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*[[Sally]] (previous rooms) |
*[[Sally]] (previous rooms) |
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*[[Guiding Light]] |
*[[Guiding Light]] |
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*[[Curious Light]] ([[ |
*[[Curious Light]] ([[Upcoming Subfloor]] entrance) |
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*[[Dread]] |
*[[Dread]] |
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*[[Ambush]] (previous rooms, modifiers) |
*[[Ambush]] (previous rooms, modifiers) |
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*'''Rain''' |
*'''Rain''' |
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[[File:Rain.mp3]] |
[[File:Rain.mp3]] |
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*'''Thunder |
*'''Thunder 1 (Removed)''' |
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[[File:StrongThunderstorm.mp3]] |
[[File:StrongThunderstorm.mp3]] |
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*'''Thunder |
*'''Thunder 2''' |
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[[File:Audio-ThunderDistant1.ogg]] |
[[File:Audio-ThunderDistant1.ogg]] |
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*'''Thunder |
*'''Thunder 3''' |
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[[File:ThunderStrike.ogg]] |
[[File:ThunderStrike.ogg]] |
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*'''Dark Room |
*'''Dark Room''' |
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[[File:Dark Room.wav]] |
[[File:Dark Room.wav]] |
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}} |
}} |
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** Rush can spawn between 2 to 4 times in The Greenhouse in the current build of the game, with an average of 3 times. |
** Rush can spawn between 2 to 4 times in The Greenhouse in the current build of the game, with an average of 3 times. |
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** Rush is only able to spawn again each 2 opened doors by the player from the room where Rush's last spawn has occurred as the oftenest spawn rate. (Example: Rush last spawn was on door 93, so its next spawn would be on door 95 in the worst scenario). |
** Rush is only able to spawn again each 2 opened doors by the player from the room where Rush's last spawn has occurred as the oftenest spawn rate. (Example: Rush last spawn was on door 93, so its next spawn would be on door 95 in the worst scenario). |
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* It is usually recommended to enter ''The Greenhouse'' with low graphics (usually best is 1 graphic quality) due to lightning lasting longer than on high graphics. This trick may also help with avoiding [[Snare|Snare.]] |
* It is usually recommended to enter ''The Greenhouse'' with low graphics (usually best is 1 graphic quality) due to lightning lasting longer than on high graphics. This trick may also help with avoiding [[Snare|Snare.]] |
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* Stick to the walls, as it will be harder to get caught by Snare, and there is often easy access to closets in the case players get caught off guard by [[Rush]]. |
* Stick to the walls, as it will be harder to get caught by Snare, and there is often easy access to closets in the case players get caught off guard by [[Rush]]. |
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* One effective strategy is to utilize both the flashlight and the candle; the flashlight can be used when next to a closet, to scan the area for snares and other closets, and the candle can be used when players are traversing ''The Greenhouse'' and moving between closets. With proper usage, it becomes easy to spot closets and make short trips to each one, and players are given a small safety net when their attention is not focused on a closet. |
* One effective strategy is to utilize both the flashlight and the candle; the flashlight can be used when next to a closet, to scan the area for snares and other closets, and the candle can be used when players are traversing ''The Greenhouse'' and moving between closets. With proper usage, it becomes easy to spot closets and make short trips to each one, and players are given a small safety net when their attention is not focused on a closet. |
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== {{Icons|Trivia}} Trivia == |
== {{Icons|Trivia}} Trivia == |
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* After [[The Mines Update]], the ''Greenhouse'' has been made slightly easier due to the removal of the ambience. Before [[The Mines|The Mines Update]], the ''Greenhouse'' had spooky ambience that played only in the ''Greenhouse'', this made it slightly harder to hear [[Rush]] and also kept [[players]] nervous due to the ambience being pretty scary. Not only that, but [[Rush]] has been made significantly louder in ''The Greenhouse'' and the noise from the [[Sally|rain]] has been made slightly quieter. |
