unhinged end.ogg]]<small>(end)</small>
|-
|4.
|"Jeff's Jingle"
|The radio at [[Jeff]]'s shop.
|2:05 <small>(soundtrack)</small><br>2:00 <small>(loop)</small>
|176 BPM
|E Minor
|[[File:Jeff's Jingle.ogg]] <small>(source)</small><br>[[File:Jeff's Jingle (in-game).ogg]] <small>(in-game)</small>
|-
|5.
|"Unhinged II"
|In [[The Electrical Room]] after opening the gate.
|3:03 <small>(soundtrack)</small><br>0:42 <small>(loop)</small>
|90 BPM
|F♯/G♭ Minor
|[[File:Unhinged II (intense).ogg]] <small>(intense)</small><br>[[File:Unhinged II (ambience).ogg]] <small>(ambience)</small>
|}


== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
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** There are many major and dangerous threats that not even the Crucifix can stop, like [[Snare]], which can unequip player's Crucifix while they're holding it, making them vulnerable to Rush.
** There are many major and dangerous threats that not even the Crucifix can stop, like [[Snare]], which can unequip player's Crucifix while they're holding it, making them vulnerable to Rush.
** Dupe scrambles the door number faster and spawns more, which can be fatal sometimes.
** Dupe scrambles the door number faster and spawns more, which can be fatal sometimes.
* During the [[2024 April Fools Event]], players and entities were given voices, later removed as the event ended, but it ended up being a modifier.
* Rooms with side rooms (other than mini side rooms with chests) will always require a room key.
* Rooms with side rooms (other than mini side rooms with chests) will always require a room key.
* Dark Rooms never spawn at The Library Entrance. They also do not spawn immediately after both Seek Chases are completed.
* Dark Rooms never spawn at The Library Entrance. They also do not spawn immediately after both Seek Chases are completed.
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== {{Icons|Achievement}} Related achievements ==
== {{Icons|Achievement}} Related achievements ==

{{Achievement
{{Achievement
|image=Rock Bottom Badge.png
|image=Rock Bottom Badge.png
Line 591: Line 571:
== {{Icons|Gallery}} Gallery ==
== {{Icons|Gallery}} Gallery ==
<tabber>
<tabber>
Rooms=
Locations=
{{#tag:tabber|Rooms=
{{#tag:tabber|Current=
{{#tag:tabber|Randomized=
=== Normal ===
<gallery widths="190">
Hotel_AltDoors1.png|Hotel_AltDoors1
Hotel_AltDoors2.png|Hotel_AltDoors2
Hotel_AltDoors3.png|Hotel_AltDoors3
Hotel_AltHallway1.png|Hotel_AltHallway1
Hotel_AltHallway1Mirrored.png|Hotel_AltHallway1Mirrored
Hotel_Backroom1 m.png|Hotel_Backroom1
Hotel_Backroom2 m.png|Hotel_Backroom2
Hotel_Backroom3.png|Hotel_Backroom3
Hotel_Backroom4.png|Hotel_Backroom4
Hotel_Backroom5.png|Hotel_Backroom5
Hotel_Backroom6.jpg|Hotel_Backroom6
Hotel_Backroom7.png|Hotel_Backroom7
Hotel_Backroom8 m.png|Hotel_Backroom8
Hotel_CellarGate1.png|Hotel_CellarGate1
Hotel_Chex1.png|Hotel_Chex1
Hotel_ChexKey.png|Hotel_ChexKey
Hotel_Circle1.png|Hotel_Circle1
Hotel_Corner_Keyroom.png|Hotel_Corner_Keyroom
Hotel_CrouchHallway1.png|Hotel_CrouchHallway1
Hotel_Downstairs1.png|Hotel_Downstairs1
Hotel_Downstairs2.png|Hotel_Downstairs2
Hotel_Hallway1.png|Hotel_Hallway1
Hotel_Hallway2.png|Hotel_Hallway2
Hotel_Hallway2 (for some reason has the same name).png|Hotel_Hallway2
Hotel_Hallway3.png|Hotel_Hallway3
Hotel_Hallway4.png|Hotel_Hallway4
Hotel_Hallway5.png|Hotel_Hallway5
Hotel_Hallway6.png|Hotel_Hallway6
Hotel_HallwayCorner1.png|Hotel_HallwayCorner1
Hotel_HallwayCorner2.png|Hotel_HallwayCorner2
Hotel_HallwayCornerOffice.png|Hotel_HallwayCornerOffice
Hotel_HallwayCornerOfficeMirrored.png|Hotel_HallwayCornerOfficeMirrored
Hotel_HallwayLong1.png|Hotel_HallwayLong1
Hotel_HallwaySideroom1.png|Hotel_HallwaySideroom1
Hotel_Key_LeftCurve3.png|Hotel_Key_LeftCurve3
Hotel_Key_LeftCurve3Mirrored.png|Hotel_Key_LeftCurve3Mirrored
Hotel_LeftCurve1.png|Hotel_LeftCurve1
Hotel_LeftCurve2.png|Hotel_LeftCurve2
Hotel_PicturePuzzle.png|Hotel_PicturePuzzle
Hotel_Puzzle_Key1.png|Hotel_Puzzle_Key1
Hotel_RightCurve1.png|Hotel_RightCurve1
Hotel_RightCurve2.png|Hotel_RightCurve2
Hotel_Room1.png|Hotel_Room1
Hotel_Room1Mirrored.png|Hotel_Room1Mirrored
Hotel_Room2.png|Hotel_Room2
Hotel_Room2Mirrored.png|Hotel_Room2Mirrored
Hotel_SkinnyHallway1.png|Hotel_SkinnyHallway1
Hotel_SkinnyHallway2.png|Hotel_SkinnyHallway2
Hotel_SmallLibrary1.png|Hotel_SmallLibrary1
Hotel_SmallLibrary1Mirrored.png|Hotel_SmallLibrary1Mirrored
Hotel_Squeeze1.png|Hotel_Squeeze1
Hotel_Squeeze2.png|Hotel_Squeeze2
Hotel_Upstairs1.png|Hotel_Upstairs1
Hotel_WardrobeRoom.png|Hotel_WardrobeRoom
Hotel_Window1.png|Hotel_Window1
</gallery>

