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* Every kind of damage in this room won't decrease the player's [[health]] below 2 HP until the first door is opened, except [[Damage|instakill]] entities. The same applies for [[The Reception]] and the first room of every floor and sub-floor.
* Every kind of damage in this room won't decrease the player's [[health]] below 2 HP until the first door is opened, except [[Damage|instakill]] entities. The same applies for [[The Reception]] and the first room of every floor and sub-floor.
* If the player dies in this room (to an instakill) before opening the first door, they will spawn back in the elevator. The same applies for [[The Reception]] and the first room of every floor and sub-floor.
* If the player dies in this room (to an instakill) before opening the first door, they will spawn back in the elevator. The same applies for [[The Reception]] and the first room of every floor and sub-floor.
* If the player is using the Admin Panel and opens it at the start of a run while in this room, the door number & name will show "15 | HOTEL_VERYLONGROOMNAME" displaying the wrong floor & room number.
* There are actually two different elevators, one used only for the Pre-Run Shop, which is just a static elevator that creates a falling optical illusion with moving particles and walls with animated textures. Players are teleported out of this elevator, and teleported into the other one when The Mines title is on screen and nothing else is visible.
* There are actually two different elevators, one used only for the Pre-Run Shop, which is just a static elevator that creates a falling optical illusion with moving particles and walls with animated textures. Players are teleported out of this elevator, and teleported into the other one when The Mines title is on screen and nothing else is visible.
** This "fake" elevator is out of bounds, but just a few studs behind the "real" elevator. From the exterior, it just looks like a tall structure in the shape of a quadrangular prism.
** This "fake" elevator is out of bounds, but just a few studs behind the "real" elevator. From the exterior, it just looks like a tall structure in the shape of a quadrangular prism.
* If the player is using the Admin Panel and opens it at the start of a run while in this room, the door number & name will show "15 | HOTEL_VERYLONGROOMNAME" displaying the wrong floor & room number. This is a bug with Admin Panel. Entering another room will make the correct room display again.
** The room's actual name is "Mines_NewStart".


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