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|title=The Greenhouse |
|title=The Greenhouse |
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|image=99GH.jpg |
|image=99GH.jpg |
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|floors_present= |
|floors_present=*[[Hotel|The Hotel]] |
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*[[The Hotel]] |
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Non-Canon Floors |
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*[[SUPER HARD MODE!!!]] |
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*[[2025 April Fools Event|PARTY MODE]] |
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|rooms_present= |
|rooms_present= |
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*90-99 |
*90-99 |
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|containers=0 |
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|entities= |
|entities= |
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*[[Rush]] |
*[[Rush]] |
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*[[Jack]] |
*[[Jack]] |
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*[[Shadow]] |
*[[Shadow]] |
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*[[Sally]] (previous rooms) |
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*[[Guiding Light]] |
*[[Guiding Light]] |
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*[[Curious Light]] ([[The Outdoors]] entrance) |
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*[[Dread]] |
*[[Dread]] |
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*[[Ambush]] (previous rooms |
*[[Ambush]] (previous rooms or [[modifiers]]) |
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*[[A-60]] (previous rooms, modifiers) |
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*[[A-90]] (modifiers) |
*[[A-90]] (modifiers) |
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*[[ |
*[[Gloombats]] (Trick Or Treat Modifier) |
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*[[ |
*[[Lookman]] (Trick Or Treat Modifier) |
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*[[Jeff the Killer]] ([[SUPER HARD MODE]]) |
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*[[Gloombats]] (modifiers) |
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*[[Banana Peel]] ([[SUPER HARD MODE]])|caption=Door 99, The Greenhouse’s last room.}} |
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*[[Blitz]] (previous rooms, modifiers) |
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*[[Lookman]] (modifiers) |
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*[[Haste]] (modifiers) |
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*[[RNIUSHCg==]] (previous rooms) |
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*[[AR0xMBUSH]] (previous rooms) |
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*[[SCJVEREECH]] (previous rooms) |
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*[[Rush Clones]] ([[SUPER HARD MODE!!!]]) |
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*[[Jeff the Killer]] ([[SUPER HARD MODE!!!]], Chat Control and Admin Panel) |
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*[[DRAKOBLOXXERS]] (Chat Control) |
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|caption= |
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|hazards= |
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*[[Firedamp]] (modifiers) |
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*Banana Peel ([[SUPER HARD MODE!!!]]) |
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|sound_files= |
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*'''Greenhouse/High Voltage Door Opened''' |
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[[File:Courtyard_Door.wav]] |
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*'''Greenhouse Ambience (Removed)''' |
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[[File:Very_scary_ambience.mp3]] |
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*'''Greenhouse Ambience (In-Game Version, Removed)''' |
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[[File:GH Ambience ingame.mp3]] |
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*'''Rain''' |
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[[File:Rain.mp3]] |
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*'''Thunder #1 (Removed)''' |
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[[File:StrongThunderstorm.mp3]] |
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*'''Thunder #2''' |
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[[File:Audio-ThunderDistant1.ogg]] |
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*'''Thunder #3''' |
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[[File:ThunderStrike.ogg]] |
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*'''Dark Room Ambience''' |
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[[File:Dark Room.wav]] |
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}} |
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<choose uncached=""> |
<choose uncached=""> |
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<option>{{Quote|quote="In these rooms, there are no lights that can flicker."|speaker=[[Guiding Light]]}}</option> |
<option>{{Quote|quote="In these rooms, there are no lights that can flicker."|speaker=[[Guiding Light]]}}</option> |
