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{{RoomsNav}} |
[[de:Die Mine]][[ru:Штольня]]{{RoomsNav}} |
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{{Stub|Adit Gameplay, pictures and words.}} |
{{Stub|Adit Gameplay, pictures and words.}}{{Conjecture}}{{Locations |
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{{Conjecture}} |
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{{Locations |
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|floors_present=*[[The Mines]] |
|floors_present=*[[The Mines]] |
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|rooms_present=*100 (In The Mines) |
|rooms_present=*100 (In The Mines) |
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|sound_files= |
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*'''Bulb Flicker'''[[File:BulbFlicker.wav]] |
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*'''Bulb Break'''[[File:BulbBreak.wav]] |
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* [[Timothy]] |
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*'''Bulb Charge'''[[File:BulbCharge.wav]] |
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*'''Bulb Ambience'''[[File:BulbLoop.wav]] |
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* [[Dread]] |
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*[[Timothy]] |
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*[[Dread]] |
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*[[Glitch]] |
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|image=AditBetter.png| |
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title=The Adit |
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*[[RNIUSHCg==]] |
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|containers=* Drawers |
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*[[AR0xMBUSH]] |
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|image=AditBetter.png|title=The Adit|containers=*Drawers |
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* Starlight Rift |
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|hazards=* [[Floods]]}} |
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{{Quote|This is only the beginning.|'''Rock Bottom''' [[Achievement]] description}} |
*Starlight Rift|hazards=*[[Floods]]}}{{Quote|This is only the beginning.|'''Rock Bottom''' [[Achievement]] description}} |
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'''The Adit''', also known as '''Door 100.5''', is the starting area and first room players encounter when entering [[The Mines]]. It appears as the first definite room even before [[The Shafts]]. |
'''The Adit''', also known as '''Door 100.5''', is the starting area and first room players encounter when entering [[The Mines]]. It appears as the first definite room even before [[The Shafts]]. |
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=={{Icons|Overview}} Overview== |
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''The Adit'' features a seemingly rusted [[minecart]] sits on wooden tracks, hinting that this room was once part of a functional mining operation. It contains a generator which has two missing fuses, and toolboxes and shelves scattered around. You will need to find the two missing fuses to progress to the next room. [[Dread]] takes extremely long to spawn here, so you can treat this as a "preparation" room or just a rest room before the vast amount of rooms ahead. |
''The Adit'' features a seemingly rusted [[minecart]] sits on wooden tracks, hinting that this room was once part of a functional mining operation. It contains a generator which has two missing fuses, and toolboxes and shelves scattered around. You will need to find the two missing fuses to progress to the next room. [[Dread]] takes extremely long to spawn here, so you can treat this as a "preparation" room or just a rest room before the vast amount of rooms ahead. |
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If a run is continued from [[Hotel|The Hotel]], all dead players who are still spectating will be [[Revives|revived]] upon entry. |
If a run is continued from [[Hotel|The Hotel]], all dead players who are still spectating will be [[Revives|revived]] upon entry. |
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=={{Icons|Door}} Gameplay== |
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In terms of gameplay, ''The Adit'' serves as a crucial area for players to familiarize themselves with the basic mechanics of The Mines. It's the first room you enter in [[The Mines]] and also the first [[Generator|generator room]] you encounter. |
In terms of gameplay, ''The Adit'' serves as a crucial area for players to familiarize themselves with the basic mechanics of The Mines. It's the first room you enter in [[The Mines]] and also the first [[Generator|generator room]] you encounter. |
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To complete ''The Adit'', players must gather two [[fuses]] that are randomly generated within the item lockers/drawers/and or toolboxes and place them in the [[generator]] before walking up to the gate and clicking the button. It works like [[The Reception|the reception room]] in [[Hotel|The Hotel]] where you had to use a [[Room Key|key]] to progress. |
To complete ''The Adit'', players must gather two [[fuses]] that are randomly generated within the item lockers/drawers/and or toolboxes and place them in the [[generator]] before walking up to the gate and clicking the button. It works like [[The Reception|the reception room]] in [[Hotel|The Hotel]] where you had to use a [[Room Key|key]] to progress. |
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=={{Icons|Bugs}} Bugs== |
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*Rarely, the fuses for the generator do not spawn in any locker or toolbox. In these cases, players should leave after searching all of the possible spawns. |
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=={{Icons|Trivia}} Trivia== |
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*The room after ''The Adit'', Room 101, is a guaranteed minecart puzzle. |
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* At least one toolbox is guaranteed to spawn in ''The Adit''. |
* At least one toolbox is guaranteed to spawn in ''The Adit''. |
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* This room somewhat implies that [[Room Key|keys]] can't spawn in ''The Mines''. |
* This room somewhat implies that [[Room Key|keys]] can't spawn in ''The Mines''. |
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** The room's actual name is "Mines_NewStart". |
** The room's actual name is "Mines_NewStart". |
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== Gallery == |
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<gallery> |
<gallery> |
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AditBetter.png|The Adit. |
File:AditBetter.png|The Adit. |
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Adit.png|Ditto. |
File:Adit.png|Ditto. |
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The Adit.png|Ditto, but foggy. |
File:The Adit.png|Ditto, but foggy. |
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The Adit Room 100.5 Mines enterance.png|Ditto, but with glowsticks and the guiding light active. |
File:The Adit Room 100.5 Mines enterance.png|Ditto, but with glowsticks and the guiding light active. |
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AditCat1.png|The secret cat behind the crashed elevator. |
File:AditCat1.png|The secret cat behind the crashed elevator. |
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</gallery> |
</gallery>{{Navigation}} |
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{{Navigation}} |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Locations (The Mines)]] |
[[Category:Locations (The Mines)]] |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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[[de:Die Mine]][[ru:Штольня]] |