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{{RoomsNav}} |
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{{Stub|Adit Gameplay, pictures and words.}} |
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{{Conjecture}} |
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{{Locations |
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|floors_present=*[[The Mines]] |
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|rooms_present=*100 (In The Mines) |
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|entities=* [[Guiding Light]] |
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* [[Curious Light]] (Starlight Rift) |
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* [[Timothy]] |
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* [[Hide]] |
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* [[Jack]] |
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* [[Void]] |
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* [[Dread]] |
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* [[Glitch]] |
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* [[Gloombats]] (Trick or Treat modifier) |
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* [[Eyes]] (Trick or Treat modifier) |
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* [[Lookman]] (Trick or Treat modifier) |
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* [[RNIUSHCg==]] |
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* [[AR0xMBUSH]] |
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* [[SCJVEREECH]] |
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|image=AditBetter.png| |
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title=The Adit |
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|containers=* Drawers |
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* Item Lockers |
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* Locked Item Lockers |
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* Toolboxes |
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* Locked Toolboxes |
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* Moonlight Rift |
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* Starlight Rift |
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|hazards=* [[Floods]]}} |
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{{Quote|This is only the beginning.|'''Rock Bottom''' [[Achievement]] description}} |
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'''The Adit''', also known as '''Door 100.5''', is the starting area and first room players encounter when entering [[The Mines]]. It appears as the first definite room even before [[The Shafts]]. |
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== {{Icons|Overview}} Overview == |
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''The Adit'' features a seemingly rusted [[minecart]] sits on wooden tracks, hinting that this room was once part of a functional mining operation. It contains a generator which has two missing fuses, and toolboxes and shelves scattered around. You will need to find the two missing fuses to progress to the next room. [[Dread]] takes extremely long to spawn here, so you can treat this as a "preparation" room or just a rest room before the vast amount of rooms ahead. |
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If a run is continued from [[Hotel|The Hotel]], all dead players who are still spectating will be [[Revives|revived]] upon entry. |
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== {{Icons|Door}} Gameplay == |
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In terms of gameplay, ''The Adit'' serves as a crucial area for players to familiarize themselves with the basic mechanics of The Mines. It's the first room you enter in [[The Mines]] and also the first [[Generator|generator room]] you encounter. |
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To complete ''The Adit'', players must gather two [[fuses]] that are randomly generated within the item lockers/drawers/and or toolboxes and place them in the [[generator]] before walking up to the gate and clicking the button. It works like [[The Reception|the reception room]] in [[Hotel|The Hotel]] where you had to use a [[Room Key|key]] to progress. |
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== {{Icons|Bugs}} Bugs == |
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* Rarely, the fuses for the generator do not spawn in any locker or toolbox. |
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== {{Icons|Trivia}} Trivia == |
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* The room after ''The Adit'', Room 101, is a guaranteed minecart puzzle. |
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* At least one toolbox is guaranteed to spawn in ''The Adit''. |
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* This room somewhat implies that [[Room Key|keys]] can't spawn in ''The Mines''. |
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* ''Adit'' means: 'a horizontal passage leading to an underground mine', but it's most commonly referred to as simply an entrance to a mine. |
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* [[Hide]]'s physical form that resides in the last hiding spot you entered doesn't spawn in this room until the first door is opened. |
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* Behind the elevator where player(s) fall, there is an [[Secrets|Easter Egg]] with an image of a cat. |
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* The minecart in this room can't damage players even if they get flinged by it. |
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* [[Dread]] may spawn, though it takes at least an hour for it to spawn. [[Modifiers]] do not decrease this number. |
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* Every kind of damage in this room won't decrease the player's [[health]] below 2 HP until the first door is opened, except [[Damage|instakill]] entities. The same applies for [[The Reception]] and the first room of every floor and sub-floor. |
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* If the player dies in this room (to an instakill) before opening the first door, they will spawn back in the elevator. The same applies for [[The Reception]] and the first room of every floor and sub-floor. |
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* There are actually two different elevators, one used only for the Pre-Run Shop, which is just a static elevator that creates a falling optical illusion with moving particles and walls with animated textures. Players are teleported out of this elevator, and teleported into the other one when The Mines title is on screen and nothing else is visible. |
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** This "fake" elevator is out of bounds, but just a few studs behind the "real" elevator. From the exterior, it just looks like a tall structure in the shape of a quadrangular prism. |
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* If the player is using the Admin Panel and opens it at the start of a run while in this room, the door number & name will show "15 | HOTEL_VERYLONGROOMNAME" displaying the wrong floor & room number. This is a bug with Admin Panel. Entering another room will make the correct room display again. |
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** The room's actual name is "Mines_NewStart". |
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== {{Icons|Gallery}} Gallery == |
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<gallery> |
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AditBetter.png|The Adit. |
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Adit.png|Ditto. |
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The Adit.png|Ditto, but foggy. |
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The Adit Room 100.5 Mines enterance.png|Ditto, but with glowsticks and the guiding light active. |
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AditCat1.png|The secret cat behind the crashed elevator. |
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</gallery> |
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{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Locations (The Mines)]] |
[[Category:Locations (The Mines)]] |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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suck me dick |
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The Adit, known as the starting point for Floor 2, (The Mines) has been vadalized. Waiting on a fix. |
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[[de:Die Mine]][[ru:Штольня]] |