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<option>{{Quote|quote="In the Greenhouse, there are no lights that can flicker. Therefore, you can only rely on sound."|speaker=[[Guiding Light]]}}</option> |
<option>{{Quote|quote="In the Greenhouse, there are no lights that can flicker. Therefore, you can only rely on sound."|speaker=[[Guiding Light]]'s removed message}}</option> |
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<option>{{Quote|quote= |
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<option>{{Quote|quote="Me and [[Bob]] were in the greenhouse this one time, he stepped on one of those [[Snare|spiky-plant-things]], düd. Scared him so bad... haven't heard a peep out of him since. Speechless!"|speaker=[[El Goblino]]}}</option> |
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"Me and [[Bob]] were in the greenhouse this one time, he stepped on one of those [[Snare|spiky-plant-things]], düd. Scared him so bad... haven't heard a peep out of him since. Speechless!"|speaker=[[El Goblino]]}}</option> |
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</choose> |
</choose> |
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[[File:very scary ambience.mp3|thumb|The ambience that plays in ''the Greenhouse at'' door 90]] |
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'''The Greenhouse''' is a location in [[The Hotel]], composed of Doors 90-99. In ''The Greenhouse'', [[Rush]] and [[Eyes]] will spawn more frequently and also it is one of the few locations [[Snare]] can spawn in without [[modifiers]]. Due to absence of lights and higher rate of [[List of Entities|entity]] spawns, The Greenhouse is mostly considered the hardest place in [[The Hotel]], along with [[The Electrical Room]]. |
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'''The Greenhouse''' is a location in the [[Hotel]], composed of the Doors 90-99. In ''The Greenhouse'', [[Rush]] and [[Eyes]] will spawn more frequently. Without [[modifiers]], ''The Greenhouse'' is one of the few locations [[Snare]] can spawn in. |
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== |
=={{Icons|Overview}} Overview== |
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''The Greenhouse'' is a vast structure with long passageway halls resembling a dilapidated greenhouse, identified by large windows on the walls and ceiling, overgrown vines, oblong shaped planters, and large floor planters. Crudely |
''The Greenhouse'' is a vast structure with long passageway halls resembling a dilapidated greenhouse, identified by large windows on the walls and ceiling, overgrown vines, oblong shaped planters, and large floor planters. Crudely-made [[Hiding|closets]] are present in each room. All rooms are identical in build, besides the occasional cross-shaped rooms that almost always have [[Dupe]] present. |
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''The Greenhouse'' does not contain any lights. [[Rush]] spawns much more frequently here, making the stretch more challenging. Due to the absence of lights, Rush will not have a flicker warning, meaning that sound is the only way to detect its presence. Because of the loud downpours in ''The Greenhouse'', Rush's sound cue is even more difficult to detect. |
''The Greenhouse'' does not contain any lights. [[Rush]] spawns much more frequently here, making the stretch more challenging. Due to the absence of lights, Rush will not have a flicker warning, meaning that sound is the only way to detect its presence. Because of the loud downpours in ''The Greenhouse'', Rush's sound cue is even more difficult to detect. |
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''The Greenhouse'' contains an entity called [[Snare]], which temporarily stuns players who step on them, and deals |
''The Greenhouse'' contains an entity called [[Snare]], which temporarily stuns players who step on them, and deals 10 [[damage]]. However, if the damage dealt would be lethal, the player's [[health]] will be put at 1. |
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=== |
===Notes=== |
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<!--Many of those note are just trivia, please move them--> |
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* It is heavily recommended to have a light source since the rooms are always dark, and Snare can appear in these rooms. |
* It is heavily recommended to have a light source since the rooms are always dark, and Snare can appear in these rooms. |
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** |
**A [[flashlight]] or a [[shakelight]] is the most recommended since they can scan player's surroundings further than a [[lighter]]. |
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** |
**As of [[The Mines]] update, the [[candle]], though being a decent light source, no longer possesses the ability to alert players that an entity has spawned, unless the candle is a [[Possessed Candle]]. |
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** |
**[[Guiding Light]] can also act like a light source. However, it only lights up the doors or the dead players' items. |
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*** |
***It's still useful when there's a Snare near the next door. |
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*** |
***Eyes can also act like the light source. |
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* |
