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Editing The Hotel

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''Main Article: [[The Greenhouse]]''
''Main Article: [[The Greenhouse]]''
[[File:DiningHall.jpg|thumb|The Greenhouse]]
[[File:DiningHall.jpg|thumb|The Greenhouse]]
The Greenhouse is a set of unique rooms that occurs between doors 90-99. It is a challenging addition to the hotel with different [[Hiding|wardrobes]] and many other assets such as plants and gardens, which was added in the Hotel+ Update in January of 2023. No [[items]] of any type can spawn in The Greenhouse, as there are no tables or [[containers]]. It will always take place directly after [[The Courtyard]], acting almost as a transition between the Hotel and [[The Electrical Room]]. It is teeming with dangers: [[Rush]], [[Screech]], [[Eyes]], [[Hide]], [[Dread]], and [[Dupe]] are all capable of being encountered here. [[Snare]] is the only unique entity that resides specifically in this part of the hotel, frequently appearing and can hinder players from hiding from the aforementioned [[List of Entities|entities]]. The doors in the greenhouse can be seen through so the player can see the next room through the other side of the door which can be used to avoid Dupe, since Dupe doors in the greenhouse appear to have nothing on the other side. Every room in the Greenhouse has a 100% chance to be pitch black. In the Hotel+ update, the [[Candle]] that can be found around the Hotel comes into great use here as [[Guiding Light]] uses it to alert you of any [[List of Entities|entities]]. However, after The Mines update, only the [[Possessed Candle]] has the ability to alert you of entities.
The Greenhouse is a set of unique rooms that occurs between doors 90-99. It is a challenging addition to the hotel with different [[Hiding|wardrobes]] and many other assets such as plants and gardens, which was added in the Hotel+ Update in January of 2023. It will always take place directly after [[The Courtyard]], acting almost as a transition between the Hotel and [[The Electrical Room]]. It is teeming with dangers: [[Rush]], [[Screech]], [[Eyes]], and [[Hide]] are all capable of being encountered here. [[Snare]] is the only unique entity that resides specifically in this part of the hotel, frequently appearing and can hinder players from hiding from the aforementioned [[List of Entities|entities]]. Adding even more to the spooky and frightening atmosphere of the Greenhouse, every room in the Greenhouse has a 100% chance to be pitch black. In the Hotel+ update, the [[Candle]] that can be found around the Hotel comes into great use here as Guiding Light uses it to alert you of any [[List of Entities|entities]]. However, after The Mines update, only the [[Possessed Candle]] has the ability to alert you of entities.
[[File:Final room (3).png|thumb|The Electrical Room]]
[[File:Final room (3).png|thumb|The Electrical Room]]


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