=== Broken (50+ only) ===
<gallery widths="190">
Hotel_HallwayBroken3.png|Hotel_HallwayBroken3
Hotel_HallwayCorner1Broken.png|Hotel_HallwayCorner1Broken
Hotel_HallwayCorner2Broken.png|Hotel_HallwayCorner2Broken
Hotel_Key_LeftCurve3Broken.png|Hotel_Key_LeftCurve3Broken
Hotel_HallwayBroken4.png|Hotel_HallwayBroken4
Hotel_Key_LeftCurve3BrokenMirrored.png|Hotel_Key_LeftCurve3BrokenMirrored
</gallery>

=== Seek Chase ===
<gallery widths="190">
Hotel_SeekChaseIntersection.png|Hotel_SeekChaseIntersection
Hotel_SeekChaseIntersectionAlt.png|Hotel_SeekChaseIntersectionAlt
</gallery>

=== Greenhouse ===
<gallery widths="190">
Greenhouse_Straight.png|Greenhouse_Straight
Greenhouse_Straight (Light Room).png|Greenhouse_Straight (Light Room)
Greenhouse_Intersection.png|Greenhouse_Intersection
Greenhouse_Intersection (Light Room).png|Greenhouse_Intersection (Light Room)
</gallery>
{{!}}-{{!}}
Guaranteed=
<gallery widths="190">
Hotel_Start.png|Hotel_Start
Hotel_SeekIntro.png|Hotel_SeekIntro
Hotel_SeekChase.png|Hotel_SeekChase
Hotel_SeekChaseShort1.png|Hotel_SeekChaseShort1
Hotel_SeekChaseFinal.png|Hotel_SeekChaseFinal
Hotel_LibraryEntrance.png|Hotel_LibraryEntrance
Hotel_Library.png|Hotel_Library
Hotel_LibraryExit.png|Hotel_LibraryExit
Hotel_JeffShopEntrance.png|Hotel_JeffShopEntrance
Hotel_JeffShop.png|Hotel_JeffShop
Hotel_RoomsEntrance.png|Hotel_RoomsEntrance
Hotel_MegaGate.png|Hotel_MegaGate
Hotel_PreInfirmary.png|Hotel_PreInfirmary
Hotel_Infirmary.png|Hotel_Infirmary
Hotel_HaltHallway.png|Hotel_HaltHallway
Hotel_PreCourtyard.png|Hotel_PreCourtyard
Hotel_Courtyard.png|Hotel_Courtyard
Greenhouse_End.png|Greenhouse_End
EMain2.png|Hotel_EndNew
</gallery>