*[[Rush]], when spawning, will take 11-15 seconds to rush through any ''Greenhouse'' room and 8 to 10 if i'm runnin' here modifier is enabled. |
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** |
**Given this, you know to pay attention the most around 10 seconds after opening a door, and when hearing [[Rush]], quickly getting inside a locker. |
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***There is a ~3 second interval between being able to hear [[Rush]] and the entity attacking the room you're in. |
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** This wasn't the case before [[2024 Trick Or Treat Event|the Haunt update]], where Rush would take exactly 10 seconds from opening a door to attack. The time window between hearing Rush and it attacking used to be significantly smaller but hiding on the 9th second from opening the door would result in guaranteed success. |
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*** |
***Keep in mind that [[Hide]] has been slightly buffed in the Haunt update, and won't let you hide any longer than 4.5 seconds in ''the Greenhouse.'' |
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**This wasn't the case before [[2024 Trick Or Treat Event|the Haunt update]], where Rush would take exactly 10 seconds from opening a door to attack. The time window between hearing Rush and it attacking used to be significantly smaller but hiding on the 9th second from opening the door would result in guaranteed success. |
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* Evading Rush by approaching the nearest closet each time a player enters a room while avoiding Snare is advised, as there is no forewarning due to the complete absence of lights. |
* Evading Rush by approaching the nearest closet each time a player enters a room while avoiding Snare is advised, as there is no forewarning due to the complete absence of lights. |
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** |
**If a player is caught by [[Snare]], the use of a [[crucifix]] may grant an evasion from Rush, though players cannot hold it while trapped, and it is not automatically equipped. |
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** |
**[[Vitamins]] can be useful to reach a hiding spot quicker to avoid [[Rush]] in the greenhouse but should be used accordingly as [[Snare]] could trap you. |
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* |
*''The Greenhouse'' will always connect to [[The Courtyard]], which serves as the entrance to the location. |
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* |
*No [[items]] of any type can spawn in ''The Greenhouse'', as there are no tables or [[containers]]. |
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** |
**This means that there are no locked doors since [[Room Key|keys]] cannot spawn on the floor as of the Hotel+ update. |
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** |
**Keys could still spawn on the floor in front of the door with "Locked and Loaded" or "Key Key Key Key" modifiers |
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*** If keys were to spawn, they might collide with Snare. |
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*** This is no longer the case. |
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*** |
*** This no longer occurs of the [[Mines]] update. |
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* Despite being one of the hardest |
* Despite being one of the hardest section of the Hotel, ''the Greenhouse'' only has two layouts as of currently. One is the standard square room and the plus shaped rooms. There had been another room, The L Shape Room, but that was replaced with the plus shaped rooms with [[The Mines]] update. |
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* |
*The best strategy for evading Rush is to quickly go to a closet once you enter the room (there are usually 2 closets to the right of the entrance of every room). Pause next to the closet; if you hear Rush, get in, and once you can confirm it is safe after waiting for long enough, go to the next room. If [[Rush]] does spawn in a second time, repeat the process, and if not, go to the next room. You might need to hold a light source to ward off Screech. |
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**Rush will usually not spawn 2 doors in a row. This, combined with the approximately 10 second delay before Rush comes, means that players only need to pause in every other room, as there is enough time to travel an entire room even in the case of a double Rush. |
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** Rush in The Greenhouse can spawn since door 91 and until door 98 in the current build of the game. |
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** |
**Rush will never spawn on doors 98 or 99 and almost never spawns on door 90 or 97. |
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*It is usually recommended to enter ''The Greenhouse'' with low graphics (usually best is 1 graphic quality) due to lightning lasting longer than on high graphics. This trick may also help with avoiding [[Snare|Snare.]] |
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** Rush is only able to spawn again each 2 opened doors by the player from the room where Rush's last spawn has occurred as the oftenest spawn rate. (Example: Rush last spawn was on door 93, so its next spawn would be on door 95 in the worst scenario). |
