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* During the release of the [[Update Logs|Hotel+ update]], a bug was commonly present where the Courtyard would not spawn, which is the entrance to ''the Greenhouse''. This would lead to a softlock, which was fixed shortly after. |
* During the release of the [[Update Logs|Hotel+ update]], a bug was commonly present where the Courtyard would not spawn, which is the entrance to ''the Greenhouse''. This would lead to a softlock, which was fixed shortly after. |
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* There was a rare glitch where [[Halt]] would spawn in ''the Greenhouse,'' however, this bug has been fixed. |
* There was a rare glitch where [[Halt]] would spawn in ''the Greenhouse,'' however, this bug has been fixed. |
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** The room, however, wouldn't be Halt's hallway; instead, players have to avoid Halt in a ''Greenhouse'' room until the next door is open. This room bug also had a high chance to spawn whenever encountering Halt, but in ''the Greenhouse'', the rooms have been set to be ''Greenhouse'' rooms. This |
** The room, however, wouldn't be Halt's hallway; instead, players have to avoid Halt in a ''Greenhouse'' room until the next door is open. This room bug also had a high chance to spawn whenever encountering Halt, but in ''the Greenhouse'', the rooms have been set to be ''Greenhouse'' rooms. This has been patched short after Hotel+ came up. |
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*** Rush and Eyes could spawn along Halt's presence, which can be lethal. |
*** Rush and Eyes could spawn along Halt's presence, which can be lethal. |
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* There was a rare chance that one or more ''Greenhouse'' rooms would load before entering the Courtyard, around Room 88. This has since been patched. |
* There was a rare chance that one or more ''Greenhouse'' rooms would load before entering the Courtyard, around Room 88. This has since been patched. |