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** Rush can spawn between 2 to 4 times in The Greenhouse in the current build of the game, with an average of 3 times. |
** Rush can spawn between 2 to 4 times in The Greenhouse in the current build of the game, with an average of 3 times. |
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** Rush is only able to spawn again each 2 opened doors by the player from the room where Rush's last spawn has occurred as the oftenest spawn rate. (Example: Rush last spawn was on door 93, so its next spawn would be on door 95 in the worst scenario). |
** Rush is only able to spawn again each 2 opened doors by the player from the room where Rush's last spawn has occurred as the oftenest spawn rate. (Example: Rush last spawn was on door 93, so its next spawn would be on door 95 in the worst scenario). |
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* It is usually recommended to enter ''The Greenhouse'' with low graphics (usually best is 1 graphic quality) due to lightning lasting longer than on high graphics. This trick may also help with avoiding [[Snare|Snare.]] |
* It is usually recommended to enter ''The Greenhouse'' with low graphics (usually best is 1 graphic quality) due to lightning lasting longer than on high graphics. This trick may also help with avoiding [[Snare|Snare.]] |
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* Stick to the walls, as it will be harder to get caught by Snare, and there is often easy access to closets in the case players get caught off guard by [[Rush]]. |
* Stick to the walls, as it will be harder to get caught by Snare, and there is often easy access to closets in the case players get caught off guard by [[Rush]]. |
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* One effective strategy is to utilize both the flashlight and the candle; the flashlight can be used when next to a closet, to scan the area for snares and other closets, and the candle can be used when players are traversing ''The Greenhouse'' and moving between closets. With proper usage, it becomes easy to spot closets and make short trips to each one, and players are given a small safety net when their attention is not focused on a closet. |
* One effective strategy is to utilize both the flashlight and the candle; the flashlight can be used when next to a closet, to scan the area for snares and other closets, and the candle can be used when players are traversing ''The Greenhouse'' and moving between closets. With proper usage, it becomes easy to spot closets and make short trips to each one, and players are given a small safety net when their attention is not focused on a closet. |
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** It is possible that this is because the only entities that are able to spawn are Eyes, Snare, and Rush, and A-60/A-120 haven't been added to this list. |
** It is possible that this is because the only entities that are able to spawn are Eyes, Snare, and Rush, and A-60/A-120 haven't been added to this list. |
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* The big door (previously known as the vine covered door) seen at door 90 of the Greenhouse actually has a room inside, the reason why is having access to [[The Outdoors]]. |
* The big door (previously known as the vine covered door) seen at door 90 of the Greenhouse actually has a room inside, the reason why is having access to [[The Outdoors]]. |
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* When crucifying [[Dupe]] |
* When crucifying [[Dupe]] its arms model can be seen through the other side of the door due to the aspect of the door |
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=== {{Icons|Negative}} Removed Content === |
=== {{Icons|Negative}} Removed Content === |