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*Stick to the walls, as it will be harder to get caught by Snare, and there is often easy access to closets in the case you get caught off guard by [[Rush]]. |
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* It is usually recommended to enter ''The Greenhouse'' with low graphics (usually best is 1 graphic quality) due to lightning lasting longer than on high graphics. This trick may also help with avoiding [[Snare|Snare.]] You can also use the tiny amount of dim light you give off while looking down to also check for Snare. |
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*One effective strategy is to utilize both the flashlight and the candle; the flashlight can be used when next to a closet, to scan the area for snares and other closets, and the candle can be used when players are traversing ''The Greenhouse'' and moving between closets. With proper usage, it becomes easy to spot closets and make short trips to each one, and players are given a small safety net when their attention is not focused on a closet. |
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* Stick to the walls, as it will be harder to get caught by Snare, and there is often easy access to closets in the case players get caught off guard by [[Rush]]. |
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**Note that the Candle no longer has this functionality as of The Mines update; in order to detect entities, it must be transformed in a [[Rift]] first. |
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* One effective strategy is to utilize both the flashlight and the candle; the flashlight can be used when next to a closet, to scan the area for snares and other closets, and the candle can be used when players are traversing ''The Greenhouse'' and moving between closets. With proper usage, it becomes easy to spot closets and make short trips to each one, and players are given a small safety net when their attention is not focused on a closet. |
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**Screech can set off false alarms for the candle, and in the worst-case scenario, Screech will spawn in alongside Rush while players are in the middle of two closets. With careful play, Screech can be dealt with, and the candle will stay unlit, tipping off a player that Rush/another Screech is coming. |
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** Note that the Candle no longer has this functionality as of The Mines update; in order to detect entities, it must be transformed into a [[Moonlight Candle]] in a [[Rift]] first. |
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** |
**A crucifix can be used instead of a candle, but it will only save players once, unlike the candle, which can be used every time a player is on the move (provided it has enough durability). |
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**Note that the candle doesn't work when Eyes is present; when this happens, it's safer to stay next to a closet and listen for [[Rush]], compared to the danger of getting caught when walking from closet to closet. |
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** A crucifix can be used instead of a candle, but it will only save players once, unlike the candle, which can be used every time a player is on the move (provided it has enough durability). |
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*The doors in the greenhouse can be seen through so you can see the next room through the other side of the door which can be used to avoid dupe, since dupe doors in the greenhouse appear to have nothing on the other side. |
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** Note that the candle doesn't work when Eyes is present; when this happens, it's safer to stay next to a closet and listen for [[Rush]], compared to the danger of getting caught when walking from closet to closet. |
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* |
*Unlike normal doors, [[Rush]] will not open any of the doors in the greenhouse. It will still move towards the correct door however. |
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**This behavior is only shared by [https://doors-game.fandom.com/wiki/Hotel?so=search#Locked_Rooms locked rooms]. |
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* Unlike normal doors, [[Rush]] will not open any of the doors in the greenhouse. However, it will still move towards the correct door. |
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** This specific behavior is only shared by [https://doors-game.fandom.com/wiki/Hotel?so=search#Locked_Rooms locked rooms]. |
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* [[Dread]] will spawn in much earlier. |
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=== |
===Super Hard Mode Modifications=== |
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* |
*Some ''Greenhouse'' rooms have less closets than normal, some may have no closets at all. |
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* |
*The room layouts and garden beds have been rearranged. |
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* |
*[[Jeff the Killer]] is almost guaranteed to spawn at least once in ''the Greenhouse'' section, usually at Door 90. |