* After [[The Mines|The Mines Update]], the ''Greenhouse'' has been made slightly easier due to the removal of the ambience. Before [[The Mines|The Mines Update]], the ''Greenhouse'' had spooky ambience that played only in the ''Greenhouse'', this made it slightly harder to hear [[Rush]] and also kept [[players]] nervous due to the ambience being pretty scary. Not only that, but [[Rush]] has been made significantly louder in ''The Greenhouse'' and the noise from the [[Sally|rain]] has been made slightly quieter. |
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* ''The Greenhouse'' will always start at Door 90 and end at Door 99, with [[The Courtyard]] beforehand at Door 89. |
* ''The Greenhouse'' will always start at Door 90 and end at Door 99, with [[The Courtyard]] beforehand at Door 89. |
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** However, before the Backdoor Update, in rare cases, one or two ''Greenhouse'' rooms could spawn before entering the Courtyard. They would mostly appear at Door 89, forcing the Courtyard to spawn in a later door, appearing in between the rooms.Technically, two instances of Rush can be present for a brief moment, though can't be seen together, as one is about to despawn after reaching the door while the latter only just spawned, though this will not most likely be the case if the next Rush spawns late. |
** However, before the Backdoor Update, in rare cases, one or two ''Greenhouse'' rooms could spawn before entering the Courtyard. They would mostly appear at Door 89, forcing the Courtyard to spawn in a later door, appearing in between the rooms.Technically, two instances of Rush can be present for a brief moment, though can't be seen together, as one is about to despawn after reaching the door while the latter only just spawned, though this will not most likely be the case if the next Rush spawns late. |
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* It's currently unknown why [[A-60]] and [[A-120]] can't spawn in the Greenhouse if the "Room For More" modifier is activated. |
* It's currently unknown why [[A-60]] and [[A-120]] can't spawn in the Greenhouse if the "Room For More" modifier is activated. |
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** It is possible that this is because the only entities that are able to spawn are Eyes, Snare, and Rush, and A-60/A-120 haven't been added to this list. |
** It is possible that this is because the only entities that are able to spawn are Eyes, Snare, and Rush, and A-60/A-120 haven't been added to this list. |
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* The big door (previously known as the vine covered door) seen at door |
* The big door (previously known as the vine covered door) seen at door 99 of the Greenhouse actually has a room inside, the reason why is unknown currently. |
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* When crucifying [[Dupe]] |
* When crucifying [[Dupe]] its arms model can be seen through the other side of the door due to the aspect of the door |
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=== {{Icons|Negative}} Removed Content === |
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* After [[The Mines Update]], The Greenhouse no longer has locked rooms when having "Locked and Loaded" or "Key Key Key Key" [[modifiers]]. |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
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RobloxScreenShot20241020 012243409.png|Ditto, but a plus shaped room. |
RobloxScreenShot20241020 012243409.png|Ditto, but a plus shaped room. |
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Cupboard.webp|A tool cupboard hiding spot in ''The Greenhouse''. |
Cupboard.webp|A tool cupboard hiding spot in ''The Greenhouse''. |
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RobloxScreenShot20241020 012415437.png|A big door seen at Door |
RobloxScreenShot20241020 012415437.png|A big door seen at Door 99. |
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HedgeMaze.png|A hedge maze in the April fools 2023 version of ''The Greenhouse''. |
HedgeMaze.png|A hedge maze in the April fools 2023 version of ''The Greenhouse''. |
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HedgeMazeDitto.png|Ditto. |
HedgeMazeDitto.png|Ditto. |
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[[Category:The Hotel]] |
[[Category:The Hotel]] |
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[[Category:Locations (The Hotel)]] |
[[Category:Locations (The Hotel)]] |
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[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
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[[pt-br:Estufa]] |
[[pt-br:Estufa]] |
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[[fi:Kasvihuone]] |
[[fi:Kasvihuone]] |
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⚫ |