{{!}}-{{!}}
Side-Rooms=
=== Normal ===
<gallery widths="190">
Hotel_SideBedloot.png|Hotel_SideBedloot
Hotel_SideBehind (1).png|Hotel_SideBehind (1)
Hotel_SideBehind (2).png|Hotel_SideBehind (2)
Hotel_SideBehind (3).png|Hotel_SideBehind (3)
Hotel_SideBehind (4).png|Hotel_SideBehind (4)
Hotel_SideBehind (5).png|Hotel_SideBehind (5)
Hotel_SideBehind (6).png|Hotel_SideBehind (6)
Hotel_SideBehind (7).png|Hotel_SideBehind (7)
Hotel_SideBehind (8).png|Hotel_SideBehind (8)
Hotel_SideBehind (9).png|Hotel_SideBehind (9)
Hotel_SideBehind (10).png|Hotel_SideBehind (10)
Hotel_SideBehind (11).png|Hotel_SideBehind (11)
Hotel_SideChest.png|Hotel_SideChest
Hotel_SideCouch.png|Hotel_SideCouch
Hotel_SideStraight (1).png|Hotel_SideStraight (1)
Hotel_SideStraight (2).png|Hotel_SideStraight (2)
Hotel_SideStraight (3).png|Hotel_SideStraight (3)
Hotel_SideStraight (4).png|Hotel_SideStraight (4)
Hotel_SideStraight (5).png|Hotel_SideStraight (5)
Hotel_SideStraight (6).png|Hotel_SideStraight (6)
Hotel_SideStraight (7).png|Hotel_SideStraight (7)
Hotel_SideTable (1).png|Hotel_SideTable (1)
Hotel_SideTable (2).png|Hotel_SideTable (2)
Hotel_SmallBedroom.png|Hotel_SmallBedroom
Sideroom_Brand (1).png|Sideroom_Brand (1)
Sideroom_Brand (2).png|Sideroom_Brand (2)
Sideroom_Brand (3).png|Sideroom_Brand (3)
Sideroom_Brand (4).png|Sideroom_Brand (4)
Sideroom_Brand (5).png|Sideroom_Brand (5)
Sideroom_Brand (6).png|Sideroom_Brand (6)
</gallery>

=== Brightened ===
<gallery widths="190">
Brightered_Hotel SideBehind (11).png|Hotel SideBehind (11)
Brightered_Hotel SideBehind (4).png|Hotel SideBehind (4)
Brightered_Hotel SideBehind (5).png|Hotel SideBehind (5)
Brightered_Hotel SideBehind (6).png|Hotel SideBehind (6)
Brightered_Hotel SideBehind (8).png|Hotel SideBehind (8)
Brightered_Hotel SideBehind (9).png|Hotel SideBehind (9)
Brightered_Hotel SideBehind Brightered (3).png|Hotel SideBehind (3)
Brightered_Hotel SideChest.png|Hotel SideChest
Brightered_Hotel SideStraight (2).png|Hotel SideStraight (2)
Brightered_Hotel SideStraight (4).png|Hotel SideStraight (4)
Brightered_Hotel SideStraight (5).png|Hotel SideStraight (5)
Brightered_Hotel SideStraight (7).png|Hotel SideStraight (7)
Brightered_Hotel SideTable (1).png|Hotel SideTable (1)
Brightered_Hotel SideTable (2).png|Hotel SideTable (2)
Brightered_Sideroom Brand (3).png|Sideroom Brand (3)
Brightered_Sideroom Brand (4).png|Sideroom Brand (4)
</gallery>