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* |
*There are two special rooms with a very rare chance of appearing at least once in ''the Greenhouse''. |
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** There is a maze room where players must go through in order to enter the next room. [[Eyes]] can still spawn in the maze room. |
** There is a maze room where players must go through in order to enter the next room. [[Eyes]] can still spawn in the maze room. |
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** |
**There is a room with a chair and a floating sign saying, "take a seat." |
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** |
**Both of these rooms have an exit door that is made of very low and poor quality. |
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** [[Rush]] and it's variants could spawn in the next room it opens, due to the higher rate of spawning. Due to this, players may still have to stay cautious. |
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=== Retro Mode Modifications === |
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** Rush and it's variants can spawn between 1 to 5 times. with an average of 3 times. |
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** Snare safe spot still working on this mode. |
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=== Retro Mode === |
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* ''The Greenhouse'' was featured in [[2024 April Fools Event|Retro Mode]], showcasing the structure of normal rooms that appear, although, the carpeted floors have been removed and the furniture is bare, like the tool cupboards and empty benches, resembling some aspects. |
* ''The Greenhouse'' was featured in [[2024 April Fools Event|Retro Mode]], showcasing the structure of normal rooms that appear, although, the carpeted floors have been removed and the furniture is bare, like the tool cupboards and empty benches, resembling some aspects. |
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**This may have been unintentional by the Devs. |
** This may have been unintentional by the Devs. |
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== |
==Bugs == |
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* Before the Backdoor Update, there was a bug where Door 90 will be a normal hotel room, and ''the Greenhouse'' starts at Door 91. |
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* During the release of the [[Update Logs|Hotel+ update]], a bug was commonly present where the Courtyard would not spawn, which is the entrance to ''the Greenhouse''. This would lead to a softlock, which was fixed shortly after. |
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* There was a rare glitch where [[Halt]] would spawn in ''the Greenhouse,'' however, this bug has been fixed. |
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** The room, however, wouldn't be Halt's hallway; instead, players have to avoid Halt in a ''Greenhouse'' room until the next door is open. This room bug also had a high chance to spawn whenever encountering Halt, but in ''the Greenhouse'', the rooms have been set to be ''Greenhouse'' rooms. This was patched shortly after the Hotel+ update released. |
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*** Rush and Eyes could spawn along Halt's presence, which can be lethal. |
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* There was a rare chance that one or more ''Greenhouse'' rooms would load before entering the Courtyard, around Room 88. This has since been patched. |
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* Before the Backdoor Update, there is a bug where Door 90 will be a normal hotel room, and ''the Greenhouse'' starts at Door 91. |
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== {{Icons|Trivia}} Trivia == |
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*During the release of the [[Update Logs|Hotel+ update]], a bug was commonly present where the Courtyard would not spawn, which is the entrance to ''the Greenhouse''. This would lead to a softlock. This was fixed shortly after. |
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* After [[The Mines Update]], the ''Greenhouse'' has been made slightly easier due to the removal of the ambience. Before [[The Mines|The Mines Update]], the ''Greenhouse'' had spooky ambience that played only in the ''Greenhouse'', this made it slightly harder to hear [[Rush]] and also kept [[players]] nervous due to the ambience being pretty scary. Not only that, but [[Rush]] has been made significantly louder in ''The Greenhouse'' and the noise from the [[Sally|rain]] has been made slightly quieter. |
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*There was a rare glitch where [[Halt]] would spawn in ''the Greenhouse,'' however, this bug has been fixed. |
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* ''The Greenhouse'' will always start at Door 90 and end at Door 99, with [[The Courtyard]] beforehand at Door 89. |
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**The room, however, wouldn't be Halt's hallway; instead, players have to avoid Halt in a ''Greenhouse'' room until the next door is open. This room bug also had a high chance to spawn whenever encountering Halt, but in ''the Greenhouse'', the rooms have been set to be ''Greenhouse'' rooms. |
