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{{RoomsNav}} |
[[de:Die Mine]]{{RoomsNav}} |
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{{Stub|Adit Gameplay, pictures and words.}} |
{{Stub|Adit Gameplay, pictures and words.}}{{Conjecture}}{{Locations |
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|floors_present=*[[The Mines|Mines]] |
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{{Conjecture}} |
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{{Locations |
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|entities=*[[Guiding Light]] |
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|entities=* [[Guiding Light]] |
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*[[Dread]] ([[The Haunt|Trick or Treat]] Modifier Only) |
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* [[Jack]] |
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*[[The Backdoor|Lookman]] ([[The Haunt|Trick or Treat]] Modifier Only) |
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* [[Void]] |
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* [[Dread]] |
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* [[Glitch]] |
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* [[Lookman]] (Trick or Treat modifier) |
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* [[RNIUSHCg==]] |
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* [[AR0xMBUSH]] |
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* [[SCJVEREECH]] |
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|image=AditBetter.png| |
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title=The Adit |
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|containers=* Drawers |
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* Item Lockers |
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* Locked Item Lockers |
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* Toolboxes |
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* Locked Toolboxes |
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* Moonlight Rift |
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* Starlight Rift |
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|hazards=* [[Floods]]}} |
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⚫ | ''The Adit'' features a seemingly rusted [[minecart]] sits on wooden tracks, hinting that this room was once part of a functional mining operation. It contains a generator which has two missing fuses, and toolboxes and shelves scattered around. You will need to find the two missing fuses to progress to the next room. [[Dread]] cannot spawn here, so you can treat this as a "preparation" room or just a rest room before the vast amount of rooms ahead. |
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⚫ | ''The Adit'' features a seemingly rusted [[minecart]] sits on wooden tracks, hinting that this room was once part of a functional mining operation. It contains a generator which has two missing fuses, and toolboxes and shelves scattered around. You will need to find the two missing fuses to progress to the next room. [[Dread]] |
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In terms of gameplay, ''The Adit'' serves as a crucial area for players to familiarize themselves with the basic mechanics of The Mines. It's the first room you enter in [[The Mines]] and also the first [[Generator|generator room]] you encounter. |
In terms of gameplay, ''The Adit'' serves as a crucial area for players to familiarize themselves with the basic mechanics of The Mines. It's the first room you enter in [[The Mines]] and also the first [[Generator|generator room]] you encounter. |
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To complete ''The Adit'', players must gather two [[fuses]] that are randomly generated within the item lockers/drawers/and or toolboxes and place them in the [[generator]] before walking up to the gate and clicking the button. It works like [[The Reception|the reception room]] in [[Hotel|The Hotel]] where you had to use a [[Room Key|key]] to progress. |
To complete ''The Adit'', players must gather two [[fuses]] that are randomly generated within the item lockers/drawers/and or toolboxes and place them in the [[generator]] before walking up to the gate and clicking the button. It works like [[The Reception|the reception room]] in [[Hotel|The Hotel]] where you had to use a [[Room Key|key]] to progress. |
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Players should be vigilant, as ''The Adit'' is also where they first encounter potential hazards. (such as [[Screech]]) |
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== |
=={{Icons|Trivia}} Bugs== |
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* [[Hide]]'s physical form that resides in the last hiding spot you entered doesn't spawn in this room until the first door is opened. |
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* The minecart in this room can't damage players even if they get flinged by it. |
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* [[Dread]] may spawn, though it takes at least an hour for it to spawn. [[Modifiers]] do not decrease this number. |
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* Every kind of damage in this room won't decrease the player's [[health]] below 2 HP until the first door is opened, except [[Damage|instakill]] entities. The same applies for [[The Reception]] and the first room of every floor and sub-floor. |
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* If the player dies in this room (to an instakill) before opening the first door, they will spawn back in the elevator. The same applies for [[The Reception]] and the first room of every floor and sub-floor. |
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* There are actually two different elevators, one used only for the Pre-Run Shop, which is just a static elevator that creates a falling optical illusion with moving particles and walls with animated textures. Players are teleported out of this elevator, and teleported into the other one when The Mines title is on screen and nothing else is visible. |
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** This "fake" elevator is out of bounds, but just a few studs behind the "real" elevator. From the exterior, it just looks like a tall structure in the shape of a quadrangular prism. |
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* If the player is using the Admin Panel and opens it at the start of a run while in this room, the door number & name will show "15 | HOTEL_VERYLONGROOMNAME" displaying the wrong floor & room number. This is a bug with Admin Panel. Entering another room will make the correct room display again. |
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** The room's actual name is "Mines_NewStart". |
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== {{Icons|Gallery}} Gallery == |
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<gallery> |
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AditBetter.png|The Adit. |
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Adit.png|Ditto. |
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The Adit.png|Ditto, but foggy. |
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The Adit Room 100.5 Mines enterance.png|Ditto, but with glowsticks and the guiding light active. |
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AditCat1.png|The secret cat behind the crashed elevator. |
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</gallery> |
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*In this location, [[Screech]] may ma''<nowiki/>''ke fake "''Psst''" sounds to throw off a player. These sounds don't cause any harm, but they can create a sense of unease and distraction. |
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** |
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* If the "Run From It" [[candy]] is us''<nowiki/>''ed in ''The Adit'', [[Dread]] will not kill the player, instead teleporting them to the elevator with no damage taken. During this interaction, no items will be lost, nor the [[Green Herb]]. Sounds will also seem muffled, and (most likely a bug) both rifts will appear in their usual locations, regardless of whether or not items are inside. |
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* If the player is Using The Admin''<nowiki/>'' Panel, and dies in this room, they will spawn back in the elevator. The reason for this is it is impossible to die in The Adit Otherwise. The same applies for The Reception |
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* It is Impossible to die here as ''<nowiki/>''any fatal attack will leave you on 1hp. |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Locations (The Mines)]] |
[[Category:Locations (The Mines)]] |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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[[de:Die Mine]][[ru:Штольня]] |