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Players will have to make their way through various randomly generated rooms each separated by numbered doors in the corridor. Every player's goal is to reach [[The Electrical Room|Door 100]] in order to reach the elevator and successfully escape to [[The Mines]]. |
Players will have to make their way through various randomly generated rooms each separated by numbered doors in the corridor. Every player's goal is to reach [[The Electrical Room|Door 100]] in order to reach the elevator and successfully escape to [[The Mines]]. |
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{{Spoiler|Door 100: |
{{Spoiler|Door 100: |
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Upon re-activating and entering the elevator, players will enter a cutscene. |
Upon re-activating and entering the elevator, players will enter a cutscene. |
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** There are many major and dangerous threats that not even the Crucifix can stop, like [[Snare]], which can unequip player's Crucifix while they're holding it, making them vulnerable to Rush. |
** There are many major and dangerous threats that not even the Crucifix can stop, like [[Snare]], which can unequip player's Crucifix while they're holding it, making them vulnerable to Rush. |
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** Dupe scrambles the door number faster and spawns more, which can be fatal sometimes. |
** Dupe scrambles the door number faster and spawns more, which can be fatal sometimes. |
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* Rooms with side rooms (other than mini side rooms with chests) will always require a room key. |
* Rooms with side rooms (other than mini side rooms with chests) will always require a room key. |
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* Dark Rooms never spawn at The Library Entrance. They also do not spawn immediately after both Seek Chases are completed. |
* Dark Rooms never spawn at The Library Entrance. They also do not spawn immediately after both Seek Chases are completed. |