All contributions must follow the Manual of Style and the Wiki Rules.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 253: | Line 253: | ||
=== Ruined Rooms === |
=== Ruined Rooms === |
||
[[File:Ruinsroomed.png|thumb|An example of a Ruined Room, which resembles a hallway with broken windows, scratch marks on the wall, and messy furniture.]]These Rooms can be described as disheveled; walls crumbled and broken, cabinets and other objects smashed and wrecked, broken pillars, disorganized shelves, destroyed doors, scratches on the walls, fallen chandeliers and large piles of flesh. Players may need to duck under areas to progress. These types of rooms can only spawn after The Library and were added in the Hotel+ Update. It is unknown who or what destroyed these rooms and for what purpose, but it's implied that Figure went through these rooms in a speedy attempt to reach The Electrical Room before players to prevent them from escaping. They can spawn as early as Door 53. |
[[File:Ruinsroomed.png|thumb|An example of a Ruined Room, which resembles a hallway with broken windows, scratch marks on the wall, and messy furniture.]]These Rooms can be described as disheveled; walls crumbled and broken, cabinets and other objects smashed and wrecked, broken pillars, disorganized shelves, destroyed doors, scratches on the walls, fallen chandeliers and large piles of flesh. Players may need to duck under areas to progress. These types of rooms can only spawn after The Library and were added in the Hotel+ Update. It is unknown who or what destroyed these rooms and for what purpose, but it's implied that Figure went through these rooms in a speedy attempt to reach The Electrical Room before players to prevent them from escaping. They can spawn as early as Door 53. |
||
== {{Icons|Door}} Special Locations == |
== {{Icons|Door}} Special Locations == |
||
These are locations in The ''Hotel'' that are different and unique to most rooms (such as plain hallways, guest rooms and storage rooms). All are guaranteed locations, with the exception of [[The Meeting Room]] and [[The Dining Hall]]. '''''In order of appearance during a player's run in The Hotel.''''' |
These are locations in The ''Hotel'' that are different and unique to most rooms (such as plain hallways, guest rooms and storage rooms). All are guaranteed locations, with the exception of [[The Meeting Room]] and [[The Dining Hall]]. '''''In order of appearance during a player's run in The Hotel.''''' |