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* Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that '''the correct bridge will always have a set of drawers on the right side of the walkway.''' |
* Some of the broken bridges will have signs saying that they are broken; some of them won't. To easily determine which bridge is the correct one, remember that '''the correct bridge will always have a set of drawers on the right side of the walkway.''' |
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* If the player does not have a light source, they can attempt to use the siren like light [[Halt]] lets off to help find the correct path. |
* If the player does not have a light source, they can attempt to use the siren like light [[Halt]] lets off to help find the correct path. |
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** This can be difficult as the light is rotating, as such it is recommended that the player |
** This can be difficult as the light is rotating, as such it is recommended that the player does this if they are without a light source. |
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== {{Icons|Door}} Gameplay == |
== {{Icons|Door}} Gameplay == |