{{!}}-{{!}}
Old=
=== Removed in [[The Hotel+ Update]] ===
<gallery widths="190">
Ventrooms.png|Hotel_DuctConnector
MiniLibraryRoom.png|Hotel_MazeGate
LibraryEntranceOLD.png|Hotel_LibraryEntrance
Room99.png|Hotel_Storage
The Electrical Room Screenshot.png|Hotel_End
</gallery>

=== Removed in [[The Hunt Update]] ===
<gallery widths="190">
TBA|Hotel_PreLibraryEntrance
TBA|Hotel_HallwayBeforeCourtyard
</gallery>

=== Removed in [[The Mines Update]] ===
<gallery widths="190">
Hotel_Backtrack.png|Hotel_Backtrack
Hotel_Chex2.png|Hotel_Chex2
Hotel_Room3.png|Hotel_Room3
TBA|Hotel_SkinnyHallway
Hotel_Upstairs2.png|Hotel_Upstairs2
Hotel_GreenhouseDefault.png|Hotel_GreenhouseDefault
Hotel_GreenhouseTurn.png|Hotel_GreenhouseTurn
Hotel_GreenhouseEnd.png|Hotel_GreenhouseEnd
</gallery>


=== Removed in [[The Content Update]] ===
<gallery widths="190">
TBA|Hotel_Basement
TBA|Hotel_BasementFlipped
</gallery>