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** However, before the Backdoor Update, in rare cases, one or two ''Greenhouse'' rooms could spawn before entering the Courtyard. They would mostly appear at Door 89, forcing the Courtyard to spawn in a later door, appearing in between the rooms.Technically, two instances of Rush can be present for a brief moment, though can't be seen together, as one is about to despawn after reaching the door while the latter only just spawned, though this will not most likely be the case if the next Rush spawns late. |
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***Rush and Eyes could spawn along Halt's presence, which can be lethal. |
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*There was a rare chance that one or more ''Greenhouse'' rooms would load before entering the Courtyard, around Room 88. This has since been patched. |
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=={{Icons|Trivia}} Trivia== |
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*''The Greenhouse'' will always start at Door 90 and end at Door 99, with [[The Courtyard]] beforehand at Door 89. |
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** However, before the Backdoor Update, in rare cases, one or two ''Greenhouse'' rooms could spawn before entering the Courtyard. They would mostly appear at Door 89, forcing the Courtyard to spawn in a later door, appearing in between the rooms. |
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* [[Rush]] could spawn in the next room it opens, due to the higher rate of spawning. Due to this, players may still have to stay cautious. |
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** Technically, two instances of Rush can be present for a brief moment, though can't be seen together, as one is about to despawn after reaching the door while the latter only just spawned, though this will not most likely be the case if the next Rush spawns late. |
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** This is very similar to Rush spawning in the old [[Removed Content#Vent%20Rooms|vent rooms]], as it would rebound, doing its "second attack", like what it does in ''The Greenhouse''. However, vent rooms were removed in the Hotel+ update. |
** This is very similar to Rush spawning in the old [[Removed Content#Vent%20Rooms|vent rooms]], as it would rebound, doing its "second attack", like what it does in ''The Greenhouse''. However, vent rooms were removed in the Hotel+ update. |
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** This has been fixed as of the [[Mines]] update, as Rush no longer opens the ''Greenhouse'' doors. |
** This has been fixed as of the [[Mines]] update, as Rush no longer opens the ''Greenhouse'' doors. |
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* When asked what the vine-covered doors were doing in Room 99, [[Ghostly Wowzers]] said it would be answered in the following update, which is presumably the same update to [[The Mines]] and the Courtyard.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000119886#4400000000000503813 Q: "What is this doing here" A: "Will be answered in the following update :^)"]</ref> |
* When asked what the vine-covered doors were doing in Room 99, [[Ghostly Wowzers]] said it would be answered in the following update, which is presumably the same update to [[The Mines]] and the Courtyard.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000119886#4400000000000503813 Q: "What is this doing here" A: "Will be answered in the following update :^)"]</ref> |
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** However, after The Mines update, nothing changed about the vine-covered doors, except they got remodeled, but |
** However, after The Mines update, nothing changed about the vine-covered doors, except they got remodeled, but you still can't open them by any means. |
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* |
*The [[Shears]] were originally going to be used in ''The Greenhouse'' to cut vine-covered [[Containers#Chest|chests]], but [[RediblesQW|Redibles]] thought this was too similar to a lockpick and it seemed weird for the Shears to only be useful in 10 rooms of the entire game, so they were removed.<ref>[https://twitter.com/RediblesQW/status/1627240651170410497?s=20 "the original plan was for there to be vine-covered chests in the greenhouse that you could open with shears, but it felt like a lockpick 2.0 and also it was weird for shears to only be useful in like 10 rooms out of the entire game so we want to rethink them a little bit"] – RediblesQW, Twitter</ref> |
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** |
**However, after The Mines update, the Shears have been re added, but vine-covered chests only appear in ''The Mines.'' |
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* |
*Players won't be able to [[revive]] once the door to the first ''Greenhouse'' room is opened, unless a player uses exploits. |
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* |
*The closets that spawn in this area is noticeably different from those throughout the Hotel, having a rural design. |
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* |
*''The Greenhouse'' is Ghostly Wowzers' favorite location.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000115089#4400000000000465418 Q:"Favorite location in doors " A:"greenhouse]</ref> |
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* There is a way to avoid [[Screech]] in ''the Greenhouse'', which is going into a [[Hiding|closet]] after hearing its sound cue, despawning the entity. This is a feature added in with the Hotel+ update. |
* There is a way to avoid [[Screech]] in ''the Greenhouse'', which is going into a [[Hiding|closet]] after hearing its sound cue, despawning the entity. This is a feature added in with the Hotel+ update. |
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** |
**This is possibly due to balancing reasons, as to not have Screech spawn in the closet when hiding from Rush. |
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** |
**Despite this, Screech may spawn when Rush spawned. If players are running to a closet, this may be fatal. |
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* |
*Rush and [[Eyes]] can spawn at the same time, making it harder to hear Rush. The situation can become more lethal if Screech appears. |
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* |
*[[Void]] can teleport players earlier than usual. |
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* The ambience in ''The Greenhouse'' can be found [https://www.roblox.com/library/9114625745/Gods-Wind-Spooky-Eerie-2-SFX here], the in-game version is sped-up to a pitch of around 1.25-1.5. |
* The ambience in ''The Greenhouse'' can be found [https://www.roblox.com/library/9114625745/Gods-Wind-Spooky-Eerie-2-SFX here], the in-game version is sped-up to a pitch of around 1.25-1.5. |
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*During the first few weeks of [[2023 April Fools Event|SUPER HARD MODE!!!]], the ''Greenhouse'' had a lot more decoration, examples include massive floor planters, that were either empty or had flowers or a tree in them. |
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** Greenhouse ambience was removed after [[The Mines]] update, due to it being botched, it will be likely added back soon.<ref>[https://x.com/LightningSplash/status/1908816187770744849 "actually kinda true i forgot the sounds in the greenhouse kinda got botched, i'll see if i can get them back"] - LightningSplash, Twitter</ref> |
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**The reason to this is unknown. |
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* During the first few weeks of [[2023 April Fools Event|SUPER HARD MODE!!!]], the ''Greenhouse'' had a lot more decoration, examples include massive floor planters, that were either empty or had flowers or a tree in them. |
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**This has also been added with the update of The Hunt: First Edition/the Backdoor. |
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** The reason to this is unknown. |
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*It's currently unknown why [[The Rooms#A-60|A-60]] and [[The Rooms#A-120|A-120]] can't spawn in the Greenhouse if the "Room For More" [[Modifiers|modifier]] is activated. |
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** This has also been added with the update of The Hunt: First Edition/the Backdoor. |
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**It's possible that this is because the only entities that are able to spawn are Eyes, Snare, and Rush, and A-60/A-120 haven't been added to this list. |
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* It's currently unknown why [[A-60]] and [[A-120]] can't spawn in the Greenhouse if the "Room For More" modifier is activated. |
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*The big door (previously known as the vined covered door) seen at door 99 of the Greenhouse actually has a room inside, the reason why is unknown currently. |
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** It is possible that this is because the only entities that are able to spawn are Eyes, Snare, and Rush, and A-60/A-120 haven't been added to this list. |
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*When crucifying [[Dupe]] it's arms model can be seen through the other side of the door due to the aspect of the door |
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* The big door (previously known as the vine covered door) seen at door 90 of the Greenhouse actually has a room inside, the reason why is having access to [[The Outdoors]]. |
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* When crucifying [[Dupe]], its arms model can be seen through the other side of the door due to the aspect of the door. |
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== |
=={{Icons|Gallery}} Gallery== |
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* After [[The Mines Update]], The Greenhouse no longer has locked rooms when having "Locked and Loaded" or "Key Key Key Key" [[modifiers]]. |
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== {{Icons|Gallery}} Gallery == |
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<gallery> |
<gallery> |
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RobloxScreenShot20241020 012156860.png|The entrance of ''The Greenhouse''. |
File:RobloxScreenShot20241020 012156860.png|The entrance of ''The Greenhouse''. |