}}

{{!}}-{{!}}
In-game Rooms=
<gallery widths="190">
<gallery widths="190">
LobbyNew.png|Lobby (Inside).
LobbyOutsideNew.png|Lobby. (Outside)
HotelElevator.jpg|Elevator.
HotelElevator.jpg|Elevator.
NewHotel.png|The Reception.
NewHotel.png|The Reception.
Square Room.jpg|A Square room.
Square Room.jpg|A Square room.
SquareRoom w 1closetonly.jpg|Ditto, but only with 1 closet and a few [[paintings]].
StandardRoom.jpg|Ditto, but with a few mini-bookshelves.
StandardRoom.jpg|Ditto, but with a few mini-bookshelves.
LShaped Room.jpg|An L-Shaped room with windows.
LShaped Room.jpg|An L-Shaped room with windows.
Line 808: Line 585:
Flipped LShaped Room.jpg|Ditto, but it's flipped.
Flipped LShaped Room.jpg|Ditto, but it's flipped.
RoomwithNoFireplace.jpg|Ditto, but without a fireplace.
RoomwithNoFireplace.jpg|Ditto, but without a fireplace.
Hotel+ Room lol.jpg|Bedroom Suite room.
Hotel+ Room lol.jpg|?
PlusShaped Room.jpg|The plus junction room.
PlusShaped Room.jpg|The plus junction room.
LoungeRoom NEW.jpg|Small library room.
LoungeRoom NEW.jpg|The lounge room.
Locked Room.jpg|A locked room.
2Windows Room.jpg|A room with many mini-bookshelves with 2 windows.
2Windows Room.jpg|A room with many mini-bookshelves with 2 windows.
2Windows Room Flipped.jpg|Ditto, but it's flipped.
2Windows Room Flipped.jpg|Ditto, but it's flipped.
Line 816: Line 594:
Same with this one.jpg|A room with 2 broken doors.
Same with this one.jpg|A room with 2 broken doors.
Idk what to call this room.jpg|Ditto, but it has 5 broken doors and [[Dupe]].
Idk what to call this room.jpg|Ditto, but it has 5 broken doors and [[Dupe]].
SqueezingRoom.jpg|Squeezing room.
HShapedRoom F1.jpg|H-Shaped room. (First Floor)
HShapedRoom F1.jpg|H-Shaped room. (First Floor)
HShapedRoom F2.jpg|H-Shaped room. (Second Floor)
HShapedRoom F2.jpg|H-Shaped room. (Second Floor)
Line 822: Line 599:
Office Room FLIPPED.jpg|Ditto, but it's flipped.
Office Room FLIPPED.jpg|Ditto, but it's flipped.
Office Room Inside.jpg|The Office room. (Inside)
Office Room Inside.jpg|The Office room. (Inside)
LockedRoom w 1Subroom.jpg|1-bedroom locked room. (Outside)
LockedRoom w 1Subroom.jpg|1-bedroom locked room.
LockedSubroom5.jpg|1-bedroom locked room. (Inside)
LockedSubroom6.jpg|Ditto, but it's different type.
LockedLRoom w 1bedroom.jpg|L-Shaped 1-bedroom locked room. (Outside)
LockedSubroom4.jpg|L-Shaped 1-bedroom locked room. (Inside)
LockedRoom w 4Subrooms.jpg|The 4-bedroom locked room.
LockedRoom w 4Subrooms.jpg|The 4-bedroom locked room.
LockedSubroom2.jpg|One of the bedrooms in 4-bedroom locked room.
LockedSubroom2.jpg|One of the bedrooms in 4-bedroom locked room.
Line 836: Line 609:
TShapedRoom.jpg|An T-Shaped room.
TShapedRoom.jpg|An T-Shaped room.
Hotel_Circle1.png|A circular corridor room.
Hotel_Circle1.png|A circular corridor room.
What to call this room??.jpg|A room with a few closets, bookshelves, luggage carts, a regal chair and a sofa.
What to call this room??.jpg|A room with a few closets, bookshelves, a regal chair and a sofa.
RoomWithManyClosets Outside.jpg|A room/backroom with many closets and with a few bookshelves. (Outside)
RoomWithManyClosets Outside.jpg|A room/backroom with many closets and with a few bookshelves. (Outside)
RoomWithManyClosets Inside.jpg|A room/backroom with many closets and with a few bookshelves. (Inside)
RoomWithManyClosets Inside.jpg|A room/backroom with many closets and with a few bookshelves. (Inside)
Hotel Backroom1.jpg|A backroom.
Hotel Backroom3.png|A backroom.
RoomWithBunchofClosets.jpg|Ditto, but with bunch of closets.
Hotel Backroom2.jpg|Another backroom.