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RobloxScreenShot20241020 012205324.png|A room in ''The Greenhouse''. |
File:RobloxScreenShot20241020 012205324.png|A room in ''The Greenhouse''. |
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RobloxScreenShot20241020 012402539.png|The exit of ''The Greenhouse''. |
File:RobloxScreenShot20241020 012402539.png|The exit of ''The Greenhouse''. |
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RobloxScreenShot20241020 012243409.png|Ditto, but a plus shaped room. |
File:RobloxScreenShot20241020 012243409.png|Ditto, but a plus shaped room. |
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Cupboard.webp|A tool cupboard hiding spot in ''The Greenhouse''. |
File:Cupboard.webp|A tool cupboard hiding spot in ''The Greenhouse''. |
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RobloxScreenShot20241020 012415437.png|A big door seen at Door |
File:RobloxScreenShot20241020 012415437.png|A big door seen at Door 99. |
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HedgeMaze.png|A hedge maze in the April fools 2023 version of ''The Greenhouse''. |
File:HedgeMaze.png|A hedge maze in the April fools 2023 version of ''The Greenhouse''. |
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HedgeMazeDitto.png|Ditto. |
File:HedgeMazeDitto.png|Ditto. |
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Hedge maze.png|The end of the hedge maze. |
File:Hedge maze.png|The end of the hedge maze. |
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RetroModeTheGreenhouse.png|''The Greenhouse'' in [[2024 April Fools Event|Retro Mode]]. |
File:RetroModeTheGreenhouse.png|''The Greenhouse'' in [[2024 April Fools Event|Retro Mode]]. |
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RedRoomGreenhouse.png|A blood room in ''The Greenhouse'' caused by [[Jack]] (prior to [[The Mines]] update). . |
File:RedRoomGreenhouse.png|A blood room in ''The Greenhouse'' caused by [[Jack]] (prior to [[The Mines]] update). . |
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Postbloodroom.png|Ditto but with "You Finally Turn Green" effect ([[2024 Trick Or Treat Event]]) |
File:Postbloodroom.png|Ditto but with "You Finally Turn Green" effect ([[2024 Trick Or Treat Event]]) |
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GreenhouseEntrance.png|The old entrance of ''The Greenhouse''. |
File:GreenhouseEntrance.png|The old entrance of ''The Greenhouse''. |
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GreenhouseRoom.png|An old room in ''The Greenhouse''. |
File:GreenhouseRoom.png|An old room in ''The Greenhouse''. |
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GreenHouseExit.png|The old exit of ''The Greenhouse''. |
File:GreenHouseExit.png|The old exit of ''The Greenhouse''. |
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Greenhouse-rare-door.png|A rare room generation, which shows a boarded off side-door, rather than the usual gate. |
File:Greenhouse-rare-door.png|A rare room generation, which shows a boarded off side-door, rather than the usual gate. |
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Greenhouse? more like weirdhouse.png|Ditto, but this time there's no handle. |
File:Greenhouse? more like weirdhouse.png|Ditto, but this time there's no handle. |
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GHBigDoor.png|The Big Door found in Room 99 |
File:GHBigDoor.png|The Big Door found in Room 99 |
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GHBigDoorInt.webp|The room behind the Big Door in Room 99 |
File:GHBigDoorInt.webp|The room behind the Big Door in Room 99 |
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GHBigDoorInt2.webp|Another shot of the room behind the Big Door in Room 99 |
File:GHBigDoorInt2.webp|Another shot of the room behind the Big Door in Room 99 |
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Door99_BigDoorNotLoading.png|The room behind the Big Door seen without the Admin Panel due to the door asset failing to load. |
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Dupe Crucified In Greenhouse.png|[[Dupe]] being crucified in ''The Greenhouse''. |
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Greenhouse Firedamp.png|A [[Firedamp]] leak in ''The Greenhouse'' due to [[Modifiers]]. |
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Door did not load all the way in The Greenhouse.png|Ditto, but the door did not load all the way. |
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</gallery> |
</gallery> |
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== |
=={{Icons|Gallery}} References== |
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{{Reflist}} |
{{Reflist}} |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category: |
[[Category:Hotel]] |
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[[Category:Locations (The Hotel)]] |
[[Category:Locations (The Hotel)]] |
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[[Category:The Outdoors]] |
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[[Category:Miscellaneous]] |
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[[ru:Оранжерея]] |
[[ru:Оранжерея]] |
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[[pt-br:Estufa]] |
[[pt-br:Estufa]] |
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[[fi:Kasvihuone]] |
[[fi:Kasvihuone]] |
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[[Category:Miscellaneous]] |