Hotel Backroom3.png|Ditto.
Hotel Backroom4.png|Ditto.
Hotel Backroom4.png|Ditto.
Hotel Backroom5.png|Ditto.
Hotel Backroom5.png|Ditto.
Hotel Backroom6.jpg|Ditto.
DarkBackroom.jpg|Ditto, but it's dark.
LongStairwayBackroom.jpg|Long Stairway backroom.
Hotel Backroom7.png|Ditto.
RoomWithBunchofClosets.jpg|A backroom corridor with bunch of closets.
Hotel Backroom8.jpg|Ditto.
DarkBackroom.jpg|A backroom (Dark).
Hotel Backroom1 Eyes.png|A backroom corridor with Seek Eyes.
MeetingRoom.jpg|The Meeting Room.
MeetingRoom.jpg|The Meeting Room.
The Grand Hallway.png|The Grand Hallway.
The Grand Hallway.png|The Grand Hallway.
GrandHallway DARK.jpg|The Grand Hallway. (Dark)
SeekChaseRoom1.jpg|A ruined corridor room. (Seek Chase)
SeekChaseRoom1.jpg|A ruined corridor room. (Seek Chase)
SeekChaseRoom2.jpg|A circular corridor room. (Seek Chase)
SeekChaseRoom2.jpg|A circular corridor room. (Seek Chase)
Line 861: Line 630:
BasementStairwell2New.png|Basement Stairwell. (Upside)
BasementStairwell2New.png|Basement Stairwell. (Upside)
Untitled399 20250121175850.png|Library Entrance.
Untitled399 20250121175850.png|Library Entrance.
Skibidi Library.png|The Library. (Interior)
Skibidi Library.png|The Library.
LibraryNew1.png|The Library. (Aerial)
LibraryNew2.png|The Library. (Second Floor)
PostLibraryRoom.jpg|Post-Library room.
PostLibraryRoom.jpg|Post-Library room.
JeffShopEntrance.jpg|Jeff Shop Entrance.
JeffShopEntrance.jpg|Jeff Shop Entrance.
Line 870: Line 637:
AnotherRuinedRoom.jpg|Ruined room #1.
AnotherRuinedRoom.jpg|Ruined room #1.
AnotherRuinedRoom2.jpg|Ruined room #2.
AnotherRuinedRoom2.jpg|Ruined room #2.
AnotherRuinedRoom3.jpg|Ruined room #3.
AnotherRuinedRoom3 DARK.jpg|Ruined room #3. (Dark)
AnotherRuinedRoom3 DARK.jpg|Ruined room #3. (Dark)
AnotherRuinedRoom4.jpg|Ruined room #4.
AnotherRuinedRoom5.jpg|Ruined room #5.
RuinedRoom1.jpg|A ruined locked room. (Outside)
RuinedRoom1.jpg|A ruined locked room. (Outside)
RuinedRoom Inside.jpg|A ruined locked room. (Inside)
RuinedRoom Inside.jpg|A ruined locked room. (Inside)
Line 879: Line 643:
Room60.jpg|A ruined room leading to [[The Rooms]] Entrance.
Room60.jpg|A ruined room leading to [[The Rooms]] Entrance.
PreRoomsEntrance.jpg|The Rooms Entrance room with a painting.
PreRoomsEntrance.jpg|The Rooms Entrance room with a painting.
Room61.jpg|Basement. (Dark)
Room61.jpg|Dark Basement.
BasementStairwell2New DARK.jpg|Basement Stairwell. (Dark)
BasementStairwell2New DARK.jpg|Basement Stairwell. (Dark)
4Windows Room.jpg|A room with 4 windows.
4Windows Room.jpg|A room with 4 windows.
Line 885: Line 649:
InfirmaryRight.png|The Infirmary. (Second Half)
InfirmaryRight.png|The Infirmary. (Second Half)
InfirmaryCorridor.png|Infirmary Corridor. (Sub-Room)
InfirmaryCorridor.png|Infirmary Corridor. (Sub-Room)
InfirmaryHerb.png|Infirmary's Herb Office.
HerbOffice.png|Infirmary's Herb Office.
HaltsDinnerFirst.png|The Dining Hall. (First Half)
HaltsDinnerFirst.png|The Dining Hall. (First Half)
HaltsDinnerSecond.png|The Dining Hall. (Second Half)
HaltsDinnerSecond.png|The Dining Hall. (Second Half)
ZigZagRoom.jpg|Zig-zag room. (Courtyard Entrance)
ZigZagRoom.jpg|Zig-zag room. (Courtyard Entrance)
Int.webp|The Courtyard. (Middle)
Int.webp|The Courtyard.
Left.webp|The Courtyard. (First Half)
Right.webp|The Courtyard. (Second Half)
Basement1.webp|Courtyard Basement.
RegularGreenhouseRoom.jpg|The Greenhouse.
RegularGreenhouseRoom.jpg|The Greenhouse.
PlusShaped GreenhouseRoom.jpg|The plus junction greenhouse room.
PlusShaped GreenhouseRoom.jpg|The plus junction greenhouse room.
Line 900: Line 661:


{{!}}-{{!}}
{{!}}-{{!}}
Old=
In-game Rooms (Old)=
<gallery widths="190">
<gallery widths="190">
LobbyImage.png|Lobby. (Inside, OLDER)
Outside Of Lobby.png|Lobby. (Outside, OLDER)
LoobyWithoutPlayers.png|Lobby. (Inside)
Lobbyoutside.png|Lobby. (Outside)
The Reception.png|The Reception.
The Reception.png|The Reception.
Screenshot 2022-11-11 11.48.58 AM.png|A brick room.
Screenshot 2022-11-11 11.48.58 AM.png|A brick room.
Line 933: Line 698:
The Electrical Room Screenshot.png|The Electrical Room.
The Electrical Room Screenshot.png|The Electrical Room.
</gallery>
</gallery>

}}
}}
|-|
|-|
Line 953: Line 719:
Timothy in a drawer.webp|[[Timothy]], about to jumpscare a player while looting.
Timothy in a drawer.webp|[[Timothy]], about to jumpscare a player while looting.
Sally peaking before breaking through better.png|[[Sally]] peaking through the window from outside before breaking through.
Sally peaking before breaking through better.png|[[Sally]] peaking through the window from outside before breaking through.
Screenshot 2025-05-03 12.14.48 PM.png|Ditto, but she's chasing the [[Player]][[File:Hotel_HallwayBroken1.png|thumb|180px]]
Screenshot 2025-05-03 12.14.48 PM.png|Ditto, but she's chasing the [[Player]]
Jack behind a door=D.png|[[Jack]] behind a door, causing a blood room.
Jack behind a door=D.png|[[Jack]] behind a door, causing a blood room.
Shadow.png|[[Shadow]] in a room.
Shadow.png|[[Shadow]] in a room.
Line 975: Line 741:
|-|
|-|
Decorations=
Decorations=
<gallery>
{{#tag:tabber|Current=
<gallery widths="190">
Papers.png|Reception Papers.
Write Feather.png|Write Feather.
Lamp.png|Lamp.
Lamp.png|Lamp.
Chandelier.png|Chandelier.
Chandelier.png|Chandelier.
PlantModelNew.png|Potted Plant.
PlantModelOld.png|Potted Plant. (V1, Old)
PlantModelNew.png|Potted Plant. (V2, New)
MiniBookshelfNew.png|Mini-Bookshelf.
BookshelfNew.png|Bookshelf.
MiniBookshelfOld.png|Mini-Bookshelf. (V1, Old)
MiniBookshelfNew.png|Mini-Bookshelf. (V2, New)
EmptyMiniBookshelf.png|Empty Mini-Bookshelf.
AlmostEmptyMiniBookshelf.png|Almost Empty Mini-Bookshelf.
MHMiniBookshelf.png|Mini-Bookshelf. (Make Haste Modification)
BookshelfOld.png|Bookshelf. (V1, Old)
BookshelfNew.png|Bookshelf. (V2, New)
EmptyBookshelf.png|Empty Bookshelf.
AlmostEmptyBookshelf.png|Almost Empty Bookshelf.
Hat Stand.png|Hat Stand.
Hat Stand.png|Hat Stand.
Desk Lamp.png|Desk Lamp.
Desk Lamp.png|Desk Lamp.
Line 1,030: Line 801:
Bucket.png|Electrical Room Bucket.
Bucket.png|Electrical Room Bucket.
ElecRoom Shelf.png|Electrical Room Shelf.
ElecRoom Shelf.png|Electrical Room Shelf.
Doorsstool.jpeg|Stool (Unused).<ref> [https://x.com/lightningsplash/status/1723869472186830954?s=46&t=hADAgT99wiJZ8CV-OIhC-Q random trivia: this stool is never used if we hit 10 likes ill post more random trivia] - [[Lightning_Splash]], X </ref>
DoorsstoolNOBG.png|Ditto, but without the background.
</gallery>
</gallery>

{{!}}-{{!}}
Variants=
=== Mini-Bookshelves ===
<gallery widths="190">
EmptyCart.png|Empty Luggage Cart.
EmptyMiniBookshelf.png|Empty Mini-Bookshelf.
AlmostEmptyMiniBookshelf.png|Almost Empty Mini-Bookshelf.
MHMiniBookshelf.png|Mini-Bookshelf. (Make Haste Modification)
</gallery>

=== Bookshelves ===
<gallery widths="190">
EmptyBookshelf.png|Empty Bookshelf.
AlmostEmptyBookshelf.png|Almost Empty Bookshelf.
</gallery>

{{!}}-{{!}}
Old=
<gallery widths="190">
PlantModelOld.png|Potted Plant.
MiniBookshelfOld.png|Mini-Bookshelf.
BookshelfOld.png|Bookshelf.
</gallery>

{{!}}-{{!}}
Unused=
<gallery widths="190">
DoorsstoolNOBG.png|Stool.<ref> [https://x.com/lightningsplash/status/1723869472186830954?s=46&t=hADAgT99wiJZ8CV-OIhC-Q random trivia: this stool is never used if we hit 10 likes ill post more random trivia] - [[Lightning_Splash]], X </ref>
</gallery>
}}

|-|
|-|
Assets=
Assets=
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